tomofhyrule wrote: »Worried about balance. Really worried.
Sure, it'd be fun for overland and RP, and I'm totally gonna set up some of my alts with skills that would make sense according to their lore. But nobody cares about balance in overland or in a normal.
But vet content? PvP? When competition is involved, then balance needs to as well. And ESO has not historically been great on that front...
Seriously, there are already so many "people aren't letting me bring my heavy attack build into trials!" threads. We really expect that this is going to make people admit more? "Play as you want" is a great thought... so long at the other 11 people in the group also think that. But if the group wants to be meta, then they're gonna be really exclusionary if you're not.
It was the same with hybridization - the idea (good) was that you could slot any skills without having to worry that some were not powerful because it was mag instead of stam. What happened? Every Class then got the "objectively better option" and the "I'm nerfing myself" option - so why would you take the worse one unless you were nerfing yourself? RP? Sure, try to explain to a group lead that you can't pull your weight in the group because it doesn't fit with your RP.
Now think of that, but homogenizing all the classes.
That will also make PvE less diverse as well. A lot of current groups like to bring a Templar because of their excellent execute power. Now if everyone can do that, why do we need a primary Templar when that slot could be another Arcanist with banner and Class Mastery? Why have healers if all the DPS can just run Matriarchs? Why have two tanks if one can just be in Magma 100% of the time and just not take damage ever? And then, all those support slots you don't need anymore can go to more DPS!
Also PvP - you thought the Polar Wind spamming Wardens was bad, now wait for them to also be able to cast Magma on cooldown to restore their resources as well. Or just wait for the gankblade bombers who can use Mages Wrath to get a second explosion out of Rush of Agony and then streak away unscathed. I guess it's a good thing people want a meta shift, because it's coming.
Finally, the thing that disappoints me most is that I really really want a new Class. I've been dreaming of a Dwemer Artificer for ages now, but this system makes it look like we'll never get a new Class again. After all, now instead of being balanced against 7 other Classes, it'd be three lines balanced against each other and 21 other lines individually.
Arcanist's release was some of the most fun I've had with this game. I love the new character setup process and getting to play with new skills and how they interact. Now, my options are to... make another version of a character I already have, until I finish the levelling to get them enough skill points to... make them into a hybrid of other characters because nobody has their own identity anymore. That's super depressing actually.
Imagine - we're at a state where literally the only Class identity we have anymore is the fashion of the Class set. "Sure you can use all the other skills from another class, but don't you dare wear a facemask! That's for OG NBs only!"
I just hope it's limited to one bonus skill line, otherwise why even have classes. What the hell are people talking about classless being closer to traditional TES? Every single TES game had classes until Skyrim.
I just hope it's limited to one bonus skill line, otherwise why even have classes. What the hell are people talking about classless being closer to traditional TES? Every single TES game had classes until Skyrim.
It's not a bonus, but an replacement. You can swap one or two class skill lines for skill lines from other classes, but can take only one skill line from each additional class. So only a Necro can have Bone Tyrant + Grave Lord + Shadow, while the combination of Storm Calling + Ardent Flame + Winter's Embrace is available to DK, Sorcerer and Warden.
Also, only Arena had classes with fixed abilities, from Daggerfall forward, the class choice mainly determined the skills you have an easier time excelling in. (In Daggerfall it was actually advantageous to have primary skills you barely used, since once a primary skill was trained to 100, everything else was capped at 95)
I’m completely torn.
My biggest worries are class identity and balance.
What if a certain combination proves to be so effective that they end up nerfing both of the classes? Like potentially the pairing of Templar and Arcanist.
Because knowing ZOS’s pattern, they’ll just nerf the Templar and Arcanist to where their combo isn’t as broken. Which could lead to playing solely just the Templar or Arcanist not as effective as it used to be.
That said though, the roleplaying aspect is limitless. This may be why ZOS added skill colors few months back. Just imagine, pairing the blue fires of DK with the Necro to create a seamless identity of the “death knight.”
Or the red skill colors of Necro with Nightblade to create a death assassin.
PvP balance, woops.
spartaxoxo wrote: »I am hyped about subclassing, the furnishing vault, and optional overland difficulty. The subclassing is going to make the game feel much more Elder Scrolls, I think. And I really look forward to being add things to my characters. I'm actually going to level my abandoned Necro to 50 out of anticipation of this. Subclassing is one of the things that I think is going to keep me in this game despite my unhappiness about the price increase.
SilverBride wrote: »This is basically a class change token without being a class change token.
randconfig wrote: »I'm not sure what all the fuss and fearmongering is for. It's a great direction for the game, even if there will be a few bugs and needs for balance adjustments.
I'm hyped for it!