"normal pvp" you mean OP sorcs dominating everybody ?
ok man, nobody is complaining about sorcs ofc, i'm alone.
Sorcerers need adjustment (PVP)
Sorcerer disease spreading and other problems Bookmark
pvp - SORCERER META
It's not about not having the level or whatever, sorcs are slightly above the other classes, you have to be naive, blind or in denial not to admit it
but anyway, that's not the subject of this thread
Elvenheart wrote: »An off topic question, but I’ve been wondering if it’s possible to capture an Elder Scroll solo in a mostly empty campaign. I just want to be able to buy the replica scroll furnishing. Are there too many npc guards?
KiltMaster wrote: »Very happy regular Cyro is back
Vengeance reminded me what drew me to Cyrodiil PVP to begin with. Ball groups cruising around ripping away any player agency from non-participants both on their faction and obviously their victims, blocktanks trivializing all efforts because mitigation and healing is ridiculous, bombs making "1vX" culture look like amateur hour just by pressing a few buttons as a vamp to set their HP low and putting on a few sets? Rallying Cry + (1 of 4 other viable PVP sets) + FotM mythic being what they call "build diversity"? They can keep Grey Host. I'm not going back.They should keep Vengeance just like it was. Instead, they have 3 empty campaigns and GH.
NOT saying GH should be changed but WHY not Vengeance? Vengeance with the stat buff is the same as no CP. Stat buff under 50 players and it might even offer a campaign that actually has players for PVP for under 50. BR is only for special interest groups that want to run emp and get achievements they can' get at GH.
It was nice to see players actually grouping up and able to play without having to avoid ball groups and staying away from any group to avoid bombers. Just not having VD was worth it.
Such a difference in play. So much, I have decided to take a break from GH. Quite a few players are taking breaks rn which explains why GH is dying off in prime time. Since the other campaigns are basically always 1/1/1 unless some guild jumps on BR to PV Door the map, there really isn't another option.
Such a difference in play. So much, I have decided to take a break from GH. Quite a few players are taking breaks rn which explains why GH is dying off in prime time. Since the other campaigns are basically always 1/1/1 unless some guild jumps on BR to PV Door the map, there really isn't another option.
Vengeance reminded me what drew me to Cyrodiil PVP to begin with. Ball groups cruising around ripping away any player agency from non-participants both on their faction and obviously their victims, blocktanks trivializing all efforts because mitigation and healing is ridiculous, bombs making "1vX" culture look like amateur hour just by pressing a few buttons as a vamp to set their HP low and putting on a few sets? Rallying Cry + (1 of 4 other viable PVP sets) + FotM mythic being what they call "build diversity"? They can keep Grey Host. I'm not going back.They should keep Vengeance just like it was. Instead, they have 3 empty campaigns and GH.
NOT saying GH should be changed but WHY not Vengeance? Vengeance with the stat buff is the same as no CP. Stat buff under 50 players and it might even offer a campaign that actually has players for PVP for under 50. BR is only for special interest groups that want to run emp and get achievements they can' get at GH.
It was nice to see players actually grouping up and able to play without having to avoid ball groups and staying away from any group to avoid bombers. Just not having VD was worth it.
Such a difference in play. So much, I have decided to take a break from GH. Quite a few players are taking breaks rn which explains why GH is dying off in prime time. Since the other campaigns are basically always 1/1/1 unless some guild jumps on BR to PV Door the map, there really isn't another option.
Read my message again and edit accordingly. That was exactly what I was saying. No ball groups? GOOD. No blockbots? GOOD. No bombs? GOOD. If you couldn't find something to do other than zerg in Vengeance then you need to think outside of the box. I was out there cutting supply lines to the front lines, burning camps and taking resources adjacent to combat. You get to make your own content out there without the impending ballgroup or proc-cheese coming to everything that flags like on Live. By the way, ballgroups aren't a good thing in PVP - they suck the fun out of it for everyone. Just saying that for reference just in case.CatoUnchained wrote: »Vengeance reminded me what drew me to Cyrodiil PVP to begin with. Ball groups cruising around ripping away any player agency from non-participants both on their faction and obviously their victims, blocktanks trivializing all efforts because mitigation and healing is ridiculous, bombs making "1vX" culture look like amateur hour just by pressing a few buttons as a vamp to set their HP low and putting on a few sets? Rallying Cry + (1 of 4 other viable PVP sets) + FotM mythic being what they call "build diversity"? They can keep Grey Host. I'm not going back.They should keep Vengeance just like it was. Instead, they have 3 empty campaigns and GH.
NOT saying GH should be changed but WHY not Vengeance? Vengeance with the stat buff is the same as no CP. Stat buff under 50 players and it might even offer a campaign that actually has players for PVP for under 50. BR is only for special interest groups that want to run emp and get achievements they can' get at GH.
It was nice to see players actually grouping up and able to play without having to avoid ball groups and staying away from any group to avoid bombers. Just not having VD was worth it.
Such a difference in play. So much, I have decided to take a break from GH. Quite a few players are taking breaks rn which explains why GH is dying off in prime time. Since the other campaigns are basically always 1/1/1 unless some guild jumps on BR to PV Door the map, there really isn't another option.
There weren't any ball groups in vengeance. There were groups, but you can't make a comped ball group with the limitations inherent in vengeance mode. We couldn't do anything in vengeance mode except zerg. It was the worst PvP ZOS has ever delivered.
Read my message again and edit accordingly. That was exactly what I was saying. No ball groups? GOOD. No blockbots? GOOD. No bombs? GOOD. If you couldn't find something to do other than zerg in Vengeance then you need to think outside of the box. I was out there cutting supply lines to the front lines, burning camps and taking resources adjacent to combat. You get to make your own content out there without the impending ballgroup or proc-cheese coming to everything that flags like on Live. By the way, ballgroups aren't a good thing in PVP - they suck the fun out of it for everyone. Just saying that for reference just in case.CatoUnchained wrote: »Vengeance reminded me what drew me to Cyrodiil PVP to begin with. Ball groups cruising around ripping away any player agency from non-participants both on their faction and obviously their victims, blocktanks trivializing all efforts because mitigation and healing is ridiculous, bombs making "1vX" culture look like amateur hour just by pressing a few buttons as a vamp to set their HP low and putting on a few sets? Rallying Cry + (1 of 4 other viable PVP sets) + FotM mythic being what they call "build diversity"? They can keep Grey Host. I'm not going back.They should keep Vengeance just like it was. Instead, they have 3 empty campaigns and GH.
NOT saying GH should be changed but WHY not Vengeance? Vengeance with the stat buff is the same as no CP. Stat buff under 50 players and it might even offer a campaign that actually has players for PVP for under 50. BR is only for special interest groups that want to run emp and get achievements they can' get at GH.
It was nice to see players actually grouping up and able to play without having to avoid ball groups and staying away from any group to avoid bombers. Just not having VD was worth it.
Such a difference in play. So much, I have decided to take a break from GH. Quite a few players are taking breaks rn which explains why GH is dying off in prime time. Since the other campaigns are basically always 1/1/1 unless some guild jumps on BR to PV Door the map, there really isn't another option.
There weren't any ball groups in vengeance. There were groups, but you can't make a comped ball group with the limitations inherent in vengeance mode. We couldn't do anything in vengeance mode except zerg. It was the worst PvP ZOS has ever delivered.
Not flexing on you at all but I was able to solo resources fine in Vengeance Cyrodiil. That's where the "Player Agency" of Vengeance Cyrodiil starts to take off in interesting directions. I noticed different players slotting different skills within the same class which made that class more effective in different areas. No matter what class I played, I made sure I had a tool for every situation and, yes, I was able to solo resources on each class that I tested. Of course its more challenging to do so in Vengeance - Cyrodiil Live allows me to solo entire outposts and keeps... So again, the peeling back of insane feats from each player and incentivizing factions to work together was genuinely felt during this test. Cyrodiil is supposed to be a war, after all.CatoUnchained wrote: »It's was almost impossible to solo a resource during the vengeance camp. The guards are too OP with too much healing given how limited individual players were with dps. So......
I play in Cyro 2 hours/day since 2015 in an organized guild raid. And solo the rest of the time. In normal mode I have no problem at all solo'ing a resource. It takes longer to flip the flag than it does to kill the guards in normal Cyro PvP. But it was almost impossible during vengeance. So.....
CatoUnchained wrote: »Vengeance reminded me what drew me to Cyrodiil PVP to begin with. Ball groups cruising around ripping away any player agency from non-participants both on their faction and obviously their victims, blocktanks trivializing all efforts because mitigation and healing is ridiculous, bombs making "1vX" culture look like amateur hour just by pressing a few buttons as a vamp to set their HP low and putting on a few sets? Rallying Cry + (1 of 4 other viable PVP sets) + FotM mythic being what they call "build diversity"? They can keep Grey Host. I'm not going back.They should keep Vengeance just like it was. Instead, they have 3 empty campaigns and GH.
NOT saying GH should be changed but WHY not Vengeance? Vengeance with the stat buff is the same as no CP. Stat buff under 50 players and it might even offer a campaign that actually has players for PVP for under 50. BR is only for special interest groups that want to run emp and get achievements they can' get at GH.
It was nice to see players actually grouping up and able to play without having to avoid ball groups and staying away from any group to avoid bombers. Just not having VD was worth it.
Such a difference in play. So much, I have decided to take a break from GH. Quite a few players are taking breaks rn which explains why GH is dying off in prime time. Since the other campaigns are basically always 1/1/1 unless some guild jumps on BR to PV Door the map, there really isn't another option.
There weren't any ball groups in vengeance. There were groups, but you can't make a comped ball group with the limitations inherent in vengeance mode. We couldn't do anything in vengeance mode except zerg. It was the worst PvP ZOS has ever delivered.
Joy_Division wrote: »CatoUnchained wrote: »Vengeance reminded me what drew me to Cyrodiil PVP to begin with. Ball groups cruising around ripping away any player agency from non-participants both on their faction and obviously their victims, blocktanks trivializing all efforts because mitigation and healing is ridiculous, bombs making "1vX" culture look like amateur hour just by pressing a few buttons as a vamp to set their HP low and putting on a few sets? Rallying Cry + (1 of 4 other viable PVP sets) + FotM mythic being what they call "build diversity"? They can keep Grey Host. I'm not going back.They should keep Vengeance just like it was. Instead, they have 3 empty campaigns and GH.
NOT saying GH should be changed but WHY not Vengeance? Vengeance with the stat buff is the same as no CP. Stat buff under 50 players and it might even offer a campaign that actually has players for PVP for under 50. BR is only for special interest groups that want to run emp and get achievements they can' get at GH.
It was nice to see players actually grouping up and able to play without having to avoid ball groups and staying away from any group to avoid bombers. Just not having VD was worth it.
Such a difference in play. So much, I have decided to take a break from GH. Quite a few players are taking breaks rn which explains why GH is dying off in prime time. Since the other campaigns are basically always 1/1/1 unless some guild jumps on BR to PV Door the map, there really isn't another option.
There weren't any ball groups in vengeance. There were groups, but you can't make a comped ball group with the limitations inherent in vengeance mode. We couldn't do anything in vengeance mode except zerg. It was the worst PvP ZOS has ever delivered.
This is a tacit admission that group organization and collective skill level are not nearly as important as broken mechanics when explaining the power ball groups have.