We spoke for many pages and never got an answer why. Why a fantasy mmo with plenty of modern ui addons needs a modern ui. Why an elder scrolls game needs its iconic elder scrolls feel taken away.
IncultaWolf wrote: »tomofhyrule wrote: »Welp, alreday found an issue...
LOL
tomofhyrule wrote: »I also really question how this was done in the first place.
We were told in Matt's letter that the whole point of the new patch scheme was to not have to rush things and instead release them when they were ready. And yet this patch proves that was all smoke and mirrors.
On PTS, we had a different UI every week it seemed. Sure, things were more polished from week 1 to week 5, but it was still being actively tweaked (and no feedback was considered) over that time. Even now, there are things that are different than they were on PTS.
So... why did this need to come out now, when it was obviously unfinished? Would it not have been better to wait until it was finished before pushing it out?
(Or even better: collect feedback from players and scrap it early?)
DenverRalphy wrote: »We spoke for many pages and never got an answer why. Why a fantasy mmo with plenty of modern ui addons needs a modern ui. Why an elder scrolls game needs its iconic elder scrolls feel taken away.
My guess would be that it's just one more action to "Trim the Fat" so to speak, in an attempt to stave off an inevitable increase to the Minimum Requirements as the game evolves. The game's footprint grows every year. Every little bit counts I guess.
Some things gotta give to free up resources after changes like improvements to the starter zone visuals, new scribing systems, subclassing, etc.. those all add to the bloat.
NoticeMeArkay wrote: »Grizzbeorn wrote: »I imagine that they did it to reduce strain on the servers; a reason with which I can't argue.
But aesthetically-speaking...https://www.youtube.com/watch?v=cDGlN6mluGA&ab_channel=Triox
The UI is run by your client. You do not constantly download data from the servers to uphold the appearance of the UI.
On the podcast with Rich Lambert and Matt Firor, I heard that they don't listen to forum comments much because it's difficult to distinguish between real players and just haters.
They want feedback from people who actually play the game.
So, the question is, have you also submitted your concerns as a ticket in-game?
Grizzbeorn wrote: »I imagine that they did it to reduce strain on the servers; a reason with which I can't argue.
But aesthetically-speaking...https://www.youtube.com/watch?v=cDGlN6mluGA&ab_channel=Triox
From pts feedback thread on ui:
https://forums.elderscrollsonline.com/en/discussion/676245/pts-update-46-feedback-thread-for-ui-modernization/p1On the podcast with Rich Lambert and Matt Firor, I heard that they don't listen to forum comments much because it's difficult to distinguish between real players and just haters.
They want feedback from people who actually play the game.
So, the question is, have you also submitted your concerns as a ticket in-game?
I think we should follow this advice and make sure we also submit in-game feedback, F1. Perhaps with enough feedback through that channel, it may elicit change?
Dack_Janiels wrote: »For people that don’t like the new UI look that are on PC, I have uploaded a addon to GitHub to revert the changes. Due to the size it will not be published to esoui; that is also probably a reason the devs did not have an option to revert in the game since the goal was to trim file sizes. Unzipped folder size is roughly 1.2gigs.
https://github.com/DakJaniels/Pre101046UI/releases/tag/v2
Installation is the same as you would install any other addon. Unzip file, move the folderPre101046UIinto the addon directory. So,
the path would be\Elder Scrolls Online\live\AddOns\Pre101046UInot\Elder Scrolls Online\live\AddOns\Pre101046UI-v2\Pre101046UI
From pts feedback thread on ui:
https://forums.elderscrollsonline.com/en/discussion/676245/pts-update-46-feedback-thread-for-ui-modernization/p1On the podcast with Rich Lambert and Matt Firor, I heard that they don't listen to forum comments much because it's difficult to distinguish between real players and just haters.
They want feedback from people who actually play the game.
So, the question is, have you also submitted your concerns as a ticket in-game?
I think we should follow this advice and make sure we also submit in-game feedback, F1. Perhaps with enough feedback through that channel, it may elicit change?
Sigh.
I guess the PTS version was the release version, after all?
licenturion wrote: »There is more. I used to be a UX guy and I usually see every inconsistency immediately
- The top icons of the Collections UI are still the old ones
- The settings page still have the old rugged lines
- The quest dialog doesn't have the gradient and still has the vertical rugged divider
- In controller UI all the resource bars still look the same but the bosses health bar is redesigned and flat
- They forgot to update the note icon in the guild member list and notifications
- The compass has the old texture
- The left arrow on the announcement page is new style, the right arrow is the old style.
- The premium login reward 'star' is forgotten
- In the crown store all the category icons are updated with the new highlight effect, but companions section has not
- In the collection tab all the category icons are updated with the new highlight effect, but allies and tools section have not
- In the skills tab the assignment and scribing icons are the old style
- ...
I could go on...
They had more than a month to polish this up. They knew this new UI would be highly divisive, so it really should have fully done and with an option to revert to the older 'rugged texture' style.
It's ugly, messy, and crude.
I have to say that hp/mag/stam bars as well as companion background are very ugly.
Previously I thought HP/M/S bars looked fine, but when you play, I find them distracting and almost 'mobile games'-like.
Eclipse318 wrote: »I have to say that hp/mag/stam bars as well as companion background are very ugly.
Previously I thought HP/M/S bars looked fine, but when you play, I find them distracting and almost 'mobile games'-like.
This is 100% of my problem with the change. The colors are so strong and bright, especially when adventuring in dark places, that it's super distracting and detracts from any immersion in the game. If they can just tone everything down, both brightness and color shade, it would help immensely and be an easy fix.
Eclipse318 wrote: »This is 100% of my problem with the change. The colors are so strong and bright, especially when adventuring in dark places, that it's super distracting and detracts from any immersion in the game. If they can just tone everything down, both brightness and color shade, it would help immensely and be an easy fix.