Still no new skins for animals for warden pet?

Draconerus
Draconerus
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Are there really still no new skins for animals for warden pets? It has been years since I played this game and was looking at coming back but I cannot believe there aren't other animals than bear!
Draconerus
Argonian - Templar Healer
Da Funk - Officer
  • DenverRalphy
    DenverRalphy
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    Snow bear in next update I believe.
  • tomofhyrule
    tomofhyrule
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    The Snow Bear is in PTS collections, but no clues on how to get it. My money’s on the next Crates, considering we have some Styles in this set.

    But no, no others. Obviously permanent pers like the bear need to keep relatively the same skeleton and size due to PvP concerns so there may not be too much they could do there outside of recolors, but the Cliff Racers and Shalks could easily pick up another form if they decided to go that route.

    I’d love to be able to throw actual birds instead of Cliff Racers.
  • Erickson9610
    Erickson9610
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    I'd like to see new pet abilities added with Scribing. Maybe a non-bear Feral Guardian Skill Style could work if it had some new SFX to match the model and looked roughly the same as the bear when doing its attacks.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Hapexamendios
    Hapexamendios
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    With subclasses, I'd like a bear skeleton if you have both warden and necro skill lines.
  • Draconerus
    Draconerus
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    They could add wolves and cats with similar body sizes.
    Draconerus
    Argonian - Templar Healer
    Da Funk - Officer
  • Stx
    Stx
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    Would love a wolf skin. It’s kind of crazy this game doesn’t have a traditional pet class like hunters or rangers.
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
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    A spider Daedra could work for the bear, they even rear up for some big attacks in their animations.
  • OldStygian
    OldStygian
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    The annoying thing is the game has all the models and animations for all the wild creatures we could want.

    I'd be perfectly happy for it to be a purely cosmetic skin that can be earned, bought and/or selected like when you morph a skill.
  • Barovia87
    Barovia87
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    I find it downright hilarious when the ESO Development Defense Squad invariably jumps into these sorts of conversations to defend all the basic things ESO lacks because the engine the game runs on "can't handle it" - whatever "it" is.

    A variety of Warden pets. Cloaks. Flight. Underwater zones. New races. New classes with new animations. Hair dye &/or Barber Shop. More reasonable furnishing limits on housing. Et cetera.

    And, like... much, MUCH older MMOs, on much jankier engines, have accomplished all of these things. In spades. If ESO "can't" that sounds like it's an entirely self-created problem on their end. There is no reason in 2025 they shouldn't be able to provide a variety of at least cosmetic pet skins for pet skills. Heck - most games with combat pets give you DIFFERENT abilities on DIFFERENT pets. Seriously: the bar is SO DANG LOW, and they still just refuse. It's mind-boggling.
    "Anyone who can play a stringed instrument seems to me a wizard worthy of deep respect." - J.R.R. Tolkien, Letter 142 Dec. 1953
  • Pixiepumpkin
    Pixiepumpkin
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    Stx wrote: »
    Would love a wolf skin. It’s kind of crazy this game doesn’t have a traditional pet class like hunters or rangers.

    Agreed.

    WoW during development had a large team of psychologists to help make the game fun, tick all the boxes and I assume make it addicting to a degree.

    The hunter class in wow was the last class made for the game, and has been the most popular since day 1. The goal of the hunter class was to bring players to WOW, which it did in droves.

    Initially I had no interest in wow. When I learned that you could tame an animal, NAME IT (I thought this was insanely cool) and have it fight for you, I was in.

    ESO does not have anything even close, and it boggles my mind why. This game leaves so much on the table and yet all of the "work" was already done setting the stage for what works and what does not.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • LukosCreyden
    LukosCreyden
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    I'll never understand why they made Warden as they did. Vvardenfell animals and frost magic. Subclassing kinda fixes this weird combination, but still, the Morrowind-specific animals is a bizarre choice. More generic animals would've been a far superior choice. It doesn't even work from a "remember Morrowind??" nostalgia-bating perspective; when I think if TES III, I don't exactly think of nature magic. I think of alien environments, weird lore and the Tribunal. Dagoth. Dwemer. Nature mages don't even cross my mind.
    Ice magic doesn't cross my mind.
    Warden is a weird class
    Struggling to find a new class to call home.Please send help.
  • Pixiepumpkin
    Pixiepumpkin
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    I'll never understand why they made Warden as they did. Vvardenfell animals and frost magic. Subclassing kinda fixes this weird combination, but still, the Morrowind-specific animals is a bizarre choice. More generic animals would've been a far superior choice. It doesn't even work from a "remember Morrowind??" nostalgia-bating perspective; when I think if TES III, I don't exactly think of nature magic. I think of alien environments, weird lore and the Tribunal. Dagoth. Dwemer. Nature mages don't even cross my mind.
    Ice magic doesn't cross my mind.
    Warden is a weird class

    Ya, Dwemer Artificer (engineer archtype) would have been a better fit for Morrowind. I always thought Warden in its design was odd fitting.

    On the topic of Morrowind. Balmora should have been a player housing hub. So many aparment type homes to choose from.
    Edited by Pixiepumpkin on May 2, 2025 2:21PM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Erickson9610
    Erickson9610
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    I think we should get entirely new pet abilities if we wanted other animals. Feral Guardian is a bear — but we could have new pet abilities added to other skill lines.

    Also, if we were to get a new pet ability that summons a wolf, it would have to look different from the two direwolves summoned by the Pack Leader ability.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
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    I'll never understand why they made Warden as they did. Vvardenfell animals and frost magic. Subclassing kinda fixes this weird combination, but still, the Morrowind-specific animals is a bizarre choice. More generic animals would've been a far superior choice. It doesn't even work from a "remember Morrowind??" nostalgia-bating perspective; when I think if TES III, I don't exactly think of nature magic. I think of alien environments, weird lore and the Tribunal. Dagoth. Dwemer. Nature mages don't even cross my mind.
    Ice magic doesn't cross my mind.
    Warden is a weird class

    Ya, Dwemer Artificer (engineer archtype) would have been a better fit for Morrowind. I always thought Warden in its design was odd fitting.

    On the topic of Morrowind. Balmora should have been a player housing hub. So many aparment type homes to choose from.

    A dwemer artificer skill line (or class) would have been a phenomenal release with Morrowind - bring it with a crossbow skill line too...
  • Pixiepumpkin
    Pixiepumpkin
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    I'll never understand why they made Warden as they did. Vvardenfell animals and frost magic. Subclassing kinda fixes this weird combination, but still, the Morrowind-specific animals is a bizarre choice. More generic animals would've been a far superior choice. It doesn't even work from a "remember Morrowind??" nostalgia-bating perspective; when I think if TES III, I don't exactly think of nature magic. I think of alien environments, weird lore and the Tribunal. Dagoth. Dwemer. Nature mages don't even cross my mind.
    Ice magic doesn't cross my mind.
    Warden is a weird class

    Ya, Dwemer Artificer (engineer archtype) would have been a better fit for Morrowind. I always thought Warden in its design was odd fitting.

    On the topic of Morrowind. Balmora should have been a player housing hub. So many aparment type homes to choose from.

    A dwemer artificer skill line (or class) would have been a phenomenal release with Morrowind - bring it with a crossbow skill line too...

    I'd prefer hand cannons. Arrows already exist witih the bow. Gunpowder would be more expansive of an idea imo.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
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    I'll never understand why they made Warden as they did. Vvardenfell animals and frost magic. Subclassing kinda fixes this weird combination, but still, the Morrowind-specific animals is a bizarre choice. More generic animals would've been a far superior choice. It doesn't even work from a "remember Morrowind??" nostalgia-bating perspective; when I think if TES III, I don't exactly think of nature magic. I think of alien environments, weird lore and the Tribunal. Dagoth. Dwemer. Nature mages don't even cross my mind.
    Ice magic doesn't cross my mind.
    Warden is a weird class

    Ya, Dwemer Artificer (engineer archtype) would have been a better fit for Morrowind. I always thought Warden in its design was odd fitting.

    On the topic of Morrowind. Balmora should have been a player housing hub. So many aparment type homes to choose from.

    A dwemer artificer skill line (or class) would have been a phenomenal release with Morrowind - bring it with a crossbow skill line too...

    I'd prefer hand cannons. Arrows already exist witih the bow. Gunpowder would be more expansive of an idea imo.
    Fair, though the TES universe only has one mention of cannons outright iirc on a ship.

    Most kersplodey on the battlefield is handled through mages, or kindlepitch in the absence of the latter (probably the closest thing to gunpowder).

    I am not sure how comfortable I would be with handcannons in TES though; certainly not relative to the timeline (unless there is a good reason why they disappeared in a few hundred years).
  • Cooperharley
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    My biggest gripe with this is I feel like this should've been done long ago and the only way I see them putting development time into this is if they sell it versus giving us cool gameplay elements to earn it. We're sorely lacking in the gameplay earnable rewards department relative to cash shop items.
    PS5-NA. For The Queen!
  • LunaFlora
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    I think we should get entirely new pet abilities if we wanted other animals. Feral Guardian is a bear — but we could have new pet abilities added to other skill lines.

    Also, if we were to get a new pet ability that summons a wolf, it would have to look different from the two direwolves summoned by the Pack Leader ability.

    i also think that would be best.

    Grimoires for combat pets would be especially wonderful
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  • Pixiepumpkin
    Pixiepumpkin
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    I'll never understand why they made Warden as they did. Vvardenfell animals and frost magic. Subclassing kinda fixes this weird combination, but still, the Morrowind-specific animals is a bizarre choice. More generic animals would've been a far superior choice. It doesn't even work from a "remember Morrowind??" nostalgia-bating perspective; when I think if TES III, I don't exactly think of nature magic. I think of alien environments, weird lore and the Tribunal. Dagoth. Dwemer. Nature mages don't even cross my mind.
    Ice magic doesn't cross my mind.
    Warden is a weird class

    Ya, Dwemer Artificer (engineer archtype) would have been a better fit for Morrowind. I always thought Warden in its design was odd fitting.

    On the topic of Morrowind. Balmora should have been a player housing hub. So many aparment type homes to choose from.

    A dwemer artificer skill line (or class) would have been a phenomenal release with Morrowind - bring it with a crossbow skill line too...

    I'd prefer hand cannons. Arrows already exist witih the bow. Gunpowder would be more expansive of an idea imo.
    Fair, though the TES universe only has one mention of cannons outright iirc on a ship.

    Most kersplodey on the battlefield is handled through mages, or kindlepitch in the absence of the latter (probably the closest thing to gunpowder).

    I am not sure how comfortable I would be with handcannons in TES though; certainly not relative to the timeline (unless there is a good reason why they disappeared in a few hundred years).

    Gunpowder exists in the Elder Scolls lore. Cannons exist in the lore. Hand ranged weapons exist in lore. Dwemer bipod machines with bilateral symmetry shoot hand cannons in lore.

    Its not a stretch, even a mild one to consider that at some point someone, possibly a navy military commander has wondered if they could make use of a hand weapon that outputs the same devestation as a ship cannon.

    The only reason this would never make it to game is becasue ZOS does not want to put it into the game.

    But it would be a HUGE opportunity missed.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Renato90085
    Renato90085
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    I'll never understand why they made Warden as they did. Vvardenfell animals and frost magic. Subclassing kinda fixes this weird combination, but still, the Morrowind-specific animals is a bizarre choice. More generic animals would've been a far superior choice. It doesn't even work from a "remember Morrowind??" nostalgia-bating perspective; when I think if TES III, I don't exactly think of nature magic. I think of alien environments, weird lore and the Tribunal. Dagoth. Dwemer. Nature mages don't even cross my mind.
    Ice magic doesn't cross my mind.
    Warden is a weird class

    Ya, Dwemer Artificer (engineer archtype) would have been a better fit for Morrowind. I always thought Warden in its design was odd fitting.

    On the topic of Morrowind. Balmora should have been a player housing hub. So many aparment type homes to choose from.

    A dwemer artificer skill line (or class) would have been a phenomenal release with Morrowind - bring it with a crossbow skill line too...

    I'd prefer hand cannons. Arrows already exist witih the bow. Gunpowder would be more expansive of an idea imo.
    Fair, though the TES universe only has one mention of cannons outright iirc on a ship.

    Most kersplodey on the battlefield is handled through mages, or kindlepitch in the absence of the latter (probably the closest thing to gunpowder).

    I am not sure how comfortable I would be with handcannons in TES though; certainly not relative to the timeline (unless there is a good reason why they disappeared in a few hundred years).

    Gunpowder exists in the Elder Scolls lore. Cannons exist in the lore. Hand ranged weapons exist in lore. Dwemer bipod machines with bilateral symmetry shoot hand cannons in lore.

    Its not a stretch, even a mild one to consider that at some point someone, possibly a navy military commander has wondered if they could make use of a hand weapon that outputs the same devestation as a ship cannon.

    The only reason this would never make it to game is becasue ZOS does not want to put it into the game.

    But it would be a HUGE opportunity missed.

    I think DSR first mob combat have Cannons attack but Zos just make some aoe in floor :'(
  • Draconerus
    Draconerus
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    My biggest gripe with this is I feel like this should've been done long ago and the only way I see them putting development time into this is if they sell it versus giving us cool gameplay elements to earn it. We're sorely lacking in the gameplay earnable rewards department relative to cash shop items.

    I agree pet skins should have been a thing since they introduced the warden and sorceror. But if they add it now even if paid skins it would be better than never.
    Draconerus
    Argonian - Templar Healer
    Da Funk - Officer
  • CalamityCat
    CalamityCat
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    I'd love to see different warden pet styles, especially as wolves are much smaller, so they're less annoying for others if you quickly pop into town and they're no bigger than other non-combat pets. There are some really gorgeous wolves in ESO. I'd love a cat style too, just generally a mix of natural looking beasts we can change our pet into for some variety/RP. Especially as players could then have a pet that suits their RP and race if they wanted.

    My one concern after the sorcs pet style, is that they'll make the price far higher because we really want it. I'd appreciate if we got styles that were really affordable or better still they can be earned in game. I'm sure we could have some really enjoyable quests around that. Then give the sorcs some actually nice pet options too ;)
  • Draconerus
    Draconerus
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    Yeah just adding a wolf and cat pet would be fine. Could give each a few different colors. Obviously I would love more options but to start out just adding the two would be huge!
    Draconerus
    Argonian - Templar Healer
    Da Funk - Officer
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