Just looking at the mechanics of it, I dont think it's that big a deal, primarily because you're giving up the major damage bonuses you'd get with 2h or dual wield.
1h/shield doesnt do nearly as much damage as either of those with it's attacks, it doesnt get passive splash damage, it doesnt get auto crits, it doesnt get the passive boosts to weapon type either. Both 2h and dual wield give you effects like increased critical chance, increased damage, armor penetration, or bleed effects based on the type of weapon you're using through passives. I'd be willing to bet that the extra damage any of those adds up to is probably more than the bonus damage you get from deadly bash.
Morne30b16_ESO wrote: »There is no way you can counter that, even if you use unmovable all you can do is run, you wont be able to do as much damage to them (because they are blocking constantly) as they will do to you.
I'm not a PvP expert at all, but how do the basher gets "immune" to vulcanic rune? If i ever try 1 vs 1 pvp, i would ofc slot Immovable + vulcanic rune.
Morne30b16_ESO wrote: »Calgrissom wrote: »What kills me about these post is most of this crying 99.9% is about PVP. A viable tank for PVE needs shield bash in most of the top VR dungeons as we have next to no slots to place damage abilities.
1h/ shield skills are supposed to be for tanking not dps.
Drachenfier wrote: »Morne30b16_ESO wrote: »Calgrissom wrote: »What kills me about these post is most of this crying 99.9% is about PVP. A viable tank for PVE needs shield bash in most of the top VR dungeons as we have next to no slots to place damage abilities.
1h/ shield skills are supposed to be for tanking not dps.
Says who? That's kind of like saying Nightblades are only supposed to be assassins, or Templars are only supposed to be healers.
The only thing that is obvious is that Zenimax was lying when they sold us on the idea that "you can play the way you like."Morne30b16_ESO wrote: »well its pretty obvious lol
Morne30b16_ESO wrote: »Drachenfier wrote: »Morne30b16_ESO wrote: »Calgrissom wrote: »What kills me about these post is most of this crying 99.9% is about PVP. A viable tank for PVE needs shield bash in most of the top VR dungeons as we have next to no slots to place damage abilities.
1h/ shield skills are supposed to be for tanking not dps.
Says who? That's kind of like saying Nightblades are only supposed to be assassins, or Templars are only supposed to be healers.
why should a shield deliver more damage than the sword? dont you see whats wrong with that? its ridiculous the damage bashing does and the protection it provides. Someone who decides to puts an extra weapon in there off hand should see more of a benefit in doing so, instead of equipping a shield in their off hand which its primary function is for defense (or should be). No other weapon can deal that amount of damage (and so quickly) and provide that level of protection - its not balanced at all, its op
You can't have your cake and eat it
the fact that puncture adds a whopping 8 damage at lvl 39 is the problem. bashing for 800 is not the solution.Drachenfier wrote: »Morne30b16_ESO wrote: »Drachenfier wrote: »Morne30b16_ESO wrote: »Calgrissom wrote: »What kills me about these post is most of this crying 99.9% is about PVP. A viable tank for PVE needs shield bash in most of the top VR dungeons as we have next to no slots to place damage abilities.
1h/ shield skills are supposed to be for tanking not dps.
Says who? That's kind of like saying Nightblades are only supposed to be assassins, or Templars are only supposed to be healers.
why should a shield deliver more damage than the sword? dont you see whats wrong with that? its ridiculous the damage bashing does and the protection it provides. Someone who decides to puts an extra weapon in there off hand should see more of a benefit in doing so, instead of equipping a shield in their off hand which its primary function is for defense (or should be). No other weapon can deal that amount of damage (and so quickly) and provide that level of protection - its not balanced at all, its op
You can't have your cake and eat it
Shield is an "extra weapon". someone who decides to put an extra sword in their offhand should not see more of a benefit, they should see equal benefit. 1h/s line is absolutely friggin terrible. The only single thing it has going for it is bash damage. I personally like it purely for aesthetics, otherwise I wouldn't touch it. It's pretty much awful.
Maverick827 wrote: »Shield is an "extra weapon". someone who decides to put an extra sword in their offhand should not see more of a benefit, they should see equal benefit. 1h/s line is absolutely friggin terrible. The only single thing it has going for it is bash damage. I personally like it purely for aesthetics, otherwise I wouldn't touch it. It's pretty much awful.
No, you're wrong. It's terrible without bash.Morne30b16_ESO wrote: »1 hand/shield skill line has alot going for it, debuffs, spell deflection and one of the best charge to enemy attacks in the game. They are far from being terrible, you just need to use them right
Holding my right mouse button and pressing my left mouse button 5 times per enemy is a lot more fun than pressing my left mouse button 20 times per enemy.btw doesn't shield bashing all the time get boring for you? there's very little variation or skill involved, its all knockdown n bash bash bash bash - next target charge bash bash bash bash lol well at least your happy with the aesthetics
Drachenfier wrote: »Morne30b16_ESO wrote: »Shield is an "extra weapon". someone who decides to put an extra sword in their offhand should not see more of a benefit, they should see equal benefit. 1h/s line is absolutely friggin terrible. The only single thing it has going for it is bash damage. I personally like it purely for aesthetics, otherwise I wouldn't touch it. It's pretty much awful.
o look, here's a quote from you from another thread
"You don't need weapon skills on your bar to level a weapon, you just need to have that weapon equipped. I don't even put a point into any 1h/s active skills until i get to level 20 and can get shield charge. "
i really don't think your in a position to say "1h/s line is absolutely friggin terrible."
you went for that build because you know fine its op i really doubt you "personally like it purely for aesthetics" lolMaverick827 wrote: »No, you're wrong. It's terrible without bash.Morne30b16_ESO wrote: »1 hand/shield skill line has alot going for it, debuffs, spell deflection and one of the best charge to enemy attacks in the game. They are far from being terrible, you just need to use them rightHolding my right mouse button and pressing my left mouse button 5 times per enemy is a lot more fun than pressing my left mouse button 20 times per enemy.btw doesn't shield bashing all the time get boring for you? there's very little variation or skill involved, its all knockdown n bash bash bash bash - next target charge bash bash bash bash lol well at least your happy with the aesthetics
yea i bet you did the same, that why you have to press the mouse button 20 time, its because you don't have any skills from the 1h/s skill line lol
Morne30b16_ESO wrote: »Maverick827 wrote: »Shield is an "extra weapon". someone who decides to put an extra sword in their offhand should not see more of a benefit, they should see equal benefit. 1h/s line is absolutely friggin terrible. The only single thing it has going for it is bash damage. I personally like it purely for aesthetics, otherwise I wouldn't touch it. It's pretty much awful.
lol it has an armor value, that's the benefit you get over other melee weapons, it cant have the same damage or it will be unfair and unbalanced. Its good to have a choice of weapons with different pros and cons. 1 hand/shield skill line has alot going for it, debuffs, spell deflection and one of the best charge to enemy attacks in the game. They are far from being terrible, you just need to use them right
previous tes games shields was classed as armor and 1hand/ shields were not as powerful and other melee weapons. Shields (historically) were used to protect you from weapons, they were not designed as weapons.
btw doesn't shield bashing all the time get boring for you? there's very little variation or skill involved, its all knockdown n bash bash bash bash - next target charge bash bash bash bash lol well at least your happy with the aesthetics
Morne30b16_ESO wrote: »
o look, here's a quote from you from another thread
"You don't need weapon skills on your bar to level a weapon, you just need to have that weapon equipped. I don't even put a point into any 1h/s active skills until i get to level 20 and can get shield charge. "
i really don't think your in a position to say "1h/s line is absolutely friggin terrible."
you went for that build because you know fine its op i really doubt you "personally like it purely for aesthetics" lol
Calgrissom wrote: »What kills me about these post is most of this crying 99.9% is about PVP. A viable tank for PVE needs shield bash in most of the top VR dungeons as we have next to no slots to place damage abilities.
Calgrissom wrote: »What kills me about these post is most of this crying 99.9% is about PVP. A viable tank for PVE needs shield bash in most of the top VR dungeons as we have next to no slots to place damage abilities.
Shield bash is just as OP in PvE.
Pretty much the two builds in PvE are either impulse spam destro staff or shield bash spamming.
So don't act like this is only a PvP concern.
Maverick827 wrote: »If Shield Bash wasn't meant to do damage, there wouldn't be a passive whose sole purpose is to increase its damage.
How much damage it should do is one thing, but don't act like it was never intended to do a noticeable amount of damage.
Maverick827 wrote: »If Shield Bash wasn't meant to do damage, there wouldn't be a passive whose sole purpose is to increase its damage.
How much damage it should do is one thing, but don't act like it was never intended to do a noticeable amount of damage.
The damage I can do comes in:
- Weapon melee (not skill)
- Weapon taunt ability. Some damage but high stamina cost and its a taunt. Taunt do not stack. As a tank I need to keep the taunt ready.
- My damage shield
On my second set I use a bow. Mostly for pulling mobs, but the bow does A LOT more damage then a sword swing, unless I stun the enemy and do a big slash.
To give you some perspective (And yes, I could have chosen to pick damage skills. I didnt. I am going for full fatarsed orc tank.) the Doisha fight (Pre nerf) took me 8-10 mins and I was level 12. It's a level 8 quest.
I have a hard time solo, but dont whine about that, since its what I built.
YES, there are skills for increased damage when using a shield bash. But right now ONE shieldbash almost take half the mobs HP away. 1 sword slash takes maybe 5%, if that....
Anyway, it gets fixed in Patch 1.1
bokki92neb18_ESO wrote: »Nerf or Delete shield+passiv...
coolest thing is its called 1h + shield but no one uses the 1hsword it should be called Shield abilitys. PvP is broken cuz of that
That's being fixed in 1.1.To add insult to injury, it wasn't 4 normal shield bashes, but the kind where the animation seems much faster than normal.