I absolutely love that they lean more into the TES "no classes" vibe with this. It feels more like the other Elder Scrolls games.
Because: - subclassing does not affect Trial/PVP groups, they can set up their skills for optimum effectiveness, and do their stuff just fine. They do not lose anything, with subclassing, they even gain the option to be a bit more varied in their team setups.
Still need time to get accustomed to the idea and I am convinced this is U35 all over again, dooming ESO to be more of a fancy social / RP game and nothing to be taken serious on a MMO PVE endgame perspective. But fine, there are other games that already cover that way better than ESO and there is not much left after the u35 exodus anyways.
So it might not even be a bad outcome having a clearer vision than balancing those 2 player groups.
It´s a chance I can play my main char (NB DD) in a Dungeon Trifecta grp, maybe even raid again since I am an average/decent player but not good enough to bridge the immense gap between low performing NB and easy cleave Arcanist. I wished for doing that with playing my class and not borrowing OP skill lines, but well it´s time to lay the hope for class balancing to a rest since classes are gone.
Don´t really see why they introduce artificial barriers to the concept like take only one, can´t use class sets.... does that really make any difference? Why not open the possibility to combine skill lines the way you want and leave the old classes as templates you might use but dont really have any relevance.
Hyped. Reminds me of this:
Only thing I am concerned about is seeing to many 'flying sorc pets' in towns.
Here is the essay hammer!ForumBully wrote: »I find it interesting that the same complaint, same argument, same fears come up each and every time any change takes place in ESO. Mainly "oh no, the meta is going to change" or "build diversity will suffer". Well, build diversity has suffered for years, and people will always follow the FOTM BiS no matter what. So IMO, there is really nothing changing... the same people that complain about build diversity are usually the same ones chasing the BiS FOTM builds. I am beginning to believe they complain just to complain; they say they hate it, yet they do it.
I think perhaps ZOS has realized that they are never going to please all the people, which is about time, and have decided to just let players have fun, be crazy. It's honestly what brought Diablo IV back from the dead, to just let players create wild builds and stop worrying about balance and limiting players 'fun'.
[removed tag] Out of curiousity, do you PvP or raid in veteran trials?
I love this setup...get ready for the hammer
Here is the essay hammer!ForumBully wrote: »I find it interesting that the same complaint, same argument, same fears come up each and every time any change takes place in ESO. Mainly "oh no, the meta is going to change" or "build diversity will suffer". Well, build diversity has suffered for years, and people will always follow the FOTM BiS no matter what. So IMO, there is really nothing changing... the same people that complain about build diversity are usually the same ones chasing the BiS FOTM builds. I am beginning to believe they complain just to complain; they say they hate it, yet they do it.
I think perhaps ZOS has realized that they are never going to please all the people, which is about time, and have decided to just let players have fun, be crazy. It's honestly what brought Diablo IV back from the dead, to just let players create wild builds and stop worrying about balance and limiting players 'fun'.
[removed tag] Out of curiousity, do you PvP or raid in veteran trials?
I love this setup...get ready for the hammer
But seriously, I just think it's very telling that the answer is "no". I mainly wanted to know which angle gets the point across better. I'm not an active raider, but I've dipped my toes in it enough to be aware that the raiding community actually took hits and had players quit. The raiding angle is more understandable to most people than the PvP angle of subclassing bringing us back into a tank meta, because for anyone who doesn't PvP, that's not going to be very intuitive how or why that is unfun and bad for the game.
The thing about subclassing is that people will indeed "be crazy" and that might be fun for a while, but when subclassing is making it easy for everyone to become extremely tanky, fights will last forever. PvP is fun when there is risk involved and it isn't 10 minutes of waiting for the person you are fighting to randomly get lag or experience a desync. That's just not fun. But if you haven't experienced that, I don't think you'll get it, because to PvE ears "not dying" sounds like a good thing. Corrosive Armor specifically will turn certain classes absolutely wild. DKs were also never meant to have Streak too. So how does ZOS plan on returning PvP into a playable state? Well by nerfing Streak and/or Corrosive Armor of course! Reframe the proposal of subclassing in your mind as "nerfing Streak and Corrosive Armor" and you'll understand why people are upset. And then PvErs will blame PvPers for these changes when it really was ZOS' idea of adding subclasses that made this necessary.
I can't go into as much detail on why this sucks for raiding because I can't give any current examples, but it's the same principle. DPS goes up, trial mechanics become skippable, ZOS nerfs PvE stuff, people get upset at nerfs - some classes might not be invited to raids anymore because they are unable to deliver the required damage/buffs.
I was fine with hybridization for the most part. Some changes, especially transitional stages, were just plain stupid, but we eventually got to a point where things were fine again - YEARS later. But classes are a bit more personal. I don't know any "dual wield mains" or "stamina mains", do you? I know plenty of Sorcerer mains though. If this change goes through as is, we are running the risk of certain classes being uninvited from trials again because they can only pick up 2 of the 3 requires dps skill lines or something. It might not get that extreme, but 10 years ago that's what raiding was actually like, so it's not like it's impossible either.
Implying that "people just want to complain" when this stuff is making people quit the game is very reductive. Sure, people are dramatic over a lot of things and many people who say they quit end up not quitting. But it does happen, and for every tank that quits, 11 other players don't get to raid. This stuff matters more than people realize.
Also try explaining to a new player what the class choice in character creation actually means. You'll sound like a crazy person, because it begs the question why classes are even still a thing. "Oh yeah, your class determines what your class mastery script does and also you'll be stuck with one of these three skill lines, but you can get rid of the other two and pick from the other classes."
Tl;dr: Subclassing is short term gain, for long term loss and ZOS has a terrible track record when it comes to getting massive changes right on the first try, which in ESO terms translates to "the next 6 months at least, the game will suck".
ForumBully wrote: »Here is the essay hammer!ForumBully wrote: »I find it interesting that the same complaint, same argument, same fears come up each and every time any change takes place in ESO. Mainly "oh no, the meta is going to change" or "build diversity will suffer". Well, build diversity has suffered for years, and people will always follow the FOTM BiS no matter what. So IMO, there is really nothing changing... the same people that complain about build diversity are usually the same ones chasing the BiS FOTM builds. I am beginning to believe they complain just to complain; they say they hate it, yet they do it.
I think perhaps ZOS has realized that they are never going to please all the people, which is about time, and have decided to just let players have fun, be crazy. It's honestly what brought Diablo IV back from the dead, to just let players create wild builds and stop worrying about balance and limiting players 'fun'.
[removed tag] Out of curiousity, do you PvP or raid in veteran trials?
I love this setup...get ready for the hammer
But seriously, I just think it's very telling that the answer is "no". I mainly wanted to know which angle gets the point across better. I'm not an active raider, but I've dipped my toes in it enough to be aware that the raiding community actually took hits and had players quit. The raiding angle is more understandable to most people than the PvP angle of subclassing bringing us back into a tank meta, because for anyone who doesn't PvP, that's not going to be very intuitive how or why that is unfun and bad for the game.
The thing about subclassing is that people will indeed "be crazy" and that might be fun for a while, but when subclassing is making it easy for everyone to become extremely tanky, fights will last forever. PvP is fun when there is risk involved and it isn't 10 minutes of waiting for the person you are fighting to randomly get lag or experience a desync. That's just not fun. But if you haven't experienced that, I don't think you'll get it, because to PvE ears "not dying" sounds like a good thing. Corrosive Armor specifically will turn certain classes absolutely wild. DKs were also never meant to have Streak too. So how does ZOS plan on returning PvP into a playable state? Well by nerfing Streak and/or Corrosive Armor of course! Reframe the proposal of subclassing in your mind as "nerfing Streak and Corrosive Armor" and you'll understand why people are upset. And then PvErs will blame PvPers for these changes when it really was ZOS' idea of adding subclasses that made this necessary.
I can't go into as much detail on why this sucks for raiding because I can't give any current examples, but it's the same principle. DPS goes up, trial mechanics become skippable, ZOS nerfs PvE stuff, people get upset at nerfs - some classes might not be invited to raids anymore because they are unable to deliver the required damage/buffs.
I was fine with hybridization for the most part. Some changes, especially transitional stages, were just plain stupid, but we eventually got to a point where things were fine again - YEARS later. But classes are a bit more personal. I don't know any "dual wield mains" or "stamina mains", do you? I know plenty of Sorcerer mains though. If this change goes through as is, we are running the risk of certain classes being uninvited from trials again because they can only pick up 2 of the 3 requires dps skill lines or something. It might not get that extreme, but 10 years ago that's what raiding was actually like, so it's not like it's impossible either.
Implying that "people just want to complain" when this stuff is making people quit the game is very reductive. Sure, people are dramatic over a lot of things and many people who say they quit end up not quitting. But it does happen, and for every tank that quits, 11 other players don't get to raid. This stuff matters more than people realize.
Also try explaining to a new player what the class choice in character creation actually means. You'll sound like a crazy person, because it begs the question why classes are even still a thing. "Oh yeah, your class determines what your class mastery script does and also you'll be stuck with one of these three skill lines, but you can get rid of the other two and pick from the other classes."
Tl;dr: Subclassing is short term gain, for long term loss and ZOS has a terrible track record when it comes to getting massive changes right on the first try, which in ESO terms translates to "the next 6 months at least, the game will suck".
Well my easy answer is neither. I played since launch and left a couple of years ago due to countless sacrifices in the altar of balance that never ever happened. Not for a single update. I almost exclusively Pvped, solo, zerg, ballgroup, small group, bombing, tanking, brawling, ganking, battlefields...some trials but I only when I need something out of them for PvP.
I've seen so many ideas nerfed and watered down before they ever got out of PTS because people worried about that balance that never actually existed. Or worried about homogeny, or everyone playing the same thing, or a set that would ruin everything or a nerf or a buff that would create total chaos and spell the end of the game.
None of those happened. Every single update has a meta that no everyone ran...in PvP and PvE. Every update had broken combos and not a single update ever had balance.
I'm not coming back for a continuation of that formula, that's for sure.
ForumBully wrote: »Here is the essay hammer!ForumBully wrote: »I find it interesting that the same complaint, same argument, same fears come up each and every time any change takes place in ESO. Mainly "oh no, the meta is going to change" or "build diversity will suffer". Well, build diversity has suffered for years, and people will always follow the FOTM BiS no matter what. So IMO, there is really nothing changing... the same people that complain about build diversity are usually the same ones chasing the BiS FOTM builds. I am beginning to believe they complain just to complain; they say they hate it, yet they do it.
I think perhaps ZOS has realized that they are never going to please all the people, which is about time, and have decided to just let players have fun, be crazy. It's honestly what brought Diablo IV back from the dead, to just let players create wild builds and stop worrying about balance and limiting players 'fun'.
[removed tag] Out of curiousity, do you PvP or raid in veteran trials?
I love this setup...get ready for the hammer
But seriously, I just think it's very telling that the answer is "no". I mainly wanted to know which angle gets the point across better. I'm not an active raider, but I've dipped my toes in it enough to be aware that the raiding community actually took hits and had players quit. The raiding angle is more understandable to most people than the PvP angle of subclassing bringing us back into a tank meta, because for anyone who doesn't PvP, that's not going to be very intuitive how or why that is unfun and bad for the game.
The thing about subclassing is that people will indeed "be crazy" and that might be fun for a while, but when subclassing is making it easy for everyone to become extremely tanky, fights will last forever. PvP is fun when there is risk involved and it isn't 10 minutes of waiting for the person you are fighting to randomly get lag or experience a desync. That's just not fun. But if you haven't experienced that, I don't think you'll get it, because to PvE ears "not dying" sounds like a good thing. Corrosive Armor specifically will turn certain classes absolutely wild. DKs were also never meant to have Streak too. So how does ZOS plan on returning PvP into a playable state? Well by nerfing Streak and/or Corrosive Armor of course! Reframe the proposal of subclassing in your mind as "nerfing Streak and Corrosive Armor" and you'll understand why people are upset. And then PvErs will blame PvPers for these changes when it really was ZOS' idea of adding subclasses that made this necessary.
I can't go into as much detail on why this sucks for raiding because I can't give any current examples, but it's the same principle. DPS goes up, trial mechanics become skippable, ZOS nerfs PvE stuff, people get upset at nerfs - some classes might not be invited to raids anymore because they are unable to deliver the required damage/buffs.
I was fine with hybridization for the most part. Some changes, especially transitional stages, were just plain stupid, but we eventually got to a point where things were fine again - YEARS later. But classes are a bit more personal. I don't know any "dual wield mains" or "stamina mains", do you? I know plenty of Sorcerer mains though. If this change goes through as is, we are running the risk of certain classes being uninvited from trials again because they can only pick up 2 of the 3 requires dps skill lines or something. It might not get that extreme, but 10 years ago that's what raiding was actually like, so it's not like it's impossible either.
Implying that "people just want to complain" when this stuff is making people quit the game is very reductive. Sure, people are dramatic over a lot of things and many people who say they quit end up not quitting. But it does happen, and for every tank that quits, 11 other players don't get to raid. This stuff matters more than people realize.
Also try explaining to a new player what the class choice in character creation actually means. You'll sound like a crazy person, because it begs the question why classes are even still a thing. "Oh yeah, your class determines what your class mastery script does and also you'll be stuck with one of these three skill lines, but you can get rid of the other two and pick from the other classes."
Tl;dr: Subclassing is short term gain, for long term loss and ZOS has a terrible track record when it comes to getting massive changes right on the first try, which in ESO terms translates to "the next 6 months at least, the game will suck".
Well my easy answer is neither. I played since launch and left a couple of years ago due to countless sacrifices in the altar of balance that never ever happened. Not for a single update. I almost exclusively Pvped, solo, zerg, ballgroup, small group, bombing, tanking, brawling, ganking, battlefields...some trials but I only when I need something out of them for PvP.
I've seen so many ideas nerfed and watered down before they ever got out of PTS because people worried about that balance that never actually existed. Or worried about homogeny, or everyone playing the same thing, or a set that would ruin everything or a nerf or a buff that would create total chaos and spell the end of the game.
None of those happened. Every single update has a meta that no everyone ran...in PvP and PvE. Every update had broken combos and not a single update ever had balance.
I'm not coming back for a continuation of that formula, that's for sure.
Well, I'm afraid balance won't be happening after subclassing is introduced either. We'll only get more pointless nerfs later and a return to having some abilities be completely dead again because another class' version is superior to both morphs thanks to subclassing. Only this time there won't be a passionate group of mains of that class anymore pushing for buffs, because their problem already has a solution.
Remember how excited people got during Elsweyr when abilities that were previously unusable suddenly became sidegrades to some of the best abilities in the game? This is doing the opposite.
The only scenario where that's not happening is if ZOS can magically create a decent state of balance for Update 46, and if they can do that with a crazy update like this, possibly the craziest we've ever had, then I'm really going to wonder why they weren't able to do that with hybridization changes or the many times when they rolled back the things that people were telling them were bad changes 3 months later. That doesn't sound like the ZOS we know.
Subclassing is a change for ESO2 in my opinion. It would have been fine if we had it 11 years ago. It would be fine if the entirety of combat got reworked along with it, but giving us only subclassing and making us wait for months if not years for the changes that would make subclassing fine 11 years into the game's life is not cool.
Evil_Rurouni wrote: »Evil_Rurouni wrote: »The biggest concern I have isn't about swapping out the skills themselves.
It's passives.
The dlc classes all follow the same design template:
1 skill line containing all the classes DPS skills and passives.
1 skill line containing all the classes healing skills and passives.
1 skill line containing all the classes tanking skills and passives.
I can see a lot of 1 role speciallised characters switching out to 3 trees that focus on just that 1 role.
If passives are included in the swap then thats a lotta power creep.
We got any solid info on how passives are handled?
Yes, in the post-reveal stream they said that passives are included and that they even interact with your other skills from other classes. As I understand it, passives that say "class abilities" will work on subclass abilities. The assumption being that skills that say "with an Aedric Spear ability" will continue to only work with skills from that skill line, unless ZOS also changes the wording on these.
Ruh-Roh.
*points at DK*
*Points at necromancer DoT passives*
Parasaurolophus wrote: »What you're showing in the pictures looks nothing like this
Parasaurolophus wrote: »What you're showing in the pictures looks nothing like this
Was just a reference to how in Morrowind you basically selected some major and minor skills up front that effected how fast skills would level but you could learn/level anything through use once you started playing.
Evil_Rurouni wrote: »
Ruh-Roh.
*points at DK*
*Points at necromancer DoT passives*
ModernSilver1 wrote: »Evil_Rurouni wrote: »
Ruh-Roh.
*points at DK*
*Points at necromancer DoT passives*
Dear god. XD As a zenkosh DK, I might have to try that. Don't forget about the crit passive from the same skill line, imagine nightblade with that passive.
Now if only Zos can give us the old stalking blastbones back... Would mesh well with a DKmancer.
Renato90085 wrote: »
but new stalking blastbones and necro passive is free 25% more dps in arc and dk..
ModernSilver1 wrote: »Renato90085 wrote: »
but new stalking blastbones and necro passive is free 25% more dps in arc and dk..
While I'd prefer not to call it "new stalking blastbones", you are correct. DK will probably benefit more from GLS than from stalking/blighted blastbones. DK and Arc will propably gain more from the skill than necro itself does. Could be wrong though, I don't touch GLS with a five meter pole, this'll probably be the update to change that.
Elvenheart wrote: »A lot of these comments remind me of what was said when Scribing was first announced, but somehow we survived Scribing and I think we’ll survive Subclassing too.
shadyjane62 wrote: »Elvenheart wrote: »A lot of these comments remind me of what was said when Scribing was first announced, but somehow we survived Scribing and I think we’ll survive Subclassing too.
I still have Scribing PTSD from the first day last year when I attempted to cross the "bugged" chasm on the last quest. I finished that and never once did I use scribing. I did make a lot of gold selling all my inks.
DeadlySerious wrote: »Very, very, very skeptical. ZOS has fumbled the ball with most of their major changes like this. I'm worried.
xylena_lazarow wrote: »Every concern and worry can also be said about the current indefensible state of the game's metas.
xylena_lazarow wrote: »Every concern and worry can also be said about the current indefensible state of the game's metas.
That's just not true. The current state of Corrosive Armor, as an example, is completely fine. It's strong, but fine. Subclassing will give Corrosive Armor to classes that can get a lot more mileage out of it, which will make it completely overpowered again. So it will get a big nerf (or ZOS will leave us in an unfun game state for months again).
That is just one example of many. This is not something that "can be said about the current state of the meta" and it'll be an unfair change to anyone who wants to be a DK purist.
Two wrongs don't make a right. Just because things are bad, doesn't mean we might as well make things worse.
ForumBully wrote: »xylena_lazarow wrote: »Every concern and worry can also be said about the current indefensible state of the game's metas.
That's just not true. The current state of Corrosive Armor, as an example, is completely fine. It's strong, but fine. Subclassing will give Corrosive Armor to classes that can get a lot more mileage out of it, which will make it completely overpowered again. So it will get a big nerf (or ZOS will leave us in an unfun game state for months again).
That is just one example of many. This is not something that "can be said about the current state of the meta" and it'll be an unfair change to anyone who wants to be a DK purist.
Two wrongs don't make a right. Just because things are bad, doesn't mean we might as well make things worse.
That's an interpretation. Another is that this change will finally put PvP on another path. One where skills are balanced rather than classes against each other. One where if a "class defining" skill is made useless there is an alternative to simply benching one or several characters that have been rendered inadequate or unplayable. One where class skills buffed beyond reason can be used by any class to level the playing field, at least as far as skill selection goes.
I don't think continuing unbalanced classes forever is an appealing road and I'm excited to see where changing directions can lead
ForumBully wrote: »xylena_lazarow wrote: »Every concern and worry can also be said about the current indefensible state of the game's metas.
That's just not true. The current state of Corrosive Armor, as an example, is completely fine. It's strong, but fine. Subclassing will give Corrosive Armor to classes that can get a lot more mileage out of it, which will make it completely overpowered again. So it will get a big nerf (or ZOS will leave us in an unfun game state for months again).
That is just one example of many. This is not something that "can be said about the current state of the meta" and it'll be an unfair change to anyone who wants to be a DK purist.
Two wrongs don't make a right. Just because things are bad, doesn't mean we might as well make things worse.
That's an interpretation. Another is that this change will finally put PvP on another path. One where skills are balanced rather than classes against each other. One where if a "class defining" skill is made useless there is an alternative to simply benching one or several characters that have been rendered inadequate or unplayable. One where class skills buffed beyond reason can be used by any class to level the playing field, at least as far as skill selection goes.
I don't think continuing unbalanced classes forever is an appealing road and I'm excited to see where changing directions can lead
That's the thing. Because ZOS had to face the reality that having to "bench a character" is unacceptable, they were actually forced to make balance changes in the first place. Now if something isn't seeing much use, they can just lean back and ignore it, just like 90% of item sets in this game are getting ignored and how the majority of skills in the game were ignored before Elsweyr.
And again, just because every class has access to the same overpowered tool doesn't make things "okay". The Scalebreaker patch was in a fair state of balance, but it was also rather unfun because dots were so much more powerful than spammables. This is something that will have to be addressed, and that's what makes heavy nerfs inevitable.
We'll end up in a state were all skills will be very comparable. Especially skills that can "set up" a kill will take heavy nerfs, because those can be stacked from multiple classes to increase the kill potential. I'm willing to bet that Shalks, Curse and Blastbones will be turned into dots instead, so that they are "comparable" and "balanced". But that also makes combat as boring as it was in Scalebreaker. That is, assuming we aren't entering a tank meta due to Corrosive and whatever Warden skills will allow.
shadyjane62 wrote: »Elvenheart wrote: »A lot of these comments remind me of what was said when Scribing was first announced, but somehow we survived Scribing and I think we’ll survive Subclassing too.
I still have Scribing PTSD from the first day last year when I attempted to cross the "bugged" chasm on the last quest. I finished that and never once did I use scribing. I did make a lot of gold selling all my inks.
Love the entire questline but (as with spellcrafting in the other games), no use for scribing....
ForumBully wrote: »ForumBully wrote: »xylena_lazarow wrote: »Every concern and worry can also be said about the current indefensible state of the game's metas.
That's just not true. The current state of Corrosive Armor, as an example, is completely fine. It's strong, but fine. Subclassing will give Corrosive Armor to classes that can get a lot more mileage out of it, which will make it completely overpowered again. So it will get a big nerf (or ZOS will leave us in an unfun game state for months again).
That is just one example of many. This is not something that "can be said about the current state of the meta" and it'll be an unfair change to anyone who wants to be a DK purist.
Two wrongs don't make a right. Just because things are bad, doesn't mean we might as well make things worse.
That's an interpretation. Another is that this change will finally put PvP on another path. One where skills are balanced rather than classes against each other. One where if a "class defining" skill is made useless there is an alternative to simply benching one or several characters that have been rendered inadequate or unplayable. One where class skills buffed beyond reason can be used by any class to level the playing field, at least as far as skill selection goes.
I don't think continuing unbalanced classes forever is an appealing road and I'm excited to see where changing directions can lead
That's the thing. Because ZOS had to face the reality that having to "bench a character" is unacceptable, they were actually forced to make balance changes in the first place. Now if something isn't seeing much use, they can just lean back and ignore it, just like 90% of item sets in this game are getting ignored and how the majority of skills in the game were ignored before Elsweyr.
And again, just because every class has access to the same overpowered tool doesn't make things "okay". The Scalebreaker patch was in a fair state of balance, but it was also rather unfun because dots were so much more powerful than spammables. This is something that will have to be addressed, and that's what makes heavy nerfs inevitable.
We'll end up in a state were all skills will be very comparable. Especially skills that can "set up" a kill will take heavy nerfs, because those can be stacked from multiple classes to increase the kill potential. I'm willing to bet that Shalks, Curse and Blastbones will be turned into dots instead, so that they are "comparable" and "balanced". But that also makes combat as boring as it was in Scalebreaker. That is, assuming we aren't entering a tank meta due to Corrosive and whatever Warden skills will allow.
A lot of what you're describing is, in my opinion, where "class balance" has gotten us. I think class balancing has resulted in an atmosphere where developers are worried about disrupting spreadsheet numbers, and the result of that has been watered down boring single percentage point changes to skills.
Developers can't just take a single skill and make it do something fun because that will disrupt class balance. I hope subclassing puts an end to all that.