DenverRalphy wrote: »Hovering the mouse over the endeavor tells you that stone atronachs can be found in Craglorn, but that's very misleading because none can be found overland in Craglorn, the only places in Craglorn where they can be found are Aetherian Archive (a 12-man trial that only has 1 stone atronach in it), and a DLC group dungeon. So there's exactly 1 stone atronach in Craglorn that isn't behind a paywall, and you need to do a 12-man trial to kill it.NoticeMeArkay wrote: »Am I the only one receiving information about the location of mobs, in this case stone atronachs, when hovering the mouse over the endeavor? This thread reads like that is the case.
5 Times at that.
Falkreath Hold is also a DLCDenverRalphy wrote: »Hovering the mouse over the endeavor tells you that stone atronachs can be found in Craglorn, but that's very misleading because none can be found overland in Craglorn, the only places in Craglorn where they can be found are Aetherian Archive (a 12-man trial that only has 1 stone atronach in it), and a DLC group dungeon. So there's exactly 1 stone atronach in Craglorn that isn't behind a paywall, and you need to do a 12-man trial to kill it.NoticeMeArkay wrote: »Am I the only one receiving information about the location of mobs, in this case stone atronachs, when hovering the mouse over the endeavor? This thread reads like that is the case.
5 Times at that.
I did the stone atros in a pug Moongrave Fane. It took about 20 minutes, including queue time. It's a DLC.
That said, try Falkreath Hold
https://en.uesp.net/wiki/Online:Falkreath_Hold
I'm not suggesting all the endeavours be base game... I'm suggesting that 75% of them should be accessible via base game activities. The entire introduction of them seems to be to accommodate requirements (especially in the UK) to alleviate "gambling" content such as the crates - making the items achievable via game play, and not behind extra paid content.
Yes the game has been out 11 years, and yes it's cheap on some platforms, and that's all well and good - but some newer players just get the game, having sometimes paid a decent amount of money for it, rather than in a sale or on a platform that offers it freely, and then are gatekept out of what should be a daily activity for all.
I have paid for all content in ESO... I have ESO+. This isn't for me, and it would be easy for me to just say, "oh well, I got mine, I don't care about you" - but that's not my personality, and it's remiss as my role of GM to not represent ALL my guildies.
I agree that you shouldn't expect to be able to do everything in a game if you don't own all of it, but it's still annoying when something that looks like part of an activity you normally can do suddenly requires a DLC. I find it especially annoying when games offer me quests or tasks I need to buy DLC to complete. Some single-player games will do it intentionally as a marketing technique - you talk to someone and at first it looks like just another quest, then when you go to accept it you get a notification that you'll need to buy the DLC to be able to go any further. But it will sit in your quest journal to keep prompting you to pay up.
But I don't think that's what's happening here, at least not intentionally. There's a lot of quirks with endeavours (and sometimes other parts of the game) that seem to result from ZOS looking at the information in an entirely different format. A common one is that 'humanoid' only includes the playable races and ones that use the same models (like Falmer), not things like goblins and giants which are humanoid by the standard definition.
With this one my guess is someone was looking at a table of enemy types and where they're used and simply marked all the ones which are in the base game as viable choices for endeavours, without checking where exactly they appear, how many there are or how easy they are to get to.
The first time it came up even players with ESO+ or who own all the chapters and DLC struggled because, as this thread shows, most stone atronachs not only aren't called that but don't look like stone atronachs. I suspect it's a case of duct-taping bunnies to lasers - developers using an enemy that has all the right properties and simply needs to be reskinned rather than building a new one, but the end result is looking at it from their end the game has a lot more stone atronachs than players think and most of them need to be discovered by trial and error.
That's true, but for people who were around when Murkmire was given away for free, Murkmire isn't behind a paywall... Although it is for people who weren't around back then.It’s funny that this post is to complain about Endeavors locked behind DLCs and people respond by suggesting different DLC areas.
They’re in Murkmire! They’re in Blackwood! There’s some in Solstice!
Yeah, none of these are part of the base game. That was their point in making this post.
SpiritKitten wrote: »For pvp, just go to a low pop campaign, head to a resource, and set up a meatbag catapult.
Both today and 5 days ago we got the „Complete 2 Battlegrounds with a Guildmate“ endeavor, which is really bad endeavour and should get replaced by
„Complete 1 Battleground“.
Not only is it 2 battlegrounds where every can take 15 minutes+queuetime+waitime and they are only counted if you have guildmate but when inviting a guildmate you have to play premade queue against premades with groupbuilds while your guildmate is not in groupbuild or more useful than a random and only premade to make endeavour count.
You can work around that by inviting players from solo queue in guild who usually leave immediately after but that is not intended is it?