Arcanist - runeblades = damage per crux
Arcanist - escalating runeblades = damage per crux
Arcanist - writhing runeblades = damage per crux
That is a 3% damage increase just for one crux
If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.
The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!
DenverRalphy wrote: »Arcanist - runeblades = damage per crux
Arcanist - escalating runeblades = damage per crux
Arcanist - writhing runeblades = damage per crux
That is a 3% damage increase just for one crux
If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.
The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!
The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.
DenverRalphy wrote: »Arcanist - runeblades = damage per crux
Arcanist - escalating runeblades = damage per crux
Arcanist - writhing runeblades = damage per crux
That is a 3% damage increase just for one crux
If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.
The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!
The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.
Which makes the character get crux faster therefore make damage.
DenverRalphy wrote: »Arcanist - runeblades = damage per crux
Arcanist - escalating runeblades = damage per crux
Arcanist - writhing runeblades = damage per crux
That is a 3% damage increase just for one crux
If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.
The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!
The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.
Banner Bear generates 1 crux every 5 seconds. Inspired scholarship generates one every 3 seconds, and the spammable generates 1 every 1 second (with LA weave). So the rotation already has 3 crux every 3 seconds. Banner Bearer would just slow it down.DenverRalphy wrote: »Arcanist - runeblades = damage per crux
Arcanist - escalating runeblades = damage per crux
Arcanist - writhing runeblades = damage per crux
That is a 3% damage increase just for one crux
If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.
The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!
The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.
The Arcanist's Class Script is definitely worth using. If you use it on the Banner Bearer skill you passively generate extra Crux, which enables you to cast Fatecarver more often (because you don't have to cast Cephaliarch's Flail as much). More beams = more DPS.
I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.
DenverRalphy wrote: »I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.
You're not getting the crux any faster. Because it can't come in any faster, and you're capped at 3 crux. Inspired scholarship provides 1 every 3 seconds if you have none. So you're guaranteed to have 1 at any given time with that buff active. Two taps of Cephaliarc's Flail and you're at 3. Fire off fatecarver, and by the time fatecarver has completed you've already regenerated 1 from Inspired Scholarship. And if you're using runeblades in place of fatecarver, that generates crux itself and doesn't consume any crux so you'd always be capped.
And until your Shocking Explosion scribed skill is overall more effective than Cephaliarc's Flail as a spammable, then you're wasting a slot that could be better used to provide a buff.
The arcanist class mastery script has potential uses. Because it can open the door to some creative skills/rotations. Useful for niche/situational encounters. But as a DPS increase, its not.
DenverRalphy wrote: »I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.
You're not getting the crux any faster. Because it can't come in any faster, and you're capped at 3 crux. Inspired scholarship provides 1 every 3 seconds if you have none. So you're guaranteed to have 1 at any given time with that buff active. Two taps of Cephaliarc's Flail and you're at 3. Fire off fatecarver, and by the time fatecarver has completed you've already regenerated 1 from Inspired Scholarship. And if you're using runeblades in place of fatecarver, that generates crux itself and doesn't consume any crux so you'd always be capped.
And until your Shocking Explosion scribed skill is overall more effective than Cephaliarc's Flail as a spammable, then you're wasting a slot that could be better used to provide a buff.
The arcanist class mastery script has potential uses. Because it can open the door to some creative skills/rotations. Useful for niche/situational encounters. But as a DPS increase, its not.
I just want to chime in and say, when using the arcanist banner, there are plenty of times where I go from beaming right into more beaming, or at worse only using flail once, and since the unique debuff from flail lasts, what, 20s, I don't need to cast it any more than that if I can get away with it.
Erickson9610 wrote: »Why is Templar's the only Class Mastery to explicitly reference Class skills/passives?
I'm, not exactly worried about health regen, and I use pragmatic fatecarver so surviving damage isn't an issue. Flail also doesn't stun, it roots, which is useful on the initial hit, but once that first beam is going trash mobs are normally melted before the cc immunity goes away, so that isn't a big issue either. Spending more time beaming means more damage, and more pragmatic fatecarver casts means more fresh shields going up, so again, banner increases damage and survivability by letting you do what arcanist are good at for longer. In short, passive crux generation is very good for banner, making their class script one of the best, even though using class skills to actively generate crux is often better.
DenverRalphy wrote: »DenverRalphy wrote: »Arcanist - runeblades = damage per crux
Arcanist - escalating runeblades = damage per crux
Arcanist - writhing runeblades = damage per crux
That is a 3% damage increase just for one crux
If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.
The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!
The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.
Which makes the character get crux faster therefore make damage.
No. It doesn't make crux come in any faster. It's an unneeded redundancy. You still have to cast/execute the skill to generate the crux. And until a scribed skill comes along that can out perform the arcanists main spammables, or their set-it-and-forget-it buff that also generates a crux, it's a waste.
DenverRalphy wrote: »I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.
You're not getting the crux any faster. Because it can't come in any faster, and you're capped at 3 crux. Inspired scholarship provides 1 every 3 seconds if you have none. So you're guaranteed to have 1 at any given time with that buff active. Two taps of Cephaliarc's Flail and you're at 3. Fire off fatecarver, and by the time fatecarver has completed you've already regenerated 1 from Inspired Scholarship. And if you're using runeblades in place of fatecarver, that generates crux itself and doesn't consume any crux so you'd always be capped.
And until your Shocking Explosion scribed skill is overall more effective than Cephaliarc's Flail as a spammable, then you're wasting a slot that could be better used to provide a buff.
The arcanist class mastery script has potential uses. Because it can open the door to some creative skills/rotations. Useful for niche/situational encounters. But as a DPS increase, its not.
Erickson9610 wrote: »Why is Templar's the only Class Mastery to explicitly reference Class skills/passives?
I`m guessing the devs wanted that stipulation so it can apply to tanking as well. Some gamers are using Templar tanks to do damage now. Sacred ground not only heals but gives a damage reduction of 10%.