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Lack of an Auction House isn't unique, it's annoying

  • Blackwidow
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    Vhalkyrie wrote: »
    There isn't a lack of AH. I sell things in AH every single day. There are plenty of trade guilds to join.

    Guilds stores are almost the definition of a lack in auction houses.
  • crush83
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    Vhalkyrie wrote: »
    There isn't a lack of AH. I sell things in AH every single day. There are plenty of trade guilds to join.

    True, there are plenty of trade guilds, but most of them are complete crap. I'm glad that you found some good ones, and I hope others are as fortunate.
  • oxygen_boarderb16_ESO
    Junk is junk, global or not, its always going to be junk. Vendor it, or break it down for useful mats (upgrade materials).
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • steveb16_ESO46
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    I'm finding the lack of a traditional AH gives the game a unique flavour. I can sell stuff through a trade guild fine if I get the price right. I can buy and sell stuff via Chat.

    Not noticed anyone spamming the channels in my zones. People seem to be acting very responsibly about that.
  • beowulfsshield
    Nah. Omitting a global AH was a good idea.
  • crush83
    crush83
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    I'm finding the lack of a traditional AH gives the game a unique flavour. I can sell stuff through a trade guild fine if I get the price right. I can buy and sell stuff via Chat.

    Not noticed anyone spamming the channels in my zones. People seem to be acting very responsibly about that.

    I don't normally see a single person spamming them; however, so many people are usually trying to sell in Zone chat that it's hard to have a decent conversation.

    A trade channel would go a long ways.
  • SunfireKnight86
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    /zone is just the AH channel right now.
  • oxygen_boarderb16_ESO
    crush83 wrote: »
    I'm finding the lack of a traditional AH gives the game a unique flavour. I can sell stuff through a trade guild fine if I get the price right. I can buy and sell stuff via Chat.

    Not noticed anyone spamming the channels in my zones. People seem to be acting very responsibly about that.

    I don't normally see a single person spamming them; however, so many people are usually trying to sell in Zone chat that it's hard to have a decent conversation.

    A trade channel would go a long ways.

    I'd say the amount of trolling in zone chat is more cumbersome then the sale posts.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • crush83
    crush83
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    crush83 wrote: »
    I'm finding the lack of a traditional AH gives the game a unique flavour. I can sell stuff through a trade guild fine if I get the price right. I can buy and sell stuff via Chat.

    Not noticed anyone spamming the channels in my zones. People seem to be acting very responsibly about that.

    I don't normally see a single person spamming them; however, so many people are usually trying to sell in Zone chat that it's hard to have a decent conversation.

    A trade channel would go a long ways.

    I'd say the amount of trolling in zone chat is more cumbersome then the sale posts.

    That may be true as well. I just find that zone chat seems to scroll very fast. I usually have to stop what I'm doing if I want to keep up with a conversation.
  • JessieColt
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    So here is a concept for the in game economy, and I imagine a lot of people are going to hate it. But then it is an opinion, and lots of people hate those, anyway.

    There should be 4 modes of selling content in game.

    1. Direct Trade via trade window.
    2. CoD sales via mail
    3. Guild Stores
    4. Server wide Marketplace

    1. Direct trade user to user has no restrictions. This should be changed. All sales via direct trade should result in a 5% tax on every transaction. This tax would be paid by the seller to Zenimax and automatically deducted from the money before it is added to the sellers gold balance.

    2. CoD sales should charge 10% of the value of the transaction, paid to Zenimax before the gold funds are credited to the sellers gold balance. Remove the CoD portion from the mail.

    3. Guild Stores should charge 15% of the sale cost as tax, with 5% charges as a Listing Fee and the remaining total deducted from the funds before the gold is credited to the sellers account when accepting payment from the in game mail reporting the sale. Up the number of sales from 30 to 50.

    4. Server Wide Marketplace. Charge 20% of the sale price to the seller, 10% as a Listing Fee and the remaining paid from the gold total before the gold is credited to the sellers account. Limit the number of listings to 10 per account.

    If you want convenience, you should be willing to pay for it.
  • steveb16_ESO46
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    crush83 wrote: »
    I don't normally see a single person spamming them; however, so many people are usually trying to sell in Zone chat that it's hard to have a decent conversation.

    A trade channel would go a long ways.

    I haven't noticed that but I don't pay much attention to Chat anyway. For me it's people chatting that get in the way of me seeing trade offers. A Trade Channel would be good so i could ignore chatting.

    What I like about the current system is that I get a lot of pleasure from the rarity of being able to pick up say a third piece of a set at the right level or from selling someone something direct they really need.

    The same goes for putting in the effort to develop and craft things for myself instead of dropping a little gold for it.

    It just somehow feels more 'right' with the setting and situation, like I am a wandering adventurer bartering for stuff I need.




  • deathly809_ESO
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    Swampster wrote: »
    The current system is just laughbly poor! It reminds me of the bad old days of FFXIV v1 :neutral_face:

    Nothing is as bad as that was. You either had to sit your guy in the trade district and hope people bought from your bazaar or run around and hope people would buy it off of you and you didn't run off before they did.

    It was was worse than this.
  • Thombor
    Thombor
    Soul Shriven
    KerinKor wrote: »
    So a market of 2,500 is better than one of many hundreds of thousands as in the GW2 model (since that game uses 'mega-server' type architecture)?

    I disagree!

    Please consider some facts:

    FACT 1 -
    Most players are member of more than one trading guild. This means that many of those potential 2,500 people could be one and the same persons/characters.
    Hence a potenital market of 1,000 to 1,500 people is a more realistic estimation.

    FACT 2 -
    Not all of these 1,000 to 1,500 characters are in the same level range as you.
    Let me use my char as an example (Level 29): i only buy and sell weapons/food/potions/materials that fit to my Level +/- 1 or 2 levels. Lets say, a range of 5 levels is interestig for me. In my case that would be level 26 to 30.
    But how many people of this 1,000 to 1,500 people do match this range?
    10%?
    That would make only 100 to 150 potential trading partners.

    FACT 3 -
    Some people have left the game and are not active anymore. Lets estimate 25% have left the game, and only exist on the paper.

    What market remains then in the end?
    80-120 people?

    WOW - What a great market!!
    ;-)
  • crush83
    crush83
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    Swampster wrote: »
    The current system is just laughbly poor! It reminds me of the bad old days of FFXIV v1 :neutral_face:

    Nothing is as bad as that was. You either had to sit your guy in the trade district and hope people bought from your bazaar or run around and hope people would buy it off of you and you didn't run off before they did.

    It was was worse than this.

    That sounds like Knight Online. When you went AFK, you could setup a little stand where you stood with items for sale, and hope people would run by and buy stuff from you. The cool thing is you could setup wherever you wanted. That was also a bad thing, though.
  • Swampster
    Swampster
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    Swampster wrote: »
    The current system is just laughbly poor! It reminds me of the bad old days of FFXIV v1 :neutral_face:

    Nothing is as bad as that was. You either had to sit your guy in the trade district and hope people bought from your bazaar or run around and hope people would buy it off of you and you didn't run off before they did.

    It was was worse than this.

    True but marginally imo.. However I was talking more succinctly about the poor design choices made, not the specific design itself. Bad design is bad design whichever way you cut it..
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Soloeus
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    The auction house guild exclusive is pedestrian. Really, a lame idea.

    Within; Without.
  • crush83
    crush83
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    KerinKor wrote: »
    So a market of 2,500 is better than one of many hundreds of thousands as in the GW2 model (since that game uses 'mega-server' type architecture)?

    I disagree!

    Please consider some facts:

    FACT 1 -
    Most players are member of more than one trading guild. This means that many of those potential 2,500 people could be one and the same persons/characters.
    Hence a potenital market of 1,000 to 1,500 people is a more realistic estimation.

    FACT 2 -
    Not all of these 1,000 to 1,500 characters are in the same level range as you.
    Let me use my char as an example (Level 29): i only buy and sell weapons/food/potions/materials that fit to my Level +/- 1 or 2 levels. Lets say, a range of 5 levels is interestig for me. In my case that would be level 26 to 30.
    But how many people of this 1,000 to 1,500 people do match this range?
    10%?
    That would make only 100 to 150 potential trading partners.

    FACT 3 -
    Some people have left the game and are not active anymore. Lets estimate 25% have left the game, and only exist on the paper.

    What market remains then in the end?
    80-120 people?

    WOW - What a great market!!
    ;-)

    Concerning FACT 1
    I get the point you are trying to make here, and it's valid, but reducing the number from 2500 to 1000-1500 is extreme. I could see the argument reducing it to maybe 2200-2000. There are so many people playing the game that the chance you are in the same exact 5 trade guilds as someone else are pretty small.

    FACT 2 is pretty good point right now, but eventually, the bulk of people will be at max level, and it won't be as relevant.

    I think the strongest point is FACT 3. I think some of the better trade guilds monitor activity though.

    The real issue is that for ever 1 good trade guild, there are 100 bad trade guilds.
    Edited by crush83 on May 8, 2014 3:05PM
  • oxygen_boarderb16_ESO
    Soloeus wrote: »
    The auction house guild exclusive is pedestrian. Really, a lame idea.

    And global AH are over played, a thing of the past. They suck. We can go round and round all day like that.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • MajikMyst
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    MajikMyst wrote: »
    It's actually easier to manipulate a small market than a large one. I can hunt around for 5 Guilds that sell things super low, buy up all the supplies, and turn around and sell them in /zone for twice as much.

    In a large AH, where everyone can see all prices, I can't do that as easily.

    Right but see here is the problem.. This isn't about what is better for YOU.. This is about what is best for all..

    A large free open market place is better for all.. You will have more customers to sell too, and more people to buy from.. That is simply good for everyone..

    We need an AH.. Something that is server wide.. We have a mega server, we don't need micro stores..

    You didn't read this thread at all did you?

    One doesn't have to read the entire thread to find your post somewhat self centered and self serving..

    My points stand..
  • Turelus
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    find a few trading guilds with 500 ppl each and problem solved. I sell items in guild stores everyday and i never use chatpanel
    Pretty much this, once I got into a trade guild I had no problems at all.
    I'm actually looking for a second one now to have a broader base of players to sell to, thinking of looking for a strong VR focused one.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • IronMaiden_burnout
    IronMaiden_burnout
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    MollocH wrote: »
    It's funny, even without an AH, there are more bots in this game than any other mmo I've ever
    played.

    You clearly didn't play any big mmo ....

    I've played over 25 MMO's over the last 15 years and I have never even come close to seeing one littered with bots and hackers running rampant like this one. So much so it prevents me from playing the way I like.

  • Sev
    Sev
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    MajikMyst wrote: »
    MajikMyst wrote: »
    It's actually easier to manipulate a small market than a large one. I can hunt around for 5 Guilds that sell things super low, buy up all the supplies, and turn around and sell them in /zone for twice as much.

    In a large AH, where everyone can see all prices, I can't do that as easily.

    Right but see here is the problem.. This isn't about what is better for YOU.. This is about what is best for all..

    A large free open market place is better for all.. You will have more customers to sell too, and more people to buy from.. That is simply good for everyone..

    We need an AH.. Something that is server wide.. We have a mega server, we don't need micro stores..

    You didn't read this thread at all did you?

    One doesn't have to read the entire thread to find your post somewhat self centered and self serving..

    My points stand..

    May I point out that you're raging at the guy who is arguing for a proper AH? He's not saying "keep the market small so I can exploit it". He's saying that the argument that small markets prevent exploitation isn't necessarily true. Reading the thread is a good suggestion.

    Anyway, an idea I had the other day...

    NPC-run trade guilds. Say, 10-20 different ones. No limit on members, but any guild that reaches more than 10% more members than the average temporarily stops accepting new sign-ups, to prevent people all crowding into one. Automatic removal of players who haven't bought or listed an item in 30 days, to keep them from getting clogged up with inactive characters. No chat channel, just an auction house. You can only join one, and it doesn't count as one of your 5 player guilds.

    That gives you an auction house that's smaller than a GW2-style mega-AH, but gives you a much healthier market than weenie little guild stores.




  • Knottypine
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    Nah. Omitting a global AH was a good idea.

    ...because...

    You forgot to say why? I'm curious because I don't really see how this is good at all when reading another post that breaks it down very well why it's not a very good idea to only have guild stores.
  • Blackwidow
    Blackwidow
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    You know all the players who have already made millions off of bugs, bites and motifs don't want you to have an AH.

    It would even the playing field.
    Edited by Blackwidow on May 14, 2014 9:22PM
  • Thorntongue
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    Having to go to every zone and spam something to sell if is soooo 1997. Games evolved into what they are for a reason.

    Is it cutting into your harvesting bot business?
  • Mablung
    Mablung
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    Bangstin wrote: »
    My guess is there was some techical limitation...

    This appears to be the case for everything they put in the game.
  • Lazrael
    Lazrael
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    What you said doesn't make sense. How does an auction house make a game more or less of a grind? If anything having to go to every zone to spam wtb/wts is the grind.

    Then I think you're spending too much time worrying about buying and selling. Personally I have had no trouble trying to sell something in chat, and I rarely stress over buying a specific item, motif, ect. But I respect your opinion, and that it may just be a difference in gameplay styles. Person I prefer no auction house. That said, maybe there is way to incorporate a more immersive "auction house like" system.
    Artists and Theives...
  • BeerWolf
    BeerWolf
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    Join a few trade guilds - sorted...

    Sorry, but I'd rather have a player controlled economy...

    You do realise this is a Mega Server, yes ? Can you imagine the havoc botters would have on it if they controlled it ?

    See stacks of mats, 401g [to greatly exaggerate] --- yeah, have fun selling stuff on it.
  • Kiwi
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    the argument assumes there is actually a market for your junk
    A large rectangle
    
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