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[bug] Falkreath Hold third big skeleton boss reset so many times
the problem is with summoning skills: nb shade, necro skeletons, warden netches. They cannot be used before the start of the battle.
The bug is about 5 years old, by the way
There seems to be two problems with this boss. One is when you get a reset at the start— this is because of temporary summons and seems to be able to occur with any multi-boss fight (though most common in dungeons with this fight and the animal skeletons in fang lair). The second is when you get a restart after you kill the skeleton for the first time and go into the 2nd phase of having 3 people. This seems to be caused by having too much damage.
It would be nice if both were fixed, especially since it’s clear the causes and easily repeatable.
[PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore. Current GM of Hard Dungeoneers Tanks: Sorcerer - Necromancer - Templar DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer Ex-Healer: Warden - Arcanist Dungeons: 32/32 HMs - 26/26 Tris