SpiritKitten wrote: »For me it is the best in game feature that was added this patch.
Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.
The problem is you want to learn recipes and motifs on only ONE character, and the green appears on all who don't know it.
So what? I really try to get what the issue is. You know the char is not supposed to learn those, so fine. Not a problem.
So what? I really try to get what the issue is. You know the char is not supposed to learn those, so fine. Not a problem.
It is just so much more convenient if you can choose the character that is supposed to learn or collect stuff and just make the icon either only on that char or on any char but just to indicate „learnable for main char“, like several addons do it.
Even if an addon doesn‘t have this multi character feature, you can just deactivate your addon on other chars, where you don‘t care if they could learn it.
It‘s a good feature but not done well. I prefer my addons for it.
Good to know, although it's a big addon to install for just 1 function. But maybe someone will make another one.
It takes only a few lines code to disable the indicator, which is why it made sense to just integrate it into an existing addon, such as what I did with Loot Log, instead of making Yet Another Addon.local function HookHandler( data ) if (type(data) == "table") then data.canBeUsedToLearn = false end return false end ZO_PreHook(SHARED_INVENTORY, "RefreshStatusSortOrder", function(_, slotData) return HookHandler(slotData) end) ZO_PreHook(LOOT_WINDOW, "SetUpLootItem", function(_, _, data) return HookHandler(data) end)
But I can understand that people might be wary of installing an addon that does a lot of other things when they are after just one specific function, so I packaged that code into a standalone version that you can download here.
WhiteCoatSyndrome wrote: »+1 I like that the functionality is in the base game now but don’t actually like the icon itself. It’s garish and looks like a third party add-on.
If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.
To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.
But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.
In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.
If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.
To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.
But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.
In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.
SpiritKitten wrote: »This no longer works.
SilverBride wrote: »I felt like I didn't need it at first because I learn most of these things on just one of my characters. But I have found it useful for that one character. I just wish it was a smaller symbol, and not that bright neon green. And being able to toggle it on or off per character would be really nice.
I love it but wouldn't object to it being made less intrusive. Maybe a small green dot would be more tolerable?
SilverBride wrote: »I've seen posts with players asking that more features become base game rather than needing add-ons for them. And I've seen posts asking for ways to identify which motifs etc. players haven't learned for an easier way to find them in traders. This feature does that.
I think the idea behind it is fine but the execution isn't ideal. It would be nice if it was an option that could be toggled on or off.
Just adding my voice to: great addition, just needs to be less noisy. (White instead of green might be nice.)
I like the green. A toggle is NEVER a bad idea imo. But I am still glad it was added regardless. It makes it really easy to process at a glance what I need to grab.
TheMajority wrote: »I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game
WhiteCoatSyndrome wrote: »+1 love that they added an indicator but hate the indicator itself. It’s loud and doesn’t give me Elder Scrolls vibes at all.