spartaxoxo wrote: »I think the majority of users would probably find them pretty easy as a baseline. It's not all and there's certainly valid reasons why the people who struggle with it have difficulty. But I think the majority experience is that it's easy.
spartaxoxo wrote: »I think the majority of users would probably find them pretty easy as a baseline. It's not all and there's certainly valid reasons why the people who struggle with it have difficulty. But I think the majority experience is that it's easy.
I think the majority that don’t grind would have an experience like the videos you posted, which is not what I think qualifies as easy.
spartaxoxo wrote: »spartaxoxo wrote: »I think the majority of users would probably find them pretty easy as a baseline. It's not all and there's certainly valid reasons why the people who struggle with it have difficulty. But I think the majority experience is that it's easy.
I think the majority that don’t grind would have an experience like the videos you posted, which is not what I think qualifies as easy.
The second video isn't even in combat oriented gear and doesn't require grind. She's in night terror, night mother's embrace, and darloc brae gear. All of those are cheap overland sets that primarily focus on making a character stealthier. She does have the antiquity "Ring of the Wild Hunt," which is a bit of grind, but it just makes you faster. It doesn't change overland combat ease much at all and there are overland sets available that would add more combat power than that ring. I would classify the second video as easy, and I think it does show how easy it is to gear up to a point that overland becomes rather trivial.
I do agree the first video isn't something I'd classify as easy. I think it represents the experience many newer players have when they first hit 50 and suddenly aren't getting the below-50 buffs but are still running around in whatever gear they found while questing pretty well. It's not a perfect recreation but I think it makes the point. But that's a pretty narrow time period in the game that's simple to overcome with just a bit of coin or asking someone to craft them a set, no grind required.
spartaxoxo wrote: »spartaxoxo wrote: »I think the majority of users would probably find them pretty easy as a baseline. It's not all and there's certainly valid reasons why the people who struggle with it have difficulty. But I think the majority experience is that it's easy.
I think the majority that don’t grind would have an experience like the videos you posted, which is not what I think qualifies as easy.
The second video isn't even in combat oriented gear and doesn't require grind. She's in night terror, night mother's embrace, and darloc brae gear. All of those are cheap overland sets that primarily focus on making a character stealthier. She does have the antiquity "Ring of the Wild Hunt," which is a bit of grind, but it just makes you faster. It doesn't change overland combat ease much at all and there are overland sets available that would add more combat power than that ring. I would classify the second video as easy, and I think it does show how easy it is to gear up to a point that overland becomes rather trivial.
I do agree the first video isn't something I'd classify as easy. I think it represents the experience many newer players have when they first hit 50 and suddenly aren't getting the below-50 buffs but are still running around in whatever gear they found while questing pretty well. It's not a perfect recreation but I think it makes the point. But that's a pretty narrow time period in the game that's simple to overcome with just a bit of coin or asking someone to craft them a set, no grind required.
Getting those sets requires grind to get them from where they drop, or buying from someone who did either the farming grind or crafting grind. Perhaps we have different understanding of what entails a grind, but I think we can agree that getting the sets requires something different from natural questing and using what you come across, whether that act of interrupting questing to work towards a targeted goal is defined as grind.
spartaxoxo wrote: »I would not count gear you can buy easily from the coin you make questing to be grind.
spartaxoxo wrote: »I would not count gear you can buy easily from the coin you make questing to be grind.
You would not consider interrupting your quest to search potentially multiple guild traders to be a grind? That is different from what I am used to, and I appreciate your perspective. Further research tells me that "grind" has the connotation of being a significant burden on time while being a repetition of the same actions in the same area. I have come across the term "target-farming" ; is that an accurate label (both in denotation and connotation) for the actions I have been describing?
I don't think overland content should be made more difficult 'cause it will make it harder for newer and solo players.
If people want a challenge there's PVP and plenty of dungeons and trials specifically for that reason.
AlexanderDeLarge wrote: »
I literally have a video of a naked level 3 AFKing in front of a bear attack for a minute and a half without dying in my signature. It's been there for years and we're still having this debate whether or not the playerbase finds overland challenging. It's a joke.
spartaxoxo wrote: »I would not count gear you can buy easily from the coin you make questing to be grind.
You would not consider interrupting your quest to search potentially multiple guild traders to be a grind? That is different from what I am used to, and I appreciate your perspective. Further research tells me that "grind" has the connotation of being a significant burden on time while being a repetition of the same actions in the same area. I have come across the term "target-farming" ; is that an accurate label (both in denotation and connotation) for the actions I have been describing?
spartaxoxo wrote: »I would not count gear you can buy easily from the coin you make questing to be grind.
You would not consider interrupting your quest to search potentially multiple guild traders to be a grind? That is different from what I am used to, and I appreciate your perspective. Further research tells me that "grind" has the connotation of being a significant burden on time while being a repetition of the same actions in the same area. I have come across the term "target-farming" ; is that an accurate label (both in denotation and connotation) for the actions I have been describing?
Gearing up is and has been a staple of every RPG (single or online) I played in the last 30 years. You may call it grinding but it's a core mechanic of the game. You can't seriously expect a game to be balanced around people who ignore core mechanics of the game, of the entire genre for that matter.
SilverBride wrote: »Almost every MMO has easy overland questing with the challenges being in instanced content, yet I never hear any complaints about it except in this game. I can't figure out why that is.
AlexanderDeLarge wrote: »
I literally have a video of a naked level 3 AFKing in front of a bear attack for a minute and a half without dying in my signature. It's been there for years and we're still having this debate whether or not the playerbase finds overland challenging. It's a joke.
A level 3 gets significant boosts in order to make up for the lack of stat and skill points. On a level 50, the results would be different.
AlexanderDeLarge wrote: ». In fact I'd say this thread citing them in their argument to keep the game easy do them a disservice.
IDK maybe in other MMO´s you still have to interact with things ( klick on stuff, press buttons, have little strategys "Mages are annoying lets kill him first" ) while in ESO you can just turn your brainactivity to .1% and keep pressing the same button while on auto walk.SilverBride wrote: »Almost every MMO has easy overland questing with the challenges being in instanced content, yet I never hear any complaints about it except in this game. I can't figure out why that is.
MorganaLaVey wrote: »IDK maybe in other MMO´s you still have to interact with things ( klick on stuff, press buttons, have little strategys "Mages are annoying lets kill him first" ) while in ESO you can just turn your brainactivity to .1% and keep pressing the same button while on auto walk.SilverBride wrote: »Almost every MMO has easy overland questing with the challenges being in instanced content, yet I never hear any complaints about it except in this game. I can't figure out why that is.
SilverBride wrote: »MorganaLaVey wrote: »IDK maybe in other MMO´s you still have to interact with things ( klick on stuff, press buttons, have little strategys "Mages are annoying lets kill him first" ) while in ESO you can just turn your brainactivity to .1% and keep pressing the same button while on auto walk.SilverBride wrote: »Almost every MMO has easy overland questing with the challenges being in instanced content, yet I never hear any complaints about it except in this game. I can't figure out why that is.
In WoW you can outlevels enemies so far that they don't even attack the player any more. Yet I never saw anyone asking to make it more difficult.
SilverBride wrote: »MorganaLaVey wrote: »IDK maybe in other MMO´s you still have to interact with things ( klick on stuff, press buttons, have little strategys "Mages are annoying lets kill him first" ) while in ESO you can just turn your brainactivity to .1% and keep pressing the same button while on auto walk.SilverBride wrote: »Almost every MMO has easy overland questing with the challenges being in instanced content, yet I never hear any complaints about it except in this game. I can't figure out why that is.
In WoW you can outlevels enemies so far that they don't even attack the player any more. Yet I never saw anyone asking to make it more difficult.
WoW Classic does have Hardcore realms with permadeath, among other things, which seem to be relatively popular from what I gathered. So people were looking for (and asking for) a more challenging experience, and eventually got what they wanted in that game too.
SilverBride wrote: »SilverBride wrote: »MorganaLaVey wrote: »IDK maybe in other MMO´s you still have to interact with things ( klick on stuff, press buttons, have little strategys "Mages are annoying lets kill him first" ) while in ESO you can just turn your brainactivity to .1% and keep pressing the same button while on auto walk.SilverBride wrote: »Almost every MMO has easy overland questing with the challenges being in instanced content, yet I never hear any complaints about it except in this game. I can't figure out why that is.
In WoW you can outlevels enemies so far that they don't even attack the player any more. Yet I never saw anyone asking to make it more difficult.
WoW Classic does have Hardcore realms with permadeath, among other things, which seem to be relatively popular from what I gathered. So people were looking for (and asking for) a more challenging experience, and eventually got what they wanted in that game too.
They created these realms (which my friend who still plays WoW tells me are not doing well), but left the actual game alone.
If ESO were to create some difficult servers where everything is a challenge I would fully support that. Then the rest of us wouldn't have to worry about the ESO we love being rendered unplayable.
spartaxoxo wrote: »I would not count gear you can buy easily from the coin you make questing to be grind.
You would not consider interrupting your quest to search potentially multiple guild traders to be a grind? That is different from what I am used to, and I appreciate your perspective. Further research tells me that "grind" has the connotation of being a significant burden on time while being a repetition of the same actions in the same area. I have come across the term "target-farming" ; is that an accurate label (both in denotation and connotation) for the actions I have been describing?
Gearing up is and has been a staple of every RPG (single or online) I played in the last 30 years. You may call it grinding but it's a core mechanic of the game. You can't seriously expect a game to be balanced around people who ignore core mechanics of the game, of the entire genre for that matter.
You're comparing a vertical progression game (plenty of us hate those) versus a horizontal progression game (Guild Wars, Guild Wars 2, The Elder Scrolls Online). Even in WoW, you have people wanting level scaling and the ability to pause XP gain for completionist's sake. Also look at the appeal of Season of Discovery and projects like Turtle (Classic+) and hardcore modes.SilverBride wrote: »MorganaLaVey wrote: »IDK maybe in other MMO´s you still have to interact with things ( klick on stuff, press buttons, have little strategys "Mages are annoying lets kill him first" ) while in ESO you can just turn your brainactivity to .1% and keep pressing the same button while on auto walk.SilverBride wrote: »Almost every MMO has easy overland questing with the challenges being in instanced content, yet I never hear any complaints about it except in this game. I can't figure out why that is.
In WoW you can outlevels enemies so far that they don't even attack the player any more. Yet I never saw anyone asking to make it more difficult.
Probably if ZOS continued to shut down our threads but banning the topic from being discussed doesn't mean a lack of demand. I've been talking about this long before it became a pinned topic and I'd continue to talk about it until it was adequately addressed. My opinions on the Cadwell Silver&Gold retort have been thoroughly documented.I am beginning to wonder if having this thread pinned has prolonged a topic that would have run it's course long ago if it wasn't still in our view.
Would you honestly? Because honestly a lot of this thread is fearmongering about potentially splitting overland when the reality is a lot of us aren't playing the game as a result of their inaction on this subject.SilverBride wrote: »If ESO were to create some difficult servers where everything is a challenge I would fully support that. Then the rest of us wouldn't have to worry about the ESO we love being rendered unplayable.
World of Warcraft is 21 years old and there's tens of thousands of quests and you only need a couple hundred to hit the level cap. In fact the game had such a high level cap that they had to perform a level squish (which they're quickly approaching again because they continued to raise it afterwards). Doesn't make sense to me, that's why I prefer horizontal progression systems.MorganaLaVey wrote: »You also normaly play a zone before you outlevel it, like ESO was before OT, or not ? Its not normal to outlevel enemies this much ? I never playd WOW !
AlexanderDeLarge wrote: »AlexanderDeLarge wrote: »
I literally have a video of a naked level 3 AFKing in front of a bear attack for a minute and a half without dying in my signature. It's been there for years and we're still having this debate whether or not the playerbase finds overland challenging. It's a joke.
A level 3 gets significant boosts in order to make up for the lack of stat and skill points. On a level 50, the results would be different.
I'm aware but it's not that much of a different scenario for endgame players either. Not even talking meta players, just normal people who have blue/purple gear, stats allocated and some champion points. I was able to walk away from combat encounters to grab a drink upstairs last time I played. Doubt it's changed much.
Franchise408 wrote: »
I'm not expecting anything optional. This game isn't very good at optional....
I mean, most of the content in this game has optional versions of it. Everything except overland.
Story bosses don't come with "optional" difficulties - and they've all been too hard for me since Elsweyr (I never did get past the final boss there, though I did manage the boss in High Isle, but not Galen). I don't play any group content or pvp, so those "optional difficulties" aren't something I do.
AlexanderDeLarge wrote: »AlexanderDeLarge wrote: »
I literally have a video of a naked level 3 AFKing in front of a bear attack for a minute and a half without dying in my signature. It's been there for years and we're still having this debate whether or not the playerbase finds overland challenging. It's a joke.
A level 3 gets significant boosts in order to make up for the lack of stat and skill points. On a level 50, the results would be different.
I'm aware but it's not that much of a different scenario for endgame players either. Not even talking meta players, just normal people who have blue/purple gear, stats allocated and some champion points. I was able to walk away from combat encounters to grab a drink upstairs last time I played. Doubt it's changed much.
Right. A naked level 3 is much different from a naked level 50, and is more akin to a well-equipped level 50.
Normal people are not guaranteed to have blue/purple gear. Playing normally, questing and using what you find from enemies you come across and what you receive as rewards, results in a character with white/green gear that often is below the character level and either does not make a complete set, or can make a complete set by using more under-leveled gear. Equipped like this, questing is challenging, and delves quite often necessitate at least one other person.
old_scopie1945 wrote: »Franchise408 wrote: »
I'm not expecting anything optional. This game isn't very good at optional....
I mean, most of the content in this game has optional versions of it. Everything except overland.
Story bosses don't come with "optional" difficulties - and they've all been too hard for me since Elsweyr (I never did get past the final boss there, though I did manage the boss in High Isle, but not Galen). I don't play any group content or pvp, so those "optional difficulties" aren't something I do.
My God, is this real?
I beg your pardon, some folk have hurdles, eg age and physical to name but two. IMO I regard this comment as highly unacceptable.
Apollosipod wrote: »AlexanderDeLarge wrote: »AlexanderDeLarge wrote: »
I literally have a video of a naked level 3 AFKing in front of a bear attack for a minute and a half without dying in my signature. It's been there for years and we're still having this debate whether or not the playerbase finds overland challenging. It's a joke.
A level 3 gets significant boosts in order to make up for the lack of stat and skill points. On a level 50, the results would be different.
I'm aware but it's not that much of a different scenario for endgame players either. Not even talking meta players, just normal people who have blue/purple gear, stats allocated and some champion points. I was able to walk away from combat encounters to grab a drink upstairs last time I played. Doubt it's changed much.
Right. A naked level 3 is much different from a naked level 50, and is more akin to a well-equipped level 50.
Normal people are not guaranteed to have blue/purple gear. Playing normally, questing and using what you find from enemies you come across and what you receive as rewards, results in a character with white/green gear that often is below the character level and either does not make a complete set, or can make a complete set by using more under-leveled gear. Equipped like this, questing is challenging, and delves quite often necessitate at least one other person.
I've just been following a long this thread and, for my own part, believe that there should be an optional slider so everyone can enjoy the game they want to and that shouldn't be some hill everyone has to die on.
But to say that a player who plays through the game or just casually plays the story will end up having mismatching white or green is just disingenuous. Even starting a new character before and after level 50, I have never ended up with white or green gear that doesn't at least give me some bonus. If someone has made it to level 50 (or hell, 25) and they are in that situation then they aren't even reading the screen. Implying that people end up in that situation is just insulting
People should at the very least be expected to learn what exists in the game, and to use it.
AlexanderDeLarge wrote: »SilverBride wrote: »If ESO were to create some difficult servers where everything is a challenge I would fully support that. Then the rest of us wouldn't have to worry about the ESO we love being rendered unplayable.
Would you honestly? Because honestly a lot of this thread is fearmongering about potentially splitting overland when the reality is a lot of us aren't playing the game as a result of their inaction on this subject.