KiltMaster wrote: »whoda thunk that performance would be better when you gut 99% of the calculations the game has to make /s
ok man, nobody is complaining about sorcs ofc, i'm alone.
Sorcerers need adjustment (PVP)
Sorcerer disease spreading and other problems Bookmark
pvp - SORCERER META
It's not about not having the level or whatever, sorcs are slightly above the other classes, you have to be naive, blind or in denial not to admit it
but anyway, that's not the subject of this thread
Elvenheart wrote: »An off topic question, but I’ve been wondering if it’s possible to capture an Elder Scroll solo in a mostly empty campaign. I just want to be able to buy the replica scroll furnishing. Are there too many npc guards?
you mean at primetime? ofc it's prime time.
campaign full only 2hours per day is what I call empty
colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
In general, ZOS should consider the consequences of potentially introducing a campaign similar to Vengeance. Such a campaign is mostly supported by casual players who only play from time to time. With these changes, ZOS might alienate players who have been here for years, while the casuals will play for two weeks, get bored, and stop coming to Cyrodiil altogether. This way, it’s easy to destroy something that many have loved for over a decade, despite its flaws, just to please those who wouldn’t bother visiting Cyrodiil anyway.
Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
MorallyBipolar wrote: »Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
To me it seems like the vast majority speaking in favor of a vengeance mode are PvE mains who aren't going to play any version of Cyrodiil for any significant amount of time.
Joy_Division wrote: »MorallyBipolar wrote: »Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
To me it seems like the vast majority speaking in favor of a vengeance mode are PvE mains who aren't going to play any version of Cyrodiil for any significant amount of time.
- Irrelevant. They are paying customers and their opinions are valid
- Wrong. I have PvPed since Beta and support Vengeance
- Short-sighted. I know quite a few ex-PvE mains who became PvPers once they got their feet wet in Cyrodiil and liked it.
MorallyBipolar wrote: »Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
To me it seems like the vast majority speaking in favor of a vengeance mode are PvE mains who aren't going to play any version of Cyrodiil for any significant amount of time. To me, it seems like vengeance mode is going to be the future, and essentially nobody's going to play it after the first couple weeks because it's just too boring and repetitive. Hopefully ZOS will stand by their statement that vengeance only existed for collecting performance data to use to improve the actual Cyrodiil PvP that we've playing since release.
Joy_Division wrote: »MorallyBipolar wrote: »Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
To me it seems like the vast majority speaking in favor of a vengeance mode are PvE mains who aren't going to play any version of Cyrodiil for any significant amount of time.
- Irrelevant. They are paying customers and their opinions are valid
- Wrong. I have PvPed since Beta and support Vengeance
- Short-sighted. I know quite a few ex-PvE mains who became PvPers once they got their feet wet in Cyrodiil and liked it.
Joy_Division wrote: »MorallyBipolar wrote: »Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
To me it seems like the vast majority speaking in favor of a vengeance mode are PvE mains who aren't going to play any version of Cyrodiil for any significant amount of time.
- Irrelevant. They are paying customers and their opinions are valid
- Wrong. I have PvPed since Beta and support Vengeance
- Short-sighted. I know quite a few ex-PvE mains who became PvPers once they got their feet wet in Cyrodiil and liked it.
I agree with that
Honestly I don't understand why we should divide players into two categories, PVPers and PVEers, I have played in several casual & balanced guilds and a majority of players do everything, a little PvP in the evening and on weekends, and that's what we find in Cyrodiil and the BG, as well as in dungeons/trials
Taking only the opinion of "PVP players" into account makes no sense, if the very notion of "PVP players" is called into question by the simple fact that many players have left Cyrodiil because they don't like what it has become.
Can't kill what's already dead.BardokRedSnow wrote: »All this will do is kill pvp in the long run for everyone.
Joy_Division wrote: »MorallyBipolar wrote: »Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
To me it seems like the vast majority speaking in favor of a vengeance mode are PvE mains who aren't going to play any version of Cyrodiil for any significant amount of time.
- Irrelevant. They are paying customers and their opinions are valid
- Wrong. I have PvPed since Beta and support Vengeance
- Short-sighted. I know quite a few ex-PvE mains who became PvPers once they got their feet wet in Cyrodiil and liked it.
BardokRedSnow wrote: »
And to reiterate I see majority strangers here celebrating vengeance and the same goes for gh zone chat. Vet players of pvp dont want this, and the pvers who do will still mostly play pve.
All this will do is kill pvp in the long run for everyone.
BardokRedSnow wrote: »Joy_Division wrote: »MorallyBipolar wrote: »Pixiepumpkin wrote: »colossalvoids wrote: »Finding it a bit silly arguing about campaign being population locked or not since Vengeance, there obviously are people who love what PvP is today, that's surely exceeds the current pop caps numbers that are insanely low. The thing is though that there is probably also a very large audience of people who would also like to PvP if it was different from what it is now be it cause balls or procs, current meta, tanking/ganking etc. Current system already ain't getting much and I'd say close to nothing at all for years so I seriously doubt developing a new form from scratch (Vengeance) would take anything away from current "free form" PvP until there's actually anything to add. Will both be treated equally? Obviously not, one is already bloated to the brim and the other lacks literally any development and is a bland canvas to make something out of it.
Can't argue with this.
A. Live Cyro is most likely never going to be anything better than what it is now.
B. Vengeance had people from all over the game playing it. It clearly had appeal.
The two groups most likely have very little intermixing. So why not go forth with Vengeance. Give it some recurring rewards (new each month) and you have people now spending more time and having fun and when people are having a good time, they are more likely to whip out their wallet.
Now, stop making everything limited time/FOMO and allow people to buy what they want to buy when they want to buy it and make money the good, old fashtioned honest way.
To me it seems like the vast majority speaking in favor of a vengeance mode are PvE mains who aren't going to play any version of Cyrodiil for any significant amount of time.
- Irrelevant. They are paying customers and their opinions are valid
- Wrong. I have PvPed since Beta and support Vengeance
- Short-sighted. I know quite a few ex-PvE mains who became PvPers once they got their feet wet in Cyrodiil and liked it.
I agree with that
Honestly I don't understand why we should divide players into two categories, PVPers and PVEers, I have played in several casual & balanced guilds and a majority of players do everything, a little PvP in the evening and on weekends, and that's what we find in Cyrodiil and the BG, as well as in dungeons/trials
Taking only the opinion of "PVP players" into account makes no sense, if the very notion of "PVP players" is called into question by the simple fact that many players have left Cyrodiil because they don't like what it has become.
Because the pvpers are the ones who will be sticking around week after week month after month, year after year. Pvers will not and the only thing that this thread really shows is something we always knew, that pvers outnumber pvpers.
Zos should not make changes according to people who only come in for a day and ruin the pvp for the people who love it. Especially when this is the end game content with the goal of keeping vet players playing.
And to reiterate I see majority strangers here celebrating vengeance and the same goes for gh zone chat. Vet players of pvp dont want this, and the pvers who do will still mostly play pve.
All this will do is kill pvp in the long run for everyone.
Hopefully they'll be cheeky and make another Cyro event: REvengence
And this time test Gear Sets + Vengeance skills.
---
No really, proper test is needed. I've had sieges were it's 1990s Dialup with a small ball in the wee hours, and 2016 Fiber with siege-capped and several full raids running around. I think it's Gear Sets doing this, with the cost 'check' for triggers and such. But it could also be the cost spamming of abilities that are causing the lag (I'd be betting on any HoT/Regen type abilities).
Also. Definitely another test event titled Boogaloo, where it's non-AOE Gear Sets + Vengeance skills.