Hybridization was first proposed as a way to shake up the game and allow more build customization than ever. We all know how this turned out. The number of classes got cut in half and the game became more homogenous than ever. In PvP for example, most builds have vigor, ice staff, and dual wield. There's not much build diversity at this point.
I'm not going to get into why I think hybridization was bad for the game, but I've made posts about the topic before:
https://forums.elderscrollsonline.com/en/discussion/655483/hybridization-ruined-every-aspect-of-the-game-for-me/p1https://forums.elderscrollsonline.com/en/discussion/624313/core-combat-values-the-flaws-of-play-as-you-want/p1
Long story short, hybridization removed the need to compromise which actually leads to less build diversity. For example if Vigor (easily the best HoT) can be slotted and effective on every PvP build, why wouldn't you slot it? It's clearly the best option. The same thing will happen with subclasses. Some remnants of the original game are still in place, so some classes are better in some areas where others aren't. Nightblade has much better burst than a DK for example. I would choose the Nightblades Assassination skill line for my damage skill line on pretty much any class. Warden and Templar have great healing skill lines, so why wouldn't I choose those? I can also fill in some gaps (like the need for a good burst heal) with Scribing.
Hybridization also caused some serious balance issues. Pre-hybridization it wasn't possible to combine Vigor with a spammable burst heal and a secondary Magicka scaling HoT. You either used Vigor and had to wait for your burst heal through Rally, or use a Magicka build with a weaker HoT than Vigor, but a spammable burst heal like Honor the Dead. With hybridization you just use all 3 heals which increases time to kill. Hybridization also made running both Radiating Regeneration and Echoing Vigor possible, which we clearly see is a major problem with ballgroups.
This change will basically cut the number of classes down from 7 (which is already down from 14) to 1 or 2. More customization leads to less build diversity, not more. The need for compromise is what creates new playstyles.
The ball is already rolling with this, but I'm disappointed to see that no lessons were learned from the impact that Hybridization had on the game.
Edited by Stamicka on April 10, 2025 8:15PM PC NA and Xbox NA