We were talking about stopping you from winning the match, not stopping you from streaking away.xylena_lazarow wrote: »
The rest of your post suggests you don't even agree that 3-sided encouraged players to not stray from the team. I don't know what to make of that, considering how many texts have already been written on the subject.xylena_lazarow wrote: »In 2s, the arenas are smaller and everyone is focused on you, there's no room to do that without losing the objective or falling behind on kills, so I'll work with my team to win. There are far fewer random variables in 2s that render your strat efforts a waste of time. It's playing probabilities like poker.
I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
cuddles_with_wroble wrote: »I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
the mmr system is based off of your overall medal score in each match rather than your actual k/d or obj performance, the other important thing to know about mmr is that it never goes down so your always gaining mmr. this awful mmr system is the main reason so many matches are lopsided, the highest mmr players are split between obj players who just spam bgs and the sweaty deathmatchers so basically every match is guaranteed to be lopsided unless it pulls all the players from 1 group
if mmr never goes down, then there's bound to be a time when everyone will be mixed up, the good and the bad? It has to reset at some point, right? And if so, when?
I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
@Xarc Is there anything that you dislike about 3-sided BGs that is not on this list?
1) Having to worry about the possibility of being sandwiched (because of the third team).
2) Not allowing the objective to get done uncontested (by the third team).
3) Being forced to deal with killstealing (because of the third team).
4) Identifying an impossible victory and helping your teammates achieve second place.
5) Learning about positioning, target selection, teamwork and decision-making from the unique challenges of the 3-sided format.
6) Playing against opponents who apply what they learn from all of the above.
Streaking away wins the match. It means instead of dying and giving the enemy points, I'm now across the map third-partying some other engagement and picking up 3 easy kills, then streaking away again once the enemy tries to focus me. I keep doing this the entire match, my team wins and I finish 11-0 or whatever.We were talking about stopping you from winning the match, not stopping you from streaking away.
xylena_lazarow wrote: »Streaking away wins the match. It means instead of dying and giving the enemy points, I'm now across the map third-partying some other engagement and picking up 3 easy kills, then streaking away again once the enemy tries to focus me. I keep doing this the entire match, my team wins and I finish 11-0 or whatever.We were talking about stopping you from winning the match, not stopping you from streaking away.
These sorts of rat playstyles are significantly more difficult to pull off in 2s, there's nowhere to really run or hide, there's no distracted enemies to third party and steal kills from, and you're much more likely to find yourself being focused by a group or in a difficult 1v1. You need to know where your teammates are and retreat to them if necessary.
I've read your texts. It's an unusual point of view, which is why I've been interested. My experience is that you're only encouraged to stay together in 3s if the team has the skill to play as a ball group, otherwise I'm best served going out on my own to play like a rat. I don't even care much what my team is doing at that point.Numerous text have already been written explaining how the 3-sided format encouraged players to not stray from the team.
Not my texts. They were written by the people desperately trying to prevent the return of 3-sided no matter what.xylena_lazarow wrote: »I've read your texts. It's an unusual point of view, which is why I've been interested.
Also not ''my'' point of view. It's the one point of consensus in this entire 35 pages thread.xylena_lazarow wrote: »It's an unusual point of view, which is why I've been interested.
You might have been best served, but your team was left outnumbered.xylena_lazarow wrote: »My experience is that you're only encouraged to stay together in 3s if the team has the skill to play as a ball group, otherwise I'm best served going out on my own to play like a rat. I don't even care much what my team is doing at that point.
Not my texts. They were written by the people desperately trying to prevent the return of 3-sided no matter what.xylena_lazarow wrote: »I've read your texts. It's an unusual point of view, which is why I've been interested.Also not ''my'' point of view. It's the one point of consensus in this entire 35 pages thread.xylena_lazarow wrote: »It's an unusual point of view, which is why I've been interested.You might have been best served, but your team was left outnumbered.xylena_lazarow wrote: »My experience is that you're only encouraged to stay together in 3s if the team has the skill to play as a ball group, otherwise I'm best served going out on my own to play like a rat. I don't even care much what my team is doing at that point.
If your team struggles to play as a group that much, solo clearing the way for them to flip objectives becomes a valid and effective strat, significantly easier to do in 3s than 2s, but the 3-sided strat enjoyers should appreciate this, no?You might have been best served, but your team was left outnumbered.
xylena_lazarow wrote: »If your team struggles to play as a group that much, solo clearing the way for them to flip objectives becomes a valid and effective strat, significantly easier to do in 3s than 2s, but the 3-sided strat enjoyers should appreciate this, no?You might have been best served, but your team was left outnumbered.
cuddles_with_wroble wrote: »Haki has been around in high mmr bgs for literal years, I for sure believe he has 20 - 40 min que times bcs that’s what I have and I see him all the time. Also I don’t think he’s NA time zone but he plays on NA and I also see him dueling in stormhaven between bgs if there is people there
cuddles_with_wroble wrote: »Haki has been around in high mmr bgs for literal years, I for sure believe he has 20 - 40 min que times bcs that’s what I have and I see him all the time. Also I don’t think he’s NA time zone but he plays on NA and I also see him dueling in stormhaven between bgs if there is people there
I also see him on EU sometimes, usually in BGs where I don't have more than at most a 10 minute queue. Even though its usually a bit before EU primetime.
Surprisingly though he never shows the queue times for those BGs.
But you keep playing, which makes it look as if you're still having enough fun in 2s to outweigh the bad, which makes it look to the devs like the 2s are indeed a success, as even the 3-sided enjoyers who complain are still playing 2s religiously.Two-teams BGs
Hell yeah that would be awesome, and yeah I've brought this up before.why not advocate for a 16 player free-for-all instead?
I appreciate that the distinction has been made between teamplay and ballgrouping. One can only dream 8v8, 4v4v4 and 16 FFA could all exist at the same time. If it were like this from the start, nobody would be calling for closure of a mode and more time would be spent queuing up for content that we individually enjoy! I don't think anyone disagrees with the idea that waiting longer for a good match is worth the wait. Forcing people to play certain ways never works. I used to love BGs and I'm one of those who feel 4v4v4 was stolen from me (paid for with Morrowind on release). Now I just roam IC with my wife cuz we used to queue 4v4v4 for laughter and stupid casual chaos... I miss those moments. We don't have the same fun now. Play a match we hate, go back to IC, log off after bagging 20k-30k Tel Vars a night. I just want PVP players to all be happy.xylena_lazarow wrote: »Hell yeah that would be awesome, and yeah I've brought this up before.why not advocate for a 16 player free-for-all instead?
I think you're getting too hung up on semantics. I say "ball grouping" because most players have the same general idea of what that means, it's a hell of a lot easier than repeatedly saying "staying stacked as you move, cross healing, and AoE bombing" as that's pretty much the tactics informal groups are usually trying to do anyway. At least the new BGs maps incentivize splitting up for objectives, or splitting to flank the opposing team and break a stalemate.