xylena_lazarow wrote: »
I very easily avoided PvPers in 3s, and posted plenty of deathless results to show.What's great about three-sided BGs is that they made it next to impossible for pvpers to avoid one another.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
katanagirl1 wrote: »Spawncampimg needs to be addressed in 2 team format. On at least one map for CTR, players can target those trying to take their relic from the spawn point.
False. You were not there. My lone teammate struggled in combat but fought hard anyway and captured flags as asked. Splitting up to go after unguarded flags was our only chance to win a 2v8, and this strat is already pretty good in 3s, much better than it is in 2s. I had hoped as an enjoyer of the unique strats of 3s, you would've appreciated this more.That your teammate needed you, and you weren't there.
xylena_lazarow wrote: »False. You were not there. My lone teammate struggled in combat but fought hard anyway and captured flags as asked. Splitting up to go after unguarded flags was our only chance to win a 2v8, and this strat is already pretty good in 3s, much better than it is in 2s. I had hoped as an enjoyer of the unique strats of 3s, you would've appreciated this more.That your teammate needed you, and you weren't there.
Quite the opposite. That player saw me fighting hard against the odds, and was motivated to do the same, all the way to the end. That's a player who's coming back stronger next match and is on their way to being competitive.Now I need to find a way to forget how your actions in this match might have cost us a valuable member of the BG community. Thanks.
xylena_lazarow wrote: »
What's great about three-sided BGs is that they made it next to impossible for pvpers to avoid one another. The same cannot be said for two-sided, and there's no changing that. Not with player shuffling, not even with a matchmaking capable of magically transforming opposing teams into exact copies of each other. But there's no need to worry, everyone will be glad when the real BGs return to jumpstart the growth of the community.
xylena_lazarow wrote: »False. You were not there. My lone teammate struggled in combat but fought hard anyway and captured flags as asked. Splitting up to go after unguarded flags was our only chance to win a 2v8, and this strat is already pretty good in 3s, much better than it is in 2s. I had hoped as an enjoyer of the unique strats of 3s, you would've appreciated this more.That your teammate needed you, and you weren't there.
xylena_lazarow wrote: »False. You were not there. My lone teammate struggled in combat but fought hard anyway and captured flags as asked. Splitting up to go after unguarded flags was our only chance to win a 2v8, and this strat is already pretty good in 3s, much better than it is in 2s. I had hoped as an enjoyer of the unique strats of 3s, you would've appreciated this more.That your teammate needed you, and you weren't there.
One of the adjustments that would greatly improve the land grab modes is to make it so that flags cannot be fully flipped by a single player. If someone wants to run around alone they could still help by turning them white. Should go a long way to toning down the difficulty of #2 (Not allowing the third team to complete the objective uncontested).
DeadlySerious wrote: »katanagirl1 wrote: »Spawncampimg needs to be addressed in 2 team format. On at least one map for CTR, players can target those trying to take their relic from the spawn point.
This is one of the many problems with the 2 team BG's. The maps are too small and, as you pointed out, allow for getting kills while spawn camping....which is something that should never have been designed into the game.
In all it feels like the whole 2 team and 8x8 teams was thought of and implemented on a shoestring without much actual thought going into the system. Instead of tweaking a great system of 3 teams a little they went with something totally different and has flopped; a prelude to what vengeance mode Cyrodiil will turn out to be most likely.
xylena_lazarow wrote: »False. You were not there. My lone teammate struggled in combat but fought hard anyway and captured flags as asked. Splitting up to go after unguarded flags was our only chance to win a 2v8, and this strat is already pretty good in 3s, much better than it is in 2s. I had hoped as an enjoyer of the unique strats of 3s, you would've appreciated this more.That your teammate needed you, and you weren't there.
One of the adjustments that would greatly improve the land grab modes is to make it so that flags cannot be fully flipped by a single player. If someone wants to run around alone they could still help by turning them white. Should go a long way to toning down the difficulty of #2 (Not allowing the third team to complete the objective uncontested).
Slander. Crazy King in 2s is a lot of fun to me, does a great job breaking up the ball group meta, while still providing enough chances for players to actually fight over the flags.cuddles_with_wroble wrote: »Crazy king is just bad and should be removed imo
xylena_lazarow wrote: »Slander. Crazy King in 2s is a lot of fun to me, does a great job breaking up the ball group meta, while still providing enough chances for players to actually fight over the flags.cuddles_with_wroble wrote: »Crazy king is just bad and should be removed imo
CTR could use some help since it has no variants, often devolves into ball group stalemates, and needs bug fixes for players being able to grab the relic through solid geometry in several of the maps.
Chaosball gets a bit slow and repetitive, could use a faster pace and more variants with more balls or something. The monster ball mode is too slow, weak, and clumsy. Players actively avoid picking them up because they don't want to be hard forced into ball grouping or being glued to a healer. The payoff isn't even as good as a normal minmax build.
xylena_lazarow wrote: »@Haki_7 referring to the current BGs as "fake" or a "nightmare" is not relevant to your goal of bringing back 3s, especially not when you see 2s as nonetheless good enough to continue playing anyway.
You can do this without trashing 2s. You don't need to mention 2s at all. You undermine your own goal by complaining about 2s but also considering them adequate enough to play. It would be most effective to your goal of bringing back 3s to demonstrate your 6 points with screencaps or videos of 3s, showing that 3s can stand on their own merit.all of these features
xylena_lazarow wrote: »@Haki_7 referring to the current BGs as "fake" or a "nightmare" is not relevant to your goal of bringing back 3s, especially not when you see 2s as nonetheless good enough to continue playing anyway.
I disagree. Real BGs need to have all of these features:
1) Having to worry about the possibility of being sandwiched (because of the third team).
2) Not allowing the third team to complete the objective uncontested.
3) Being forced to deal with killstealing (because of the third team).
4) Identifying an impossible victory and helping your teammates achieve second place.
5) Learning about positioning, target selection, teamwork and decision-making from the unique features of the 3-sided format.
6) Playing against opponents who apply what they've learned from all of the above.
xylena_lazarow wrote: »You can do this without trashing 2s. You don't need to mention 2s at all. You undermine your own goal by complaining about 2s but also considering them adequate enough to play. It would be most effective to your goal of bringing back 3s to demonstrate your 6 points with screencaps or videos of 3s, showing that 3s can stand on their own merit.all of these features
xylena_lazarow wrote: »You can do this without trashing 2s. You don't need to mention 2s at all. You undermine your own goal by complaining about 2s but also considering them adequate enough to play. It would be most effective to your goal of bringing back 3s to demonstrate your 6 points with screencaps or videos of 3s, showing that 3s can stand on their own merit.all of these features
xylena_lazarow wrote: »
You very easily ditched your teammates to target some newcomers, thus leaving your own team outnumbered. Doing that in 2-sided BGs gives your team the number's advantage. He's referring to the consensus described by Decimus. With the exception of yourself, people don't disagree with the consensus itself, just if it's good or bad.
Challenges of 3-teams BGs:
1) Having to worry about the possibility of being sandwiched (because of the third team).
2) Not allowing the third team to secure the objective uncontested.
3) Being forced to deal with killstealing (because of the third team).
4) Identifying an impossible victory and helping your teammates achieve second place.
5) Learning about positioning, target selection, teamwork and decision-making from the unique challenges of the 3-sided format.
6) Playing against opponents who apply what they learn from all of the above.
I don't think people actually disliked all of these items. It was mostly the second one. I did too. Everyone did. It was often disproportionately difficult compared to all of the others. All ZOS had to do was tone it down as much as possible and we'd have been good to go. Maybe they'll do it when 3-sided returns and everyone makes their choice. The inevitable choice.
Joy_Division wrote: »xylena_lazarow wrote: »
You very easily ditched your teammates to target some newcomers, thus leaving your own team outnumbered. Doing that in 2-sided BGs gives your team the number's advantage. He's referring to the consensus described by Decimus. With the exception of yourself, people don't disagree with the consensus itself, just if it's good or bad.
What is this consensus? I dont remember.Challenges of 3-teams BGs:
1) Having to worry about the possibility of being sandwiched (because of the third team).
2) Not allowing the third team to secure the objective uncontested.
3) Being forced to deal with killstealing (because of the third team).
4) Identifying an impossible victory and helping your teammates achieve second place.
5) Learning about positioning, target selection, teamwork and decision-making from the unique challenges of the 3-sided format.
6) Playing against opponents who apply what they learn from all of the above.
I don't think people actually disliked all of these items. It was mostly the second one. I did too. Everyone did. It was often disproportionately difficult compared to all of the others. All ZOS had to do was tone it down as much as possible and we'd have been good to go. Maybe they'll do it when 3-sided returns and everyone makes their choice. The inevitable choice.
This keeps getting repeated as if it is a ringing endorsement of the old BGs. I don't see how it is.
I suppose the word "challenges" could be used. But the mere existence of a challenge is not necessarily a positive or desirable thing. It is a certainly a "challenge" to play against a fully comped ball group running around on Arrius Third Floor. But it is of the unnecessary and annoying type I'd prefer to do without. Not unlike the "challenge" of driving home in rush hour traffic.
But to be fair and evaluate the list individually, this is what I would say:
#1 "Having to worry about the possibility of being sandwiched" is a pretty big negative in my book. Having to worry about getting double teamed heavily favors conservative and cautious (read boring) gameplay. It's not an accident that competitive games strive to create "high risk - high reward" scenarios because they tend to be exhilarating to try and provide a genuine feeling of accomplishment upon being successful. Because the possibility of being sandwiched exists, the risk is too often too great and the reward is often too unattainable. So people play everything safe, formulaic, bland, by the book.
Because getting sandwich really sucks. The idiom about the "Sword of Damocles" describes a highly negative experience.
Not a positive.
#2 "Not allowing the third team to secure the objective uncontested" is very annoying. If we're in the middle of a good fight - you know, PvPing - we're supposed to just stop this so the third team doesn't win by AFKing on a flag. That may be the correct "strategy" if one really doesn't want to lose. But it hella sucks. It sucks so much, a lot of people don't do it. People don't care how much you scream in group chat. And I don;t blame them. Actively avoiding PvP while signing up to play PvP content is, to be charitable, counter-intuitive..
#3 "Being forced to deal with killstealing" is another squarely in the annoying category. Rewarding backline Mage's Fury spammers and 100% Jesus Beamers is about as terrible as a PvP mechanic can be.
#4 "Identifying an impossible victory and helping your teammates achieve second place" is, while not annoying, not very meaningful to me. Oh wow, I came in second place. Joy. We're the first losers as the saying goes. Besides, I don't really agree with the way that is worded. "Resigning yourself and quitting in the objective to win the match, instead work with the strongest team to dogpile the team that's going to finish last" is another way that can be viewed. That will clearly be a fun experience for team that finishes last, yes?
#5 "Learning about positioning, target selection, teamwork and decision-making from the unique challenges of the 3-sided format" isn't unique to a 3-sided format. It's a feature of every format. There is nothing distinctive about it.
#6 "Playing against opponents who apply what they learn from all of the above" also isn't anything different from any other format. Any game in any format will be played against opponents who will learn from the rules and metas of whatever it is that they are playing.
4) ZOS abandons BGs altogether because neither 2s nor 3s were successfulAll of these are either positive or neutral. Could you reveal the negative outcome you're spending so much time and energy trying to prevent?
xylena_lazarow wrote: »4) ZOS abandons BGs altogether because neither 2s nor 3s were successfulAll of these are either positive or neutral. Could you reveal the negative outcome you're spending so much time and energy trying to prevent?
@Haki_7 if you can't prove that 3s stand on their own merit, only compare them to 2s, then you have no case for bringing them back. Vague complaints that 3s were more "real" is not an argument, especially not when you continue to play 2s religiously, and have even stated that 2s are adequate in the absence of your preferred format.
They did exactly this when they deleted 3s, remember? They'll do it again if it's what efficiency dictates.Abandoning enormous amounts of money and years of development
I see no benefit because it proves nothing positive about 3s, only spreads negativity towards 2s, potentially driving players away from BGs altogether. I have decided to debate spurious claims and spread positivity towards 2s, with the explicit goal that I would like more players to come check out the 8v8 solo queue. Hard to get better than 504-496.The only downside to posting these scoreboards seems to be that it's hurting your feelings. Considering the possible benefits, can't you try to soldier through somehow?