redlink1979 wrote: »No, keep it at it is.
As already pointed, IC and the sewers are kinda empty outside the PvP event.
dark_hunterxmg wrote: »Why would they make a pve only zone? There isn't much content in Imperial City for pve. Part of the fun is that it's a challenge due to other players being there. Is there an expectation to get telvar as well? That would surely make the normal instance of IC lose a good amount of players.
dark_hunterxmg wrote: »Why would they make a pve only zone?
huskandhunger wrote: »No because it is the center point of a fallen empire in Cyrodiil with all of the factions vying for power while at the same time being sabotaged and under attack by molag bal's forces, it's so epic fighting there from all sides, it is a dangerous place and the game makes sure we know all players regardless of allegiance are not welcome there
No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.
And THIS is exactly why many many players don't go there... many of us play the game for FUN, not the stress of being killed by PvP griefers preventing us from just playing the game. I remember a few years ago trying to collect the skyshards in Cyrodiil and having to abandon a certain delve because some player was camped there attacking anyone who entered. Some griefing players camp around skyshards knowing players who don't normally PvP come there just for the skyshards.
No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.
And THIS is exactly why many many players don't go there... many of us play the game for FUN, not the stress of being killed by PvP griefers preventing us from just playing the game. I remember a few years ago trying to collect the skyshards in Cyrodiil and having to abandon a certain delve because some player was camped there attacking anyone who entered. Some griefing players camp around skyshards knowing players who don't normally PvP come there just for the skyshards.
Firstly, you have all the rest of the game to adventure in. Secondly, grifters of course are abhorrent, but going in a pvp zone unprepared or unwilling to pvp is your own choice. Thirdly, for every unpleasant story of pve-ers going in there for skyshards and fishing, there's a positive one as well--just recently I was reading in a thread how people from tri-factions were all fishing together in the same pot at Cyro at one point, and I've encountered (as a DC player) both AD and EP players who left me alone in delves or fishing spots, and I know them to be pvp-ers. The content geared at pve is massive compared to pvp, and depending on what people enjoy, there's always going to be someone complaining how they have to do X content they hate just so they can get Y objective--at the end of the day if the objective is worth it you, you have to find a way to do it.
This is coming from someone who hates pvp and treats ESO like another traditional ES game.
And I voted no. From a storytelling perspective. It’s a vital crucible between 4 factions vying for the ultimate power that will determine the future of Tamriel.
From a gameplay perspective, I had to do the entire storyline sneaking around. And I must admit, I love that adrenaline rush. Narrowly dodging enemy players while carrying vital information about Molag Bal’s secret plans was, for me, extremely immersive. It’s a dangerous area and should be treated as such.
No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.
And THIS is exactly why many many players don't go there... many of us play the game for FUN, not the stress of being killed by PvP griefers preventing us from just playing the game. I remember a few years ago trying to collect the skyshards in Cyrodiil and having to abandon a certain delve because some player was camped there attacking anyone who entered. Some griefing players camp around skyshards knowing players who don't normally PvP come there just for the skyshards.
Firstly, you have all the rest of the game to adventure in. Secondly, grifters of course are abhorrent, but going in a pvp zone unprepared or unwilling to pvp is your own choice. Thirdly, for every unpleasant story of pve-ers going in there for skyshards and fishing, there's a positive one as well--just recently I was reading in a thread how people from tri-factions were all fishing together in the same pot at Cyro at one point, and I've encountered (as a DC player) both AD and EP players who left me alone in delves or fishing spots, and I know them to be pvp-ers. The content geared at pve is massive compared to pvp, and depending on what people enjoy, there's always going to be someone complaining how they have to do X content they hate just so they can get Y objective--at the end of the day if the objective is worth it you, you have to find a way to do it.
As one of the people who was standing around fishing during the pan-Tamriel celebration, we also got hit by the gankers repeatedly. (For the AD and EP fishers who were there with me, may Stendarr receive your souls.)
No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.
And THIS is exactly why many many players don't go there... many of us play the game for FUN, not the stress of being killed by PvP griefers preventing us from just playing the game. I remember a few years ago trying to collect the skyshards in Cyrodiil and having to abandon a certain delve because some player was camped there attacking anyone who entered. Some griefing players camp around skyshards knowing players who don't normally PvP come there just for the skyshards.
Firstly, you have all the rest of the game to adventure in. Secondly, grifters of course are abhorrent, but going in a pvp zone unprepared or unwilling to pvp is your own choice. Thirdly, for every unpleasant story of pve-ers going in there for skyshards and fishing, there's a positive one as well--just recently I was reading in a thread how people from tri-factions were all fishing together in the same pot at Cyro at one point, and I've encountered (as a DC player) both AD and EP players who left me alone in delves or fishing spots, and I know them to be pvp-ers. The content geared at pve is massive compared to pvp, and depending on what people enjoy, there's always going to be someone complaining how they have to do X content they hate just so they can get Y objective--at the end of the day if the objective is worth it you, you have to find a way to do it.
As one of the people who was standing around fishing during the pan-Tamriel celebration, we also got hit by the gankers repeatedly. (For the AD and EP fishers who were there with me, may Stendarr receive your souls.)
Those players are unsportsman-like to put it kindly, but in a PvP enabled zone, expecting to be ganked is the norm, and it can happen to seasoned pvpers too. You are supposed to be prepared for the content you do: if you go as a dps in a group dungeon, you are expected to have dps skills on and do damage, so the mindset shouldn't be different in another content. Either go in off hours (and that's how I got my Cyro master angler in full pve gear) or be geared properly to increase your odds of an encounter.
Cooperharley wrote: »dark_hunterxmg wrote: »Why would they make a pve only zone? There isn't much content in Imperial City for pve. Part of the fun is that it's a challenge due to other players being there. Is there an expectation to get telvar as well? That would surely make the normal instance of IC lose a good amount of players.
If they made a NEW separate zone and added PvE content to it - like a post-war version of IC, that'd be interesting. The story isn't THAT great anyways in IC, so removing the PvP element from current IC would make people realize it's kinda dull without the stress lol. But again I'm 100% for separate instances with NEW PvE content for these areas to see ZOS's take on oblivion-esque areas.
robwolf666 wrote: »moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
Cyrodiil as a whole should. I fail to see why it can't.
randconfig wrote: »robwolf666 wrote: »moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
Cyrodiil as a whole should. I fail to see why it can't.
Because Cyrodiil is were the three-banners war is waged.... The game was literally pitched and sold on this idea, no one should be safe in these zones. Bring some friends if you're having trouble getting killed solo.
I suppose that would be fine, but none of the quests in the current Cyrodiil should be accessible in the post-war version.robwolf666 wrote: »randconfig wrote: »robwolf666 wrote: »moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
Cyrodiil as a whole should. I fail to see why it can't.
Because Cyrodiil is were the three-banners war is waged.... The game was literally pitched and sold on this idea, no one should be safe in these zones. Bring some friends if you're having trouble getting killed solo.
True. However, because it would be separate from the PvP Cyrodiil, it could be based, story-wise, after the war, maybe as a continuation of the main story in some way, possibly even as a continuation of whatever is going to happen in this years Solstice story.