tomofhyrule wrote: »Definitely werewolf should be a good goal.
I think Undaunted would be the obvious choice since it’s the only Guild line with active skills that doesn’t have one, but Werewolf would be a lot more unique.
The big thing playing werewolf is that there are literally 5 skills, so every werewolf is running some morph of those exact skills. There isn’t much build diversity there. But even adding one Scribed skill there would make it so players actually need to make choices and that could be a lot more fun.
Plus, it’d be nice to give werewolves more options. Currently you can’t really make a werewolf healer, so our all-werewolf-trials usually need one person to stay human so they can cast heals.
Given the evidence for how the Support grimoire was planned alongside the others but delayed in its release, I don’t know that I’d call it “brand new” or grounds to think that another grimoire is forthcoming.
That said, if they do add new grimoires, I would hope for something lots of players could use, which would rule out the DLC lines (Psijic, TG, DB, Antiquities) and especially Emperor (as mentioned above — this is something only a handful of players could use and thus not a wise use of development resources imo for a game with probably hundreds of thousands of active players).
If they do an armor line, they’d have to do all 3. And they already have one active skill each. Another wouldn’t hurt, but is it a priority?
If they did a racial grimoire, they’d have to do all 10, since if it didn’t take specific race into account, I don’t think it’d belong in the racial line.
If they did a class line grimoire, they’d have to do all 21, since there’s no guarantee anyone has a specific class line anymore and no place to put a base class grimoire (unless they added its own line separate from the 3 class lines). They already made the Templar class mastery a 2/3 class mastery and 1/3 Sacred Ground mastery. I wouldn’t want to see that issue repeated if they did only select class lines for grimoires, which would leave a good number of characters without any class grimoire.
If they do werewolf, they should probably also do vampire — I’m aware that vampires can run grimoires while werewolves can’t, but vampires don’t have an actual vampire grimoire. Rather than exacerbate the imbalance by giving only ww a grimoire and leaving vampires to run non-vampire ones, I’d rather see them both get something.
Passive lines seem passive for a reason, so I’d probably say Undaunted and WW+Vampire — unless they do want to take on the 21 class line grimoires or 7 base class ones.