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[bug] Falkreath Hold third big skeleton boss reset so many times

AvalonRanger
AvalonRanger
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[bug] Falkreath Hold third big skeleton boss reset so many times

[date] 2025/04/04
[PC-NA]
[situation] unknown
[rate] Rare. But once it happened. 5 or 6 times skeleton's health reset, and combat never end.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I'm Tank and Healer main player.
  • aleksandr_ESO
    aleksandr_ESO
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    the problem is with summoning skills: nb shade, necro skeletons, warden netches. They cannot be used before the start of the battle.
    The bug is about 5 years old, by the way
  • Soarora
    Soarora
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    There seems to be two problems with this boss. One is when you get a reset at the start— this is because of temporary summons and seems to be able to occur with any multi-boss fight (though most common in dungeons with this fight and the animal skeletons in fang lair). The second is when you get a restart after you kill the skeleton for the first time and go into the 2nd phase of having 3 people. This seems to be caused by having too much damage.

    It would be nice if both were fixed, especially since it’s clear the causes and easily repeatable.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
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