drip_fromtheinkwell wrote: »I haven't been able to jump in, but from what I know of arcanist, this supposed nerf will do nothing to tamp down their power. They already have good resource regeneration-- so what will that increased cost do to them? You don't usually have more than six important enemies in a fight, so who cares about that limit? Why increase the power when it's already the best spammable (ish) in the game? Am I missing something with this?
Also banner nerf that wasn't in the patch notes.
drip_fromtheinkwell wrote: »
drip_fromtheinkwell wrote: »The cost is negated by hitting one synergy, from the undaunted skill line.
drip_fromtheinkwell wrote: »The point stands that it's not a significant cost.
All that said, I just saw a 145K arcanist parse where they basically only pressed flail and beam. So you can probably sustain it.
Relentless focus, incap, and GLS were the only non arc class skills used.
drip_fromtheinkwell wrote: »The point stands that it's not a significant cost.
Ehh... it is? The point does not stand?All that said, I just saw a 145K arcanist parse where they basically only pressed flail and beam. So you can probably sustain it.
Relentless focus, incap, and GLS were the only non arc class skills used.
Oh great, even less stuff to do when arcabeaming.
Major_Toughness wrote: »