DenverRalphy wrote: »It would be abused as everyone would just slot all their unleveled skills on the back bar then go rain destruction with their fully leveled front bar.
If a skill is to be leveled, there should be some pretense that it's being leveled through use. Even if it's largely just pretend.
DenverRalphy wrote: »It would be abused as everyone would just slot all their unleveled skills on the back bar then go rain destruction with their fully leveled front bar.
If a skill is to be leveled, there should be some pretense that it's being leveled through use. Even if it's largely just pretend.
DenverRalphy wrote: »It would be abused as everyone would just slot all their unleveled skills on the back bar then go rain destruction with their fully leveled front bar.
If a skill is to be leveled, there should be some pretense that it's being leveled through use. Even if it's largely just pretend.
I would recommend that the back bar level at a much slower pace than the equipped bar to prevent people from just throwing unwanted skills on the backbar just to level them up, but yet allow people who are regularly using back bar skills still benefit from leveling all skills they have equipped.
Maybe thats another idea as well... The skills you actually used during combat level up in accordance with their impact during combat? Main bar still having the rate of leveling it has with the back bar leveling substantially slower (but still leveling none the less) and then skills used during combat get bonus leveling / brought up to main bar skill leveling speed)
GloatingSwine wrote: »I would recommend that the back bar level at a much slower pace than the equipped bar to prevent people from just throwing unwanted skills on the backbar just to level them up, but yet allow people who are regularly using back bar skills still benefit from leveling all skills they have equipped.
Maybe thats another idea as well... The skills you actually used during combat level up in accordance with their impact during combat? Main bar still having the rate of leveling it has with the back bar leveling substantially slower (but still leveling none the less) and then skills used during combat get bonus leveling / brought up to main bar skill leveling speed)
What's the negative consequences of letting people level up another bar of skills, that it must be prevented thus? You don't actually get anything other than a sense of completeness by levelling up skills you aren't going to use.
(Also you can't really measure the combat impact of skills like Apocryphal Gate)
DenverRalphy wrote: »It would be abused as everyone would just slot all their unleveled skills on the back bar then go rain destruction with their fully leveled front bar.
If a skill is to be leveled, there should be some pretense that it's being leveled through use. Even if it's largely just pretend.
DenverRalphy wrote: »It would be abused [...] Even if it's largely just pretend.
DenverRalphy wrote: »QOL changes are things like adding a Buyback mechanic to mitigate accidentally losing items to a misclick. Organizing the UI to allow for more efficient navigation. Locking items to prevent accidental destruction, deconstruction, etc..
QOL does not encompass bypassing or cutting out game mechanics simply to accommodate instant gratification.
Instead of cutting yet another aspect of immersion out of the game, how about the player simply choose a more sensible method to level up those skills than RNDs? If you're gonna run dungeons for the xp, run your daily pledges since those don't award until you turn them in.
And really.. leveling up a skill line is hardly tedious. It can already be done inside of 15 minutes with master writs.
DenverRalphy wrote: »It would be abused as everyone would just slot all their unleveled skills on the back bar then go rain destruction with their fully leveled front bar.
If a skill is to be leveled, there should be some pretense that it's being leveled through use. Even if it's largely just pretend.