spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
Nemesis7884 wrote: »Its so interesting to me - 80% of the posts on the ESO subreddit are very positive uplifting whereas the opposite is true on the official forum; best example currently - vengeance campaign
On reddit all posts, how great the campaign is, how people are enjoying it - forum, opposite....very curious why this is; why the community is so different on the two platforms...
spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
There's 6500 people who are engaged enough with endgame to be posting their clears in endgame raiding discords just on PC NA.
Small is relative. When you factor in all platforms "small" is still at least 15000 players.
licenturion wrote: »Most of the game decisions are made for the audience that is on Reddit or replies to their Tweets.
Forum users tend to be bitter and complain about everything.
A good example is to compare the ‘mounts can swim now’ from yesterday’s stream. On Reddit and socials these changes are liked or loved or at least people are neutral about it. On the forum we get mostly negative reactions like ‘why are they not focusing on server performance/my specific bug/balance because I never asked for this’
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
There's 6500 people who are engaged enough with endgame to be posting their clears in endgame raiding discords just on PC NA.
Small is relative. When you factor in all platforms "small" is still at least 15000 players.
There are 25 million accounts. Even if only 10% of those are active players, that's still less than 1% of the playerbase. 15k people is like 30 guilds across 3 platforms.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
There's 6500 people who are engaged enough with endgame to be posting their clears in endgame raiding discords just on PC NA.
Small is relative. When you factor in all platforms "small" is still at least 15000 players.
There are 25 million accounts. Even if only 10% of those are active players, that's still less than 1% of the playerbase. 15k people is like 30 guilds across 3 platforms.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
There's 6500 people who are engaged enough with endgame to be posting their clears in endgame raiding discords just on PC NA.
Small is relative. When you factor in all platforms "small" is still at least 15000 players.
There are 25 million accounts. Even if only 10% of those are active players, that's still less than 1% of the playerbase. 15k people is like 30 guilds across 3 platforms.
15K people is the currently active minimum number. 25 million includes the hundreds of thousands of bot accounts created when epic accounts were free, and every account created since the game was launched. Given we are sitting at just 15K concurrent on Steam as the daily high right now, it's still a respectable number.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
There's 6500 people who are engaged enough with endgame to be posting their clears in endgame raiding discords just on PC NA.
Small is relative. When you factor in all platforms "small" is still at least 15000 players.
There are 25 million accounts. Even if only 10% of those are active players, that's still less than 1% of the playerbase. 15k people is like 30 guilds across 3 platforms.
15K people is the currently active minimum number. 25 million includes the hundreds of thousands of bot accounts created when epic accounts were free, and every account created since the game was launched. Given we are sitting at just 15K concurrent on Steam as the daily high right now, it's still a respectable number.
That's why I mentioned even if it was only 10% active players. Steam is used by very little of the playerbase. 15k is like 0.6 percent of 2.5 mil.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
There's 6500 people who are engaged enough with endgame to be posting their clears in endgame raiding discords just on PC NA.
Small is relative. When you factor in all platforms "small" is still at least 15000 players.
There are 25 million accounts. Even if only 10% of those are active players, that's still less than 1% of the playerbase. 15k people is like 30 guilds across 3 platforms.
15K people is the currently active minimum number. 25 million includes the hundreds of thousands of bot accounts created when epic accounts were free, and every account created since the game was launched. Given we are sitting at just 15K concurrent on Steam as the daily high right now, it's still a respectable number.
That's why I mentioned even if it was only 10% active players. Steam is used by very little of the playerbase. 15k is like 0.6 percent of 2.5 mil.
While daily logins are higher than 15K I am not sure there are 2.5 million active players right now.
Nemesis7884 wrote: »Its so interesting to me - 80% of the posts on the ESO subreddit are very positive uplifting whereas the opposite is true on the official forum; best example currently - vengeance campaign
On reddit all posts, how great the campaign is, how people are enjoying it - forum, opposite....very curious why this is; why the community is so different on the two platforms...
That's assuming each player is in one guild. Since it can be 5 per player, that number can be up to 150 total guilds. Assuming all the guilds are full.spartaxoxo wrote: »15k people is like 30 guilds across 3 platforms.spartaxoxo wrote: »spartaxoxo wrote: »There's a mix of reasons. But, anyone on a game's forums tends to be a more invested user regardless of skill level. So, they are more likely to be more critical of the game since they tend to have more interaction with it.
AWA is a good example. Most users aren't making tons of characters with different paths and identities. They have 1 main character. They may have an alt or two but they don't get the same type of use. So, when they do something with that character, they like that it gets tracked for their main. This is why outside the forums, AWA was a success with plenty of praise. Whereas someone who does play with multiple alts that they have invested significant time in were more likely to be here and voice their displeasure at their playstyle being so negatively impacted.
The endgame community was annoyed by AwA and we aren't that small! But we are certainly smaller now than we were back then.
The endgame community is and has always been small.
There's 6500 people who are engaged enough with endgame to be posting their clears in endgame raiding discords just on PC NA.
Small is relative. When you factor in all platforms "small" is still at least 15000 players.