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Just not feeling it.

  • maboleth
    maboleth
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    Thysbe wrote: »
    Its not the mix of styles that is disturbing but how they put a intricately decorated marble base on dirty, mossy rubble. Palace Quarter looks a lot better.

    But the Honor side Quest pacified a lot of my rejection of this zone.

    The zone is in high humid/jungle area with lots of heat. Again, I see it as the mosses/algae started growing everywhere, even ruining the structures, so they only can keep the centre clean and pristine.
  • Thysbe
    Thysbe
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    maboleth wrote: »
    The zone is in high humid/jungle area with lots of heat. Again, I see it as the mosses/algae started growing everywhere, even ruining the structures, so they only can keep the centre clean and pristine.

    seems the humidity and mosses are not reaching the Alinor parts - probabaly the climate is allergic to bad textures

    i9pt9h7uobdz.png


  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Thysbe wrote: »
    maboleth wrote: »
    The zone is in high humid/jungle area with lots of heat. Again, I see it as the mosses/algae started growing everywhere, even ruining the structures, so they only can keep the centre clean and pristine.

    seems the humidity and mosses are not reaching the Alinor parts - probabaly the climate is allergic to bad textures

    i9pt9h7uobdz.png

    Yeah these are Altmer - if they have the time and energy to keep the main buildings clean they aren’t going to stop there. And if they don’t then the whole thing should be covered in blotches of algae and mold.

    (Normally I’d try to hand-wave it since theoretically they’re a different culture from mainland Summerset, but they really don’t feel like it - they feel like they just filed the Aedric serial numbers off of mainland Altmer culture and put new Daedric labels on a few things. And maybe used an older, cliffnotes version of ‘How to Build Your Own College of Sapiarchs’ when they set up their colleges.)
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • maboleth
    maboleth
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    Thysbe wrote: »
    seems the humidity and mosses are not reaching the Alinor parts - probabaly the climate is allergic to bad textures

    Exactly, Alinor parts get extra mop + clean, while ground and sides do not. Also add the fact that the main foundation WAS of Argonian origin.

    The main question/rant was - why this island looked in Alinor style even though it was more to the southeast. There's a very easy explanation on that, happens in RL.

    You can just side to nitpick and find a flaw or enjoy first half of the new zone, however small it is (they never claimed it was big or chapter-like). Your choice. And seeing how this thread goes, yeah it was meant to cater the first kind of guys.
    Edited by maboleth on June 3, 2025 1:59PM
  • Desiato
    Desiato
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    I'm kind of mad at myself for buying the content pass because I knew it was such poor value. I just didn't want to miss out playing the new trial and upcoming dungeons.

    I can understand why they might have a slow development year, especially 11 years in, but they should have discounted the product proportionately. Not only would it have been more fair, but a lot of people are struggling with affordability issues and would have appreciated that.

    Even though I was on PTS, seeing the small size of the new overland area in the context of a launch day was jarring. I hope they have big plans for the 2nd half of the content pass because I feel they have some winning back to do. At least there is an opportunity for them to make this right.

    But at the same time it was worth it for that launch day hype, even if it was just grinding writs and eventually playing through the new trial.
    spending a year dead for tax reasons
  • Frayton
    Frayton
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    LadyAstrum wrote: »
    I'm surprised they used the same furniture in Solstice that's in Sunmerset. Any new ones?
    The Inn seems sparse as if it took 5 mins to furnish. There are some nice little things, but it's generally underwhelming in many ways.

    The island seems small and lacking details. I came across some sort of small camp area and there were no npcs there at all. It didn’t register on the map either.

    I feel like West Weald was done so well. Solstice doesn't feel like it was designed by the same people.

    Everything feels like they just recycled content (zones, furniture, enemies, mechs) and did nothing new. I ran the new trial last night and it felt like they just stole assets and mechanics from just about every dungeon and trial that we’ve had so far as well as reused enemies that were never in Cold Harbour to begin with. In fact the trial felt like a 4 man dungeon until the final boss and felt extremely low effort. Taking all the rehashed mechanics and enemies in conjunction with basically allowing class skill line swaps did they do anything new with this expansion at all outside of the awesome furniture vault? Are there more than 3 devs left on the team because it doesn’t feel like there was much effort at all by the team.

    They've been rehashing old content and calling it new for awhile now. It's like they put all the mechanics and assets im a bag, shook it, then blindly grabbed things out of the bag and whatever they grabbed was glued haphazardly together and passed off to us as new content. This patch is just one of the most blatant and sold to us at an exorbitant $80.
  • sarahthes
    sarahthes
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    LadyAstrum wrote: »
    I'm surprised they used the same furniture in Solstice that's in Sunmerset. Any new ones?
    The Inn seems sparse as if it took 5 mins to furnish. There are some nice little things, but it's generally underwhelming in many ways.

    The island seems small and lacking details. I came across some sort of small camp area and there were no npcs there at all. It didn’t register on the map either.

    I feel like West Weald was done so well. Solstice doesn't feel like it was designed by the same people.

    Everything feels like they just recycled content (zones, furniture, enemies, mechs) and did nothing new. I ran the new trial last night and it felt like they just stole assets and mechanics from just about every dungeon and trial that we’ve had so far as well as reused enemies that were never in Cold Harbour to begin with. In fact the trial felt like a 4 man dungeon until the final boss and felt extremely low effort. Taking all the rehashed mechanics and enemies in conjunction with basically allowing class skill line swaps did they do anything new with this expansion at all outside of the awesome furniture vault? Are there more than 3 devs left on the team because it doesn’t feel like there was much effort at all by the team.

    My trifecta core for the new trial is in fact called "Recycled Content".
  • kevkj
    kevkj
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    maboleth wrote: »
    You can just side to nitpick and find a flaw or enjoy first half of the new zone, however small it is (they never claimed it was big or chapter-like). Your choice. And seeing how this thread goes, yeah it was meant to cater the first kind of guys.

    It should have a small price instead of a big or chapter like price then.
  • Drinks_from_Ponds
    Drinks_from_Ponds
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    sarahthes wrote: »
    LadyAstrum wrote: »
    I'm surprised they used the same furniture in Solstice that's in Sunmerset. Any new ones?
    The Inn seems sparse as if it took 5 mins to furnish. There are some nice little things, but it's generally underwhelming in many ways.

    The island seems small and lacking details. I came across some sort of small camp area and there were no npcs there at all. It didn’t register on the map either.

    I feel like West Weald was done so well. Solstice doesn't feel like it was designed by the same people.

    Everything feels like they just recycled content (zones, furniture, enemies, mechs) and did nothing new. I ran the new trial last night and it felt like they just stole assets and mechanics from just about every dungeon and trial that we’ve had so far as well as reused enemies that were never in Cold Harbour to begin with. In fact the trial felt like a 4 man dungeon until the final boss and felt extremely low effort. Taking all the rehashed mechanics and enemies in conjunction with basically allowing class skill line swaps did they do anything new with this expansion at all outside of the awesome furniture vault? Are there more than 3 devs left on the team because it doesn’t feel like there was much effort at all by the team.

    My trifecta core for the new trial is in fact called "Recycled Content".

    What spec do you play?
    FOR THE PACT!!!!!
  • Syldras
    Syldras
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    This...
    Nissowolf wrote: »
    I have the game in french, it's catastrophic. The translation is done with AI, i am CERTAIN of it.
    No one in their right mind would translate "Easy task" by "Faux cil" (litteraly "false eyelash"

    together with this...
    ZigoSid wrote: »
    I confirm all of that. Even got a whole untranslated dialogue page (when we find Gabrielle) and the word "mortes" (deads. but female/feminine) instead of "portes" (doors)

    ...makes me wonder what methods they use for translation? If portes becomes mortes and facile (I think that's what they meant?) becomes faux cil - do they dictate their content and someone with no grasp of context writes down what they hear?! :D It's very strange.
    Elsonso wrote: »
    Maybe they were trying to captivate the people who loved Summerset.

    To me it looks like nostalgia has been the selling point for a few years now. The last two years we got Morrowind and Cyrodiil again, this year basically a mini version of Summerset - I bet next year we're in Skyrim again (which would also work as a sequel to the current Worm Cult story, btw - okay, then it's probably not Skyrim next year because they probably don't want to do another Worm Cult story right after the current one).
    Tangent, but bismuth is a real thing (though as far as I know it doesn’t boost necromancy in real life 😉).

    The first thing I wondered when they mentioned bismuth in the stream (it was about that one house, I think) was how it's explained in game. Because, as someone who visits mineral/gem and fossil trade fairs regularly, I knew it's not a natural mineral, it's lab made, in real life at least. Which made me wonder whether they made lore up about it being created by some kind of magicka flow of something like that? Or do they just say it grows naturally on that island, for whatever reasons? I don't know yet, I haven't really played much of the new content yet, so I'm still wondering.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • AzuraFan
    AzuraFan
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    maboleth wrote: »
    Idk if I'm in minority but I always loved Blackwood and thought it had very interesting story. To think they did this (blackwood) from home only is mind blowing.

    Still haven't touched the new zone so fingers crossed it's good.

    I love Blackwood too. It's one of my favourite zones, and Leyawiin is my home city.

    I also haven't gone to the new zone yet. I usually wait for the rush to die down so I can see the quest givers.
  • katanagirl1
    katanagirl1
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    Syldras wrote: »
    This...
    Nissowolf wrote: »
    I have the game in french, it's catastrophic. The translation is done with AI, i am CERTAIN of it.
    No one in their right mind would translate "Easy task" by "Faux cil" (litteraly "false eyelash"

    together with this...
    ZigoSid wrote: »
    I confirm all of that. Even got a whole untranslated dialogue page (when we find Gabrielle) and the word "mortes" (deads. but female/feminine) instead of "portes" (doors)

    ...makes me wonder what methods they use for translation? If portes becomes mortes and facile (I think that's what they meant?) becomes faux cil - do they dictate their content and someone with no grasp of context writes down what they hear?! :D It's very strange.
    Elsonso wrote: »
    Maybe they were trying to captivate the people who loved Summerset.

    To me it looks like nostalgia has been the selling point for a few years now. The last two years we got Morrowind and Cyrodiil again, this year basically a mini version of Summerset - I bet next year we're in Skyrim again (which would also work as a sequel to the current Worm Cult story, btw - okay, then it's probably not Skyrim next year because they probably don't want to do another Worm Cult story right after the current one).
    Tangent, but bismuth is a real thing (though as far as I know it doesn’t boost necromancy in real life 😉).

    The first thing I wondered when they mentioned bismuth in the stream (it was about that one house, I think) was how it's explained in game. Because, as someone who visits mineral/gem and fossil trade fairs regularly, I knew it's not a natural mineral, it's lab made, in real life at least. Which made me wonder whether they made lore up about it being created by some kind of magicka flow of something like that? Or do they just say it grows naturally on that island, for whatever reasons? I don't know yet, I haven't really played much of the new content yet, so I'm still wondering.

    Well, Nirn has naturally occurring pewter nodes so maybe it makes sense? Lol.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Syldras
    Syldras
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    Well, Nirn has naturally occurring pewter nodes so maybe it makes sense? Lol.

    I'm not saying there should be no colorful hopper-shape bismuth in the game (it's a fantasy game so I can accept that as well as pewter being some natural ore on Nirn), I'm just curious whether they gave it some special lore background. From my perspective, since it already looks that unusual, it would be a reasonable decision.

    Edited by Syldras on June 4, 2025 1:57AM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Ragnarok0130
    Ragnarok0130
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    sarahthes wrote: »
    LadyAstrum wrote: »
    I'm surprised they used the same furniture in Solstice that's in Sunmerset. Any new ones?
    The Inn seems sparse as if it took 5 mins to furnish. There are some nice little things, but it's generally underwhelming in many ways.

    The island seems small and lacking details. I came across some sort of small camp area and there were no npcs there at all. It didn’t register on the map either.

    I feel like West Weald was done so well. Solstice doesn't feel like it was designed by the same people.

    Everything feels like they just recycled content (zones, furniture, enemies, mechs) and did nothing new. I ran the new trial last night and it felt like they just stole assets and mechanics from just about every dungeon and trial that we’ve had so far as well as reused enemies that were never in Cold Harbour to begin with. In fact the trial felt like a 4 man dungeon until the final boss and felt extremely low effort. Taking all the rehashed mechanics and enemies in conjunction with basically allowing class skill line swaps did they do anything new with this expansion at all outside of the awesome furniture vault? Are there more than 3 devs left on the team because it doesn’t feel like there was much effort at all by the team.

    My trifecta core for the new trial is in fact called "Recycled Content".

    That is rather funny!
  • Waseem
    Waseem
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    Yeah no as exciting.. the annoying fat atronash from 2nd boss rockgrove are in orsen cage... Another invincible monsters mechanics.. boring

    Subclassing is not giving me dopamine rush either.. If I want to gank I like my nightblade for that

    If I want to heal I already have 3 different classes to choose from

    But subclassing is good for some players. I see PvP boys grinding hard to make the most toxic builds imaginable. Kill the rival faction player so hard that he quits Cyrodiil/battlegrounds permanently kinda builds 😂

    New zone always good always welcome, but my brain is tired with all this doom/gloomy nonsense..

    Put more chests/ resources nodes at the new zones. Moreeeeeee

    I opened my guild roster.. I genuinely said
    "This player will grind everything in a week and uninstall the game until Christmas" for about 2/3th of the old returning players I saw

    I like the furniture vault

    New houses are cute( not U46 exclusive state)

    Will still casually play, level subclasses very slowly/normally


    Oh and it was a terrible mistake to add something like subclasses without a 14 day double exp event.. this simple mistake will cost you heavily on the players spirit and excitement for this new 'grind'. Very very very big mistake.. no word can explain how big this mistake is.. just watch the player population increase this weekend, and the sharp decline of population at the later weekend, the sharp decline will be to players rage uninstalling the game.
  • katanagirl1
    katanagirl1
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    Syldras wrote: »
    Well, Nirn has naturally occurring pewter nodes so maybe it makes sense? Lol.

    I'm not saying there should be no colorful hopper-shape bismuth in the game (it's a fantasy game so I can accept that as well as pewter being some natural ore on Nirn), I'm just curious whether they gave it some special lore background. From my perspective, since it already looks that unusual, it would be a reasonable decision.

    I think I could imagine a chemical and/or physical reaction causing a bismuth crystal before I could do the same for two metals naturally occurring as an alloy.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Syldras
    Syldras
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    I think I could imagine a chemical and/or physical reaction causing a bismuth crystal before I could do the same for two metals naturally occurring as an alloy.

    Who knows whether the pewter of Nirn is the same thing as pewter on Earth. Tamrielians also know "moonstone ore" and make armour from quicksilver; and argentum and silver are different things for them. And don't get me started on how they need laurel for armour that clearly does not use any laurel decorations, or any of the other increasingly strange style materials.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • twisttop138
    twisttop138
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    Waseem wrote: »
    Yeah no as exciting.. the annoying fat atronash from 2nd boss rockgrove are in orsen cage... Another invincible monsters mechanics.. boring

    Subclassing is not giving me dopamine rush either.. If I want to gank I like my nightblade for that

    If I want to heal I already have 3 different classes to choose from

    But subclassing is good for some players. I see PvP boys grinding hard to make the most toxic builds imaginable. Kill the rival faction player so hard that he quits Cyrodiil/battlegrounds permanently kinda builds 😂

    New zone always good always welcome, but my brain is tired with all this doom/gloomy nonsense..

    Put more chests/ resources nodes at the new zones. Moreeeeeee

    I opened my guild roster.. I genuinely said
    "This player will grind everything in a week and uninstall the game until Christmas" for about 2/3th of the old returning players I saw

    I like the furniture vault

    New houses are cute( not U46 exclusive state)

    Will still casually play, level subclasses very slowly/normally


    Oh and it was a terrible mistake to add something like subclasses without a 14 day double exp event.. this simple mistake will cost you heavily on the players spirit and excitement for this new 'grind'. Very very very big mistake.. no word can explain how big this mistake is.. just watch the player population increase this weekend, and the sharp decline of population at the later weekend, the sharp decline will be to players rage uninstalling the game.

    Good point on x2 xp event but seeing as how us console plebs get left out for 2 weeks every time, they may be waiting until the entire player base can benefit.
  • sans-culottes
    sans-culottes
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    ADarklore wrote: »
    Nissowolf wrote: »
    I have the game in french, it's catastrophic. The translation is done with AI, i am CERTAIN of it.

    No one in their right mind would translate "Easy task" by "Faux cil" (litteraly "false eyelash"
    No one in their right mind would translate "I did some asking" by "J'ai questionné des questions" (litteraly "I questionned some questions"

    The whole translation is missing half of the specifiers and it makes her look so stupid that i swear i was wondering if she was finished when they gave her birth in the lore.

    @ZOS_GinaBruno please do something about this next time because if not i swear i won't be able to recommand a single aspect of TESO lore to people, and i'm gonna do the opposite in fact.

    Well, considering there is a video game voice actor strike going on, and has been for over a year, a lot of games have been impacted. Not sure if this is the reason, but it's certainly possible. Right now SWTOR had to put their story expansions on hold due to the strike, and many other major studios are feeling it now too.

    @ADarkLore, voice actors are not translators.

    The issues raised here are about written localization. These mistranslations fundamentally change the meaning of the text. These are not voiceover problems. They reflect failures in QA and editing, not casting.
  • Pixiepumpkin
    Pixiepumpkin
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    I am getting covid era Blackwood vibes from the zone. It feels empty, half done...

    That is very interesting because it is almost exactly how a friend described it to me. He said it feels like Blackwood and unfinished.

    LOL ya, a friend of mine said the same to me (I was thinking it, but had not expressed it). The zone just feels unfinished like blackwood did.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Thysbe
    Thysbe
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    Waseem wrote: »
    Oh and it was a terrible mistake to add something like subclasses without a 14 day double exp event.. this simple mistake will cost you heavily on the players spirit and excitement for this new 'grind'. Very very very big mistake.. no word can explain how big this mistake is.. just watch the player population increase this weekend, and the sharp decline of population at the later weekend, the sharp decline will be to players rage uninstalling the game.

    Yeah - it´s about the same effect as quenching every little bit of interest for scribing in the first few hours by making a rare and expensive resource necessary for creating scribes.

    On the one hand they want players to experiment on the other hand they are gating it behind ridiculous grinds.

    Edited by Thysbe on June 4, 2025 1:26PM
  • Apollosipod
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    maboleth wrote: »
    Idk if I'm in minority but I always loved Blackwood and thought it had very interesting story. To think they did this (blackwood) from home only is mind blowing.

    Still haven't touched the new zone so fingers crossed it's good.

    My friend you are in the minority there. It's empty, it's bland, and it's like someone described Oblivion to an elderly family who had to recall it to win a gameshow.
  • BretonMage
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    Syldras wrote: »
    ...makes me wonder what methods they use for translation? If portes becomes mortes and facile (I think that's what they meant?) becomes faux cil - do they dictate their content and someone with no grasp of context writes down what they hear?! :D It's very strange.

    Ah yes, it could be them using captioning technology based on the french dialogue. It does look like the sort of mess ups YouTube videos get sometimes.
  • Renato90085
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    ADarklore wrote: »
    Nissowolf wrote: »
    I have the game in french, it's catastrophic. The translation is done with AI, i am CERTAIN of it.

    No one in their right mind would translate "Easy task" by "Faux cil" (litteraly "false eyelash"
    No one in their right mind would translate "I did some asking" by "J'ai questionné des questions" (litteraly "I questionned some questions"

    The whole translation is missing half of the specifiers and it makes her look so stupid that i swear i was wondering if she was finished when they gave her birth in the lore.

    @ZOS_GinaBruno please do something about this next time because if not i swear i won't be able to recommand a single aspect of TESO lore to people, and i'm gonna do the opposite in fact.

    Well, considering there is a video game voice actor strike going on, and has been for over a year, a lot of games have been impacted. Not sure if this is the reason, but it's certainly possible. Right now SWTOR had to put their story expansions on hold due to the strike, and many other major studios are feeling it now too.

    @ADarkLore, voice actors are not translators.

    The issues raised here are about written localization. These mistranslations fundamentally change the meaning of the text. These are not voiceover problems. They reflect failures in QA and editing, not casting.

    yep,and this is long time Zos add chinese text in high isle,this is 3 years ago,and we still have many translate text feel like AI or just use google translate XD
    like our chest(armor)is chest(box) light armor have long time mean is light(Lamp light)
    and pp(healer set) 5 part is sax(tank set) have 3year,but U45 patch fix ,and sometime they change right text be wrong ,have a patch unlock item mean is unlock door(Steal? many skill text still is "heal/dmg 5 in 9487sec"...etc
  • Luna13
    Luna13
    Haven't purchased yet (and not sure if I will), but if the new zone makes West Weald look fleshed out and lively; I can't even imagine how dead this new place is!
    Skingrad is so hollow-feeling with barely anyone around, hardly any of the furnishings and clutter and natural feel of a city. You can't even interact with most things - it feels like a film set. And this is WORSE?? Good to know, I guess.
  • LalMirchi
    LalMirchi
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    It’s launch day and I’ve been counting down the days but after a few hours of play, it’s just not there.

    The story doesn’t interest me, the zone doesn’t interest me, subclassing doesn’t interest me. It all just feels like so much reheated leftovers. Worm cult, high elves with Alinor furnishings, redo your build for fourteenth time.

    I feel like Miranda Priestly from “the Devil Wears Prada”. “Florals for Spring. How groundbreaking!” Except it’s “Argonians on an island beach? How thrillingly original!”

    When the highlight of your launch day is getting to bury 27 crystal anomalies and 21 Riven thrones in a vault, we’re actually back in Kansas and no where near Oz. 10 points if you see the plot twist before you finish section one of the storyline.

    I haven’t done the public dungeons or trial yet which are usually highlights but I’m having serious buyers remorse on the content pass.

    Perhaps one could grope slightly lower?
  • robwolf666
    robwolf666
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    Zoidsberg wrote: »
    It is crazy to me that there are people who still preorder games.

    I don't usually, that ended with Cyberpunk 77. I only pre-ordered the ESO Season Pass this time to see what it involves, and what the content is likely to be like in the future. If it is lackluster and not worth it, then I won't pre-order it again. I'll do what I do with every other new release days - watch streams on Twitch or YT before I choose whether or not to buy.

  • sarahthes
    sarahthes
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    sarahthes wrote: »
    LadyAstrum wrote: »
    I'm surprised they used the same furniture in Solstice that's in Sunmerset. Any new ones?
    The Inn seems sparse as if it took 5 mins to furnish. There are some nice little things, but it's generally underwhelming in many ways.

    The island seems small and lacking details. I came across some sort of small camp area and there were no npcs there at all. It didn’t register on the map either.

    I feel like West Weald was done so well. Solstice doesn't feel like it was designed by the same people.

    Everything feels like they just recycled content (zones, furniture, enemies, mechs) and did nothing new. I ran the new trial last night and it felt like they just stole assets and mechanics from just about every dungeon and trial that we’ve had so far as well as reused enemies that were never in Cold Harbour to begin with. In fact the trial felt like a 4 man dungeon until the final boss and felt extremely low effort. Taking all the rehashed mechanics and enemies in conjunction with basically allowing class skill line swaps did they do anything new with this expansion at all outside of the awesome furniture vault? Are there more than 3 devs left on the team because it doesn’t feel like there was much effort at all by the team.

    My trifecta core for the new trial is in fact called "Recycled Content".

    What spec do you play?

    Restoring Light, Green Balance, Siphoning.
  • SeaGtGruff
    SeaGtGruff
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    Thysbe wrote: »
    why Alinor in this part of the map - why place a marble alinor villa on mossy murkmire rubble - I don´t get it and I really don´t klick with the "zone".

    Feels a bit like "Marketing survey said Alinor is most popular, who cares about lore"

    If a group of High Elves settled on the island, then it's perfectly understandable and expected that they would bring their architectural styles with them. You might as well say that English, French, German, or other "Old World" architectural styles have no place in America, and that any evidence of such styles being used by American architects is somehow contrary to "American" culture and lore, even when a lot of that culture and lore was brought to America by settlers from Britain, Europe, and other parts of the globe.
    I've fought mudcrabs more fearsome than me!
  • Dock01
    Dock01
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    same here
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