randconfig wrote: »
Still waiting.
"player choice remains at the forefront of ESO's design philosophy" . . .
Unless you're an Arcanist, as now ZOS has gutted the class mastery script, so you cannot generate crux to have access to the class passives or to use crux consumption abilities when you want to use nonclass abilities, scribed abilities, or subclassed abilities. You will use runeblades and beam and you will like it.
wolfie1.0. wrote: »my feedback,
this is probably the first time that it wont be worth investing to take all of the passives in a class skill line. the Ultimate generation passives might as well be deleted in full, or changed to something more beneficial. since they are no longer reliable for ultimate generation and better options exist for sourcing it the buffs.
After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Please keep in mind that many of the updates related to classes and abilities are with Subclassing post-U46 in mind.
tomofhyrule wrote: »randconfig wrote: »
Still waiting.
"player choice remains at the forefront of ESO's design philosophy" . . .
Unless you're an Arcanist, as now ZOS has gutted the class mastery script, so you cannot generate crux to have access to the class passives or to use crux consumption abilities when you want to use nonclass abilities, scribed abilities, or subclassed abilities. You will use runeblades and beam and you will like it.
As has been mentioned in the other two threads complaining about Arcanist Class Mastery:
Only Banner Bearer was changed. The Arcanist Class Mastery to create Crux still works on all other Scribed skills exactly as it did before. I went on PTS and tested it - I cast Torchbearer with the Class Mastery and got a Crux. I cast it again and got a second. I cast it again and got a third.
You are still perfectly able to use all Scribed skills except one as spammables to generate Crux. The only Scribed skill that has a different action with the Arcanist Class Mastery is Banner Bearer, and it's specifically to prevent Crux from infinitely generating passively.
If Storm Calling is intended to be a DPS line, could you please buff Mages' Fury? It's the worst execute in the game and doesn't see much use in PvE (especially now that subclassing gives everyone access to good execute abilities such as Radiant Destruction and Assassin's Blade).
I do like the fact that Mages' Fury deals AoE damage and get that it shouldn't deal as much damage on a single target as the aforementioned abilities. But the damage and execute threshold of Mages' Fury are so low right now, that both could be increased without making the skill overpowered.
randconfig wrote: »tomofhyrule wrote: »randconfig wrote: »
Still waiting.
"player choice remains at the forefront of ESO's design philosophy" . . .
Unless you're an Arcanist, as now ZOS has gutted the class mastery script, so you cannot generate crux to have access to the class passives or to use crux consumption abilities when you want to use nonclass abilities, scribed abilities, or subclassed abilities. You will use runeblades and beam and you will like it.
As has been mentioned in the other two threads complaining about Arcanist Class Mastery:
Only Banner Bearer was changed. The Arcanist Class Mastery to create Crux still works on all other Scribed skills exactly as it did before. I went on PTS and tested it - I cast Torchbearer with the Class Mastery and got a Crux. I cast it again and got a second. I cast it again and got a third.
You are still perfectly able to use all Scribed skills except one as spammables to generate Crux. The only Scribed skill that has a different action with the Arcanist Class Mastery is Banner Bearer, and it's specifically to prevent Crux from infinitely generating passively.
Apologies, I gave up on reading replies on my other thread given people were not engaging with anything I was saying. That makes it slightly better that I can at least have some choice with scribing abilities for Arcanist. However . . .
Suppose as an Arcanist, I want to subclass Grave Lord and use Flaming Skull, or I want to use Snipe from the Bow skill line:
- Neither ability generates crux.
- Arcanist class passives like Hideous Clarity only work when I generate or consume crux.
- I cannot consume crux that I have not generated, so Tentacular Dread and Fatecarver are useless abilities in this scenario and I do not benefit from class passives like Hideous Clarity.
- Maybe I could rely on Tome Bearer's Inspiration or the changed class mastery script with bannerbearer to generate a single crux when I have none with a 5 second cooldown. So I would generate a single crux that doesn't expire until after 30 seconds, so passives like Hideous Clarity would proc once every 30-35 seconds.
- Before the U47 proposed changes to bannerbearer crux generation, I would proc the passive every 5 seconds, and I would be able to run a consumption ability like Tentacular Dread or Fatecarver as I would be able to get full crux after 15 seconds, and I would be able to run Flaming Skull or Snipe, as I'm still benefiting from my class passives and able to make use of my base class abilities.
- With the U47 proposed changes, I'm forced to run only runeblade or wield soul, instead of subclassing to use Flaming Skull or using Snipe, as that is the only way I would be able to benefit from my passives and be able to use my other class abilities. This is the opposite of "player choice remains at the forefront of ESO's design philosophy".
So my argument then becomes why are you removing the only solution Arcanist has to enable using subclassing and weapon skills without giving us an alternative solution to replace it?
rosendoichinoveb17_ESO wrote: »I do not understand why the push to nerf arcanist. It is the most popular as it has easy rotation without the need to ligh attack weave.
There are several class combinations without the arcanist beams that deal more DPS but they are all the same boring ones that require you to ligh attack weave (or as I say it "macro light attack when casting each skill") Please do not force us to get back to that.
The banner barrier Crux change is pointless as we already use as spell that grant crux when we have none
rosendoichinoveb17_ESO wrote: »I do not understand why the push to nerf arcanist. It is the most popular as it has easy rotation without the need to ligh attack weave.
There are several class combinations without the arcanist beams that deal more DPS but they are all the same boring ones that require you to ligh attack weave (or as I say it "macro light attack when casting each skill") Please do not force us to get back to that.
The banner barrier Crux change is pointless as we already use as spell that grant crux when we have none
The push is because, while there are a few builds that parse better, they are few and far between.
Arcabeam is one of the most powerful build for single target.
Problem is, it is also by far the very, very best build for AOE (doing as far as twice the damage of the next best build)
Also, it's incredibely easy to use (while it's not a bad thing par se, the fact that it's the best build AND the easier is incredibly bad for the game)
It's completely overboard and must be nerfed, lest the game is renamed "Elder Arcanists Online"
TaxiDriver2116 wrote: »The change to Grim Focus is disappointing but understandable because of its strength for subclassing. However, pure Nightblades need a way to make up for this loss in damage. Something like getting 300-500 weapon damage for standing in your own Twisting Path would be perfect, as it wouldn’t be making Assassination too strong, and Shadow needs some love.
If Storm Calling is intended to be a DPS line, could you please buff Mages' Fury? It's the worst execute in the game and doesn't see much use in PvE (especially now that subclassing gives everyone access to good execute abilities such as Radiant Destruction and Assassin's Blade).
I do like the fact that Mages' Fury deals AoE damage and get that it shouldn't deal as much damage on a single target as the aforementioned abilities. But the damage and execute threshold of Mages' Fury are so low right now, that both could be increased without making the skill overpowered.
madmufffin wrote: »If Storm Calling is intended to be a DPS line, could you please buff Mages' Fury? It's the worst execute in the game and doesn't see much use in PvE (especially now that subclassing gives everyone access to good execute abilities such as Radiant Destruction and Assassin's Blade).
I do like the fact that Mages' Fury deals AoE damage and get that it shouldn't deal as much damage on a single target as the aforementioned abilities. But the damage and execute threshold of Mages' Fury are so low right now, that both could be increased without making the skill overpowered.
Low base damage, horrific threshold, delayed damage for whatever reason, and an awful animation that doesn't play nice with any form of server lag
To be honest u47 changes to sorc are comparably tone-deaf. Class is is already struggling to stay competitive but they still nerf it. Shields playstyle is literally dead but they are so obsessed with nerfing it and not making it good that they nerf it again, akin to kicking a corpse. Same way as they nerfed mages’ fury in u46. How can such changes even make it through.demonology89 wrote: »I don't know when you guys stopped listening to player feedback. I remember before Murkmire dropped, there was an insane change wanting to be implemented on sorcs and their shields. You guys wanted to add a cast time to them. And I remember the outrage amongst the players. It was enough of an outrage (with good feedback as to why cast times are bad) that you guys reversed the change. Maybe my memory is foggy, but that is the last time I remember ZOS keeping an open mind, seeing the negative feedback and decided against implementing the change. What has happened since then?
The only feedback I can ask that you guys keep an open mind and possibly reverse action on is the change to class passives that provide ulti gen. Changing these passives to only provide minor heroism is essentially making them useless. There's so many better options in the game to utilize minor heroism with much better uptimes. These will become dead passives with nothing being given in return. Adding minor heroism to these unique passives is just not the way to go.
randconfig wrote: »
Still waiting.
"player choice remains at the forefront of ESO's design philosophy" . . .
Unless you're an Arcanist, as now ZOS has gutted the class mastery script, so you cannot generate crux to have access to the class passives or to use crux consumption abilities when you want to use nonclass abilities, scribed abilities, or subclassed abilities. You will use runeblades and beam and you will like it.
It was inevitable they would have to nerf things after raising the power level so high. The reasonable amongst us—or those that have been here since the beginning—knew this would happen. I’m not sure why they started with Sorc instead of Arcanist beam though—that one is a head-scratcher. Why are they still pretending as if they don’t know what the outliers are? Also, probably controversial, but I like the consolidation and clean up of OG class lines and buffs. They need to apply that methodology across the board, though. Rip off the bandaid at once and let the community heal instead of these piecemeal patches and changes that are consistently disruptive and annoying.
MincMincMinc wrote: »It was inevitable they would have to nerf things after raising the power level so high. The reasonable amongst us—or those that have been here since the beginning—knew this would happen. I’m not sure why they started with Sorc instead of Arcanist beam though—that one is a head-scratcher. Why are they still pretending as if they don’t know what the outliers are? Also, probably controversial, but I like the consolidation and clean up of OG class lines and buffs. They need to apply that methodology across the board, though. Rip off the bandaid at once and let the community heal instead of these piecemeal patches and changes that are consistently disruptive and annoying.
Consolidating the OG skill lines to conform to the tank line, heal line, and damage line has horrible implications for power creep though. People effectively went from 1/3 of their skill lines being damage to 3/3 of their skill lines.
Either all 21 skill lines need to be balanced with tank/heal/dps on their own or there needs to be a restriction in place preventing you from picking all damage skill lines. Otherwise nothing is stopping you from running the top 3 damage skill lines each patch. Considering how many people cry over no build choice template pvp, it wont be healthy to go from 7 classes with 21 skill lines to choose from down to 1 BiS dps setup.
Currently we are in limbo with a half thought through system.
Zyaneth_Bal wrote: »madmufffin wrote: »If Storm Calling is intended to be a DPS line, could you please buff Mages' Fury? It's the worst execute in the game and doesn't see much use in PvE (especially now that subclassing gives everyone access to good execute abilities such as Radiant Destruction and Assassin's Blade).
I do like the fact that Mages' Fury deals AoE damage and get that it shouldn't deal as much damage on a single target as the aforementioned abilities. But the damage and execute threshold of Mages' Fury are so low right now, that both could be increased without making the skill overpowered.
Low base damage, horrific threshold, delayed damage for whatever reason, and an awful animation that doesn't play nice with any form of server lagTo be honest u47 changes to sorc are comparably tone-deaf. Class is is already struggling to stay competitive but they still nerf it. Shields playstyle is literally dead but they are so obsessed with nerfing it and not making it good that they nerf it again, akin to kicking a corpse. Same way as they nerfed mages’ fury in u46. How can such changes even make it through.demonology89 wrote: »I don't know when you guys stopped listening to player feedback. I remember before Murkmire dropped, there was an insane change wanting to be implemented on sorcs and their shields. You guys wanted to add a cast time to them. And I remember the outrage amongst the players. It was enough of an outrage (with good feedback as to why cast times are bad) that you guys reversed the change. Maybe my memory is foggy, but that is the last time I remember ZOS keeping an open mind, seeing the negative feedback and decided against implementing the change. What has happened since then?
The only feedback I can ask that you guys keep an open mind and possibly reverse action on is the change to class passives that provide ulti gen. Changing these passives to only provide minor heroism is essentially making them useless. There's so many better options in the game to utilize minor heroism with much better uptimes. These will become dead passives with nothing being given in return. Adding minor heroism to these unique passives is just not the way to go.
Personally, my main issue with new ult gen passives isn’t that they are weaker but that now they are all exactly the same. Homogenization has drained a lot of flavour and diversity from the game over the years and has only been gaining momentum, especially with multiclassing, making the game feel even more bland. When multiclassing has already caused great damage to the game, it’s just not as interesting anymore when all you see in pve and especially pvp are literally a couple of iterations of one same build because of how of a huge gap in power between different lines and playstyles. Sure you can play a build of prefered flavour and theme and that will work in pve but in pvp where your build is always weighted against your opponents’ this is just impossible.
got a bit off-topic but the issue is the same
ArctosCethlenn wrote: »Zos should just entirely remove Dark Veil and Enduring Rays and replace them with non-dead passives, esp. now with veil being nerfed to not work with the healing cloak.
+2s duration to a handful of skills is hilariously bad.
Lebensf0rm wrote: »rosendoichinoveb17_ESO wrote: »I do not understand why the push to nerf arcanist. It is the most popular as it has easy rotation without the need to ligh attack weave.
There are several class combinations without the arcanist beams that deal more DPS but they are all the same boring ones that require you to ligh attack weave (or as I say it "macro light attack when casting each skill") Please do not force us to get back to that.
The banner barrier Crux change is pointless as we already use as spell that grant crux when we have none
The push is because, while there are a few builds that parse better, they are few and far between.
Arcabeam is one of the most powerful build for single target.
Problem is, it is also by far the very, very best build for AOE (doing as far as twice the damage of the next best build)
Also, it's incredibely easy to use (while it's not a bad thing par se, the fact that it's the best build AND the easier is incredibly bad for the game)
It's completely overboard and must be nerfed, lest the game is renamed "Elder Arcanists Online"
This is the sort of approach to adjusting the game's balance that I think is entirely backwards. Taking power away from players feels bad and should be avoided unless the behavior granted by the power is totally disruptive. I think what's making beam overtuned in the game's current state is the passive crux generation granted by banner, and that's being addressed (albeit imperfectly). The problem isn't that arc is too good. Rather, it's that the other classes simply aren't good enough with respect to AoE damage output. It's probably fine that beam remains king in AoE burst scenarios like trash pulls, but other lines need tweaks or help from sets so that they can compete or pull ahead in sustained AoE fights. There are endless ways to do this. Corpseburster already helps cro out, and there are similarly thematic ways to help other classes. For instance, Monolith of Storms could be reworked along with the Storm Calling line to make a more powerful chain-lightning-like effect possible. And Ardent Flame's Searing Heat is incredibly weak: why not play into the line's Flame AoE theme and have it make burning targets near each other take dramatically increased flame damage? We can decrease the prevalence of beam in ways that are both thematic and fun without hurting player power.
Lebensf0rm wrote: »rosendoichinoveb17_ESO wrote: »I do not understand why the push to nerf arcanist. It is the most popular as it has easy rotation without the need to ligh attack weave.
There are several class combinations without the arcanist beams that deal more DPS but they are all the same boring ones that require you to ligh attack weave (or as I say it "macro light attack when casting each skill") Please do not force us to get back to that.
The banner barrier Crux change is pointless as we already use as spell that grant crux when we have none
The push is because, while there are a few builds that parse better, they are few and far between.
Arcabeam is one of the most powerful build for single target.
Problem is, it is also by far the very, very best build for AOE (doing as far as twice the damage of the next best build)
Also, it's incredibely easy to use (while it's not a bad thing par se, the fact that it's the best build AND the easier is incredibly bad for the game)
It's completely overboard and must be nerfed, lest the game is renamed "Elder Arcanists Online"
This is the sort of approach to adjusting the game's balance that I think is entirely backwards. Taking power away from players feels bad and should be avoided unless the behavior granted by the power is totally disruptive. I think what's making beam overtuned in the game's current state is the passive crux generation granted by banner, and that's being addressed (albeit imperfectly). The problem isn't that arc is too good. Rather, it's that the other classes simply aren't good enough with respect to AoE damage output. It's probably fine that beam remains king in AoE burst scenarios like trash pulls, but other lines need tweaks or help from sets so that they can compete or pull ahead in sustained AoE fights. There are endless ways to do this. Corpseburster already helps cro out, and there are similarly thematic ways to help other classes. For instance, Monolith of Storms could be reworked along with the Storm Calling line to make a more powerful chain-lightning-like effect possible. And Ardent Flame's Searing Heat is incredibly weak: why not play into the line's Flame AoE theme and have it make burning targets near each other take dramatically increased flame damage? We can decrease the prevalence of beam in ways that are both thematic and fun without hurting player power.
Well, yes, when I say arcabeamers are overperforming, it's of course relative to other builds.
Wether the nerf it or buff everything else, the problem would be solved.
However, we both know that they won't buff everything ..