God Awful Green "Collect" Icon

  • Aylish
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    It is just so much more convenient if you can choose the character that is supposed to learn or collect stuff and just make the icon either only on that char or on any char but just to indicate „learnable for main char“, like several addons do it.

    Even if an addon doesn‘t have this multi character feature, you can just deactivate your addon on other chars, where you don‘t care if they could learn it.

    It‘s a good feature but not done well. I prefer my addons for it.
    Edited by Aylish on June 4, 2025 12:48PM
  • SpiritKitten
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    Cardhwion wrote: »
    Tra_Lalan wrote: »
    For me it is the best in game feature that was added this patch.

    Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.

    The problem is you want to learn recipes and motifs on only ONE character, and the green appears on all who don't know it.

    So what? I really try to get what the issue is. You know the char is not supposed to learn those, so fine. Not a problem.

    Well I use an add-on that only shows if my crafter knows something or not. So that's what the issue is. This icon interfered with that plus it's obnoxious. Anyway I used another add-on to get rid of the green icon.
  • code65536
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    Cardhwion wrote: »
    So what? I really try to get what the issue is. You know the char is not supposed to learn those, so fine. Not a problem.

    First, they are distracting. The icons are pretty "loud", which is fine because that's what they should be: they're designed to call attention to something that the player should act on. So either you learn to ignore them on other characters, in which case you become desensitized to them and they have less impact when you see them on a character that you care about. Or you are subject to their "loudness" on characters that you don't care about. Either way, it's not great. These things also affect the sort order of things in your inventory, when sorted by the default status sort order (that puts things like new items and locked items at the top), further tugging at your attention.

    The second issue is that addons for this sort of thing have existed for a long time, and while some of them are pretty basic and similar in functionality of these new base game ones, there are others that provide much more advanced function, such as marking items based on the knowledge state of another character or account. And for users of such addons, the new markers add nothing of value and are only just distractions.

    On the whole, I think that for players who haven't used addons for this sort of thing before, the new markers are fine and are an improvement over not having any at all. I suppose there could be a QoL change to let players disable them on certain characters. But for players who are used to using more advanced addons, these new indicators are pretty basic in their function and can thus feel like a distracting regression. That said, if players are getting alternative indicators from addons, then they are likely also open to the idea of using addons to silence these new distractions.
    Edited by code65536 on June 4, 2025 2:56PM
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  • Danikat
    Danikat
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    Aylish wrote: »
    It is just so much more convenient if you can choose the character that is supposed to learn or collect stuff and just make the icon either only on that char or on any char but just to indicate „learnable for main char“, like several addons do it.

    Even if an addon doesn‘t have this multi character feature, you can just deactivate your addon on other chars, where you don‘t care if they could learn it.

    It‘s a good feature but not done well. I prefer my addons for it.

    I agree. If this was an addon I'd have it enabled on my crafter, but turned off on all the others because they pass all the motifs, style pages etc to him to either learn of sell so they don't know any of them and aren't going to learn any.

    Although I'd also have looked for a addon with a less obtrusive icon. I've always chosen addons which blend in with the base games UI, so it's a little concerning to see the base game breaking that cohesive style.

    A lot of the changes in this update seem like they were designed by someone who assumes all TES fans use a pile of addons which completely change the UI, so we don't care if it's inconsistent or looks good and the only priority is making it plain and simple with lots of big bright icons, like a children's game.
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  • SilverBride
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    I've seen posts with players asking that more features become base game rather than needing add-ons for them. And I've seen posts asking for ways to identify which motifs etc. players haven't learned for an easier way to find them in traders. This feature does that.

    I think the idea behind it is fine but the execution isn't ideal. It would be nice if it was an option that could be toggled on or off.
    PCNA
  • Danikat
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    code65536 wrote: »
    Danikat wrote: »
    Good to know, although it's a big addon to install for just 1 function. But maybe someone will make another one.

    It takes only a few lines code to disable the indicator, which is why it made sense to just integrate it into an existing addon, such as what I did with Loot Log, instead of making Yet Another Addon.
    local function HookHandler( data )
    	if (type(data) == "table") then
    		data.canBeUsedToLearn = false
    	end
    	return false
    end
    ZO_PreHook(SHARED_INVENTORY, "RefreshStatusSortOrder", function(_, slotData) return HookHandler(slotData) end)
    ZO_PreHook(LOOT_WINDOW, "SetUpLootItem", function(_, _, data) return HookHandler(data) end)
    

    But I can understand that people might be wary of installing an addon that does a lot of other things when they are after just one specific function, so I packaged that code into a standalone version that you can download here.

    Thank you!

    Also just to clarify it's not that I don't trust FCO or anything, it's just that I've got a few addons with lots of different functions and options (like pChat and Srendarr) and it's time consuming to set them up even if that's just turning most stuff off, and can be difficult to change things because it's buried in menus I rarely use, so I try to avoid installing addons unless I want most of their functions.

    It also means they're less likely to break when there's an update.
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  • HedgeHugger
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    It makes items stand out without having to play the "squint and hope you can see the green thing you are missing" game.

    It makes searching through reams of items much quicker.

    For things like blueprints/praxis/recipes the line that showed if you know them or not, isn't in a consistent place so you would need to scan the whole thing, while trying to quickly scroll.

    I prefer it this way, it stands out and makes it easier to see. Maybe there could be a choice of icon in the settings, but this is fine.

    I do think the icon for set pieces not found is maybe a little more subtle than the jigsaw, though.
  • Frayton
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    +1 I like that the functionality is in the base game now but don’t actually like the icon itself. It’s garish and looks like a third party add-on.

    I actually thought it was one of my addons that added an ugly new icon, so I was going to look for it to turn it off. Now that I know it's base game, yikes .
  • felicityslaughter
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    code65536 wrote: »
    If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.

    To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.

    But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.

    In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.

    Oh my god you're a SAINT!! o:)
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  • Desiato
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    I actually like it because I try to use as few addons as possible and it makes it easier for me to identify items I can collect.

    eso is less a game to me and more of an inventory nightmare that includes a game!

    It is ugly but I don't care at all. I'm all about practicalities.

    Edited by Desiato on June 7, 2025 3:38AM
    spending a year dead for tax reasons
  • SpiritKitten
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    code65536 wrote: »
    If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.

    To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.

    But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.

    In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.

    This no longer works.
  • code65536
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    This no longer works.

    Are you looking at a jewelry survey report? There was a change to that in the latest version of Loot Log:
    • Version 4.8.3 (2025/06/24)
      • The feature to hide the base-game learnable indicator will now exclude items that are not consumable
        • Since non-consumable items do not disappear when used to learn, the player should just use them to permanently remove the indicator
        • This change mainly affects lorebook-style jewelry survey reports; ZOS has fixed the problem of these items not being added to eidetic memory
    Edited by code65536 on June 27, 2025 7:52AM
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  • Abelon
    Abelon
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    Aside from the overly bright color, most people seem to be more bothered by the fact that this shows on all characters, including those one might not want to see this information on. The first complaint I agree with 100%. The second complaint is more of a symptom of the ancient and outdated system, in which too many things are still not account wide. Now I know, I know, many people value their characters as individuals. That said, RP wise and character identity wise - most of these things, recipes, motifs, blueprints, diagrams, whatever else, eventually require minimum skill levels. So even if all characters across one's account, would automatically learn them when one does, they would still not be able to create these things unless they leveled crafting. Therefore the identity of each character stays intact. But the unnecessary clutter and time wasting would be solved.

    Basically, if the game started treating recipes and co, as style pages instead... We wouldn't have this problem. Add research traits in there too, because it's absurd that one would need to spend another year or so, just to relearn this stuff on another character. All of a sudden the green icon would appear on like 90% less items, all of a sudden it wouldn't be annoying, but exciting because you know it's actually NEW stuff.
    Edited by Abelon on June 27, 2025 11:32AM
  • Cooperharley
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    I love it lol. Happy to have it when scrolling guild traders for new recipes, motifs, or armor I haven’t collected in my sticker book.
    PS5-NA. For The Queen!
  • SilverBride
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    I felt like I didn't need it at first because I learn most of these things on just one of my characters. But I have found it useful for that one character. I just wish it was a smaller symbol, and not that bright neon green. And being able to toggle it on or off per character would be really nice.
    Edited by SilverBride on June 27, 2025 2:32PM
    PCNA
  • Cooperharley
    Cooperharley
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    I felt like I didn't need it at first because I learn most of these things on just one of my characters. But I have found it useful for that one character. I just wish it was a smaller symbol, and not that bright neon green. And being able to toggle it on or off per character would be really nice.

    Yea I think being able to scale it down or change the color for people in the player options would be a nice customizability touch.
    PS5-NA. For The Queen!
  • alternatelder
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    Yes, please either get rid of it, or make it optional at least.
    This isn't even needed for motifs, we already have the green text which can't be missed when you're scrolling through the traders. Am I missing something? The only item that's an issue for is the furnishing plans, the green text is at the bottom and you need to scroll (at least here on console) just to see if you know it or not.
    Edited by alternatelder on June 28, 2025 11:48AM
  • whitecrow
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    I love it but wouldn't object to it being made less intrusive. Maybe a small green dot would be more tolerable?
  • Elsonso
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    whitecrow wrote: »
    I love it but wouldn't object to it being made less intrusive. Maybe a small green dot would be more tolerable?

    Agreed. It does not need to reach out of the screen and slap us. :smile:
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  • Malyore
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    I like the green. A toggle is NEVER a bad idea imo. But I am still glad it was added regardless. It makes it really easy to process at a glance what I need to grab.
  • Juju_beans
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    I've seen posts with players asking that more features become base game rather than needing add-ons for them. And I've seen posts asking for ways to identify which motifs etc. players haven't learned for an easier way to find them in traders. This feature does that.

    I think the idea behind it is fine but the execution isn't ideal. It would be nice if it was an option that could be toggled on or off.

    I agree. I use the addon because you can fine tune it.
  • Ishtarknows
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    I'm so disappointed that this icon cost us the ability to sort guild traders by time on controller UI. It's not even really what people were asking for when they want a way to *sort* traders for unknown items.
    If we could click on the icon column and bring all unknowns up to the top that would help people looking for the new zone items for instance, but as it is we still have to scroll through pages and pages zzzzzzz
  • BahometZ
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    Just adding my voice to: great addition, just needs to be less noisy. (White instead of green might be nice.)
    And we need sort by time back in guild traders. It's a must.
    Pact Magplar - Max CP (NA XB)
  • whitecrow
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    BahometZ wrote: »
    Just adding my voice to: great addition, just needs to be less noisy. (White instead of green might be nice.)

    I think green is best because it's the already color of the text you see in the popup if you haven't yet collected or learned something. So reflexively green means "don't have it yet."
  • Koshka
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    I am glad that they've added it (I was actually using an addon for it), but I agree that a toggle would be nice to have.
  • Elsonso
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    Malyore wrote: »
    I like the green. A toggle is NEVER a bad idea imo. But I am still glad it was added regardless. It makes it really easy to process at a glance what I need to grab.

    To be honest, eventually, a toggle is a bad idea. Allowed to run rampant, eventually one needs a toggle to turn off each toggle.

    In this case, I think an addon that changes the appearance of the indicator is more appropriate than a toggle. I don't necessarily want it to go away. I just don't agree with the Arcanist Green color they chose. :smile:
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  • WhiteCoatSyndrome
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    +1 love that they added an indicator but hate the indicator itself. It’s loud and doesn’t give me Elder Scrolls vibes at all.
    #proud2BAStarObsessedLoony
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  • TheMajority
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    I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game
    Time flies like an arrow- but fruit flies like a banana.

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  • spartaxoxo
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    I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game

    Jigsaw puzzles are significantly less modern than robots.

    Anyway I love the puzzle symbol. I'm so incredibly glad they added a way to quickly and easily see what I don't know in traders. Now if they could just let me filter for it, that would be great
  • Malyore
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    +1 love that they added an indicator but hate the indicator itself. It’s loud and doesn’t give me Elder Scrolls vibes at all.

    That's just ESO entirely.
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