Daily endeavours locked behind a paywall...

  • Varana
    Varana
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    Also, it's a daily endeavour.
    A minuscule bonus for doing random stuff in a game that you hopefully play because it's fun in a variety of other ways.
    If missing out on 15 seals stresses people so much, then I would ask whether that's still a healthy relationship to this sort of "keep them playing"-carrots.
  • Adaarye
    Adaarye
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    UrQuan wrote: »
    Am I the only one receiving information about the location of mobs, in this case stone atronachs, when hovering the mouse over the endeavor? This thread reads like that is the case.
    Hovering the mouse over the endeavor tells you that stone atronachs can be found in Craglorn, but that's very misleading because none can be found overland in Craglorn, the only places in Craglorn where they can be found are Aetherian Archive (a 12-man trial that only has 1 stone atronach in it), and a DLC group dungeon. So there's exactly 1 stone atronach in Craglorn that isn't behind a paywall, and you need to do a 12-man trial to kill it.

    5 Times at that.

    I did the stone atros in a pug Moongrave Fane. It took about 20 minutes, including queue time. It's a DLC.

    That said, try Falkreath Hold

    https://en.uesp.net/wiki/Online:Falkreath_Hold
    Edited by Adaarye on June 10, 2025 7:54PM
  • Ishtarknows
    Ishtarknows
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    Adaarye wrote: »
    UrQuan wrote: »
    Am I the only one receiving information about the location of mobs, in this case stone atronachs, when hovering the mouse over the endeavor? This thread reads like that is the case.
    Hovering the mouse over the endeavor tells you that stone atronachs can be found in Craglorn, but that's very misleading because none can be found overland in Craglorn, the only places in Craglorn where they can be found are Aetherian Archive (a 12-man trial that only has 1 stone atronach in it), and a DLC group dungeon. So there's exactly 1 stone atronach in Craglorn that isn't behind a paywall, and you need to do a 12-man trial to kill it.

    5 Times at that.

    I did the stone atros in a pug Moongrave Fane. It took about 20 minutes, including queue time. It's a DLC.

    That said, try Falkreath Hold

    https://en.uesp.net/wiki/Online:Falkreath_Hold
    Falkreath Hold is also a DLC
  • Rittings
    Rittings
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    I'm not suggesting all the endeavours be base game... I'm suggesting that 75% of them should be accessible via base game activities. The entire introduction of them seems to be to accommodate requirements (especially in the UK) to alleviate "gambling" content such as the crates - making the items achievable via game play, and not behind extra paid content.

    Yes the game has been out 11 years, and yes it's cheap on some platforms, and that's all well and good - but some newer players just get the game, having sometimes paid a decent amount of money for it, rather than in a sale or on a platform that offers it freely, and then are gatekept out of what should be a daily activity for all.

    I have paid for all content in ESO... I have ESO+. This isn't for me, and it would be easy for me to just say, "oh well, I got mine, I don't care about you" - but that's not my personality, and it's remiss as my role of GM to not represent ALL my guildies.
  • katanagirl1
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    Rittings wrote: »
    I'm not suggesting all the endeavours be base game... I'm suggesting that 75% of them should be accessible via base game activities. The entire introduction of them seems to be to accommodate requirements (especially in the UK) to alleviate "gambling" content such as the crates - making the items achievable via game play, and not behind extra paid content.

    Yes the game has been out 11 years, and yes it's cheap on some platforms, and that's all well and good - but some newer players just get the game, having sometimes paid a decent amount of money for it, rather than in a sale or on a platform that offers it freely, and then are gatekept out of what should be a daily activity for all.

    I have paid for all content in ESO... I have ESO+. This isn't for me, and it would be easy for me to just say, "oh well, I got mine, I don't care about you" - but that's not my personality, and it's remiss as my role of GM to not represent ALL my guildies.

    I have to disagree. As long as 3 endeavors are base game then that is fine. You either do them or if they are not to your liking then skip them. You don’t have to do them every day, the weekly ones are the ones to concentrate on.

    If you want to get the most out of this game you need to invest more than the purchase of the base game for it.
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  • Danikat
    Danikat
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    I agree that you shouldn't expect to be able to do everything in a game if you don't own all of it, but it's still annoying when something that looks like part of an activity you normally can do suddenly requires a DLC. I find it especially annoying when games offer me quests or tasks I need to buy DLC to complete. Some single-player games will do it intentionally as a marketing technique - you talk to someone and at first it looks like just another quest, then when you go to accept it you get a notification that you'll need to buy the DLC to be able to go any further. But it will sit in your quest journal to keep prompting you to pay up.

    But I don't think that's what's happening here, at least not intentionally. There's a lot of quirks with endeavours (and sometimes other parts of the game) that seem to result from ZOS looking at the information in an entirely different format. A common one is that 'humanoid' only includes the playable races and ones that use the same models (like Falmer), not things like goblins and giants which are humanoid by the standard definition.

    With this one my guess is someone was looking at a table of enemy types and where they're used and simply marked all the ones which are in the base game as viable choices for endeavours, without checking where exactly they appear, how many there are or how easy they are to get to.

    The first time it came up even players with ESO+ or who own all the chapters and DLC struggled because, as this thread shows, most stone atronachs not only aren't called that but don't look like stone atronachs. I suspect it's a case of duct-taping bunnies to lasers - developers using an enemy that has all the right properties and simply needs to be reskinned rather than building a new one, but the end result is looking at it from their end the game has a lot more stone atronachs than players think and most of them need to be discovered by trial and error.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • LootAllTheStuff
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    Danikat wrote: »
    I agree that you shouldn't expect to be able to do everything in a game if you don't own all of it, but it's still annoying when something that looks like part of an activity you normally can do suddenly requires a DLC. I find it especially annoying when games offer me quests or tasks I need to buy DLC to complete. Some single-player games will do it intentionally as a marketing technique - you talk to someone and at first it looks like just another quest, then when you go to accept it you get a notification that you'll need to buy the DLC to be able to go any further. But it will sit in your quest journal to keep prompting you to pay up.

    But I don't think that's what's happening here, at least not intentionally. There's a lot of quirks with endeavours (and sometimes other parts of the game) that seem to result from ZOS looking at the information in an entirely different format. A common one is that 'humanoid' only includes the playable races and ones that use the same models (like Falmer), not things like goblins and giants which are humanoid by the standard definition.

    With this one my guess is someone was looking at a table of enemy types and where they're used and simply marked all the ones which are in the base game as viable choices for endeavours, without checking where exactly they appear, how many there are or how easy they are to get to.

    The first time it came up even players with ESO+ or who own all the chapters and DLC struggled because, as this thread shows, most stone atronachs not only aren't called that but don't look like stone atronachs. I suspect it's a case of duct-taping bunnies to lasers - developers using an enemy that has all the right properties and simply needs to be reskinned rather than building a new one, but the end result is looking at it from their end the game has a lot more stone atronachs than players think and most of them need to be discovered by trial and error.

    Interesting. That also means that, depending on how the endeavour lists are actually implemented, it may be harder to fix than we realise. For example, if the endevaour list was initially curated manually from the list of in-game enemy classes, it could be edited. If, on the other hand, it's done programmatically by cycling through entries in a data structure, it would require writing an exception into the code - not in and of itself a huge task, but it would need someone to do it, test it, and then be wrapped into a patch at some point.
  • barney2525
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    I have access to all the DLCs but there are always Endeavors I won't do. Sometimes I don't get the full 3 for that day.

    I just look at the Endeavors as an additional option, and not something that I need to do. There have been times when I didn't like any of the weekly ones, so I skipped them for that week.

    It's just not a huge part of the game, IMHO.

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  • barney2525
    barney2525
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    UrQuan wrote: »
    Reverb wrote: »
    It’s funny that this post is to complain about Endeavors locked behind DLCs and people respond by suggesting different DLC areas.

    They’re in Murkmire! They’re in Blackwood! There’s some in Solstice!

    Yeah, none of these are part of the base game. That was their point in making this post.
    That's true, but for people who were around when Murkmire was given away for free, Murkmire isn't behind a paywall... Although it is for people who weren't around back then.

    yeah, and they gave away Wrothgar at one event. The problem is the philosophy of having unique rewards at specific times. Giving away Wrothgar could have been tied to the same requirement as earning the Unique Heavy Mount bear. And then maybe after the event, someone could do those requirements and at least Own the DLC. So they could wait until an ESO+ weekend and get it that way. There was another DLC they gave away too. Might have been Summerset, but I can't remember.



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  • Remathilis
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    While we're at it, get rid of the endeavors for tribute, antiquities, creating jewelry, using skills with skill styles, scribing abilities (for another month at least) and doing heists and sacraments. Also any tied to running specific dlc dungeons. No more paywall.
  • Rittings
    Rittings
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    I mean, if we get a time when all endeavours are behind a paywall, I guarantee this thread takes on more traction...

    But I don't want it to get to that point. Not for my guidlies, and not for others that really enjoy this game but simply can't afford everything in the game. Endeavours is a way you can achieve some of that which is paid for, by earning as you play - and that's surely the entire point of endeavours? To keep as many of the customer base playing as possible... because no-one pays for a costume to show off to no-one... so it will eventually have a knock on effect.
  • Iriidius
    Iriidius
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    As Endeavours are a way to make lootbox/crown crate rewards achievable without paying by playing the game it makes sense to not hide them behind a paywall because players not wanting to buy lootbox are often also players not wanting to otherwise spend money like buying all dlcs, otherwise there are very few players doing them who get newest chapter on release but rather spend time than buy crown crates.

    DLC content makes up maybe 60 but surely not 80 percent of content in this game.
    Most endeavour are not basegame exclusive but independent of the content and even if they can be done in nondlc zone it is not a problem because everyone has basegame.
    Edited by Iriidius on June 18, 2025 10:00PM
  • Iriidius
    Iriidius
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    For pvp, just go to a low pop campaign, head to a resource, and set up a meatbag catapult.

    „Deal 200000 dmg in Battlegrounds, Cyrodiil and Imperial City“ contrary to deal siegedmg endeavour althought not written in description counts only dmg done to players and was endeavour on 10.06.2025 while the PvP endeavour OP had to do was „Earn 15000 Alliance points“ from day before.

    While these conditions happen all the time while normally PvPing, as soon as you go Cyrodiil to do endeavours they somehow never happen anymore.
  • Iriidius
    Iriidius
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    Both today and 5 days ago we got the „Complete 2 Battlegrounds with a Guildmate“ endeavor, which is really bad endeavour and should get replaced by
    „Complete 1 Battleground“.
    Not only is it 2 battlegrounds where every can take 15 minutes+queuetime+waitime and they are only counted if you have guildmate but when inviting a guildmate you have to play premade queue against premades with groupbuilds while your guildmate is not in groupbuild or more useful than a random and only premade to make endeavour count.
    You can work around that by inviting players from solo queue in guild who usually leave immediately after but that is not intended is it?
  • katanagirl1
    katanagirl1
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    Iriidius wrote: »
    Both today and 5 days ago we got the „Complete 2 Battlegrounds with a Guildmate“ endeavor, which is really bad endeavour and should get replaced by
    „Complete 1 Battleground“.
    Not only is it 2 battlegrounds where every can take 15 minutes+queuetime+waitime and they are only counted if you have guildmate but when inviting a guildmate you have to play premade queue against premades with groupbuilds while your guildmate is not in groupbuild or more useful than a random and only premade to make endeavour count.
    You can work around that by inviting players from solo queue in guild who usually leave immediately after but that is not intended is it?

    I’m more concerned with the increasingly highly specific endeavors like the ones with guildmates as mentioned above, and the ones with scribing skills. I’ve been able to work around these so far or just not do one of them, but the less general they are the harder it is going to be to get them done.
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