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If ZOS opened up opt-in servers to play overland as a pre-One Tamriel style MMO, would you play it?

  • mocap
    mocap
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    Pre OT is not as good as it sounds. Old zones hang with low level mobs, new zones + DLC basically become what they are now. Such an implementation makes no sense at all.
  • loaganb16_ESO
    loaganb16_ESO
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    Yes
    Yes. I loved it. You actually had to use your skills and CC enemies at times. Heavey attacks were deadly and AOE was punishing. Today I just need to look at something and it dies. That makes me sad... :(
    I would like to go back somehow. But leave the Alliance restriktion out.
  • Elric_665
    Elric_665
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    No
    I played Pre One Tamriel.
    Not much Fun.
    "If it bleeds, we can kill it!"
    Major „Dutch“ Schaefer

    PvP nur, wenn es sich absolut nicht vermeiden läßt.
    PCEU
  • DeadlySerious
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    I'd play that era of Cyrodiil for sure. The PvP was much better then. But couldn't care less about overland PvE.
  • Estin
    Estin
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    I'll just wait for the upcoming overland difficulty change
    Honestly, no. Mostly because classic servers die fast, especially if they don't receive updates. It'll end up like you're playing a single player game because of how low the population would be. While I like the idea of leveled areas being more dangerous and a sense of progression, you would have to give up a lot of sets because sets in a level 11-14 zone never scaled to your level.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    No
    There is zero reason to go back to the old way of separating players. Entire zones were dead and empty which was an absolute mindnumbing experience for the player and an unnecessary cost of money for the company.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Zeldrosi
    Zeldrosi
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    No
    Horrible idea, it was bad then, it would still be bad now.
  • Wereswan
    Wereswan
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    I semi-seriously thought of suggesting "ESO Classic," but figured we'd all have a big fight over which patch prior to 46 was the "good" one.
  • Amottica
    Amottica
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    No
    You mean make it, so zones are leveled and therefor abandoned?

    I agree. Zones tied to specific level ranges are quickly outleveled and are merely a very temporary challenge. They are so temporary that they are an utter joke compared to what we have now.

    And yes, the empty zones would be just a waste of server power when someone enters the zone.

    This is not just a no, but a message to Zenimax to make a hard pass on the suggestion as it would be a waste of time.

  • Danikat
    Danikat
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    No
    I played before One Tamriel and I've never missed it, that was one of the best changes they made.

    I know people keep saying it was harder, but only if you regularly skipped ahead to things at or above your level. If you wanted to play all the quests, or even just the main zone quests it was the opposite - you were constantly over levelled (and getting useless quest rewards) until you stopped getting XP entirely so things caught up slightly, but it was never equal.

    The game actually got noticeably harder for me immediately after that and while it is easier now (even though I don't use CP) I know that's not because of One Tamriel.

    More importantly Iove the freedom to choose where my characters go and when, instead of the game telling me what I'm allowed to do with them. Most of my characters do complete things in order, but not all and I like that it's my choice.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Desiato
    Desiato
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    Yes
    It should be considered that the original plan for the game included an aggressive content release schedule of something like 4-6 weeks.

    It wasn't supposed to be like it is now where we replay the same content over and over and over and over and over again. To me, this is the single worst part of ESO. I am SO done with ALL the base game zones.

    The main reason ESO failed as an MMO is because it launched unfinished. They basically spent 2014 and 2015 finishing the game while we played it.

    The hype in the MMO communities was huge. We had high hopes for ESO, but after the bad launch most MMO players quit and never looked back. (from the pov of the old Rerolled/FoH community... I doubt many in these forums even know what Rerolled was!)

    Edited by Desiato on April 20, 2025 10:02PM
    spending a year dead for tax reasons
  • Amottica
    Amottica
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    No
    Desiato wrote: »
    It should be considered that the original plan for the game included an aggressive content release schedule of something like 4-6 weeks.

    It wasn't supposed to be like it is now where we replay the same content over and over and over and over and over again. To me, this is the single worst part of ESO. I am SO done with ALL the base game zones.

    The main reason ESO failed as an MMO is because it launched unfinished. They basically spent 2014 and 2015 finishing the game while we played it.

    The hype in the MMO communities was huge. We had high hopes for ESO, but after the bad launch most MMO players quit and never looked back. (from the pov of the old Rerolled/FoH community... I doubt many in these forums even know what Rerolled was!)

    That is interesting since Zenimax never came close to this. Looking at Google we find the official release date on PC was April 4, 2014 and third DLC was released on August 30, 2015.

    That is only three DLCs in a few days shy of 17 months. Oh, at two of those DLCs were Craglorn released in two parts.

    I am not arguing with the post I quoted at all, as they note some of Zenimax's shortcomings. They did get their act together, and the game grew, though we have been facing a couple of years of decline, which seems to be directly due to the choices and changes Zenimax has made.

    We have the same leadership that righted the ship years ago. Hopefully, they can see past their more recent errors and correct course again. Hopefully

  • Danikat
    Danikat
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    No
    I don't remember ZOS ever promising new releases every 4-6 weeks, but I do know they never came close to that schedule at any point in the games lifetime so if you imagine reverting one update will somehow cause them to release new stuff more frequently you're going to be disappointed.

    I suppose they could fake it by making a "classic" server or "progression" server or whatever you want to call it where you start with only the base game and they add in new zones at a faster pace than they were released, then wipe it all and start over. But if you're bored with playing the base game zones I don't think having everything else taken away would help, because they'd still be the same zones with the same quests, delves, dungeons etc.

    Also it was 2014, well, 2013 for most of the 'hype' phase, there was huge hype for every new MMO, and there were a lot of them coming out back then. Every new game was going to be The One according to someone - the game that would either kill off all the others or force them to entirely change to keep up because if was going to be everything everyone ever wanted. Until it wasn't, then the hype squad moved on to the next new game.

    Many of them are still pinning their hopes on Ashes of Creation and Star Citizen, which have so far managed to avoid shattering those hopes by simply not releasing the game.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • RedTalon
    RedTalon
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    No
    No thanks,, trust me would be fun for like 1 month like when the game opened then dead zones
  • MreeBiPolar
    MreeBiPolar
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    No, with a caveat. It would work if it was remade into a single-player game.
  • Ragnarok0130
    Ragnarok0130
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    No
    I was there pre-One Tamriel and One Tamriel was a great step forward. It sucked having leveled zones where you have to do every quest if you weren't high enough to do the next zone. For the militant non-grouping PVE players you were basically forced to run dungeons for enough XP if you didn't know where to find more XP to get to the next zone.

    Also we were missing a lot of creature comforts like housing, transmute stations, sticker book, if you went into enemy alliance territory you were attacked by guards on site. Horses had different food that you had to buy then feed to your horse manually to level certain stats, apples, oats, and I can't remember the third. To make potions you needed a jar even if you had all the ingredients otherwise - you can still find these in the world oddly enough. Craglorn was also entirely group territory where a wasp would kill you if you were alone. The game as it stands today is light years better than pre-one Tamriel.
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