Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Class Mastery Scripts

madman65
madman65
✭✭✭✭
Kind of late to be bringing this up, the Nightblade, Dragonknight, Sorcerer, Templar and Arcanist got some kind of damage but the Necromancer and Warden did not. Did the Devs decide to give Necromancer and Warden help with resource for tanking? Dragonknight and Templar got damage and resistance, Nightblade and Sorcerer is a choice of resource or damage while the Arcanist can use the Crux for Tank or DPS. So why did the Necromancer and the Warden just get resources?
Edited by madman65 on March 29, 2025 7:30AM
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Warden class mastery is lovely as it is <3 so fun!
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Navaac223
    Navaac223
    ✭✭✭✭
    Warden mastery is one of the only things that makes it stand out in pvp. Please let them have it

    As for the necro one.. hey, we're used to getting worse things for more effort. That's just the usual
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    Necromancer class mastery increases max health/mag/stam. Increasing max mag/stam increases damage.

    Warden class mastery may not increase damage, but it increases support. Absolutely nothing wrong with that.

    Arcanist class mastery doesn't increase damage. All it does is generate a crux. Something which Arcanists already have plenty of tools to do just that without it.
  • BasP
    BasP
    ✭✭✭✭✭
    When it comes to PvE, the Necromancer Class Script is actually part of the Necromancer's 'meta' DPS setup. Generating corpses is great for the Corpseburster set, and getting more Max Stamina/Magicka is a DPS increase as well.

    The Warden Class Script is good in PvP. Speaking as someone who mostly plays PvE and mains a Warden, I admittedly would've preferred a different effect myself though. Oh well.
  • madman65
    madman65
    ✭✭✭✭
    Arcanist - runeblades = damage per crux
    Arcanist - escalating runeblades = damage per crux
    Arcanist - writhing runeblades = damage per crux
    That is a 3% damage increase just for one crux

    If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.

    The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    madman65 wrote: »
    Arcanist - runeblades = damage per crux
    Arcanist - escalating runeblades = damage per crux
    Arcanist - writhing runeblades = damage per crux
    That is a 3% damage increase just for one crux

    If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.

    The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!

    The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.
    Edited by DenverRalphy on March 30, 2025 6:46PM
  • madman65
    madman65
    ✭✭✭✭
    madman65 wrote: »
    Arcanist - runeblades = damage per crux
    Arcanist - escalating runeblades = damage per crux
    Arcanist - writhing runeblades = damage per crux
    That is a 3% damage increase just for one crux

    If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.

    The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!

    The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.

    Which makes the character get crux faster therefore make damage.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    madman65 wrote: »
    madman65 wrote: »
    Arcanist - runeblades = damage per crux
    Arcanist - escalating runeblades = damage per crux
    Arcanist - writhing runeblades = damage per crux
    That is a 3% damage increase just for one crux

    If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.

    The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!

    The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.

    Which makes the character get crux faster therefore make damage.

    No. It doesn't make crux come in any faster. It's an unneeded redundancy. You still have to cast/execute the skill to generate the crux. And until a scribed skill comes along that can out perform the arcanists main spammables, or their set-it-and-forget-it buff that also generates a crux, it's a waste.
    Edited by DenverRalphy on March 30, 2025 7:03PM
  • BasP
    BasP
    ✭✭✭✭✭
    madman65 wrote: »
    Arcanist - runeblades = damage per crux
    Arcanist - escalating runeblades = damage per crux
    Arcanist - writhing runeblades = damage per crux
    That is a 3% damage increase just for one crux

    If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.

    The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!

    The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.

    The Arcanist's Class Script is definitely worth using. If you use it on the Banner Bearer skill you passively generate extra Crux, which enables you to cast Fatecarver more often (because you don't have to cast Cephaliarch's Flail as much). More beams = more DPS.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    BasP wrote: »
    madman65 wrote: »
    Arcanist - runeblades = damage per crux
    Arcanist - escalating runeblades = damage per crux
    Arcanist - writhing runeblades = damage per crux
    That is a 3% damage increase just for one crux

    If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.

    The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!

    The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.

    The Arcanist's Class Script is definitely worth using. If you use it on the Banner Bearer skill you passively generate extra Crux, which enables you to cast Fatecarver more often (because you don't have to cast Cephaliarch's Flail as much). More beams = more DPS.
    Banner Bear generates 1 crux every 5 seconds. Inspired scholarship generates one every 3 seconds, and the spammable generates 1 every 1 second (with LA weave). So the rotation already has 3 crux every 3 seconds. Banner Bearer would just slow it down.

    You'd be better served replacing the class mastery script with something else that inflicts damage, provides a buff/debuff, etc..
    Edited by DenverRalphy on March 30, 2025 7:26PM
  • Credible_Joe
    Credible_Joe
    ✭✭✭✭✭
    I've been running Healing - Necro Class Script - Intellect / Endurance on Ulfsild's Contingency. If you manage your corpses right, healing & buffing yourself and your allies' health, magicka, and stamina is VERY potent in PvP. And the current meta PvE for necro has already been mentioned.

    I was a little skeptical at first too, but it is MUCH more powerful than it looks at first glance.
    Thank you for coming to my T E D talk
  • madman65
    madman65
    ✭✭✭✭
    I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    madman65 wrote: »
    I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.

    You're not getting the crux any faster. Because it can't come in any faster, and you're capped at 3 crux. Inspired scholarship provides 1 every 3 seconds if you have none. So you're guaranteed to have 1 at any given time with that buff active. Two taps of Cephaliarc's Flail and you're at 3. Fire off fatecarver, and by the time fatecarver has completed you've already regenerated 1 from Inspired Scholarship. And if you're using runeblades in place of fatecarver, that generates crux itself and doesn't consume any crux so you'd always be capped.

    And until your Shocking Explosion scribed skill is overall more effective than Cephaliarc's Flail as a spammable, then you're wasting a slot that could be better used to provide a buff.

    The arcanist class mastery script has potential uses. Because it can open the door to some creative skills/rotations. Useful for niche/situational encounters. But as a DPS increase, its not.
    Edited by DenverRalphy on March 30, 2025 11:45PM
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    madman65 wrote: »
    I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.

    You're not getting the crux any faster. Because it can't come in any faster, and you're capped at 3 crux. Inspired scholarship provides 1 every 3 seconds if you have none. So you're guaranteed to have 1 at any given time with that buff active. Two taps of Cephaliarc's Flail and you're at 3. Fire off fatecarver, and by the time fatecarver has completed you've already regenerated 1 from Inspired Scholarship. And if you're using runeblades in place of fatecarver, that generates crux itself and doesn't consume any crux so you'd always be capped.

    And until your Shocking Explosion scribed skill is overall more effective than Cephaliarc's Flail as a spammable, then you're wasting a slot that could be better used to provide a buff.

    The arcanist class mastery script has potential uses. Because it can open the door to some creative skills/rotations. Useful for niche/situational encounters. But as a DPS increase, its not.

    I just want to chime in and say, when using the arcanist banner, there are plenty of times where I go from beaming right into more beaming, or at worse only using flail once, and since the unique debuff from flail lasts, what, 20s, I don't need to cast it any more than that if I can get away with it.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    CP5 wrote: »
    madman65 wrote: »
    I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.

    You're not getting the crux any faster. Because it can't come in any faster, and you're capped at 3 crux. Inspired scholarship provides 1 every 3 seconds if you have none. So you're guaranteed to have 1 at any given time with that buff active. Two taps of Cephaliarc's Flail and you're at 3. Fire off fatecarver, and by the time fatecarver has completed you've already regenerated 1 from Inspired Scholarship. And if you're using runeblades in place of fatecarver, that generates crux itself and doesn't consume any crux so you'd always be capped.

    And until your Shocking Explosion scribed skill is overall more effective than Cephaliarc's Flail as a spammable, then you're wasting a slot that could be better used to provide a buff.

    The arcanist class mastery script has potential uses. Because it can open the door to some creative skills/rotations. Useful for niche/situational encounters. But as a DPS increase, its not.

    I just want to chime in and say, when using the arcanist banner, there are plenty of times where I go from beaming right into more beaming, or at worse only using flail once, and since the unique debuff from flail lasts, what, 20s, I don't need to cast it any more than that if I can get away with it.

    If you're using the banner, you're losing health regen. Ceph replenishes health on top of the debuff and stun. And as a spammable, the damage is top notch.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Why is Templar's the only Class Mastery to explicitly reference Class skills/passives?
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    I'm, not exactly worried about health regen, and I use pragmatic fatecarver so surviving damage isn't an issue. Flail also doesn't stun, it roots, which is useful on the initial hit, but once that first beam is going trash mobs are normally melted before the cc immunity goes away, so that isn't a big issue either. Spending more time beaming means more damage, and more pragmatic fatecarver casts means more fresh shields going up, so again, banner increases damage and survivability by letting you do what arcanist are good at for longer. In short, passive crux generation is very good for banner, making their class script one of the best, even though using class skills to actively generate crux is often better.
  • madman65
    madman65
    ✭✭✭✭
    Why is Templar's the only Class Mastery to explicitly reference Class skills/passives?

    I`m guessing the devs wanted that stipulation so it can apply to tanking as well. Some gamers are using Templar tanks to do damage now. Sacred ground not only heals but gives a damage reduction of 10%.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    CP5 wrote: »
    I'm, not exactly worried about health regen, and I use pragmatic fatecarver so surviving damage isn't an issue. Flail also doesn't stun, it roots, which is useful on the initial hit, but once that first beam is going trash mobs are normally melted before the cc immunity goes away, so that isn't a big issue either. Spending more time beaming means more damage, and more pragmatic fatecarver casts means more fresh shields going up, so again, banner increases damage and survivability by letting you do what arcanist are good at for longer. In short, passive crux generation is very good for banner, making their class script one of the best, even though using class skills to actively generate crux is often better.

    Cruxweave armor would be better for survivability. And it also creates crux should you take a hit.
  • madridgirl7
    madridgirl7
    ✭✭
    madman65 wrote: »
    madman65 wrote: »
    Arcanist - runeblades = damage per crux
    Arcanist - escalating runeblades = damage per crux
    Arcanist - writhing runeblades = damage per crux
    That is a 3% damage increase just for one crux

    If you have other buffs going then the extra crux gets you the damage faster, that is alot of damage. Unlike RESOURCE is a flat damage increase. Also the fatecarver increases damage by 33%, I do believe Arcanist has a damage increase.

    The statement DenverRathy about Wardens is exactly my point just support. ESO is making it just for PVP from what I have read, what about the PVE side. Are we left trying to go another way, it`s not right!

    The Arcanist class mastery doesn't provide any more crux than the Inspiration skill or class spammables already do. The class mastery script does not increase Arcanist DPS in any way. It merely provides an unneeded redundant method to generate crux. Arcanists are better served choosing a different script because it'd be a waste since there's never a shortage of crux.

    Which makes the character get crux faster therefore make damage.

    No. It doesn't make crux come in any faster. It's an unneeded redundancy. You still have to cast/execute the skill to generate the crux. And until a scribed skill comes along that can out perform the arcanists main spammables, or their set-it-and-forget-it buff that also generates a crux, it's a waste.

    wdym? you don't have to cast the banner to generate a crux with class mastery.
    Block Optional PSNA
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    madman65 wrote: »
    I just tested the script myself and I`m able to generate crux faster with my skill setup. Shocking explosion on the backbar, Fulminating rune on the backbar, Cephaliach`s flail on the front bar and then Pragmatic fatecarver for the win. As I stated before, you can get the extra crux faster.

    You're not getting the crux any faster. Because it can't come in any faster, and you're capped at 3 crux. Inspired scholarship provides 1 every 3 seconds if you have none. So you're guaranteed to have 1 at any given time with that buff active. Two taps of Cephaliarc's Flail and you're at 3. Fire off fatecarver, and by the time fatecarver has completed you've already regenerated 1 from Inspired Scholarship. And if you're using runeblades in place of fatecarver, that generates crux itself and doesn't consume any crux so you'd always be capped.

    And until your Shocking Explosion scribed skill is overall more effective than Cephaliarc's Flail as a spammable, then you're wasting a slot that could be better used to provide a buff.

    The arcanist class mastery script has potential uses. Because it can open the door to some creative skills/rotations. Useful for niche/situational encounters. But as a DPS increase, its not.

    You literally get a crux for free every 5 seconds with banner. Meaning instead of flail flail beam it's flail beam or even just beam beam depending on how things line up.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    madman65 wrote: »
    Why is Templar's the only Class Mastery to explicitly reference Class skills/passives?

    I`m guessing the devs wanted that stipulation so it can apply to tanking as well. Some gamers are using Templar tanks to do damage now. Sacred ground not only heals but gives a damage reduction of 10%.

    It could've just applied the full bonus without requiring the use of Class abilities, like the other Class Masteries do.

    Arcanist's creates a Crux, but even if you don't run abilities which use Crux, you still have some passives which benefit you for having available Crux, like the Healing Tides passive which increases your healing done per active Crux. And Necromancer's doesn't require you to use corpse consuming abilities, even if it can create corpses — it also gives you some bonus for there just being corpses around you.

    Templar's Class Mastery does give you a bonus without the use of Sacred Ground (which procs off Cleansing Ritual, Rune Focus, and Rite of Passage) but it's the only one to actively encourage you to use Class abilities.
    Edited by Erickson9610 on April 3, 2025 6:25PM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
Sign In or Register to comment.