Agree, spend a lots of time in it. Wonder how true it is to the original? Loved many of the weird stuff in it.I enjoyed playing Oblivion way back when it was new. This looks and sounds amazing, huge nostalgia factor
Wonder how true it is to the original? Loved many of the weird stuff in it.
Agree, spend a lots of time in it. Wonder how true it is to the original? Loved many of the weird stuff in it.I enjoyed playing Oblivion way back when it was new. This looks and sounds amazing, huge nostalgia factor
I obviously assume level scaling is more like Skyrim and FO 4, it exist but is much more local and restricted. Now it need Oblvion's spellcrafting.
And hope dialogue has improved.
Ragnarok0130 wrote: »Agree, spend a lots of time in it. Wonder how true it is to the original? Loved many of the weird stuff in it.I enjoyed playing Oblivion way back when it was new. This looks and sounds amazing, huge nostalgia factor
I obviously assume level scaling is more like Skyrim and FO 4, it exist but is much more local and restricted. Now it need Oblvion's spellcrafting.
And hope dialogue has improved.
[...] I also hear that they layered the UE5 engine over the original engine so it should be mostly the same game with improvements in areas like archery from what I read.[..]
BretonMage wrote: »I'll be honest here, the potato faces were the literally only thing in TES IV I wanted overhauled.
Ragnarok0130 wrote: »Agree, spend a lots of time in it. Wonder how true it is to the original? Loved many of the weird stuff in it.I enjoyed playing Oblivion way back when it was new. This looks and sounds amazing, huge nostalgia factor
I obviously assume level scaling is more like Skyrim and FO 4, it exist but is much more local and restricted. Now it need Oblvion's spellcrafting.
And hope dialogue has improved.
[...] I also hear that they layered the UE5 engine over the original engine so it should be mostly the same game with improvements in areas like archery from what I read.[..]
And moddable! Using the same underlying engine for quests is great, since there is already a very large community of people who are experienced at creating mods for it.
I imagine Bethesda will at some point soon have a creation hub for OR, the same as for Skyrim.
I also have to wonder if this hybrid approach is the same they are going to take for TES 6.
licenturion wrote: »Ragnarok0130 wrote: »Agree, spend a lots of time in it. Wonder how true it is to the original? Loved many of the weird stuff in it.I enjoyed playing Oblivion way back when it was new. This looks and sounds amazing, huge nostalgia factor
I obviously assume level scaling is more like Skyrim and FO 4, it exist but is much more local and restricted. Now it need Oblvion's spellcrafting.
And hope dialogue has improved.
[...] I also hear that they layered the UE5 engine over the original engine so it should be mostly the same game with improvements in areas like archery from what I read.[..]
And moddable! Using the same underlying engine for quests is great, since there is already a very large community of people who are experienced at creating mods for it.
I imagine Bethesda will at some point soon have a creation hub for OR, the same as for Skyrim.
I also have to wonder if this hybrid approach is the same they are going to take for TES 6.
There is no mod support for the game. It is also unreal engine 5 and not their usual engine.
https://help.bethesda.net/#en/answer/69672
BretonMage wrote: »I'll be honest here, the potato faces were the literally only thing in TES IV I wanted overhauled.
There's a reason I usually play with a face/head overhaul mod when I'm still playing the original
As for the Remaster, I do find they look slightly weird, or is that just me? I'll still buy it - sometime, when it's on discount. Even if I understand it was a lot of work, I somehow feel slightly unwilling to pay 55 Euros (over 60$) for a game that I, in principle, already own (and even still have installed right now).