I have no console experience, but ESO is probably much tougher on the CPU than most games. The vast majority of games are gpu bound.
So a conceivable theory might be that the thermal interface material (TIM) has been compromised in some way, affecting cooling that might only hurt high cpu usage games.
I performed a quick google search and apparently vertically oriented ps5s can have TIM issues. This is a very superficial pov intended to perhaps point you in the right direction.
If this only started happening after the update, there is usually extra cpu activity after a major update if the shaders need to be compiled again. A busy area like deshaan would result in a lot of shader compiling in this scenario.
I already play on performance mode
I already play on performance mode
Performance mode just means that it's redirecting the power budget from visual quality to more fps. It's not reducing the power budget. You're still using the same power (and thus generating the same heat); that power is just being spent differently.
I already play on performance mode
Performance mode just means that it's redirecting the power budget from visual quality to more fps. It's not reducing the power budget. You're still using the same power (and thus generating the same heat); that power is just being spent differently.
Not to mention there's absolutely no visual difference between Fidelity and Performance that I can tell. All Fidelity does is drop the framerate to 30 I think. I've been leaving it on Performance this entire time on the Series X.
Just to point out the New World melting graphics card issue in case that may help in diagnosing the problem. There was an issue in New World at launch with graphics cards from a certain manufacturer that the New World loading screen (I think) had an uncapped frame rate and so pushed graphics cards to their absolute maximum. I wonder if some sort of similar oversight may have happened somewhere in the patch for consoles, effectively allowing consoles to go as hard as they possibly can by accident.
I play an original ps5, nothing fancy, and I've not had any overheating issues. I left my character in deshaan while I did stuff round the house, and nothing happened, no warning or anything.
alternatelder wrote: »I don't think I've ever noticed it on my PS5, other games do heat up the console a bit though. I have performance mode on, because fidelity, while I can see the graphical difference, is pretty terrible performance wise.
katanagirl1 wrote: »alternatelder wrote: »I don't think I've ever noticed it on my PS5, other games do heat up the console a bit though. I have performance mode on, because fidelity, while I can see the graphical difference, is pretty terrible performance wise.
The difference between the two used to be much greater, but for me the Performance mode seems to be dropping into sub-30 fps frequently now. I miss that smooth 60 fps. I blame the sustainability feature for part of it since the machine is constantly being throttled back every time I open a menu.
I thought I read that the code now supports PS5 Pro, I wonder if by optimizing for that model that would now make the regular PS5 less efficient than before. I am starting to see black silhouettes of players in Elden Root for several seconds after approaching the wayshrine. When I enter a delve in many newer zones the frame rate stutters terribly. Players are teleporting around again instead of moving smoothly around the area. Performance has dropped back to PS4 levels, when the PS4 Pro came out and I upgraded and these problems went away.. I cannot justify purchasing a PS5 Pro now because we have two PS5s and no one for a hand-me-down anymore.