Aggrovious wrote: »@QB1 There are a couple of factors in play here that I can argue make two bars needed for the game to function.
MMO genre- adds variety of skills and having as many as possible is superb. Having less abilities can hurt.
Sustain/DOTS- standards of PVE and PVP. They use the second bar for more heals or for more damage to apply to a target dummy in trial.
Cloudrest Overload Mechanic - Segregates oakensoul players from doing this trial on veteran difficulty.
At the same time...I can also bring up several points on why one bars are better.
Bar swapping can prove to be useless if you can't swap because the whole server in Cyrodiil's latest ball groups of your 9-5 crowd is on. Its very delayed and well, if your streak is on the opposite bar but you couldn't swap, then you die from the horde.
Playing on an oakensoul (or one bar) build and switching back to a two bar feels clunky. The transition doesn't feel smooth at all.
We can look at games such as Smite OR RPG's such as Shadow of War. What is great about the one bar set ups here is the combat is smooth. Your ult is R or 5 and you don't bar swap. RPG games tend to feel great because you created the build/apply abilities and the character uses X Y R2 etc. ESO has you using 12345 BS 12345. There have been plenty times were its not as receptive as it should be and the delays can throw off timing or cost your life.
One bars can provide less jank and perhaps more resources for better optimization.
itsfatbass wrote: »Id say this would make the game MORE boring, not less. One bar builds are so bland and unenjoyable to me and you're sacrificing a significant amount of power by doing so. Clearly ZoS doesn't care about power creep with the release of subclassing. I strongly disagree and in my experience, the players who only play with one bar builds lack in the skills necessary to really make it far in ESO.
Again that's the point, I feel builds should be sacrificing some power. I don't like that all builds can do everything, but that's my perspective. Evidently you and others enjoy that.
And yet we have another person who thinks all one bar players are those who only play one button heavy attack builds. I and many others have been playing since release. So we've played more than not with two bar setups in the past. Moved to one bar simply because buff management and just buff skill selection in general is boring, repetitive, and leads to all builds feeling the same. Not because of a perceived lack of skill
Aggrovious wrote: »itsfatbass wrote: »Id say this would make the game MORE boring, not less. One bar builds are so bland and unenjoyable to me and you're sacrificing a significant amount of power by doing so. Clearly ZoS doesn't care about power creep with the release of subclassing. I strongly disagree and in my experience, the players who only play with one bar builds lack in the skills necessary to really make it far in ESO.
Again that's the point, I feel builds should be sacrificing some power. I don't like that all builds can do everything, but that's my perspective. Evidently you and others enjoy that.
And yet we have another person who thinks all one bar players are those who only play one button heavy attack builds. I and many others have been playing since release. So we've played more than not with two bar setups in the past. Moved to one bar simply because buff management and just buff skill selection in general is boring, repetitive, and leads to all builds feeling the same. Not because of a perceived lack of skill
There is already sacrifice in nerfs and incoming sub-classes. If one bar was to become the only way, it has to be implemented well. Hybridization has started a downward trend.
Renato90085 wrote: »
Darkness734 wrote: »Additionally instead of completely getting rid of bar swapping. Simply exclude it from being done in combat so you can switch your main weapon and skills used between fights.
That is Guild Wars 2. Not sure if ESO can do that since GW2 already does. But with only one bar there’s still so much you can do with it in that game like how your class skills are essentially not on your bar, only weapon skills. And a lot of the weapon skills can be pressed more than once for different effects. I play Elementalist and it’s a lot of quickly pressing buttons even with one bar. ESO doesn’t have any of that. GW2 also does not have required skills like ESO does— tanks don’t even need to slot a taunt because I think aggro is based on amount of armor.
Renato90085 wrote: »Darkness734 wrote: »Additionally instead of completely getting rid of bar swapping. Simply exclude it from being done in combat so you can switch your main weapon and skills used between fights.
That is Guild Wars 2. Not sure if ESO can do that since GW2 already does. But with only one bar there’s still so much you can do with it in that game like how your class skills are essentially not on your bar, only weapon skills. And a lot of the weapon skills can be pressed more than once for different effects. I play Elementalist and it’s a lot of quickly pressing buttons even with one bar. ESO doesn’t have any of that. GW2 also does not have required skills like ESO does— tanks don’t even need to slot a taunt because I think aggro is based on amount of armor.
Just dropping in here with correction: Guild Wars 2, does have weapon swaps on all but two classes, (and one espec for third class) and the classes/specialisations that are forbidden from in-combat weapon swapping, have alternative mechanic that serves similar purpose.
In Guild Wars 2, your skill bar has 10 slots, with first 5 being dictated by wielded weapon (also known as weapon skills), 6th slot being restricted to self heal skills, 3 slots being utility skills for player to pick, and one elite skill. Swapping weapon swaps weapon skills.
Elementalist is one of the two classes without in combat weapon swap (originally they launched without weapon swap at all, but out of combat option was added for qol), but it's class mechanic is elemental attunement - elementalist can attune to one of 4 elements (and switch attunement on the fly in combat), and active attunement dictates weapon skills ontop of which weapon is chosen. So effectively, elementalist comes with 4 weapon swaps.
As for tanking in GW2 - it only exists in some raid/strike encounters, and the ruleset how it is determined depends on encounter - mechanic is called fixiation, and in some encouters boss fixates on the person with highest toughtness attribute, in some other cases it picks the target based on different ruleset (for example it fixiates in time intervals on the closest player at the time of switch) Outside of that, for dungeons or fractals (special kindof dungeon system) tank as a role does not exist at all.
As for the premise of removing weapon swapping completely from ESO - I disagree with it being a good idea. One-bar builds already exists (not only with oakensoul, Hyperioxes is recently promoting non-oakensoul one-bar builds, where the backbar is filled with "when slotted on either bar get X" skills, which seems to be parsing higher than oakensoul builds, and with subclassing will get even stronger.
If you dislike the concept of weapon swapping, you can already play efficiently without utilizing this mechanic. Please do not try to take away from those of us who actually enjoys the weapon swaps.
Do you think that just because heavy attack PvE builds exist that we should just shut up and be happy?
In the end, this post isn’t trying to "take away" anything from anyone. It’s supposed to be exploring the idea of why one bar could be better for the game. You don’t have to agree, that’s okay, but no need to take it as a personal attack.
Renato90085 wrote: »Darkness734 wrote: »Additionally instead of completely getting rid of bar swapping. Simply exclude it from being done in combat so you can switch your main weapon and skills used between fights.
That is Guild Wars 2. Not sure if ESO can do that since GW2 already does. But with only one bar there’s still so much you can do with it in that game like how your class skills are essentially not on your bar, only weapon skills. And a lot of the weapon skills can be pressed more than once for different effects. I play Elementalist and it’s a lot of quickly pressing buttons even with one bar. ESO doesn’t have any of that. GW2 also does not have required skills like ESO does— tanks don’t even need to slot a taunt because I think aggro is based on amount of armor.
Just dropping in here with correction: Guild Wars 2, does have weapon swaps on all but two classes, (and one espec for third class) and the classes/specialisations that are forbidden from in-combat weapon swapping, have alternative mechanic that serves similar purpose.
In Guild Wars 2, your skill bar has 10 slots, with first 5 being dictated by wielded weapon (also known as weapon skills), 6th slot being restricted to self heal skills, 3 slots being utility skills for player to pick, and one elite skill. Swapping weapon swaps weapon skills.
Elementalist is one of the two classes without in combat weapon swap (originally they launched without weapon swap at all, but out of combat option was added for qol), but it's class mechanic is elemental attunement - elementalist can attune to one of 4 elements (and switch attunement on the fly in combat), and active attunement dictates weapon skills ontop of which weapon is chosen. So effectively, elementalist comes with 4 weapon swaps.
As for tanking in GW2 - it only exists in some raid/strike encounters, and the ruleset how it is determined depends on encounter - mechanic is called fixiation, and in some encouters boss fixates on the person with highest toughtness attribute, in some other cases it picks the target based on different ruleset (for example it fixiates in time intervals on the closest player at the time of switch) Outside of that, for dungeons or fractals (special kindof dungeon system) tank as a role does not exist at all.
As for the premise of removing weapon swapping completely from ESO - I disagree with it being a good idea. One-bar builds already exists (not only with oakensoul, Hyperioxes is recently promoting non-oakensoul one-bar builds, where the backbar is filled with "when slotted on either bar get X" skills, which seems to be parsing higher than oakensoul builds, and with subclassing will get even stronger.
If you dislike the concept of weapon swapping, you can already play efficiently without utilizing this mechanic. Please do not try to take away from those of us who actually enjoys the weapon swaps.
Darkness734 wrote: »Two bars are actually really off putting to me. I hate it. The thought of having to constantly switch weapons is dumb. I wholly agree with op, we should only have one bar. Maybe add two extra skill slots and add more passives for each skill line to make up for the no two bars.
TheImperfect wrote: »Definitely not for me. I haven't even tried Oakensoul yet as it just doesn't appeal to me. I think bar swapping makes the game more unique and fun to play and adds a level of challenge.
That’s valid. If bar swapping adds fun and challenge for you, I respect that. It looks like a lot of people agree with you! But I know there are a lot of us that feel one-bar builds are more refined and less about cramming as many skills as possible on your bar.
With the current system, players can literally do everything. In PvE, you have healers healing, buffing, and dpsing. You have dps dpsing, buffing, and sometimes healing. You have tanks taunting, buffing, and healing too. In PvP, you’ve got immortal god builds able to deal huge damage, self-heal, shield, buff, and sustain it all for long periods.
Again, it's cool if you guys like things how they are. But I think it’s worth having a conversation about whether the current two-bar system is actually helping or hurting the game. Consolidating to one bar could help define roles and identity more clearly, create tighter and more meaningful choices, and move away from the do-everything builds. Obviously I know it wouldn't be for everyone, but I think it’s a direction worth exploring. That's all
TheImperfect wrote: »TheImperfect wrote: »Definitely not for me. I haven't even tried Oakensoul yet as it just doesn't appeal to me. I think bar swapping makes the game more unique and fun to play and adds a level of challenge.
That’s valid. If bar swapping adds fun and challenge for you, I respect that. It looks like a lot of people agree with you! But I know there are a lot of us that feel one-bar builds are more refined and less about cramming as many skills as possible on your bar.
With the current system, players can literally do everything. In PvE, you have healers healing, buffing, and dpsing. You have dps dpsing, buffing, and sometimes healing. You have tanks taunting, buffing, and healing too. In PvP, you’ve got immortal god builds able to deal huge damage, self-heal, shield, buff, and sustain it all for long periods.
Again, it's cool if you guys like things how they are. But I think it’s worth having a conversation about whether the current two-bar system is actually helping or hurting the game. Consolidating to one bar could help define roles and identity more clearly, create tighter and more meaningful choices, and move away from the do-everything builds. Obviously I know it wouldn't be for everyone, but I think it’s a direction worth exploring. That's all
Hey I'd even have a go with 3 bars, maybe it could be an option.