moderatelyfatman wrote: »Now that most of the players have had a chance to look a subclassing, it's worth asking why this change that most of us never asked for, and did not see coming, happened?
Who you think subclassing was really meant for?
Nemesis7884 wrote: »For casual TES fans that want more freedom to build their fantasy...
Game should have been based on skill lines rather than classes but was originally based on Oblivion and later adapted to be more like Skyrim
RealLoveBVB wrote: »I hope all those solo players have fun now at least.
RealLoveBVB wrote: »I hope all those solo players have fun now at least.
Nah, this is only for those who like to experiment with repeatable combat heavy content. They now have different ways of doing so to try out. That's endgame PvE mostly. Of course new solo PvE players might benefit from it but not the old ones. It's really no incentive to go through content again for the umpteenth time and where 90% of encounters are over before you can complete half a rotation.
I disagree. I can understand how it might seem that way to someone who isn't a casual player,
but a lot of people do find replaying quests on new characters interesting. Even when the quests themselves don't offer a choice role-playing can add variety, and a lot of casual players tend to take their time with things and don't mind going back to older areas of the game so it's more likely repeating quests means replaying something they haven't done for a few years, rather than doing a 3rd or 4th back to back run through the latest chapter to check it off as completed on all their characters. I've just made a new character (finally making an arcanist) and he'll be my 3rd DC character, but going through Coldharbour and getting dropped into Stros M'kai is more like the feeling of going back to a game I haven't played in a while, because it's been a while since I was there.