francesinhalover wrote: »BXR_Lonestar wrote: »I have been saying this since subclassing has been announced. It will be a bad change for the game and it could be one that ultimately puts the nail in the coffin of endgame play for ESO - because I'd still come back to enjoy questlines.
Sure, broken subclassing will be fun - for a time. Being super OP will always feel fun for a time, and then they either have to scale up difficulty of new content to cater to the new power levels (not going to be fun for the average player), or they're going to have to nerf everything to the ground, at which point, what was even the point of subclassing to begin with? Neither option is good. This game isn't D&D and it is simply not build to be set up for subclassing.
They need to take this idea and put it on the back burner IMO and focus on something else to keep players more engaged. I'd rather see them get more creative with their set designs, incorporate more abilities from IA elsewhere in the game, etc.
And understand that Oblivion Remastered just released. I could easily sink 2k hours + into that game. So if they mess this up, players (like me) now have a good alternative to go to.
Well, my biggest issue with this, is that even if there is a top 1% that may set the norm, I shouldn't have to be forced to play exactly like you to get those numbers. Every class should have potential to get those numbers. Different playstyles should be able to get those numbers.
I'll use me for an example. I quit PvE shortly after RG first came out. I farmed veteran for my sticker book at the time. I think for my playstyle, Bahseis Mania/Kinra's Wrath was BiS for what I was doing. I was a full mageblade, using swallow soul as my spammable.
You can already see all the flaws. 1. who runs swallow soul? 2. Why am I not in proc sets? 3. Why are you playing ranged?
Well after some long years, Mageblade has been nerfed over and over again. I sat through all kinds of NB changes because melee was too strong, and Nb as a whole was broken in PvP. When it comes to PvE, its either a swallow soul build or nothing. I just won't play personally. I play that other big MMO quite often, and class fantasy is important in that game. So, I have the same mindset for this game.
So my point is, my mageblade even today with an updated proc set build, does not live up to standards. I don't have my logs anymore cause I've taken a massive break, but before I left my max parse with only 2 missed light attacks, and God tier weaving, was like 112k. Ridiculous. I moved it to the melee nb and instantly got 118k. (could have been higher but i hate melee, so I miss weaves)
I could make veteran clears, but just wasn't good enough for the prog team in my 2 guilds.
Now with subclassing, I haven't fully experimented with it yet for PvE , but I can obtain some dots and passives that can release me from shackles that I was bound to previously. If I can put myself in that 120-130k range with some other skill lines, maybe just maybe I can get into some HM or even Trifecta's.
That is if the Bar doesn't get raised before I have time to do what I need.
In Conclusion, I don't wanna be forced to play that god aweful class to complete content.
My highest dps was 88k with arcanist. Yet all guilds still wanted the highest dps. When 100k was fine for all content.
Meanwhile you did 112k thats really good!
It does seem like this update affects more positively the average players like me.
I like the fantasy role play aspect.
Tho i do believe subclassing has many issues from ONLY 1 line per class, too dps skills on lines with mostly tank skills and passíves.
Still i imagine passíves might get a rework at least.
Eso has had a problem for many years.
it's Said a lot by new players that quit the game.
Boring combat.
Yes. Sub classing i think can help a bit keep it fun.