PDarkBHood wrote: »I will give it an honest try. I am really dedicated to my one character so far, and so new build options sounds nice to me. I don't think any of the meta stuff will affect me for some time, since I only quest.
I am really looking forward to subclassing and I am in the same situation as you, one main character. That is where the Armory system will really shine. You should be able to save multiple skill lines with your single character, and also keep a character without subclassing via the Armory system. However, there is only 10 Armory slots, I would like more Armory slots please, up it to 15 to 20 Armory slots please. Only if subclassing and the Armory system are compatible, which I have no doubt they will be as it is a great system to save character variations!!
Pixiepumpkin wrote: »PDarkBHood wrote: »I will give it an honest try. I am really dedicated to my one character so far, and so new build options sounds nice to me. I don't think any of the meta stuff will affect me for some time, since I only quest.
I am really looking forward to subclassing and I am in the same situation as you, one main character. That is where the Armory system will really shine. You should be able to save multiple skill lines with your single character, and also keep a character without subclassing via the Armory system. However, there is only 10 Armory slots, I would like more Armory slots please, up it to 15 to 20 Armory slots please. Only if subclassing and the Armory system are compatible, which I have no doubt they will be as it is a great system to save character variations!!
Not so sure people would be jazzed about this after finding out that each additional slot cost 15 dollars at the 1500 crown pack price.
AngryNecro wrote: »MightyBelarus wrote: »Sabclassing is only for fans of beating dolls and measuring the level of damage, for PVP fans this is another pain that makes you not want to play this game at all
lol what? subclassing its spesial for pvp playrs. How can you be a pvp fan if you're not looking forward to making a bunch of hard builds? Especially since you're with Xbox, the pvp is empty there.
AngryNecro wrote: »MightyBelarus wrote: »Sabclassing is only for fans of beating dolls and measuring the level of damage, for PVP fans this is another pain that makes you not want to play this game at all
lol what? subclassing its spesial for pvp playrs. How can you be a pvp fan if you're not looking forward to making a bunch of hard builds? Especially since you're with Xbox, the pvp is empty there.
Phen0meenal wrote: »SilverBride wrote: »We've given reasons. Subclassing destroys our feeling of class identity and nerfs our characters making them weaker if we choose not to subclass. All for a feature we don't want to use.
[snip]
I am more excited about the new two bar heavy attack viability and love, I am hoping I may be able to dust my main templar off again mayhaps. I am a little worried/confused about the banner bearer changes though, is it a one bar option now? Seems like it may not be worth running two bars anymore.
Suna_Ye_Sunnabe wrote: »I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!
o_Primate_o wrote: »Suna_Ye_Sunnabe wrote: »I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!
You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now
2018 not have any dps check need every dps do 100-160+dmgSuna_Ye_Sunnabe wrote: »o_Primate_o wrote: »Suna_Ye_Sunnabe wrote: »I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!
You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now
Not a single activity in this game requires close to 150k dps. I run all kinds of builds myself. I am simply excited to see more damage fory more casual friends!
Suna_Ye_Sunnabe wrote: »o_Primate_o wrote: »Suna_Ye_Sunnabe wrote: »I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!
You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now
Not a single activity in this game requires close to 150k dps. I run all kinds of builds myself. I am simply excited to see more damage fory more casual friends!
Suna_Ye_Sunnabe wrote: »o_Primate_o wrote: »Suna_Ye_Sunnabe wrote: »I am looking forward to sub classing like nothing I've ever looked forward to before in my 8 years playing. And the new heavy attack mythic!! So many of my friends will be able to hit the damage thresholds needed for smooth "endgame" comps. As a raid lead, I'm going to be thrilled to see many more people coming into trials and trifectas. Thank you most sincerely, Zos!
You will have to find a HA team cuz DPS minimums will go up and HAs won't be able to hit it 150k will be the new 120k as it stands right now
Not a single activity in this game requires close to 150k dps. I run all kinds of builds myself. I am simply excited to see more damage fory more casual friends!
SilverBride wrote: »ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »Classes are "professions". In the real world it would be your job.
Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."
Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.
Pixiepumpkin wrote: »While I raised my half full cup of joy for scribing my cup runneth over with joyous excitement for Subclassing. I have steadfastly avoided PTS as I want to experience this live.
After my disappointment with AWA I've decided that the best approach to this game is adaptability. In the raging typhoon storms the bamboo bends but doesn't break while the sturdy oak tree is uprooted.
And yet the best wood for making furniture is Oak.
No it isn't, that honor goes to undeniably to Teak.
old_scopie1945 wrote: »Pixiepumpkin wrote: »While I raised my half full cup of joy for scribing my cup runneth over with joyous excitement for Subclassing. I have steadfastly avoided PTS as I want to experience this live.
After my disappointment with AWA I've decided that the best approach to this game is adaptability. In the raging typhoon storms the bamboo bends but doesn't break while the sturdy oak tree is uprooted.
And yet the best wood for making furniture is Oak.
No it isn't, that honor goes to undeniably to Teak.
Try telling that to IKEA.
old_scopie1945 wrote: »SilverBride wrote: »ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »Classes are "professions". In the real world it would be your job.
Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."
Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.
Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.
Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about.
SilverBride wrote: »If players want to subclass then they should, but I don't want it implemented at my expense.
frogthroat wrote: »SilverBride wrote: »If players want to subclass then they should, but I don't want it implemented at my expense.
Yeah, now that they are nerfing things left and right you have no other option than to subclass. I would say "or never leave overland" but they are changing that, too. So no, no other option than to subclass.
old_scopie1945 wrote: »SilverBride wrote: »ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »Classes are "professions". In the real world it would be your job.
Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."
Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.
Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.
Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about.
im sat here in britain, please elaborate on GB'S so-called social structure we know so much about lol. It's just like anywhere that if you dont mix well dont mix at all. other than that the guy with too much cash buys the drinks. i can think of a few other countries that could use a social downgrading though
SilverBride wrote: »frogthroat wrote: »SilverBride wrote: »If players want to subclass then they should, but I don't want it implemented at my expense.
Yeah, now that they are nerfing things left and right you have no other option than to subclass. I would say "or never leave overland" but they are changing that, too. So no, no other option than to subclass.
There are options. We can not purchase the content. We can cancel our subscriptions. We can quit and move on.
I've already done the first and am considering the others.
old_scopie1945 wrote: »SilverBride wrote: »ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »Classes are "professions". In the real world it would be your job.
Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."
Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.
Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.
Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about.
Pixiepumpkin wrote: »old_scopie1945 wrote: »SilverBride wrote: »ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »Classes are "professions". In the real world it would be your job.
Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."
Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.
Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.
Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about.
@SilverBride is right. Our classes are "professions" in the RPG sense, or "jobs". This definition dates back 50+ years in the RPG world.
Please read this in its entirety (my OP, not the whole thread) and watch the 16 minute video (its worth it, fun stuff). This may help clarify our position regarding what it means to play a class and the harm that subclassing does to that.
https://forums.elderscrollsonline.com/en/discussion/677325/perspective-on-class-identity-and-how-it-relates-to-subclassing-in-elder-scrolls-online#latest
old_scopie1945 wrote: »Pixiepumpkin wrote: »old_scopie1945 wrote: »SilverBride wrote: »ragnarok6644b14_ESO wrote: »Pixiepumpkin wrote: »Classes are "professions". In the real world it would be your job.
Classes are nothing like jobs. I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer."
Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. Those that haven't received the education and training can't just step in and fulfill any job's objectives.
Sorry, I must disagree with you on this one. I think you chose the wrong interpretation, job wise here. Myself, having had six jobs/trades as a working man, all requiring different skills. Not all follow a chosen path for the 45 years or so of a working life. A lot of the times it is out of necessity and not choice. That was my beef in not being able to change skills in ESO, eg skill change token. You can change everything but not skills. In the real wold it is the exact opposite.
Come to think of it Classes is the wrong description, Skills is maybe a better one. I know Classes are used in the Elder Scrolls games, but classes are more of a social structure. Something us Brits know a bit about.
@SilverBride is right. Our classes are "professions" in the RPG sense, or "jobs". This definition dates back 50+ years in the RPG world.
Please read this in its entirety (my OP, not the whole thread) and watch the 16 minute video (its worth it, fun stuff). This may help clarify our position regarding what it means to play a class and the harm that subclassing does to that.
https://forums.elderscrollsonline.com/en/discussion/677325/perspective-on-class-identity-and-how-it-relates-to-subclassing-in-elder-scrolls-online#latest
Sorry, you misunderstand. I was referring to the part of this post in brackets mainly. 'Classes are very similar to jobs. We choose a path then train the skills needed to function in our chosen role. (Those that haven't received the education and training can't just step in and fulfil any job's objectives.) This indicates to me equating the subject to a real world situation and my reply was as per the real world. '
This was in response to this post before 'Classes are nothing like jobs. (I have never heard a truck driver say "sorry, I can't come over and help you build your shed, I took Truck Driver class instead of Construction Engineer.)' which IMO, the whole onwards has now turned into a real world situation. It indicates that the whole post has changed from a discussion of Class in game to equating it into a real world situation. This IMO indicates an impression that is not typical in the real world.
Therefore I stand by my statement. This maybe a social or a cultural issue on my part. It is my impression on how the post had gone off on a tangent from the real subject matter.
sans-culottes wrote: »randconfig wrote: »sans-culottes wrote: »randconfig wrote: »Also excited, love the creativity it enables and even more themes for builds like an elementist, full summoner, and so on.
I really struggle to empathize with the people fearmongering about the system, there's just no good argument against it.
If you “really struggle to empathize,” then that might say more about you than the arguments being made. Nobody is “fearmongering” because people can make an elementalist cosplay build. The issue is structural: subclassing, as implemented, destabilizes class identity, pressures players into homogenized metas, and undermines balance that was already tenuous.
People aren’t asking for your empathy. They’re pointing out that if the only viable way to keep up is to abandon your class kit for cherry-picked outsider skills, then maybe the system isn’t as creative or optional as it’s being sold.
"destabilizes class identity", lol no because you can just not swap your skill lines. That's a poor argument.
"pressures players into homogenized metas", you mean like the no class skills meta builds that currently exist, the oaken sorc heavy attack build, or arcanist beam build? That's also a poor argument.
"undermines balance that was already tenuous", every change has the potential to shake balance, that's just the nature of every MMO game. If nothing ever changed, no one would play the game. Again, another poor argument.
That's why I struggle to empathize, the arguments are just vibes and hyperbole.
When someone starts by dismissing structural critique as “vibes,” it’s usually a sign they’ve run out of actual counterarguments.
No one claimed you are forced to swap class lines. The issue isn’t personal compulsion; it’s systemic design. When subclassing introduces clear performance advantages, the incentive structure shifts. Choosing to remain “pure” becomes a self-imposed handicap. That’s not choice. That’s coercion by design.
And yes, homogenization already exists. Subclassing doesn’t solve that. It entrenches it. Opening every class kit to every player risks flattening identity even further, replacing archetypes with flavorless stat sticks optimized for parse culture. If the only builds that remain viable are cobbled together from whatever parses best, then the entire concept of class fantasy becomes vestigial.
Balance volatility is not a justification. It is a caution. If the current system is tenuous, then throwing open the gates without safeguards is less “innovation” and more negligence.
But you’re right about one thing: it’s not about empathy. It’s about analysis, which, unlike vibes, requires actually engaging the argument.
SilverBride wrote: »When does this patch go live?