katanagirl1 wrote: »Anything that gives you an advantage should also come with a cost. I cited the example of banner bearer adding a penalty to recovery in another thread.
Nemesis7884 wrote: »katanagirl1 wrote: »Anything that gives you an advantage should also come with a cost. I cited the example of banner bearer adding a penalty to recovery in another thread.
yeah, that makes things also more interesting... you could for example say that skills from sub classes cost 20% more to use or something along the lines or passives are 20% less effective etc...
Not sure whats the best thing to balance but I do think it will be easier to balance if you keep the existing class balance and add a bonus/malus system in depending if (or not) you use sub classes; rather than trying to balance all skills in all skill lines for all eventualities which seems extremely difficult and probably take another 1-2 years until we are back in a good spot...
tomofhyrule wrote: »That also means that you won’t be able to wear a full setup of gear either, or another mythic. Would this be better than what people currently wear?
Something like this should be added as a passive skill or CP or something rather than trying to jury rig a way for current builds (that will already lose a lot of power to upcoming nerfs) to try to catch up to the ridiculous power offerred by Subclassing.
I still think Separating the abilities is the best solution.
If a skilltree is overperforming in subclass, then all nerfs done to it only apply to the subclassed version.
This way they can swing the hammer as much they want to nerf and change skills to work however they want, while leaving pure classes competetive.
Erickson9610 wrote: »I think Subclassing is fine as it is. All abilities need to be adjusted as if every Class skill line was a modular toolkit — that way they're equally powerful and you'd want to pick the skill lines that fit the build you're making, both thematically and also in terms of what type or kind of abilities you use.
Class skill lines should be adjusted to fit the damage dealer, healer, and tank roles more clearly, rather than being organized by theme.
It then makes sense that someone wanting to specialize in damage dealing should drop their healing and tanking lines, and so on to specialize in the other two roles. You'd always want some mix of the three roles when building for PvP, so it becomes a matter of how you wish to play.
DenverRalphy wrote: »I still think Separating the abilities is the best solution.
If a skilltree is overperforming in subclass, then all nerfs done to it only apply to the subclassed version.
This way they can swing the hammer as much they want to nerf and change skills to work however they want, while leaving pure classes competetive.
Even easier still.. Just don't nerf the skills at all, and give a blanket 25% reduction to the effectiveness of any slotted subclassed skill. (note that I just picked 25% at random, it could be any appropriate value)
DenverRalphy wrote: »Or subclassed skill effectiveness should only be a fraction of their pure class counterparts.
I have no idea why they didn't just go that route.
katanagirl1 wrote: »DenverRalphy wrote: »I still think Separating the abilities is the best solution.
If a skilltree is overperforming in subclass, then all nerfs done to it only apply to the subclassed version.
This way they can swing the hammer as much they want to nerf and change skills to work however they want, while leaving pure classes competetive.
Even easier still.. Just don't nerf the skills at all, and give a blanket 25% reduction to the effectiveness of any slotted subclassed skill. (note that I just picked 25% at random, it could be any appropriate value)
That, and I would even go further. You would only be able to swap out a similar skill line. You couldn’t have three dps skill lines and would have to have a healer and tank skill line equivalent like newer pure classes have. No restrictions on those is insanely overpowered compared to pure classes. It’s like no thought was given to any consequences of this change and it’s a free for all. I have only been reading here and didn’t watch the reveal or whatever they called it, but are there are rules other than you have to keep one skill line? It’s just mind-boggling.
It wouldn't be punishing anyone. Subclassing is allowing for more powerful builds while lowering the power of pure classes. By leaving the pure skill lines alone and reducing the effectiveness of the subclassed skill lines, you'd get to maintain the same power level across both Pure and Subclass builds.randconfig wrote: »DenverRalphy wrote: »Or subclassed skill effectiveness should only be a fraction of their pure class counterparts.
I have no idea why they didn't just go that route.
Because why would you punish players for wanting to make their own creative/thematic builds? That completely defeats the purpose of the system...
There's one nonsensical requirement that if you swap 2 skill lines, they can't both come from the same class. But that's flawed, because suppose a NB wanted to take 2 DK skill lines, the system wouldn't allow it due to the rule that you can't take 2 from the same class. Nevermind the fact that that NB need only roll up a DK and take 1 NB skill line and get the result they were looking for to begin with.katanagirl1 wrote: »I have only been reading here and didn’t watch the reveal or whatever they called it, but are there are rules other than you have to keep one skill line? It’s just mind-boggling.
DenverRalphy wrote: »It wouldn't be punishing anyone. Subclassing is allowing for more powerful builds while lowering the power of pure classes. By leaving the pure skill lines alone and reducing the effectiveness of the subclassed skill lines, you'd get to maintain the same power level across both Pure and Subclass builds.randconfig wrote: »DenverRalphy wrote: »Or subclassed skill effectiveness should only be a fraction of their pure class counterparts.
I have no idea why they didn't just go that route.
Because why would you punish players for wanting to make their own creative/thematic builds? That completely defeats the purpose of the system...
As it is now, pure classes are getting punished while subclasses are reaping superior benefits.There's one nonsensical requirement that if you swap 2 skill lines, they can't both come from the same class. But that's flawed, because suppose a NB wanted to take 2 DK skill lines, the system wouldn't allow it due to the rule that you can't take 2 from the same class. Nevermind the fact that that NB need only roll up a DK and take 1 NB skill line and get the result they were looking for to begin with.katanagirl1 wrote: »I have only been reading here and didn’t watch the reveal or whatever they called it, but are there are rules other than you have to keep one skill line? It’s just mind-boggling.
DenverRalphy wrote: »The problem with this idea is that in order for a new mythic to boost my pure class character back up, I'd then lose the benefits of the mythic I'm currently wearing. Making the whole thing a wash. And if it boosted the proposed mythic to compensate for sacrificing your current mythic, then every pure class toon would be a slave to that one specific mythic item.
I wouldn't be happy with that.
katanagirl1 wrote: »DenverRalphy wrote: »I still think Separating the abilities is the best solution.
If a skilltree is overperforming in subclass, then all nerfs done to it only apply to the subclassed version.
This way they can swing the hammer as much they want to nerf and change skills to work however they want, while leaving pure classes competetive.
Even easier still.. Just don't nerf the skills at all, and give a blanket 25% reduction to the effectiveness of any slotted subclassed skill. (note that I just picked 25% at random, it could be any appropriate value)
That, and I would even go further. You would only be able to swap out a similar skill line. You couldn’t have three dps skill lines and would have to have a healer and tank skill line equivalent like newer pure classes have. No restrictions on those is insanely overpowered compared to pure classes. It’s like no thought was given to any consequences of this change and it’s a free for all. I have only been reading here and didn’t watch the reveal or whatever they called it, but are there are rules other than you have to keep one skill line? It’s just mind-boggling.
The thing is, not every class has such clearly defined skill lines. What's the Sorcerer's tanking line, for example? I suppose it'd be Daedric Summoning, seeing as that skill line contains Ward and Bound Aegis. But the skill line also contains the pets, which make up a large part of a regular Sorcerer's damage, as well as staple non-pet Sorc skills such as Haunting Curse and Bound Armaments.
In my opinion, in an ideal world ZOS would just bring the underperforming skill lines with weak skills and/or passives up to par. Doing so would buff pure classes and it'd make more subclass combinations viable, because there's like a 40K DPS gap between (for example) a Herald of the Tome + Assassination + Grave Lord setup and a Winter's Embrace + Storm Calling + Ardent Flame setup.
several problems:
- the existence of this kind of mythic therefore admits an imbalance between subclassing and "pure classes".
In this case, it is better to rectify the problem at its root instead of creating a "band-aid"
- mythic=own Greymoor, and therefore it is paid. Pay to be balanced, no thanks