Should pure classes be stronger than subclassing?

MurkyWetWolf198
MurkyWetWolf198
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Edited by MurkyWetWolf198 on April 15, 2025 9:21PM

Should pure classes be stronger than subclassing? 179 votes

Yes
48% 86 votes
No
14% 26 votes
Make them equal
37% 67 votes
  • tomofhyrule
    tomofhyrule
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    If by “powerful” you mean “raw numbers,” then yes. Absolutely.

    Subclassing should be a game of give and take. Everyone is hyping the RPG aspect of this, but that will come from making choices. A reasonable choice requires both benefits and drawbacks.

    Consider character X doing 100k DPS. They are a pure class, so they have limited access to alternate buffs and skills. Now consider character Y who is subclassed. Since Y is subclassed, they have many more options for versatility in terms of their skills and passives. If Y also did 100k DPS, then why would anyone choose X with its limitations over Y which can do the same thing and more? But if Y can only do like 85k, then players will need to decide between the raw power but low versatility of X and the versatility at the expense of power of Y. That is balance.

    Consider other multiclass systems in games like D&D. If I have a Level 12 Paladin, then I have access to my strong high-level Paladin spells and abilities. But if I only take 4 levels in Paladin and then 4 in Barbarian and 4 in Monk, well then I have a lot more options, but I am not able to access abilities from any of those classes above level 4. I had to choose to give them up in exchange for the versatility.

    True balance is not going to be possible with so much going on. But at least making it so players can’t just take all the benefits and not lose out on anything means that there’s no real choice involved - you’re “choosing” to either play the top way, or nerf yourself.
  • SilverBride
    SilverBride
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    I believe they should. At the very least they should be equal.
    Edited by SilverBride on April 15, 2025 10:02PM
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  • Wereswan
    Wereswan
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    I would happily settle for at least maintaining parity with all the subclass builds.

    I am not optimistic about the chances of that happening.
  • Twohothardware
    Twohothardware
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    I believe they should. At the very least they should at least be equal.

    Why should a "pure" class that's loaded up with useless tank and healing skills be equal in DPS to someone using subclassing to optimize their character and select all DPS focused skill lines?
  • BlackLabel
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    It would only make sense for a class who has pure skill lines have more power vs subclasses. Make a passive where you get x% damage, sustain, healing, and tankiness per pure skill line. Much like the passives in the armor skill one that have pros and cons. Subclassing comes with cons, pure has pros..
  • Dagoth_Rac
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    If you want subclasses to be DOA and add nothing to game? Then, yes, make them weaker than what we already have and watch the game continue to stagnate and population dwindle.
  • CalamityCat
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    At a minimum pure classes should be equal so it's a genuine choice between using sub classing or not.

    If a character chooses to specialise in their class, I think it makes sense that they get the best results with their skills vs someone who only uses one of their skill lines.
  • Wereswan
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    Dagoth_Rac wrote: »
    If you want subclasses to be DOA and add nothing to game? Then, yes, make them weaker than what we already have and watch the game continue to stagnate and population dwindle.

    You don't think the population's going to dwindle if players who don't want to subclass suddenly find ourselves far weaker than everyone who does?
  • Vrienda
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    Only if they let me switch to a pure class. I just want the arcanist stuff on my main I hate Dragon Knight!
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  • gc0018
    gc0018
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    At a minimum pure classes should be equal so it's a genuine choice between using sub classing or not.

    If a character chooses to specialise in their class, I think it makes sense that they get the best results with their skills vs someone who only uses one of their skill lines.

    It is so funny to imagine that one day the world-record runner suddenly found a swimmer can run as fast as he does. :D
    Images not allowed, sad
  • Darkness734
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    I think a solution would be to introduce passives that scale with the number of skill trees you have from your own class. So if youre a sorcerer and you have two sorc trees then the new passives offer bonuses accounting for the fact you have two of your own class type
  • Yudo
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    Absolutely, or at least not undermined by subclassing.
  • phantasmalD
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    If by “powerful” you mean “raw numbers,” then yes. Absolutely.

    Subclassing should be a game of give and take. Everyone is hyping the RPG aspect of this, but that will come from making choices. A reasonable choice requires both benefits and drawbacks.

    But it already has drawbacks? The drawback of loosing the innate tankiness of your class.

    Of course equipping 3 DPS line will outperform the damage of a more balanced layout.
    It's called a glass cannon.

    Now, whether they are fragile enough, or whether the drawback of loosing self-heals, recovery, armour, etc is a good enough trade-off are good questions.

    But you can't just compare the damage numbers achieved during static, safe damage parsing, as that ignores the basic need of not getting one shot.

    If I have a Level 12 Paladin, then I have access to my strong high-level Paladin spells and abilities. But if I only take 4 levels in Paladin and then 4 in Barbarian and 4 in Monk, well then I have a lot more options, but I am not able to access abilities from any of those classes above level 4. I had to choose to give them up in exchange for the versatility.
    Not sure if that comparison really holds up as classes are already little more than reskins.

    The only truly unique tool is invisibility and maybe streak, most other things are just flavour.
    Edited by phantasmalD on April 16, 2025 10:24AM
  • Rungar
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    i think pure classes should have the strongest raw passives, but hybrid classes should have the most potential and flexibility. As such i would change the passives to a 3 tier system ( instead of two tier now) and you can only unlock as many tiers as you have pure class skill lines.

    so if you have 3 class lines of the same class= unlock full passives.
    if you have two skill lines of the same class those lines can unlock level 2 and your third line is limited to level 1
    if you have three different skill lines they are all limited to level one passives.

    this is the best way to balance this system. This will help make the subclass system useful and interesting without eclipsing the original classes. so pure classes have the most raw passives, but hybrids have the most potential synergy and flexibility. Id wager most issues will be the result of excessive passive synergy and this will resolve that to some degree and its a very easy dial to use to find balance without destroying the existing classes.

    Edited by Rungar on April 16, 2025 9:49AM
  • AlterBlika
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    Then why even have subclassing?
  • CalamityCat
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    gc0018 wrote: »

    It is so funny to imagine that one day the world-record runner suddenly found a swimmer can run as fast as he does. :D
    Luckily I'm not a world record runner and don't care about high scores. I just think it would be nice if those of us who have spent time learning our classes and playing them well don't get thrown on the scrap heap. Having a genuine choice between pure and sub-class builds gives us some variety. Something that is already lacking when builds all tend to have a very similar setup already. What can I say, I get bored easily ;)
  • Rungar
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    AlterBlika wrote: »
    Then why even have subclassing?

    well mostly because its fun and lets you play the way you want, but like any system there should be some limitations to it.

    giving up a skill line or two is one of those limitations. I think the only other needed limitation is the scaling back of passives slightly for hybrid classes which makes sense since they can access skills and combinations (aka flexability and potential) that existing classes cannot achieve.

  • Faint_One
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    slightly behind sure
  • StarOfElyon
    StarOfElyon
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    AlterBlika wrote: »
    Then why even have subclassing?

    For options. Not a new meta.
  • Xarc
    Xarc
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    as i suggested on another thread :

    Subclasses will be here.
    But there's a way to limit it, as we can see in pvp some ballgroup leaders already say they are thinking about how they are going to implement it and some people in pve are parsing 200k dps...

    Maybe give a penalty (for example 5% less regen per skill of another class in the bars). Basically, it's about gaining power with subclassing but the counterpart is that you run out of breath more quickly (vigor, magic, health)
    both in PVE and PVP, pure class builds would be balanced against tri-class builds (main+2sub)
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  • olsborg
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    There should be some kinda perk to not subclassing, a perk for being a pure class, as it stands now, judging by the testers on pts, a subclassed minmaxed build will far, faaar exceed the performance of a pureclass build.

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  • Meiox
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    no, because weak classes would be even weaker
  • mmtaniac
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    Yes.
  • ForumBully
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    olsborg wrote: »
    There should be some kinda perk to not subclassing, a perk for being a pure class, as it stands now, judging by the testers on pts, a subclassed minmaxed build will far, faaar exceed the performance of a pureclass build.

    The perk should be a cosmetic Badge of Purity that you can lord over other mixed builds. If it's anything else this is just another attempt to make a new system dead on arrival.
  • ForumBully
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    There's nothing "pure" about opting out of Subclassing. You're just choosing to use a less effective build. It's nothing new in this game to choose a less effective build for whatever reason This question can be rephrased as "Should my choice of a less effective setup be made better than more effective setups?"
  • Jestir
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    "should"?

    It just not something that will be possible when only subclassing allows you to actually make optimize-able decisions and the other you just do the best you have with what you are given

    There just isn't a way for "pure" classes to be able to match one using subclassing, at least in the wild West state it is being given to us. Subclassing would need to be changed in a massive way for the opposite to even be possible
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The way I see it is like this

    Your primary class is the class you are a master in.

    Your subclass is the class you are an apprentice in.

    Being the master of 3 skill lines should be stronger than being the master of 1 or 2 skill lines.
  • Izanagi.Xiiib16_ESO
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    Subclassing should be stronger for 'specific' applications e.g. Pure damage with any weapon.
    Pure classes should be more complimentary when it comes to build/gameplay interactions.

    This is the thing which is missing imo it feels rushed. Because there is no clear class design currently (we used to have it back in 2014 launch but it was removed piece by piece).

    For example. A warden's damage could be frost based and there could be interactions between the warden class trees encouraging you to keep pure warden to make the most of these interactions if you wanted to use a frost staff (I really think this is too basic because it shouldn't really be so tied into a weapon but still its an example).
    But now its not worth doing that because the class tree's are all separate entities so you just take the 1 tree which relates to that and ignore the others.

    Like it would be better if Arcanist was specialised in Shielding and got a boost to this from all 3 class trees rather than just it's healing tree.


    The main example of this is DK - Flame boost from Ardent but burst flame damage from Draconic power. Unfortunately with scribing theres better skills to use now anyway so its not required.
    Edited by Izanagi.Xiiib16_ESO on April 16, 2025 1:44PM
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  • SundarahFr3akinrican
    I think they should try to balance things for people that don't want to partake in subclassing, so that base classes arent obsolete. But I don't think their missions should be to ENSURE that default classes are stronger. Otherwise their would be no point in experimenting and using the sublcass system.

    They should not implement an across the board buff to standard classes as some are asking for.

  • notsojuicy
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    So the Skill-Line Setup was always
    Damage; Healing, Tanking

    Now with subclassing if you can just take 3 Damage Skill Trees, OFC Subclassing will be stronger, and if you start nerfing individual skill-trees your automatically nerfing a Char which is only using his Class Skill-Trees, make sense doesn't it?

    The main issue i see is in the Meta that
    a) there will be 1-2 Configurations which will be the strongest
    b) if you want to compete in best damage output you will need to run this 1-2 configurations
    c) you only need 1 char as there will only be 1 skill setup (From a min-maxing/meta POV)), wonderful isn't it?...


    The only way at this point i would see is actually change the rules of subclassing...
    you are only allowed to switch "the healing skill line" with a subclass "healing skill line" and not any skill line....

    OR

    change the Values of Skills & Passives "explicit" to subclassing....
    So primary skills (of your initial class) has other values than if you would take same skill lines in subclassing....


    But in current state, balancing will not be possible without completely gutting people which wants to play only their primary class skill trees and not spec into subclassing (just from a min-maxing POV)....
    you'll be just forced into subclassing if you want to compete....

    which i don't think is good or healthy at all
    Edited by notsojuicy on April 16, 2025 1:59PM
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