TX12001rwb17_ESO wrote: »
And finally, the wall dividing Solstice is kind of pointless, Solstice is an island and not even a large one at that, does no one think to just sail to the other side of the island, what even is the point of it?
...considering I'm playing thru Skyrim right now and just recently met the boarding house Woman who's a Dibella worshipper, that Quest sounds 110% child friendly, compared to how she was "worshipping" her way around Riften.
Indeed. Everything was really harmless and I found the moral undertones (we couldn't even comment on in dialogue) very strange. There's generally a lot of morals this time (the quests ending with some "today I learned..." dialogue, as I mentioned; even the Corelanya Manor quest, that I enjoyed overall, had a bit of that), and while I don't even disagree with the statements made there, it just feels strange for a game intended for adults and that takes place in an imperfect world full of conflicts. Although what probably bothers me most is that it's spelled out so bluntly instead of letting the player come to their own conclusions, for themselves.
@Syldras sorry for the ping but I urge to let you know why I appreciated a lot that quest instead: Did you know you could talk again with the characters after quest is completed? They'll invite you to talk to them in Sunport. You can find 3 near the inn and the bank and they have more interesting dialogues.
The one who returns in the tent... Well, you can go inside again and talk to her for a new dialogue.
Having read all dialogues I see it not as a "moral lesson" that forces you to take Dibella's part, but as wanting to let the players reflect and take their own perspective on the matter
It really does NOT push Dibella, instead it shows alternative points of view, and after speaking with everyone you'll reason within yourself - "there is no clear winner"
@Syldras sorry for the ping but I urge to let you know why I appreciated a lot that quest instead: Did you know you could talk again with the characters after quest is completed? They'll invite you to talk to them in Sunport. You can find 3 near the inn and the bank and they have more interesting dialogues.
The one who returns in the tent... Well, you can go inside again and talk to her for a new dialogue.
Yes, I'm aware of that and it didn't change my opinion. Actually it made me miss an option to tell these characters (at least the three Dibellans who returned to the city) my character's opinion on this whole issue even more. To him, they still sound like insane fanatics who somehow completely lack self-awareness (Like, coming from who-knows-where to a foreign island to proselytize, and then being astonished the natives won't let you paint murals of your foreign cult on the city walls? Really?). He saved them for one reason only: He was curious to take a look at Sanguine's realm anyway, and fishing a few manikins out on the way back and getting some reward for that seemed like a good deal. To me it was disappointing that we now have, in principle, different dialogue options, but there, where it would have been interesting, we got no such choice - while we did get dialogue options in situations where it had so much less meaning and didn't actually matter. It just felt like a missed opportunity.Having read all dialogues I see it not as a "moral lesson" that forces you to take Dibella's part, but as wanting to let the players reflect and take their own perspective on the matter
But is there even much to think about? The whole presupposition feels trivial. I personally prefer to ponder about, well, more complicated topics than "Excess bad or not?" and would love to see a return of the tragedies and moral dilemmas of the base game and the earlier chapters. Maybe you remember the "Murder in Lillandril" quest - that was a real tragedy where it's clear a catastrophe can not be avoided, but what would be the less horrible outcome? It took into consideration so many different topics: different cultural values, freedom, remembrance, truth vs lies, sacrifice,... And it was an example of a love story written really well, much more complex than everything we saw within the last few years where people seem to be attracted to someone's looks only and that's it; nothing beyond that.
Maybe that's the main aspect that makes it feel like some strange lesson: Any adult person will already have formed an opinion about this topic. I'm not even 40 yet, but I also have, about 25 years ago. So who would need such an "exercise in reflexion"? Maybe young teens who think about the issues of adult life for the first time. But this is a game for adults, if we go by the age ratings. So the whole thing feels somehow out of place.It really does NOT push Dibella, instead it shows alternative points of view, and after speaking with everyone you'll reason within yourself - "there is no clear winner"
I honestly don't get why there would be a "winner"? The question whether to indulge in excess or not, or how much so, is an individual decision. I make that decision about my own life, others make one about theirs. "Problem" solved. It's called tolerance.
Punches_Below_Belt wrote: »Of course I don’t know the complete story but my impression is that part two will be focused more on Argonians and Coldharbor. Which for me begs the question, was the sole point of the high elves in this part to keep it from being an “Argonian” chapter/season?
There is nothing in the story that in anyway necessitates the presence of the high elves in solstice. Nothing of interest is done with the two cultures interacting.
The high elf contingent just seems like a strange, unnecessary addition dropped in for some external reason that has nothing to do with the story.
NotaDaedraWorshipper wrote: »Oh please, @Syldras tell me it isn't so. Didn't even know there was Sanguine quests and in the same sentence I find out they are likely bad.
Let me put it like this:
One quest was about a Sanguine festivity that someone else messed up, and the ending concluded basically with "Now that everything is as intended again, people can have fun and then go home again."
The other quest involved Dibella cultists "priests" we had to side with, the horrible things we saw was some people drinking a bit and dancing a bit (of course they had to be rescued from that), and in the end we got a moral lesson, like, "Don't drink, it's bad!" Not the only quest even that ended with a type of "Today I learned..." dialogue (Don't drink, treat your siblings well, protect the environment, etc).
But I still didn't take easily to the idea the Elves want to coexist with the native Argonians. They built Sunport ON TOP OF the foundations of a Xanmeer.
There's an optional dialogue with Prince Azah that narrates when and how Corelania Elves came here - 1st Era, exiled from Hammerfell by the Ra Gada because they practiced necromancy to let the redguards fight against their own ancestors, sacrilegious.
There's an optional dialogue with Prince Azah that narrates when and how Corelania Elves came here - 1st Era, exiled from Hammerfell by the Ra Gada because they practiced necromancy to let the redguards fight against their own ancestors, sacrilegious.
He tells a very skewed story about what has been descbribed in lore already years ago: How the Ra Gada colonized Hammerfell, which was at that point inhabited by Altmer and Goblins only, in what they called "warrior waves". They slaughtered all goblins and raided and destroyed the Altmer cities. The Corelanya used necromancy in a desperate attempt to defend themselves, but failed, and had to flee their homeland.
It's interesting how it's justified by several characters as okay because "necromancy bad". Obviously then invading another country, destroying cities and murdering people, including women, children and the elderly, is no big deal.
@metheglyn Look, Prince Azah's propaganda is already working. Maybe you should reconsider asking him about it - if you've found a way to keep it friendly.
But I still didn't take easily to the idea the Elves want to coexist with the native Argonians. They built Sunport ON TOP OF the foundations of a Xanmeer.
Were they given up before or not (I think there was a lore bit about how most Argonians gave up living in Xanmeers)? I think that makes the whole difference. Because for some cultures, a given-up structure is a given-up structure and they don't care what happens with it or even appreciate reuse.There's an optional dialogue with Prince Azah that narrates when and how Corelania Elves came here - 1st Era, exiled from Hammerfell by the Ra Gada because they practiced necromancy to let the redguards fight against their own ancestors, sacrilegious.
He tells a very skewed story about what has been descbribed in lore already years ago: How the Ra Gada colonized Hammerfell, which was at that point inhabited by Altmer and Goblins only, in what they called "warrior waves". They slaughtered all goblins and raided and destroyed the Altmer cities. The Corelanya used necromancy in a desperate attempt to defend themselves, but failed, and had to flee their homeland.
It's interesting how it's justified by several characters as okay because "necromancy bad". Obviously then invading another country, destroying cities and murdering people, including women, children and the elderly, is no big deal.
@metheglyn Look, Prince Azah's propaganda is already working. Maybe you should reconsider asking him about it - if you've found a way to keep it friendly.
But I still didn't take easily to the idea the Elves want to coexist with the native Argonians. They built Sunport ON TOP OF the foundations of a Xanmeer.
Were they given up before or not (I think there was a lore bit about how most Argonians gave up living in Xanmeers)? I think that makes the whole difference. Because for some cultures, a given-up structure is a given-up structure and they don't care what happens with it or even appreciate reuse.
colossalvoids wrote: »After getting the last pack as a gift decided to give it a go, but man... Maybe I was just unlucky but my first quests were a "revelry" in a tent and a sloth in a hat ones, I'm not sure I can proceed further as my patience for such things is paper thin now. If they thought that making everything and everyone goofy and dumb is the quirky and modern way of story telling I'll let them be and will be doing something else instead, that's definitely not what I was expecting even with my lower than ground expectations. That might just be two worst examples that I've just stumbled upon randomly but for some reason it makes me think other parts aren't that different. Thought of doing the main quest vanished quite quickly after that.