You might want to switch Detonating Siphon to your front bar in place of either Bound Armaments (if you just slot BA for the max Stamina) or Barbed Trap, because I believe you currently don't benefit from the Death Knell passive on your front bar.I wanted to create a mix of all of the "dark" magic arts in one build as much as could make sense to be viable in content as well. Recommendations for changes welcome!
You might want to switch Detonating Siphon to your front bar in place of either Bound Armaments (if you just slot BA for the max Stamina) or Barbed Trap, because I believe you currently don't benefit from the Death Knell passive on your front bar.I wanted to create a mix of all of the "dark" magic arts in one build as much as could make sense to be viable in content as well. Recommendations for changes welcome!
I thought about that, but doesnt Death Knell specify having a Grave Lord skill active, not just slotted? In the case of active, just summoning Skeletal Mage gives me the Death Knell passive benefit right?
Gaebriel0410 wrote: »I am slowly going through all the chars. I am very basic and I love cliche's (knight with longsword, elemental wizard with pointy hat) but I think this one is fairly unique:
Breton Forest Spirit
Class: Warden with a hint of Nightblade (Animal Companions/Green Balance/Shadow)
The Essentials:
Race: Bosmer (hear me out, you need a small size and pointy ears, bosmer are the closest to fey creatures we can get)
Alliance: Daggerfall Covenant exclusive. No self-respecting Breton forest spirit would hang out in Vvardenfell, Skyrim, or worst of all Summerset, land of the elven oppressor. Forest spirits have long lives, and longer memories.
Skin: Barkroot Blessing is obviously the meta, but there are several other viable options, such as both nereid variants and the shaman skin from that minotaur dungeon. The BIS for eyes tends to gravitate towards light unearthly blue, but it is potentially a flex spot. Note that you can layer most suboptimal skins with swirly tattoos, to get a more viable setup.
Weapons: Bow/Bow of course, for the archers protecting the ancient treeline are the most likely ones to be seen.
Weapon enchants: Green poison enchants work best, perhaps with a thankfully neutral coloured weapon damage on the backbar.
Food: Berries I guess, but anything that falls from the login calendar works.
Outfit: Rags at best. No human clothes. If you got the bark, you gotta show it.
Skills and explanation:
Bird of Prey: Gives you some tiny damage buff people tend to value, but more importantly it gives you translucent green WINGS whenever you want.
Fetcherfly Swarm: A nice dot, and every build likes dots, just like every forest eventually has bees.
Shadowy Disguise: The very reason they are mentioned in lore or seen in game only rarely. Can't write what you can't see.
Aspect of Terror (likely replaced by Dark Shade when I get there): A forest spirit is usually benevolent, but can also be terrifying.
Snipe: That's what you use when you are an archer, and forest spirit bows work much the same.
Budding seeds: To heal yourself, but also others. It is often said that forest spirits leave flowers where they walk.
Green Lotus: Some whisper that forest spirits spring from life giving flowers, this one is no different. It also gives you another essential buff, though I think they tend to be more prophetic than savage.
Trample (Indrik): Every forest themed boss does this, it is all the rage in High Rock and Gonfalon.
Arrow Barrage: Who shot all those arrows? Where did they come from? As a bonus, everyone likes aoe dots.
Venom arrow: The most beautiful flower is often the most poisonous. Brutal, but I think it could be sorcery too.
Bear Guardian: "All fangs and claws it was, wrought from nightmare and ill omen alike. Old words spoke through ancient sigils on its coat, its eyes ablaze with bale wyrdfire."
Armor Sets:
Faun's Lark Cladding: The Heart of the Forest, it allows you to charm unsuspecting travellers and run really fast - it outruns most lorewriters, hence the Forest Spirit's very sporadical appearance.
Kargaeda: Summon the area power of wind whenever you do a heavy attack. A spectacular magical feat for most humans, but just another turdas for a Forest Spirit.
Unfathomable Darkness: Summons ravens, mysterious and portentous birds of omen. Of course you need it.
Some Other Placeholder Set: Likely pilfered from a campsite when the adventurers were bathing in the spring. Forest Spirits are known for their capricious nature, and this one seems no different.
Can it do veteran dungeons? Absolutely, and if you generally know what you're doing, it can contribute adequate damage.
It won't do a million dps, but it has fitting buffs and utilty, nice synergies, and can definitely hold its own.
Though if you take a forest spirit into a cave, you might wish to swap out a skill or two, like stealth. And bears.
After all, most people run when they see bears, usually a sensible choice. Besides, you would have to stop every few crates, whenever it smells honey, and angry bears in a confined space are not good.
mistformsquirrel wrote: »Something I'm going to try... now that we have subclassing, I might, maybe, just be able to make a 'no-magic' character using primarily 2-handed skills.
My plan currently is
Sorcerer with Dark Magic and Storm Calling, + Assasination from Nightblade
I play on PlayStation so we've not got subclassing yet sadly but here's my ideas.
Frost Mage.
Herald of the Tome - tentacular dread, recuperative treatise
Grave Lord - unnerving boneyard, glacial colossus
Winters Embrace - ice fortress, winters revenge, northern strom
Stam sorc +
Storm Calling - hurricane, crit surge
Grave Lord - pestilent colossus, grave lords sacrifice, detonating siphon
Aedric Spear - blue biting jabs
Edit: changed some things.
The Storm Sorc on the other hand, I find Grave Lord a bit too clunky for my liking. Aedric spear works well at least, the passives are nice and jabs is fun. At the moment I'm using Storm Calling, Daedric Summoning, Aedric Spear. I'm thinking of maybe swapping out daedric summoning for dawns wrath, since power of the light seems like it could be interesting. But I'm not sure if it'd add more than daedric summoning does.
The Storm Sorc on the other hand, I find Grave Lord a bit too clunky for my liking. Aedric spear works well at least, the passives are nice and jabs is fun. At the moment I'm using Storm Calling, Daedric Summoning, Aedric Spear. I'm thinking of maybe swapping out daedric summoning for dawns wrath, since power of the light seems like it could be interesting. But I'm not sure if it'd add more than daedric summoning does.
Only a Templar base class could use Dawn's Wrath and Aedric Spear together, sadly. You could give Assassination instead of Daedric Summoning a try though, and use that Ultimate, either morph of Grim Focus and Killer's Blade - it would definitely increase your DPS.
I am having an incredible amount of fun exploring the new subclassing system. My sincere thanks to ZOS for making this possible!
At the moment, I’m subclassing Necromancer, with:
Base Class: Arcanist
Subclass: Grave Lord
But I’m absolutely planning to experiment with other combinations as well, the possibilities feel endless!
P.S. The introduction of subclassing is actually the main reason I returned to ESO after a break. It truly reignited my excitement for the game!
I 'updated' my main build a bit. The primary class is Dragonknight. I kept Earthen Heart from the primary class and subclassed Aedric Spear from Templar (replacing Ardent Flame) and Shadow from Nightblade (replacing Draconic Power).I roleplay my main as a knight from House Indoril.
The primary class is Dragonknight and I replaced Ardent Flame with Aedric Spear.
Aedric Spear is supposed to invoke the close ties between House Indoril and the Temple and also can be seen as a blessing from Vivec, resembling his infamous Muatra spear. I use this skill line mostly for the Puncturing Strikes, maybe I'll add Focused Charge (replacing Shield Charge from One Hand and Shield skill line, that I use now). The passives are also pretty nice.
I kept Draconic Power and Earthen Heart skill lines for their fiery/magma themes, that are in turn supposed to invoke Dark Elves' connection to the volcanic nature of their homeland, Morrowind. I use these skill line mostly for utilities, of course.
I use a 2H Lucent Sentinel Great sword and my gear is an Oakensoul, Glacial Guardian heavy armor, Kra'gh heavy helm, and Mora's Whispers on my shoulders.