What one considers a "challenge" is very much a matter of perception. Earlier on like page... 5 or 6 or something I asked for the WR/KDR of players who complain about team vs team format precisely for that reason, because it's a lot easier to understand one's mindset when you understand them as a player.
The sad truth is that a lot of people find challenge in just not going negative KDR in battlegrounds and in maintaining a positive win rate in an environment where they cannot third party or run to empty flags while other players try to enjoy some PvP.
The reason for this can be a bad build (i.e. failure in theorycrafting), bad positioning, bad use of globals/lack of mechanical skill, lack of game knowledge (i.e. understanding what your opponents are doing etc)... these can all be "challenges" - or not challenges at all if you're a more experienced player.
To this, the solution isn't really going back to a failed format that failed to attract a large player base, the solution is for these players who struggle when it's equal numbers vs equal numbers (team vs team) to tough it out and get better, change their strategies and adapt to what is basically the industry standard for MMO PvP.
Happy to provide tips and assistance in that regard, despite some of the hostility demonstrated on this thread.
xylena_lazarow wrote: »
There's 3 minutes left in a 3-sided deathmatch. The score is 420-375-135. You are on the purple team with 375 points, your teammates are pretty good 1vXer types but not as organized as the 1st place red team, who have a lot of cross heals and can aoe bomb. The 3rd place green team has no healers and only one threatening player, a NB ganker.You'd have to provide specific situations in extreme detail for me to explain how is it that the challenges of 3-sided
xylena_lazarow wrote: »There's 3 minutes left in a 3-sided deathmatch. The score is 420-375-135. You are on the purple team with 375 points, your teammates are pretty good 1vXer types but not as organized as the 1st place red team, who have a lot of cross heals and can aoe bomb. The 3rd place green team has no healers and only one threatening player, a NB ganker.You'd have to provide specific situations in extreme detail for me to explain how is it that the challenges of 3-sided
So what's your call to win this? There is definitely an optimal path forward here.
You correctly reasoned that the optimal strat is to avoid direct engagement and focus on kill stealing. Pick off green weaklings before red does, and third party red's bomb attempts. So the unique strat here in 3-sided is that you can beat the superior red team without actually killing them, taking any objectives from them, or fighting them at all.Challenging, isn't it?
Not really, since your opponent was never the red team. It was red AND green. Red + green= yellow.xylena_lazarow wrote: »So the unique strat here in 3-sided is that you can beat the superior red team without actually killing them, taking any objectives from them, or fighting them at all.
What's cool and unique about 2-sided is that it doesn't have the challenges of 3-sided. And that's okay, they're not for everyone.xylena_lazarow wrote: »What's cool and unique about 2-sided is that you can't cheese the format rules to avoid PvP, you gotta actually fight the red team and kill them or take their objective.
What one considers a "challenge" is very much a matter of perception. Earlier on like page... 5 or 6 or something I asked for the WR/KDR of players who complain about team vs team format precisely for that reason, because it's a lot easier to understand one's mindset when you understand them as a player.
The sad truth is that a lot of people find challenge in just not going negative KDR in battlegrounds and in maintaining a positive win rate in an environment where they cannot third party or run to empty flags while other players try to enjoy some PvP.
The reason for this can be a bad build (i.e. failure in theorycrafting), bad positioning, bad use of globals/lack of mechanical skill, lack of game knowledge (i.e. understanding what your opponents are doing etc)... these can all be "challenges" - or not challenges at all if you're a more experienced player.
To this, the solution isn't really going back to a failed format that failed to attract a large player base, the solution is for these players who struggle when it's equal numbers vs equal numbers (team vs team) to tough it out and get better, change their strategies and adapt to what is basically the industry standard for MMO PvP.
Happy to provide tips and assistance in that regard, despite some of the hostility demonstrated on this thread.
xylena_lazarow wrote: »@Haki_7 would it be more fun to go 38-0 against low rank noobs if it had 3 teams?
xylena_lazarow wrote: »
xylena_lazarow wrote: »
Looks like orange team was stronger than the combined efforts of green and purple. Saying this was common is about as honest as claiming that the increased participation in BGs isn't solely due to the increased rewards.
It's equally honest to your depiction of 2s. My experience is that 3s are lopsided snoozefests.Looks like orange team was stronger than the combined efforts of green and purple. Saying this was common is about as honest as claiming that the increased participation in BGs isn't solely due to the increased rewards.
xylena_lazarow wrote: »It's equally honest to your depiction of 2s. My experience is that 3s are lopsided snoozefests.Looks like orange team was stronger than the combined efforts of green and purple. Saying this was common is about as honest as claiming that the increased participation in BGs isn't solely due to the increased rewards.
Speaking of dishonesty, you dodged the question, so here's another. Does this look fun to you?
I thought you already knew the answer:xylena_lazarow wrote: »It's equally honest to your depiction of 2s. My experience is that 3s are lopsided snoozefests.Looks like orange team was stronger than the combined efforts of green and purple. Saying this was common is about as honest as claiming that the increased participation in BGs isn't solely due to the increased rewards.
Speaking of dishonesty, you dodged the question, so here's another. Does this look fun to you?
Is that a DM? Even the people who claim to like 8v8 say Deathmatch is the worst mode now. @Moonspawn can you balance this one even without the dmg and healing?The challenges of 3-sided made it more fun.
It's included already. Best to leave it out.Perhaps recognizing that you're always fighting 2 teams could be the sixth challenge? Not sure, seems like this one is already kind of included in the others.
xylena_lazarow wrote: »
@xylena_lazarow , is there?Is there any difference between the formats, apart from the additional challenges of 3-sided?
Yeah you can win by avoiding PvP in 3s, but you gotta fight in 2s. Ready to answer yet? Writing it like that would help, yeah. Really have no idea whether you consider lopsided 3s fun or not, so here's another.Sure, I can rewrite the answer >>>> like this <<<< so it doesn't go unnoticed again. Just need to know something first: Is there any difference between the formats, apart from the additional challenges of 3-sided?
xylena_lazarow wrote: »Yeah you can win by avoiding PvP in 3s, but you gotta fight in 2s. Ready to answer yet? Writing it like that would help, yeah. Really have no idea whether you consider lopsided 3s fun or not, so here's another.Sure, I can rewrite the answer >>>> like this <<<< so it doesn't go unnoticed again. Just need to know something first: Is there any difference between the formats, apart from the additional challenges of 3-sided?
Does this look fun to you?