DenverRalphy wrote: »I'm genuinely worried. Players may equate this to being more like the The Elder Scrolls series was originally built to be. But fail to realize that The Elder Scrolls series was a single player game, and the mechanics from single player games doesn't translate well to multiplayer group focused games.
I just hope it's limited to one bonus skill line, otherwise why even have classes. What the hell are people talking about classless being closer to traditional TES? Every single TES game had classes until Skyrim.
ESO should not have classes to begin with, it simply does not fit with the Elder Scrolls vibe overall. Classes were a pandering to the traditional MMO trope, nothing more.
As for all the people whimpering about the "META": As far as I can see it, no one is hindering you, to work out the optimum setup for Trials and PVP and run with that. The rest of us can play as we like, it does not impact you.
Ragnarok0130 wrote: »randconfig wrote: »I'm not sure what all the fuss and fearmongering is for. It's a great direction for the game, even if there will be a few bugs and needs for balance adjustments.
I'm hyped for it!
You know we were accused of "fearmongering" when we raised issues about U35 and we were proven correct at every turn. Historically ZoS has proven that they can't balance this game, heck the combat team prattled on ad nauseum about their "combat vision" but was wholly unable to articulate just what that vision was to the point where they canceled the U35 townhall that they came up with to address the concerns when it became apparent that we wanted actual answers and not just marketing speak thrown at us. But now we're expected to accept that this same combat team will be able to balance a much more complicated multi-class version of the game despite their repeated failures in this very area?
It is fearmongering. The majority of players does not even participate in high end group activities were the META will be seriously affected. So why should the Devs tailor stuff to a small percentage of the playerbase?
I have been thinking about all that was said here, and sadly my conclusion is, that there fearmongerers are the people who want to tell others how they "should" play the game.
Because: - subclassing does not affect Trial/PVP groups, they can set up their skills for optimum effectiveness, and do their stuff just fine. They do not lose anything, with subclassing, they even gain the option to be a bit more varied in their team setups.
Evil_Rurouni wrote: »The biggest concern I have isn't about swapping out the skills themselves.
It's passives.
The dlc classes all follow the same design template:
1 skill line containing all the classes DPS skills and passives.
1 skill line containing all the classes healing skills and passives.
1 skill line containing all the classes tanking skills and passives.
I can see a lot of 1 role speciallised characters switching out to 3 trees that focus on just that 1 role.
If passives are included in the swap then thats a lotta power creep.
We got any solid info on how passives are handled?
I find it interesting that the same complaint, same argument, same fears come up each and every time any change takes place in ESO. Mainly "oh no, the meta is going to change" or "build diversity will suffer". Well, build diversity has suffered for years, and people will always follow the FOTM BiS no matter what. So IMO, there is really nothing changing... the same people that complain about build diversity are usually the same ones chasing the BiS FOTM builds. I am beginning to believe they complain just to complain; they say they hate it, yet they do it.
I think perhaps ZOS has realized that they are never going to please all the people, which is about time, and have decided to just let players have fun, be crazy. It's honestly what brought Diablo IV back from the dead, to just let players create wild builds and stop worrying about balance and limiting players 'fun'.
I find it interesting that the same complaint, same argument, same fears come up each and every time any change takes place in ESO. Mainly "oh no, the meta is going to change" or "build diversity will suffer". Well, build diversity has suffered for years, and people will always follow the FOTM BiS no matter what. So IMO, there is really nothing changing... the same people that complain about build diversity are usually the same ones chasing the BiS FOTM builds. I am beginning to believe they complain just to complain; they say they hate it, yet they do it.
I think perhaps ZOS has realized that they are never going to please all the people, which is about time, and have decided to just let players have fun, be crazy. It's honestly what brought Diablo IV back from the dead, to just let players create wild builds and stop worrying about balance and limiting players 'fun'.
I find it interesting that the same complaint, same argument, same fears come up each and every time any change takes place in ESO. Mainly "oh no, the meta is going to change" or "build diversity will suffer". Well, build diversity has suffered for years, and people will always follow the FOTM BiS no matter what. So IMO, there is really nothing changing... the same people that complain about build diversity are usually the same ones chasing the BiS FOTM builds. I am beginning to believe they complain just to complain; they say they hate it, yet they do it.
I think perhaps ZOS has realized that they are never going to please all the people, which is about time, and have decided to just let players have fun, be crazy. It's honestly what brought Diablo IV back from the dead, to just let players create wild builds and stop worrying about balance and limiting players 'fun'.
@ADarklore Out of curiousity, do you PvP or raid in veteran trials?
Evil_Rurouni wrote: »The biggest concern I have isn't about swapping out the skills themselves.
It's passives.
The dlc classes all follow the same design template:
1 skill line containing all the classes DPS skills and passives.
1 skill line containing all the classes healing skills and passives.
1 skill line containing all the classes tanking skills and passives.
I can see a lot of 1 role speciallised characters switching out to 3 trees that focus on just that 1 role.
If passives are included in the swap then thats a lotta power creep.
We got any solid info on how passives are handled?
Yes, in the post-reveal stream they said that passives are included and that they even interact with your other skills from other classes. As I understand it, passives that say "class abilities" will work on subclass abilities. The assumption being that skills that say "with an Aedric Spear ability" will continue to only work with skills from that skill line, unless ZOS also changes the wording on these.
Evil_Rurouni wrote: »Evil_Rurouni wrote: »The biggest concern I have isn't about swapping out the skills themselves.
It's passives.
The dlc classes all follow the same design template:
1 skill line containing all the classes DPS skills and passives.
1 skill line containing all the classes healing skills and passives.
1 skill line containing all the classes tanking skills and passives.
I can see a lot of 1 role speciallised characters switching out to 3 trees that focus on just that 1 role.
If passives are included in the swap then thats a lotta power creep.
We got any solid info on how passives are handled?
Yes, in the post-reveal stream they said that passives are included and that they even interact with your other skills from other classes. As I understand it, passives that say "class abilities" will work on subclass abilities. The assumption being that skills that say "with an Aedric Spear ability" will continue to only work with skills from that skill line, unless ZOS also changes the wording on these.
Ruh-Roh.
*points at DK*
*Points at necromancer DoT passives*