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If ZOS opened up opt-in servers to play overland as a pre-One Tamriel style MMO, would you play it?

Apollosipod
Apollosipod
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Assuming you can create new or migrate existing characters
Edited by Apollosipod on April 19, 2025 9:27PM

If ZOS opened up opt-in servers to play overland as a pre-One Tamriel style MMO, would you play it? 183 votes

Yes
19%
vailjohn_ESOmesnassewallb14_ESOloaganb16_ESOIzanagi.Xiiib16_ESOAlinielBlueVioletStreegaLord_Hevshadyjane62The_SaintXarcrobwolf666ThoraxtheDarkElrond87TheSpunkyLobsterChickenSuckerMarkroxWildRaptorXDarth_LucSky 35 votes
No
65%
Freelancer_ESOtohopka_esoHypertionb14_ESORedTalonZeldrosiJackWilmslowDanikatApoAlaiaAlienSlofAluiriesJasonSilverSpringliliub17_ESOAektannTX12001rwb17_ESOElsonsoHurbsterElvenheartSheridanDagoth_RacSilverBride 120 votes
I'll just wait for the upcoming overland difficulty change
15%
freespiritzariaDreadwarEstinParasaurolophusHears-GhostsDalsinthusAlaztor91old_scopie1945Vogtardcoop500xylena_lazarowJayJayIsSoJayAnumarilJB_denEnerGedward_frigidhandsSpiritKittenAlterBlikaJestir 28 votes
  • Apollosipod
    Apollosipod
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    My only concern would be a division on the player base. That being said, if there are actually so many players leaving the game due to a lack of difficulty (as I keep being cited as a reason), would it really matter?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No
    You mean make it, so zones are leveled and therefor abandoned?
  • valenwood_vegan
    valenwood_vegan
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    No
    Iirc, they tried this once and it didn't do very well.
  • licenturion
    licenturion
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    No
    No.

    I played during the free beta, but the game before One Tamriel put me off so badly that I only came back much later, around Blackwood. I've been playing steadily ever since.

    Level gating is a relic of outdated game design. Modern players generally don't like it because it turns open worlds into linear experiences — which completely goes against the idea of an open living world. One Tamriel made it easier to play with friends and kept the entire world relevant, instead of letting old zones become dead content. Almost all games from the past 5 years implement world scaling.

    I'm not against adding world tier difficulty levels for those who want a tougher challenge in overland content. But I am against artificial level gating — where you can't fight the same brown bear you just fought just because your arbitrary level number isn't high enough yet.
    Edited by licenturion on April 19, 2025 10:31PM
  • robwolf666
    robwolf666
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    Yes
    ...If they didn't charge...
  • Xarc
    Xarc
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    Yes
    One day we will need ESO classic.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - [pve] pureclass
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank49 - [pve] pureclass
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank41
    Glàdys - redguard templar - DC - AvA rank40 - [pve & pvp] pureclass
    Xaljaa - breton NB - now EP - AvA rank39
    Bakenecro - khajiit necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA ?
    Shurgha - orc warden EP - AvA rank? [pve & pvp]pureclass
    Scarlętt - breton templar DC - AvA rank?
    - in game since April 2014
    - on the forum since December 2014
  • Desiato
    Desiato
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    Yes
    I'd definitely play classic eso.

    Back in 2014, I loved vet overland questing because combat was at least interesting. I wish I could play all of the chapter storylines like that.

    I remember playing my stam nightblade through cadwell's gold before the first difficulty nerf in 2014. He had very limited healing, so I would actually use CCs as crowd control like an Enchanter in Everquest. I had to respect the heavy attacks and stay out of red! Imagine that....
    spending a year dead for tax reasons
  • SilverBride
    SilverBride
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    No
    I already played pre One Tamriel. It was not fun.
    PCNA
  • Dreadwar
    Dreadwar
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    I'll just wait for the upcoming overland difficulty change
    It was a slog back in the day. I am all for increasing overland difficulty, but it has to be implemented in a better way. What that would shake out to be once fully implemented, I cannot say. Something like GW2, where things mobs & players scale might be close.
  • AusarViled
    AusarViled
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    No.

    I played during the free beta, but the game before One Tamriel put me off so badly that I only came back much later, around Blackwood. I've been playing steadily ever since.

    Level gating is a relic of outdated game design. Modern players generally don't like it because it turns open worlds into linear experiences — which completely goes against the idea of an open living world. One Tamriel made it easier to play with friends and kept the entire world relevant, instead of letting old zones become dead content. Almost all games from the past 5 years implement world scaling.

    I'm not against adding world tier difficulty levels for those who want a tougher challenge in overland content. But I am against artificial level gating — where you can't fight the same brown bear you just fought just because your arbitrary level number isn't high enough yet.

    I hate all level scaling. The idea is that your character gets stronger and the world weakens to your growing might. If i go to wizard101 at level 1, every lost soul can kill me in a few rounds, but my maxed lvl 170 wizard can one shot enemies health by 20X. That makes you feel strong.

    Our ESO character who defeats daedric princes, saves planes of existance, cant one shot little wolves in greymore? WHAT. Level scaling has been killing the feeling of progression in games since WoW implemented it, and every one game falsely copied it. The level 1 ESO character, with CP 500, is arguably the strongest version of your character since you scale to 100%

    There is a reason ESO has been loosing players, when you feel weaker and weaker with each level, you botched your entire game. It should be the other way around.
  • spartaxoxo
    spartaxoxo
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    No
    I plan on using the difficulty slider but I voted no because it's not the difficulty that would keep me off of it. They could make it my ideal custom difficulty level, custom tailored to me, and I still wouldn't.

    Because there's a TON of quality of life changes and gameplay features that I'm not giving up. Jewelry crafting, curated drops, housing, solo arenas, infinite archive, companions, Tales of Tribute, grandmaster crafting tables, the sticker book, searchable guild traders, etc.

    This game has gotten far, far better in every other way.
  • Freelancer_ESO
    Freelancer_ESO
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    No
    No.

    It wasn't fun being stuck doing content you didn't enjoy to avoid ending up under-leveled for the content you actually wanted to do.

    You could also hit situations where you'd slaughter an npc that looks like a wolf in one zone and have the npc with the same appearance be a pain to kill in other zones.

    I have a storage guild today because all of my friends that I got the game to play with quit because they didn't like pre-One Tamriel.
  • UrQuan
    UrQuan
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    No
    No, because I remember what it was like pre-One Tamriel.

    I hated always being over-leveled for everything just because I wanted to do every quest. I hated that you were limited to doing only a handful of group dungeons that were the right level for you. I hated not being able to group with people from other alliances to do PVE. I hated that you could basically only group with people that were very close to you in level, because otherwise you'd either be doing content that was trivially easy for one person, or content that was nightmarishly difficult for the other. I hated the fact that wasps in Craglorn were tougher fights than world bosses in Glenumbra.I hated that gear sets with bonuses that I would have liked to use for a build only dropped in a certain level range, making them unusable if you were lower than that level or worthless if you were above that level.

    Yeah, there were some things that I preferred about how it was back then, but overall the game is so much better post-One Tamriel.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Grizzbeorn
    Grizzbeorn
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    Why would ZOS do that?
      PC/NA Warden Main
    • Maitsukas
      Maitsukas
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      No
      I had to stop playing for years until 1T released, since a Zone Story boss in VR2 Stormhaven was impossible for me to defeat.
      PC-EU @maitsukas

      Posting the Infinite Archive and Imperial City Weekly Vendor updates.

      Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
    • Thysbe
      Thysbe
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      No
      tired this with WoW Classic - Nostalgia hit for 2-3 days and then it was obvious that not all changes in the game were bad. Quite quickly went back to retail. Don´t think ESO has the playerbase to make this a sustainable option.

      But then, using it as a RP sever without all those flashy mounts and arcanists might be interesting. Banished Cells beeing a challenge for low level chars again.
      Edited by Thysbe on April 20, 2025 7:22AM
    • Cazador
      Cazador
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      No
      I didn't play for very long pre one tamriel (I started about 3 months before it) but it was a genuinely worse experience. Even now I still think it might be one of if not the best update this game has ever had.
    • randconfig
      randconfig
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      I'll just wait for the upcoming overland difficulty change
      Assuming you can create new or migrate existing characters

      Would render a lot of zones barren and create barriers to people bringing their friends into the game.

      I have faith that they'll find a good way to bring more engaging and challenging gameplay to the game in a way that everyone enjoys, just gotta be patient.
    • Tandor
      Tandor
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      No
      One Tamriel was the best change ZOS have made to the game in my view.

      Before that I hated the fact that when new content came out I either had to start that content immediately with the result that when I went back to where I was at in the base game I had out-levelled it, or else I had to carry on the base game while I was at the right level in which case I had to leave the new content. One Tamriel fixed all that as well as opening up the whole world to all my characters for whom the artificial alliance divisions had no significance as a PvEer.

      No way would I want to go back to the pre-One Tamriel world.
    • licenturion
      licenturion
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      No
      AusarViled wrote: »
      There is a reason ESO has been loosing players, when you feel weaker and weaker with each level, you botched your entire game. It should be the other way around.

      There were 2 reasons why ESO was nearly on life support close after release:
      - mandatory subscription
      - level gating

      Since they dropped those the game got a second life and made it to 11 years. There is a reason almost all single player and multiplayer implement level scaling these days. Level gating is only a thing usually in the most hardcore niche games.

      I also feel my character has indeed become way more powerful. Start a new character on EU or US without any account progression whatsoever an you will see how slow, weak and limited you feel after one shotting everything with min maxed sets and skills for years.

    • redlink1979
      redlink1979
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      No
      The old days weren't great in a lot of stuff. I'll pass experiencing those times again.
      Edited by redlink1979 on April 20, 2025 10:07AM
      "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
      • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
      • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
      • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
      • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
    • Aylish
      Aylish
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      No
      Low level zones would just be empty beside the few people coming for a survey.

      I played through the zones in chronological order and would recommend that to every new player though.
    • sans-culottes
      sans-culottes
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      No
      Non-starter. Zero chance I would start over, barring the very unlikely possibility of “migrating” a character or characters. This is a solution in search of a problem and would be far less effective than a slider of some sort.
      Edited by sans-culottes on April 20, 2025 12:06PM
    • Cooperharley
      Cooperharley
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      I'll just wait for the upcoming overland difficulty change
      The problem with this notion is you're remembering the leveling zones and challenge fondly, but all of the other quality of life updates that have come since then wouldn't be there. I don't want to grind maelstrom 600 times again for my inferno staff lol.

      It's more beneficial to have what we have with an opt-in difficulty system with fun rewards in my opinion. The other problem is that, while the challenge was fun, many zones become abandoned because you outlevel them SO much. See world of warcraft for instance - nobody plays the old zones and they feel dead until you catch up with modern content. I think allowing an opt-in difficulty system where the world is still open and feels alive like in ESO is much better! :)
      PS5-NA. For The Queen!
    • Artim_X
      Artim_X
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      No
      e92p99m1o9d7.gif

      Why yes, these wolves that look exactly the same as wolves in this other zone are more damage spongy with the same mechanics without any logical explanation for why these wolves are stronger here than over there. Also if my friend is in a different faction the wolves are switched and I don't get to play with them in PvE land where war isn't the point...

      One Tamriel saved this game full stop from being another generic mmo with imaginary barriers. I don't want to one shot things in old zones and I don't want new zones to take longer without logical increase in difficulty.

      Also pre-one Tamriel only makes sense for forcing people into completing the main story, then Caldwell's silver and gold. Wrothgar was the zone that said nah we all gonna ball together. The game is designed for horizontal progression, it would be weird for each new zone to be more damage spongy with gear that is not necessarily better.

      The Craglorn change was great imo, since you now had content that was more challenging and group focused, that could be cleared by a properly built player. The indication from ZOS that they would be bringing back smaller adventure zones sparks joy for me. Also I hope they continue to add fun world bosses, wandering bosses, and world events for players that are way past overland difficulty.

      Creating a pre-one Tamriel server would be a waste of time and resources that could be spent on fixing bugs and adding more fun content to the game.
      (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
      Electric-Stun
      https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
      • Roleplay Damage Dealing Build.
      • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
      • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
      • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
        Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
      Electric-Pets
      https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
      • Stress free one bar pet build .
      • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
      • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
      Electric-Heal
      https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
      • My Healer Build.
      • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
      • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
      • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
      Electric-Ward
      https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
      • My Meme Tank Build that uses high resistance and variety of wards.
      • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
      • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
      • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
      Electric-Vamp
      https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
      • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
      • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
      • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
      • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
      Dawnfang
      https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
      • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
      • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
      • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
      Duskfang
      https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
      • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
      • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
      • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
      Eye of the Queen
      https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
      • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
      • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
      • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
      Eye of the King
      https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
      • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
      • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
      • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
      PvE Starter Gear
      https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
      • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
      • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
      Race
      https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
      • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
      Mundus Stones
      https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
      • PvP: The Steed for speed. Gotta go fast!
      • PvE Healing/Damage: The Thief for decent crit rate.
      • PvE Tanking: The Lady to get close to resistance cap.
      Current Champion Points
      https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
      • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
      • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
      • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
      • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
      • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
      Favorite Foods and Potions
      https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
      • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
      • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
      • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
      • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
    • colossalvoids
      colossalvoids
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      There's barely population for the main servers and overall game, "classic" would need a ton of dedicated players for it to be interested, currently it's a zero chance. If you're just meaning some extra server to just go through overland with actually meaningful encounters then yeah, why not, current one isn't something to write songs about for sure so would migrate my questing/rp chars over to not gimp myself using fists of some other silly things.
    • LunaFlora
      LunaFlora
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      No
      if?
      but why would they do that?
      miaow! i'm Luna ( she/her ).

      🌸*throws cherry blossom on you*🌸
      "Eagles advance, traveler! And may the Green watch and keep you."
      🦬🦌🐰
      PlayStation and PC EU.
      LunaLolaBlossom on psn.
      LunaFloraBlossom on pc.
    • karthrag_inak
      karthrag_inak
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      No
      How horrifying. That is why kahjiit quit during beta.
      PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
      GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
      Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
    • Cooperharley
      Cooperharley
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      I'll just wait for the upcoming overland difficulty change
      Just to add again - ESO is not the same as WoW. It wasn't a cultural revolution in gaming when vanilla ESO released. It was the opposite, many people quit lol. The literal only good thing about vanilla ESO was some overland difficulty, which still wasn't done super well. I'm hoping the new opt-in iteration they're working on will bring that back, but bringing back a "classic ESO" server? Big ole nah fam
      PS5-NA. For The Queen!
    • robwolf666
      robwolf666
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      Yes
      I think one of the biggest problems I had with One Tamriel is that in terms of story, it makes absolutely no sense to be able to travel to another Alliance zone in the middle of a war to save their people and leaders from your own Alliances army.
      Now if you were there doing the opposite, it could be more believable, otherwise...
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