We haven't seen a good balance patch in a few years at this point, and it's definitely not because the game is balanced. Hybridization is still unfinished as well, so to expect that this idea will be balanced and fully finished doesn't exactly fit ZOS' track record.
People don't act like the sky is falling when good changes are made. The fact that you see people claiming that the sky is falling so much speaks to the types of changes that are made time after time. By the way, this April, Steam Charts is showing about an 11k ESO player average compared to 16k in April 2024 and 18k in April 2023. So this stuff has taken a toll on the overall population. The PvP and endgame PvE crowd has seen much more dramatic drops, both of those scenes are essentially dead.
tom6143346 wrote: »Tommy_The_Gun wrote: »Depends. I am sure that obvious things like every class being able to cloak & streak is just a tip of the iceberg. The issue here is that every class was design to use only it's own class skills. We don't know how class skill from class A will interact with class B casting that skill. For instance - Necro has relatively cheap negative effect removal and % skill cost reduction. In terms of nin-maxing it opens up a lot of possibilities for other classes etc. Or for example how certain skills will work on a NB with cloak toggled on. Will you be able to have cloak & Warde's Blue Betty active at the same time ? Speaking of which - will you be able to stack all of the sustain skills from 3 classes and never die ? See, those are things that may be most problematic. It is those small combos that I am most worried about tbh.sans-culottes wrote: »This is totally fair. No one’s going to subclass as a Necromancer. 😬
Stuff will be broken and it is basically ZOS willingly opening a pandora box. it will take them another 5+ years to balance this out without gutting evything.
Instead of re-using existing assets & sell it as a new feature at the cost of destroying the balance, it would be far better to... oh idk... maybe add new skill lines to the game ? Like new weapon skill lines ? Like Spears or 1h & spell ? I am kinda disappointed tbh. It just takes all the choice away, as there will be just 1 meta combo class for PvE and one 1 combo class for PvP.
Your so absolutely correct about that . There are small bugs in this game that not get fixed for years , hybridization still not complete and now they just open the next thing up. I don’t know , knowing the history of ZOS , I am not really looking forward to the upcoming mess. New weapon skillline + new weapons would be much easier to implement I guess.
Subclassing gives us more build variety so i love it
I've stated this in another forum page.
But my biggest worries are class identity and balance.
What if a certain combination proves to be so effective that they end up nerfing both of the classes? Like potentially the pairing of Templar and Arcanist.
Because knowing ZOS’s pattern, they’ll just nerf the Templar and Arcanist to where their combo isn’t as overpowered. Which could lead to playing solely just the Templar or Arcanist not as effective as it used to be.
But my biggest worries are class identity and balance.
What if a certain combination proves to be so effective that they end up nerfing both of the classes? Like potentially the pairing of Templar and Arcanist.
Because knowing ZOS’s pattern, they’ll just nerf the Templar and Arcanist to where their combo isn’t as overpowered. Which could lead to playing solely just the Templar or Arcanist not as effective as it used to be.
I've stated this in another forum page.
But my biggest worries are class identity and balance.
What if a certain combination proves to be so effective that they end up nerfing both of the classes? Like potentially the pairing of Templar and Arcanist.
Because knowing ZOS’s pattern, they’ll just nerf the Templar and Arcanist to where their combo isn’t as overpowered. Which could lead to playing solely just the Templar or Arcanist not as effective as it used to be.
People are scared that there will be few high performing outlier builds, when we literally already have that?
It takes only a grain of mathematical understanding to be able to predict where the problems are going to lie and it will be just as easy to fix these problems in sensible ways.*
Only because we have extra restrictions now we don't automatically have better PvP.
"Bro, don't go to the buffet, the a la carte menu has way more cost effective meals. They all come with disgusting sides, but I have lowered my expectations enough to accept them".
Why worry about the Meta? Why worry about what other players think?
Take pride in winning with non-Meta builds. Make your skill count. Ignore the try-hards or make it your mission to wreck them. At least you can access now, more than ever, the tools necessary to deal with the stuff that annoys you most - or the abilities that you envy the most. And that without re-rolling the FotM.
People are scared that there will be few high performing outlier builds, when we literally already have that?
We don't want the problem to get worse than it already is... This change will make the balance much worse, that's kind of the point of this thread. I'm acknowledging that hybridization has put the game in a rough spot and this change will make it worse.
Only because we have extra restrictions now we don't automatically have better PvP.
But extra restrictions do result in better PvP. The game was in a better place when people couldn't stack radiating regeneration with echoing vigor. So much of what is wrong with PvP today couldn't have existed in the past due to the fact that the game used to limit what you could do with your builds. You can run any combination of weapons you want, slot any skill, wear and combine any sets in any weight, and dump as many points in health as you want. The current state of ballgroups are the best example of where such few restrictions on builds gets us.
"Bro, don't go to the buffet, the a la carte menu has way more cost effective meals. They all come with disgusting sides, but I have lowered my expectations enough to accept them".
I truly have no idea what you're trying to say with this example. Both buffets and a la carte menus tend to have a lot of choices... and since when did a la carte stuff come with sides? What's going on here?
Why worry about the Meta? Why worry about what other players think?
Take pride in winning with non-Meta builds. Make your skill count. Ignore the try-hards or make it your mission to wreck them. At least you can access now, more than ever, the tools necessary to deal with the stuff that annoys you most - or the abilities that you envy the most. And that without re-rolling the FotM.
Everyone will have the tools to be whatever they want... including the min maxers. You're still going to lose to people who utilize the tools better. When you give people the ability to customize their builds more, it's the min maxers who will get the most out of it. This stuff won't benefit the people you think it will benefit, it's the opposite actually.
More customization leads to the power gaps, knowledge gaps, and lack of build diversity that so many people have a problem with. All those things will get worse. The new PvPers will lose worse than they ever have, the new PvErs will be further behind in damage than ever. This stuff isn't good for the game and we have seen it time and time again.
This is the classic MMO vs Elder Scrolls debate.
Changes like scribing, hybridization, and subclassing are excellent for players who want a traditional elder scrolls experience and who just want to play casual content and make fun builds and themed characters.
For MMO players mainly interested in endgame, changes like this reduce build variety because performance is what matters most.
In my opinion, subclassing is going to make the game more fun and honestly this game should never have had classes in the first place. As you yourself mentioned, there already isn’t much build diversity at the top of the ladders, so might as well let everyone else have fun.
agelonestar wrote: »There a couple of things I’d point out here.
1. Not everyone is chasing META build status or supreme-level DPS. Ergo, not everyone will have the same build.
2. We’ve heard this argument before, and it’s only half true. There is some homogenisation, but not a lot. I would argue that you’re more likely to see build homogenisation from from lack of set diversity than class or skill diversity.
As long as ZoS keeping working on balance as things change, I don’t see any reason to believe that “sub-classing” will be anything but good for the game.
LukosCreyden wrote: »"Cookie-cutter builds that some people will use will be replaced with other cookie-cutter builds that some people will use."
Tale as old as time. Nothing changes except the shape of the cookie cutter.
ForumBully wrote: »The problem is ZoSs original class system. They personified skills trees as classes as though learning a skill is engrained in DNA. A Sorc can't crack a book about necromancy?
Going forward this means that a change to any skill is a change to every player, not just nerfing or buffing a class, but a change to a skill that anyone can access.
ForumBully wrote: »1000% Only this time it'll be due to character skills instead of some stupid set everyone has to farm
sans-culottes wrote: »ForumBully wrote: »The problem is ZoSs original class system. They personified skills trees as classes as though learning a skill is engrained in DNA. A Sorc can't crack a book about necromancy?
Going forward this means that a change to any skill is a change to every player, not just nerfing or buffing a class, but a change to a skill that anyone can access.
Agreed. The current model feels like a design at odds with itself. On one hand, ESO wants to offer flexibility and build freedom. On the other, it still clings to rigid class boundaries that don’t align with the spirit of Elder Scrolls.
Subclassing feels like a correction, but it also exposes the awkwardness of the original system: if class skills are now universally accessible, then were they ever really about identity? And if they were, can identity survive once that exclusivity is gone? Either way, the contradiction was always baked in.
ForumBully wrote: »sans-culottes wrote: »ForumBully wrote: »The problem is ZoSs original class system. They personified skills trees as classes as though learning a skill is engrained in DNA. A Sorc can't crack a book about necromancy?
Going forward this means that a change to any skill is a change to every player, not just nerfing or buffing a class, but a change to a skill that anyone can access.
Agreed. The current model feels like a design at odds with itself. On one hand, ESO wants to offer flexibility and build freedom. On the other, it still clings to rigid class boundaries that don’t align with the spirit of Elder Scrolls.
Subclassing feels like a correction, but it also exposes the awkwardness of the original system: if class skills are now universally accessible, then were they ever really about identity? And if they were, can identity survive once that exclusivity is gone? Either way, the contradiction was always baked in.
It kind of puts class identity on a spectrum...if you want to be pure DK be pure DK, but you don't have to be. Maybe you want to be a DK who is also interested dark magic. Be that
Saying that a meta will emerge isn't a reason not to do it, that'll always happen, but when a skill needs to have a change it's no longer empowering or weakening just one class. I think this skill tree system as opposed to locked class system allows for better balancing.
How many toons of mine been benched because their class sucks for several updates? No more of that
ForumBully wrote: »1000% Only this time it'll be due to character skills instead of some stupid set everyone has to farm
You will still need the right sets and mythics to unlock a builds potential. Probabaly farm all over again if you want to have a themed build doing halfway decent damage. Like buff your zoo or get something decent out of your 10 elementalist DOT´s.
ForumBully wrote: »ForumBully wrote: »1000% Only this time it'll be due to character skills instead of some stupid set everyone has to farm
You will still need the right sets and mythics to unlock a builds potential. Probabaly farm all over again if you want to have a themed build doing halfway decent damage. Like buff your zoo or get something decent out of your 10 elementalist DOT´s.
Sure, but my point was this change isn't more disruptive to balance than the nonstop flow of sets has been. There's always disruption and a meta always emerges. The difference here is that there will not be sets that favor a particular class anymore. There will not be skill changes that only effect a particular class anymore. This is better for balance, and I hope leads to more interesting skill changes in the future now that its a game of balancing skills rather than balancing classes against each other