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Sorcerer disease spreading and other problems

  • Veinblood1965
    Veinblood1965
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    Edited as it's not worth arguing about lol...
    Edited by Veinblood1965 on March 25, 2025 1:05PM
  • Wallar333
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    DaisyRay wrote: »
    You see more Wardens in comp groups but more Sorcs outside that, and comp groups still want Sorcs for Negate. Warden being a melee class is inherently more skill and risk even for sweatlords, who tend to play Sorc in BGs because it will consistently give them a better KDA while demanding less sweat.

    Once upon a time, before CP, we had "soft caps" to limit extreme minmaxing of one stat, cutting gains to a fraction after a certain threshhold. It worked pretty well. They were deleted for the sake of the CP system promising infinite progression (lol). Single stat minmaxing is part of what ends up making MagSorc so overpowered, since most other stats become irrelevant, you build and play as if they don't even exist, literally a degenerate version of the game.

    My point in mentioning the warden meta was that I do not see people complaining that we should nerf wardens or the mechanical set. Even though I've seen groups of five plus wipe to just one or two wardens. I know they are usually in larger comp groups, but they are also solo or just with another warden. I even have a warden that I tested it out on and was able to knock a few people down with my ult, I just prefer my sorc for my dps.

    Sweatlords will always find a way to push the limit on everything, nerfs or not. I personally don't mind it because it's a pvp game, sometimes you die to players who better, more zergy, or more sweaty. It happens. I'm not about to rage quit like some of the other people on this forum (not you) because a warden killed me with a 30k ult. Maybe it's just because I haven't been playing as long as others, so I don't know what the game was like before all of this and the proc sets.

    I will agree that stat minmaxing helps sorcs, but I don't see it as a problem. I see it as bringing sorcs on the same level as every other class like dks for example. Those who are op on sorc will also be op on warden, nb, dk, etc. While I admit I'm not that coordinated, I don't think I'm bad. So I don't think sorc will suddenly make a bad player become an op player. If another player is struggling to fight someone on a sorc, chances are they will struggle to fight that same person on any other class too.
    Wallar333 wrote: »
    Im not surprised at all that youre sorc main, cos only sorcs are defending sorc class here, surprisingly hah. Im sure you love it, cos sorc now is just OP **** that broke whole games PVP balance between classes, as well as it made close range and long range equal in DMG for them, which is just crazy ****** that should not exist in ANY MMORPG EVER. This is exactly the problem which is made by MOST game developers, listening to community too much, cos always the biggest addicted noobs wants to have as much advantage as possible, and such ppl are ALWAYS the loudest, so they get what they want sonner or later. And thanks to streak is sorc exactly every noobs pick.
    Sorc is stronger as RANGE DD as NB as MELEE DD while also having streak which is prividing sorcs with best positioning in the game, and allowing them to just leave the combat if it goes bad, Buffing such class is like dropping a **** on the rest of the community.

    Clearly you're passionate about this and it has triggered you. I'm sorry you had such an awful experience with sorcs and that they hurt your feelings, but read what I wrote above. It's not the class, it's the people using the class. You would have still died to those same people on any other class. Everything you've described I've seen people do on just about every other class in this game.

    Especially the streak. While I agree that sorc is the only ones that has a stun (I think), there are other skills that work either like or similar to streak. I'll list a few below. I would be fine with the streak not having the stun because as I stated, I mostly use it to avoid being zerged down by like ten people. I've never used streak to duck a 1v1 and I never will.

    Other Skills Similar to Streak:
    1. Mist form
    2. Fleet-Footed Gate
    3. Shadow Image
    4. Undo

    There are probably more that I don't know about, but clearly there are options for other classes to get away and those are just the ones that moves your character. There are also skills like the warden wings and path of darkness from nbs that allow people to speed up to avoid death, damage, or just to be faster than their opponent. None of these are bad and those who are skilled at fighting will be able to utilize them better than most. Because it has everything to do with the player and not the class.

    This is part of why I don't encourage a lot of new people to use build videos because a class and build will only work if that person using it has the skill or knowledge to use it. So those sorcs who killed you were just better than you and that's not a slight to you. They are for sure better than me too and I'm also a sorc. There is always someone better and you will always die at some point in pvp. I don't think it's so bad that I would completely quit pvp, but we are different people who aren't on the same page. So I'll just agree to disagree.
    Afterip wrote: »
    DaisyRay wrote: »

    Sorc's upgrade made a weak player average and a strong player invincible.
    Right now a lot of gankers in IC are Sorcs, even NB are not so common.

    I never said I was weak, I said I wasn't the most coordinated. Meaning, I am better at ranged fighting than any other fighting. I also have a ranged nb ganker that I've used during mym and made stonks of telvar and ap. A sorc class will only be good if that player knows how to use it. Same as any other class. Also, if you want to take the heal off shield that's fine, but you should make our other heals better. I mainly use dark conversion for my heal and it really bothers me when someone can bash me and stop my heal. That shouldn't be a thing.

    Ah jesus, here we go again ... You think i died cos sorcs ive been fighting, or ive seen fighting so many times ruining this games pvp are just better than me/anyone else around at the time ? While you aslo confessed youre just a newbie to pvp, interesting. But not that much, since you also confessed youre sorc main, it speaks for itself.
    Probably not even 10% of those noobs ever killed me with sorcs, would kill me with any other class. Permanent running/dodging/streaking/shielding healing and their range DMG/other source dmg like pets/dots while also stunning me every few seconds which not just stuns, it also SUCKS LOADS of stam for breakfree is what is killing me, no matter what **** is playing that class. Have nothing to do with gameplay of mine or any other person, sorcs MUST be nerfed, cos they are way too OP and annoying now.
    Also youre saying nonse about wardens beeing OP omg. While wardens just sucks, AS I ALREADY SAID, THEY ARE OP COS OF FEW IN-GAME SETS, IT HAS NOTHING TO DO WITH THEIR CLASS.

    Ive literally never ever had any problem with ANY other class in the game, with sorcs as only exception, cos its most unbalanced **** class made for complet **** so they can play. And it definitely needs to be changed.

    This skills comparison to streak, im almost crying seening this kind of nonsense mentioned here AGAIN. This comparison is like comparing a wheelchair with a train with some [snip] in the middle, im not even gonna respond to this nonsense.

    By what/how youre responding, i guess youre someone who perfectly suits into that first category Afterip mentioned.

    [edited for profanity bypass]
    Edited by ZOS_Icy on March 25, 2025 3:45PM
  • Wallar333
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    Sorcs are definitely not OP on Vengeance :smiley:

    Truly, it went from OP and annoying to just annoying there :D This test now feels more balanced than normal PVP :D (Just kidding, but its still much more fun than normal cyro, thats for sure haha).
  • DaisyRay
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    Wallar333 wrote: »

    Ah jesus, here we go again ... You think i died cos sorcs ive been fighting, or ive seen fighting so many times ruining this games pvp are just better than me/anyone else around at the time ? While you aslo confessed youre just a newbie to pvp, interesting. But not that much, since you also confessed youre sorc main, it speaks for itself.
    Probably not even 10% of those noobs ever killed me with sorcs, would kill me with any other class. Permanent running/dodging/streaking/shielding healing and their range DMG/other source dmg like pets/dots while also stunning me every few seconds which not just stuns, it also SUCKS LOADS of stam for breakfree is what is killing me, no matter what **** is playing that class. Have nothing to do with gameplay of mine or any other person, sorcs MUST be nerfed, cos they are way too OP and annoying now.
    Also youre saying nonse about wardens beeing OP omg. While wardens just sucks, AS I ALREADY SAID, THEY ARE OP COS OF FEW IN-GAME SETS, IT HAS NOTHING TO DO WITH THEIR CLASS.

    Ive literally never ever had any problem with ANY other class in the game, with sorcs as only exception, cos its most unbalanced **** class made for complet **** so they can play. And it definitely needs to be changed.

    This skills comparison to streak, im almost crying seening this kind of nonsense mentioned here AGAIN. This comparison is like comparing a wheelchair with a train with some t*rd in the middle, im not even gonna respond to this nonsense.

    By what/how youre responding, i guess youre someone who perfectly suits into that first category Afterip mentioned.

    1. The fact that you think that it's not a possibility that they were just better than you says a lot about you as a pvper. Do you also hate whisper nbs that they're cheating when you die to them? I don't know why you took that as such an insult, I said they were better than me too. There is nothing wrong with someone being better than you and there is no shame in dying. People make it out to be so bad to lose a fight in a pvp game when it's really not that serious, friend. 1vxs are really good players and I admire people who can take on multiple opponents and win. Maybe you all should not have been trying to zerg down one sorc thinking it was an easy target. o.o

    2. I was main sorc in pve way before I even stepped into pvp. I've always liked magic fighters in games, so that's what made me choose sorc. I've never played any mmorpg before eso, so I had no real knowledge on what any of the classes would be. I just like witches and magic.

    3. Every class has a stun though or something that makes the other person need to break free. I mentioned the DK one in my last post. However, it's not their fault if I run out of stam. Something I've learned and still trying to perfect is resource management. Especially since my dark conversion pulls from my stam. When fighting a DK I have to ensure I only heal when I need to so that I have stam to breakfree. So if you run out of resources, you should change something up on your build or the way you play.

    4. My point about the wardens was that op sweatlords found a way to make wardens annoying in fights as they do with every class. That it does not matter how many nerfs you cry for, they will always find a way to push the limit of any class they are playing. Which is kind of impressive to me, I also admire people who take time to create new ways to do massive damage in the game. It sucks when you're the one getting hit with it sure, but it's just a game.

    5. We clearly won't agree so again, agree to disagree. :)
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • xylena_lazarow
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    DaisyRay wrote: »
    My point in mentioning the warden meta was that I do not see people complaining that we should nerf wardens or the mechanical set.
    Any melee brawler is inherently harder to pilot than a full ranged DD that threatens from safety, so there are fewer Warden DDs around. Their combo is nigh uncounterable up close, but it's pretty easy to see it coming and avoid it. Meanwhile, even one mid Sorc blasting at you from max range (off screen too) is a constant threat that can't be ignored.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Wallar333
    Wallar333
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    DaisyRay wrote: »
    Wallar333 wrote: »

    Ah jesus, here we go again ... You think i died cos sorcs ive been fighting, or ive seen fighting so many times ruining this games pvp are just better than me/anyone else around at the time ? While you aslo confessed youre just a newbie to pvp, interesting. But not that much, since you also confessed youre sorc main, it speaks for itself.
    Probably not even 10% of those noobs ever killed me with sorcs, would kill me with any other class. Permanent running/dodging/streaking/shielding healing and their range DMG/other source dmg like pets/dots while also stunning me every few seconds which not just stuns, it also SUCKS LOADS of stam for breakfree is what is killing me, no matter what **** is playing that class. Have nothing to do with gameplay of mine or any other person, sorcs MUST be nerfed, cos they are way too OP and annoying now.
    Also youre saying nonse about wardens beeing OP omg. While wardens just sucks, AS I ALREADY SAID, THEY ARE OP COS OF FEW IN-GAME SETS, IT HAS NOTHING TO DO WITH THEIR CLASS.

    Ive literally never ever had any problem with ANY other class in the game, with sorcs as only exception, cos its most unbalanced **** class made for complet **** so they can play. And it definitely needs to be changed.

    This skills comparison to streak, im almost crying seening this kind of nonsense mentioned here AGAIN. This comparison is like comparing a wheelchair with a train with some t*rd in the middle, im not even gonna respond to this nonsense.

    By what/how youre responding, i guess youre someone who perfectly suits into that first category Afterip mentioned.

    1. The fact that you think that it's not a possibility that they were just better than you says a lot about you as a pvper. Do you also hate whisper nbs that they're cheating when you die to them? I don't know why you took that as such an insult, I said they were better than me too. There is nothing wrong with someone being better than you and there is no shame in dying. People make it out to be so bad to lose a fight in a pvp game when it's really not that serious, friend. 1vxs are really good players and I admire people who can take on multiple opponents and win. Maybe you all should not have been trying to zerg down one sorc thinking it was an easy target. o.o

    2. I was main sorc in pve way before I even stepped into pvp. I've always liked magic fighters in games, so that's what made me choose sorc. I've never played any mmorpg before eso, so I had no real knowledge on what any of the classes would be. I just like witches and magic.

    3. Every class has a stun though or something that makes the other person need to break free. I mentioned the DK one in my last post. However, it's not their fault if I run out of stam. Something I've learned and still trying to perfect is resource management. Especially since my dark conversion pulls from my stam. When fighting a DK I have to ensure I only heal when I need to so that I have stam to breakfree. So if you run out of resources, you should change something up on your build or the way you play.

    4. My point about the wardens was that op sweatlords found a way to make wardens annoying in fights as they do with every class. That it does not matter how many nerfs you cry for, they will always find a way to push the limit of any class they are playing. Which is kind of impressive to me, I also admire people who take time to create new ways to do massive damage in the game. It sucks when you're the one getting hit with it sure, but it's just a game.

    5. We clearly won't agree so again, agree to disagree. :)

    There are surely better sorc players than me, this discussion is about something completely different than youre mentioning. Its not about getting killed by someone cos hes better, its about getting killed by someone cos hes playing some broken **** that needs to be changed/balanced. ive never had a problem dying in any game, if someone kills me cos as you said, hes better or hes more lucky, thats the point of any pvp gameplay. This discussion is about bad mechanics forced by part of community, bad mechanics that needs to be balanced so the rest of the community can play pvp and have some fun finally.

    Your second point is exactly what i stated few days ago, about exactly kind of ppl playing magic type classes/weapons or something in ANY game.

    Funny youre mentioning rss management while youre playing sorc, which is class with best sustain in the game, and if you have sustain problem on it, youre definitely doing something wrong.

    Your sweatlords are just addicted noobs with many times no social life, who are always just pushing everything to the edge, as pushing dev teams to give them something they could use for exact reasons you mentioned. As they did with sorc class, and now most of them are playing that class. Those ppl are usually not good players, they are more just cheaters using bugs or bad game mechanics to have advantage.

    There are surely some good sorc players, but those would never want something so OP as ward or streak in its current state, cos really good players wouldnt need it.
  • huskandhunger
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    I know, I finally killed one in a duel in Vengeance yayyyy down with the unkillable constantly streaking sorcerers yayyyy 🙌
  • Tcholl
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    Very rich, another sorc defending the current state of the class. It is certainly not a coincidence. Also, they write the bigger posts on the thread and accuse others of being passionate about the subject.

    I wonder why we do not see ANY other class mains defending sorcs at the moment.

    PC NA - Gray Host
  • DaisyRay
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    DaisyRay wrote: »
    My point in mentioning the warden meta was that I do not see people complaining that we should nerf wardens or the mechanical set.
    Any melee brawler is inherently harder to pilot than a full ranged DD that threatens from safety, so there are fewer Warden DDs around. Their combo is nigh uncounterable up close, but it's pretty easy to see it coming and avoid it. Meanwhile, even one mid Sorc blasting at you from max range (off screen too) is a constant threat that can't be ignored.

    That's a fair and accurate point, yeah.
    Wallar333 wrote: »

    There are surely better sorc players than me, this discussion is about something completely different than youre mentioning. Its not about getting killed by someone cos hes better, its about getting killed by someone cos hes playing some broken **** that needs to be changed/balanced. ive never had a problem dying in any game, if someone kills me cos as you said, hes better or hes more lucky, thats the point of any pvp gameplay. This discussion is about bad mechanics forced by part of community, bad mechanics that needs to be balanced so the rest of the community can play pvp and have some fun finally.

    That's the thing though, sorc isn't broken. The only thing that I'll ever agree on is that shield doesn't need a heal and that they should instead fix the dark conversion heal. Also streak doesn't need to stun people. Other than that, everything else that a sorc has is fine. Every class has unique skills that might seem broken just because some players are really good at playing that class or the game in general. I've doing pretty okay with defense on this test camp even without the heal on my shield.
    Wallar333 wrote: »
    Funny youre mentioning rss management while youre playing sorc, which is class with best sustain in the game, and if you have sustain problem on it, youre definitely doing something wrong.

    You're the one who spoke about dying because you ran out of stam, I was giving suggestions because it has happened to me. I'm probably one of the few sorcs who does not have wretched on their build, so I have to make up for it in other ways and learn to manage my resources in 1v1s.

    I'll end with me standing on that there is nothing wrong with streak and it shouldn't be changed, but I will say the stun could be taken off since we do have two to three other skills that can halt people in their movement. Also I agree that our shield doesn't need a heal, but if removed we need to buff our other heal.

    Tcholl wrote: »
    Very rich, another sorc defending the current state of the class. It is certainly not a coincidence. Also, they write the bigger posts on the thread and accuse others of being passionate about the subject.

    I wonder why we do not see ANY other class mains defending sorcs at the moment.

    <.< I haven't read through all of the posts but I have seen two people who aren't sorcs disagreeing with some of the stuff here. Also, I'm just matching energy. They gave a very lengthy post about their opinion and I felt it was only polite to take time out and reply with my own thoughts. Bless your heart though. :)
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • Tcholl
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    Ok. Here we go again. We had already agreed, sorcs included, that the class was on its own tier. Now, it seems that we have someone who disagrees.

    I am not sure which kind of PvP you are playing, with all due respect, since it is clear to every experienced player that sorcs are in their own tier for too much time now.

    Take a sorc word for it, if you don't believe several posts from many players here and on the whole internet:

    Malcolm tierlist link:

    https://eso-pvp-builds.com/tierlists/class-tier-list/

    D Tier: Necromancer
    C Tier: Arcanist
    B Tier: Templar
    B Tier: Dragonknight
    A Tier: Warden
    A Tier: Nightblade

    S Tier: Sorcerer

    What you may be failing to understand is that the current sorc state may be good for you and some players, but it is very bad for PvP in general. I don't think this reality is even debatable anymore, although different ppl may have different solutions to the problem.
    Edited by Tcholl on March 25, 2025 8:35PM
    PC NA - Gray Host
  • moo_2021
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    Cool down of 10 seconds on Streak ability pls. Thanks ZoS. 👌😊 @ZOS_GinaBruno @ZOS_Kevin

    You can easily spam charge at no increasing cost and they have greater range than streak.

    What's annoying is not streak but often my own team who never slot gap closer, stun or fear, and they almost always ignore sorcs and get themselves killed by prioritizing harmless targets over dangerous sorcs.

    It'd be a game balance problem if players do prepare for them and keep losing. But the main issue I can see is that a lot of people simply refuse to adapt.
    Edited by moo_2021 on March 25, 2025 8:49PM
  • Wallar333
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    DaisyRay wrote: »
    DaisyRay wrote: »
    My point in mentioning the warden meta was that I do not see people complaining that we should nerf wardens or the mechanical set.
    Any melee brawler is inherently harder to pilot than a full ranged DD that threatens from safety, so there are fewer Warden DDs around. Their combo is nigh uncounterable up close, but it's pretty easy to see it coming and avoid it. Meanwhile, even one mid Sorc blasting at you from max range (off screen too) is a constant threat that can't be ignored.

    That's a fair and accurate point, yeah.
    Wallar333 wrote: »

    There are surely better sorc players than me, this discussion is about something completely different than youre mentioning. Its not about getting killed by someone cos hes better, its about getting killed by someone cos hes playing some broken **** that needs to be changed/balanced. ive never had a problem dying in any game, if someone kills me cos as you said, hes better or hes more lucky, thats the point of any pvp gameplay. This discussion is about bad mechanics forced by part of community, bad mechanics that needs to be balanced so the rest of the community can play pvp and have some fun finally.

    That's the thing though, sorc isn't broken. The only thing that I'll ever agree on is that shield doesn't need a heal and that they should instead fix the dark conversion heal. Also streak doesn't need to stun people. Other than that, everything else that a sorc has is fine. Every class has unique skills that might seem broken just because some players are really good at playing that class or the game in general. I've doing pretty okay with defense on this test camp even without the heal on my shield.
    Wallar333 wrote: »
    Funny youre mentioning rss management while youre playing sorc, which is class with best sustain in the game, and if you have sustain problem on it, youre definitely doing something wrong.

    You're the one who spoke about dying because you ran out of stam, I was giving suggestions because it has happened to me. I'm probably one of the few sorcs who does not have wretched on their build, so I have to make up for it in other ways and learn to manage my resources in 1v1s.

    I'll end with me standing on that there is nothing wrong with streak and it shouldn't be changed, but I will say the stun could be taken off since we do have two to three other skills that can halt people in their movement. Also I agree that our shield doesn't need a heal, but if removed we need to buff our other heal.

    Tcholl wrote: »
    Very rich, another sorc defending the current state of the class. It is certainly not a coincidence. Also, they write the bigger posts on the thread and accuse others of being passionate about the subject.

    I wonder why we do not see ANY other class mains defending sorcs at the moment.

    <.< I haven't read through all of the posts but I have seen two people who aren't sorcs disagreeing with some of the stuff here. Also, I'm just matching energy. They gave a very lengthy post about their opinion and I felt it was only polite to take time out and reply with my own thoughts. Bless your heart though. :)

    I guess you finally got the point. All i said about nerfing sorcs were literally two things, taking stun from streak, and removing/changing ward for something what wont be destroying whole games PVP. I wouldnt change ANYTHING ELSE about sorc class, im not crying here to GUT SORC CLASS, as someone accused me of, i want BALANCE, which means a want sorcs to be equal, not gutted.
    So maybe finally a sorc understands whats going on here. The rest of comparisons, passives etc. was just nonsense started by sorc mains whos been defending their broken class, cos yes, sorc class IS broken now. All those other parts were literally not constructive nonsense which i didnt started.

    Streaks stun, and removing/changing ward are ONLY things im standing for !
  • Wallar333
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    moo_2021 wrote: »
    Cool down of 10 seconds on Streak ability pls. Thanks ZoS. 👌😊 @ZOS_GinaBruno @ZOS_Kevin

    You can easily spam charge at no increasing cost and they have greater range than streak.

    What's annoying is not streak but often my own team who never slot gap closer, stun or fear, and they almost always ignore sorcs and get themselves killed by prioritizing harmless targets over dangerous sorcs.

    It'd be a game balance problem if players do prepare for them and keep losing. But the main issue I can see is that a lot of people simply refuse to adapt.

    Incredible argument AGAIN :D Youre first person here who is comparing charge to streak tho,and THIS deserves an award really, cos you made my jaw drop to the floor now haha. Bro, charge NEEDS A TARGET to be used, its one way ticket spell, which also requires exact weapon to be used. While streak can get you ANYWHERE and ANYTIME, charge wont CC anyone, while streak stuns ppl hit, and LOL GUESS WHAT, streak even does more dmg than charge :D ... Bro i bet that even jesus is standing from the grave now, seeing this comparison muaha.

    Only noobs are prioritizing sorcs in fights, anyone with at least a bit of brain is focusing easier targets and leaves sorcs be, cos chasing them only costs you rss, and youll wont kill them anyway, ill rather kill 3 easy targets than chase some noob sorc through half of map just to be killed by him anyway OR to eternally fight him for half an hour and then just surrender and let him kill me.
    Ppl refuse to adapt ? Adapt to what ? Being killed by some noobs who are taking advantage of bad mechanics/bugs in the game ? **** you said now, is like saying that ppl should adapt to cheaters in shooter games. Also since you mentioned this, thats exact point why ppl just fighting anyone else than sorcs, cos its same as choosing between fighting normal guys or CHEATERS in a shooter game, and idk how you, but ill always takes normal guys first.

    Sorry but this one is just killing me haha. Bro your comparison is literally like were playing darts here trying to hit the target, and you just came to throw, thinking youll hit it, but instead, you hit the trash bin in the grandmas garden :D ...
    Edited by Wallar333 on March 25, 2025 9:44PM
  • DaisyRay
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    Wallar333 wrote: »

    I guess you finally got the point. All i said about nerfing sorcs were literally two things, taking stun from streak, and removing/changing ward for something what wont be destroying whole games PVP. I wouldnt change ANYTHING ELSE about sorc class, im not crying here to GUT SORC CLASS, as someone accused me of, i want BALANCE, which means a want sorcs to be equal, not gutted.
    So maybe finally a sorc understands whats going on here. The rest of comparisons, passives etc. was just nonsense started by sorc mains whos been defending their broken class, cos yes, sorc class IS broken now. All those other parts were literally not constructive nonsense which i didnt started.

    Streaks stun, and removing/changing ward are ONLY things im standing for !

    That was always my point, I've stated my opinion on the shield healing in previous posts like this. I will take responsibility for miscommunication since I was too lazy to read the entirety of your initial post. I mostly went off of your replies to others and some of the replies to you.

    I saw some people complaining about max mag and trying to put a cooldown on streak. As I mentioned, my primary heal is dark conversion, but the heal on shield helps because my dark conversion is not an instant heal and it sometimes gets bashed. If they buff dark conversion to be instant like all the other heals in game, I would be fine getting rid of the heal on the shield. I was using the shield way before there was even a heal added on to it and I'm using it now in the new test camp without it.

    The stun on streak is useful to me for zergs, I don't really use it in my 1v1 combo. So I really don't care if they remove it or not, but I don't want a cooldown on my streak. That's just silly because as I've stated previously, there are plenty skills similar or like streak that can aid in catching people, avoiding people, or being faster than your opponent. Just as there are gap closure skills that will allow you to catch or stun a sorc.

    Anywho, I hope if they touch sorc they do it mindfully and not just nerf it into oblivion. I'm not that informed on every past nerf, but from what I am told and have seen, zos rarely gives us exactly what we ask for. The nerf and buffs are always extreme and I would hate to have to main a new class because dark elf sorc is the bestest. <3
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • xylena_lazarow
    xylena_lazarow
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    DaisyRay wrote: »
    Anywho, I hope if they touch sorc they do it mindfully and not just nerf it into oblivion.
    They were pretty good about the first Ward nerf, as well as the nerfs to Tarnished and Vamp 3. Definitely don't want them nuking the class like they did in 2017 or whenever it was. I don't think Streak "needs" a cooldown, but it's definitely too spammable as it is. Their ranged attacks should really be less machine-gun-like, ESO makes for a bad FPS.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Wallar333
    Wallar333
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    DaisyRay wrote: »
    Wallar333 wrote: »

    I guess you finally got the point. All i said about nerfing sorcs were literally two things, taking stun from streak, and removing/changing ward for something what wont be destroying whole games PVP. I wouldnt change ANYTHING ELSE about sorc class, im not crying here to GUT SORC CLASS, as someone accused me of, i want BALANCE, which means a want sorcs to be equal, not gutted.
    So maybe finally a sorc understands whats going on here. The rest of comparisons, passives etc. was just nonsense started by sorc mains whos been defending their broken class, cos yes, sorc class IS broken now. All those other parts were literally not constructive nonsense which i didnt started.

    Streaks stun, and removing/changing ward are ONLY things im standing for !

    That was always my point, I've stated my opinion on the shield healing in previous posts like this. I will take responsibility for miscommunication since I was too lazy to read the entirety of your initial post. I mostly went off of your replies to others and some of the replies to you.

    I saw some people complaining about max mag and trying to put a cooldown on streak. As I mentioned, my primary heal is dark conversion, but the heal on shield helps because my dark conversion is not an instant heal and it sometimes gets bashed. If they buff dark conversion to be instant like all the other heals in game, I would be fine getting rid of the heal on the shield. I was using the shield way before there was even a heal added on to it and I'm using it now in the new test camp without it.

    The stun on streak is useful to me for zergs, I don't really use it in my 1v1 combo. So I really don't care if they remove it or not, but I don't want a cooldown on my streak. That's just silly because as I've stated previously, there are plenty skills similar or like streak that can aid in catching people, avoiding people, or being faster than your opponent. Just as there are gap closure skills that will allow you to catch or stun a sorc.

    Anywho, I hope if they touch sorc they do it mindfully and not just nerf it into oblivion. I'm not that informed on every past nerf, but from what I am told and have seen, zos rarely gives us exactly what we ask for. The nerf and buffs are always extreme and I would hate to have to main a new class because dark elf sorc is the bestest. <3

    Im not gonna blame you for this laziness :D Im getting a headache just thinking how much time i lost responding to mostly nonsense comments here hah. I wanted to leave this be few times, but always got curious about comments, comments made ***** and i responded, and it went all the way here, to almost 200 comments haha.
    I guess that comment about giving cooldown on streak was just fun, im not saying i wouldnt be crying if it happens :D but it would cause that spell to be useless almost completely. Taking stun from it is enough for me, cos im usually dying on sustain against sorcs, cos permanent sprinting/dodging and breakfree just costs a bambilion rss, while they are almost full HP all the time thanks to ward.

    Current state of ward in combination with streak is just way too much. Ward could be changed to scale with max HP ONLY, scaling with magicka is just what a **** ? DKs shields are scaling with physical and spell resistances, and its a TANK class, i dont understand how some intelligent came to an idea of creating DMG shield which scales with max magicka which boosts literally EVERYHING, its just crazy. Also taking heal from regenerative ward, and increase healing on some other spell as you suggested. That would solve the problem about ward.
    Streaks problem is litrerally just its stun for me, im almost throwing when i see that spells animation, but i could leave with it somehow, like by having a bucket close to my chair. But real problem with it, is just its stun.

    Sorc are literally easiest class to play while also strongest now lol.
    For dmg, they can only spam elemental susceptibility which is FREE OF COST, and crushing shock which deals more dmg at RANGE than most (if not all ) MELEE spells in the game, while its also boosted by sorc passives. One of these spells is FREE OF COST and other costs funny amount of magicka also, what saves sorcs INCREDIBLE ammount of rss while doing massive RANGE dmg that can be even supported by haunting curse, those three spells are already enough, but since normal attacks are also buffed for sorcs thanks to overload ultimate its even funnier. Also since they can ANYTIME usually safely from high distance use heavy lighting staff attacks, its just another high RANGE dmg which also restores rss, just lol.
    And then there comes the time when someone jumps on them, they use streak, get away and stun, usually heavy attack right away to get rss back, throw as much **** as possible (while of course keeping at least half bar shield the whole time) and streak again OR if they are getting hard time, they just use two streaks in a row and puff, theyre gone.

    I said this, cos i literally dont understand WHAT ELSE sorcs wanted to get by crying about that class before lol. You can also use vigor atop of other heals if needed, While sorcs can also use critical surge for just another heals LOL. And while having hurricane spell for major resolves speed buff (atop of having streak like ***?) and its even doing close range dmg. I really dont know what else sorcs wanted, this class is INCREDIBLY strong even if it wont use ward at all omg.

    Even if its how it is, im down for compromise. Taking stun from streak, changing ward to scale ONLY WITH HEALTH and taking healing from its morph. AND NEVER BOOST THAT CLASS EVER AGAIN LIKE THIS.

    And god strike all sorc noobs who will try to cry about something if this nerfing happens !




  • Joy_Division
    Joy_Division
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    Wallar333 wrote: »
    DaisyRay wrote: »
    DaisyRay wrote: »
    My point in mentioning the warden meta was that I do not see people complaining that we should nerf wardens or the mechanical set.
    Any melee brawler is inherently harder to pilot than a full ranged DD that threatens from safety, so there are fewer Warden DDs around. Their combo is nigh uncounterable up close, but it's pretty easy to see it coming and avoid it. Meanwhile, even one mid Sorc blasting at you from max range (off screen too) is a constant threat that can't be ignored.

    That's a fair and accurate point, yeah.
    Wallar333 wrote: »

    There are surely better sorc players than me, this discussion is about something completely different than youre mentioning. Its not about getting killed by someone cos hes better, its about getting killed by someone cos hes playing some broken **** that needs to be changed/balanced. ive never had a problem dying in any game, if someone kills me cos as you said, hes better or hes more lucky, thats the point of any pvp gameplay. This discussion is about bad mechanics forced by part of community, bad mechanics that needs to be balanced so the rest of the community can play pvp and have some fun finally.

    That's the thing though, sorc isn't broken. The only thing that I'll ever agree on is that shield doesn't need a heal and that they should instead fix the dark conversion heal. Also streak doesn't need to stun people. Other than that, everything else that a sorc has is fine. Every class has unique skills that might seem broken just because some players are really good at playing that class or the game in general. I've doing pretty okay with defense on this test camp even without the heal on my shield.
    Wallar333 wrote: »
    Funny youre mentioning rss management while youre playing sorc, which is class with best sustain in the game, and if you have sustain problem on it, youre definitely doing something wrong.

    You're the one who spoke about dying because you ran out of stam, I was giving suggestions because it has happened to me. I'm probably one of the few sorcs who does not have wretched on their build, so I have to make up for it in other ways and learn to manage my resources in 1v1s.

    I'll end with me standing on that there is nothing wrong with streak and it shouldn't be changed, but I will say the stun could be taken off since we do have two to three other skills that can halt people in their movement. Also I agree that our shield doesn't need a heal, but if removed we need to buff our other heal.

    Tcholl wrote: »
    Very rich, another sorc defending the current state of the class. It is certainly not a coincidence. Also, they write the bigger posts on the thread and accuse others of being passionate about the subject.

    I wonder why we do not see ANY other class mains defending sorcs at the moment.

    <.< I haven't read through all of the posts but I have seen two people who aren't sorcs disagreeing with some of the stuff here. Also, I'm just matching energy. They gave a very lengthy post about their opinion and I felt it was only polite to take time out and reply with my own thoughts. Bless your heart though. :)

    I guess you finally got the point. All i said about nerfing sorcs were literally two things, taking stun from streak, and removing/changing ward for something what wont be destroying whole games PVP. I wouldnt change ANYTHING ELSE about sorc class!


    Hmm.
    To mention magsorcs crazy sustain with their skills, while using mag for infinite shields while dodging infinitely with stamina.
    Since magsorcs obviously using staffs they are using elemental susceptibility skill from destro skill line, which is FREE of cost, while also having normal attack buffs, so they can save incredible amount of rss just using normal attacks and elem. sus. from far away.
    Sorc with all his dmg and sustain
    RSS sustain, with tri stat potions and right build makes sorcs literally unkillable,
    Haunting curse - this annoying noob spell dont even need to be described, especially when it stays on you even after death.
    Too many undodgable spells and other source DMG.
    they are using stam only for dodges/sprint/vigor usually, AND MAGICKA IS REGENERATING WHILE DODGING/SPRINTING,
    i mind sorcs crazy resists/heals
    just incredible **** atop of milions of other source dmg, and stamina keeping for rolldodges between streaks, incredible, IDK what ZOS been thinking making this class, [snip]
    having A LOT of another undodgable dmg
    sorc high RANGE dmg/dots a lot of undodgable DMG and other source dmg

    I can only guess how much other complaints were removed because all of your posts have edits from ZOS because of baiting, snips, and profanity bypass.

    That's just the first couple of pages, but you clearly have a lot more issues with sorcs and it's dishonest to say "All i said about nerfing sorcs were literally two things, taking stun from streak, and removing/changing." No, you've said lot more than that.

    At some point, you ask what I think is an important question:
    this state of pvp ? How could ZOS allow THIS to happen, and you guys says its happening for a few years now ?

    There are a lot of factors here, not least that none of the devs have much experience with competitive PvP as it's played on their own game. So they rely on us, the community, to communicate to them the issues in PvP.

    They too often get ranting posts of the sort provided in this thread, which claims to know the game inside and out. When the noise becomes so loud, they then feel the need to act in a heavy-handed manner, which results in either completely gutting something into uselessness (Necro) or adding in something ridiculously OP to counter the problem being complained about (Rush of Agony).

    I don't doubt you are a good player, but your knowledge of the game and its history is not at the same level. For example, you claim
    I dont remember sorc to be weak EVER, streak was always incredibly annoying OP spell, and sorcs always had verry good dmg, so i just dont understand what happend, but i guess those noob sorcs you also mentioned been crying a LOT on forums and they got what they wanted

    This is both right and wrong. Wrong in that sorcerers were absolutely terrible at release once ZOS fixed the ultimate bug that allowed sorcs to cast the Bats ultimate while just having 4 ultimate. Sorcs were dubbed as "negate monkeys" because the Negate ultimate was the only competitive and desirable thing they brought in PvP. The class was so bad, we literally dropped the kill 20 sorcerer quest, because nobody rolled them, even though they had streak and a 20 second shield. They were also trash DPS for PvE, obviously trash at tanking, and couldn't heal by themselves because Templars were kings of resource return.

    Sorcerers did not become good until the 1.6 changes, which removed the softcaps and allowed magicka stacking, and thus gave them both the defense and offensive they had previously lacked. Adding in champion points that specifically helped this class, such as the bastion passive, also contributed.

    It is true that from update 6 to update 34, Sorcs were usually S tier, A at worst (the same was true for stamblades). But it is not true to say that the Hybridization changes ZOS introduced did not weaken this class, and by quite a bit at that. It absolutely did. They needed health to survive, and so struggled to get both that and the shield strength needed to be competitive. What a lot of sorcs wound up doing was running a high health, low magica build centered on Draugrkin. Reasonably effective, but at best B tier as any class could run Draugrkin. Such a setup did not even bother to use the very thing that made them so strong in 1.6 in the first place: stacking everything into magicka.

    Now we get to the right portion of the sentence. People crying on the forums and causing an overreaction from ZOS. What ZOS did was change Ward such that it got stronger shield, scaled higher at a lower max health, and scale dynamically between either magicka or health. In essence, this change enabled sorcerers to do what they had done in 1.6: throw everything into maximum magicka for large defense and good offense. This was all that needed to be done.

    But because the complaints were so loud and incoherent ZOS overreacted and put a large heal on top of Ward, thus making them more powerful than at any previous point in the game.

    My second most playtime is sorcerer and as soon as this patched dropped, I was shocked - shocked - that by using Hardened Ward, already strong now, I was also getting a burst heal that rivaled what my Templar was getting through Breath of Life.

    Broken. And correctly pointed out on day 1 by a sorc main (Static).

    So now we are at this inflexion point where once again something is too strong and needs adjustment. And once again ZOS is being flooded with ranting posts complaining about everything regarding sorcerers by self-proclaimed experts which probably means we are going to repeat the past 11 years of ZOS history with a heavy handed nerf that makes the game worse.

    The history of the game tells us that even with streak, it was possible for sorcs to be so terrible that it wasn't possible to fulfill a kill 20 quest. So nerfing that ability is just a kneejerk reaction that is not necessary and ultimately make the game less interesting and less fun to play (unless of course, one is an inveterate hater of sorcs who enjoy schadenfreude of others being stuck playing a trash class).

    It seems pretty clear that after ten plus years that the source of Sorcerer's effectiveness comes from it's ability to get away with stacking everything into maximum magicka. That is what needs to be looked at. And only that. I am loath to nerf any offensive given the game's current strong bias to heals/defense, so what I would do is a adjust how much defense a sorc can get by putting everything into magicka. The burst heal was a mistake from the beginning. It needs to go. Pay attention to the PTS and see if that was too much of a nerf. If so, turn the heal into a HoT.
    Edited by Joy_Division on March 26, 2025 4:50PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Wallar333
    Wallar333
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    Wallar333 wrote: »
    DaisyRay wrote: »
    DaisyRay wrote: »
    My point in mentioning the warden meta was that I do not see people complaining that we should nerf wardens or the mechanical set.
    Any melee brawler is inherently harder to pilot than a full ranged DD that threatens from safety, so there are fewer Warden DDs around. Their combo is nigh uncounterable up close, but it's pretty easy to see it coming and avoid it. Meanwhile, even one mid Sorc blasting at you from max range (off screen too) is a constant threat that can't be ignored.

    That's a fair and accurate point, yeah.
    Wallar333 wrote: »

    There are surely better sorc players than me, this discussion is about something completely different than youre mentioning. Its not about getting killed by someone cos hes better, its about getting killed by someone cos hes playing some broken **** that needs to be changed/balanced. ive never had a problem dying in any game, if someone kills me cos as you said, hes better or hes more lucky, thats the point of any pvp gameplay. This discussion is about bad mechanics forced by part of community, bad mechanics that needs to be balanced so the rest of the community can play pvp and have some fun finally.

    That's the thing though, sorc isn't broken. The only thing that I'll ever agree on is that shield doesn't need a heal and that they should instead fix the dark conversion heal. Also streak doesn't need to stun people. Other than that, everything else that a sorc has is fine. Every class has unique skills that might seem broken just because some players are really good at playing that class or the game in general. I've doing pretty okay with defense on this test camp even without the heal on my shield.
    Wallar333 wrote: »
    Funny youre mentioning rss management while youre playing sorc, which is class with best sustain in the game, and if you have sustain problem on it, youre definitely doing something wrong.

    You're the one who spoke about dying because you ran out of stam, I was giving suggestions because it has happened to me. I'm probably one of the few sorcs who does not have wretched on their build, so I have to make up for it in other ways and learn to manage my resources in 1v1s.

    I'll end with me standing on that there is nothing wrong with streak and it shouldn't be changed, but I will say the stun could be taken off since we do have two to three other skills that can halt people in their movement. Also I agree that our shield doesn't need a heal, but if removed we need to buff our other heal.

    Tcholl wrote: »
    Very rich, another sorc defending the current state of the class. It is certainly not a coincidence. Also, they write the bigger posts on the thread and accuse others of being passionate about the subject.

    I wonder why we do not see ANY other class mains defending sorcs at the moment.

    <.< I haven't read through all of the posts but I have seen two people who aren't sorcs disagreeing with some of the stuff here. Also, I'm just matching energy. They gave a very lengthy post about their opinion and I felt it was only polite to take time out and reply with my own thoughts. Bless your heart though. :)

    I guess you finally got the point. All i said about nerfing sorcs were literally two things, taking stun from streak, and removing/changing ward for something what wont be destroying whole games PVP. I wouldnt change ANYTHING ELSE about sorc class!


    Hmm.
    To mention magsorcs crazy sustain with their skills, while using mag for infinite shields while dodging infinitely with stamina.
    Since magsorcs obviously using staffs they are using elemental susceptibility skill from destro skill line, which is FREE of cost, while also having normal attack buffs, so they can save incredible amount of rss just using normal attacks and elem. sus. from far away.
    Sorc with all his dmg and sustain
    RSS sustain, with tri stat potions and right build makes sorcs literally unkillable,
    Haunting curse - this annoying noob spell dont even need to be described, especially when it stays on you even after death.
    Too many undodgable spells and other source DMG.
    they are using stam only for dodges/sprint/vigor usually, AND MAGICKA IS REGENERATING WHILE DODGING/SPRINTING,
    i mind sorcs crazy resists/heals
    just incredible **** atop of milions of other source dmg, and stamina keeping for rolldodges between streaks, incredible, IDK what ZOS been thinking making this class, [snip]
    having A LOT of another undodgable dmg
    sorc high RANGE dmg/dots a lot of undodgable DMG and other source dmg

    I can only guess how much other complaints were removed because all of your posts have edits from ZOS because of baiting, snips, and profanity bypass.

    That's just the first couple of pages, but you clearly have a lot more issues with sorcs and it's dishonest to say "All i said about nerfing sorcs were literally two things, taking stun from streak, and removing/changing." No, you've said lot more than that.

    At some point, you ask what I think is an important question:
    this state of pvp ? How could ZOS allow THIS to happen, and you guys says its happening for a few years now ?

    There are a lot of factors here, not least that none of the devs have much experience with competitive PvP as it's played on their own game. So they rely on us, the community, to communicate to them the issues in PvP.

    They too often get ranting posts of the sort provided in this thread, which claims to know the game inside and out. When the noise becomes so loud, they then feel the need to act in a heavy-handed manner, which results in either completely gutting something into uselessness (Necro) or adding in something ridiculously OP to counter the problem being complained about (Rush of Agony).

    I don't doubt you are a good player, but your knowledge of the game and its history is not at the same level. For example, you claim
    I dont remember sorc to be weak EVER, streak was always incredibly annoying OP spell, and sorcs always had verry good dmg, so i just dont understand what happend, but i guess those noob sorcs you also mentioned been crying a LOT on forums and they got what they wanted

    This is both right and wrong. Wrong in that sorcerers were absolutely terrible at release once ZOS fixed the ultimate bug that allowed sorcs to cast the Bats ultimate while just having 4 ultimate. Sorcs were dubbed as "negate monkeys" because the Negate ultimate was the only competitive and desirable thing they brought in PvP. The class was so bad, we literally dropped the kill 20 sorcerer quest, because nobody rolled them, even though they had streak and a 20 second shield. They were also trash DPS for PvE, obviously trash at tanking, and couldn't heal by themselves because Templars were kings of resource return.

    Sorcerers did not become good until the 1.6 changes, which removed the softcaps and allowed magicka stacking, and thus gave them both the defense and offensive they had previously lacked. Adding in champion points that specifically helped this class, such as the bastion passive, also contributed.

    It is true that from update 6 to update 34, Sorcs were usually S tier, A at worst (the same was true for stamblades). But it is not true to say that the Hybridization changes ZOS introduced did not weaken this class, and by quite a bit at that. It absolutely did. They needed health to survive, and so struggled to get both that and the shield strength needed to be competitive. What a lot of sorcs wound up doing was running a high health, low magica build centered on Draugrkin. Reasonably effective, but at best B tier as any class could run Draugrkin. Such a setup did not even bother to use the very thing that made them so strong in 1.6 in the first place: stacking everything into magicka.

    Now we get to the right portion of the sentence. People crying on the forums and causing an overreaction from ZOS. What ZOS did was change Ward such that it got stronger shield, scaled higher at a lower max health, and scale dynamically between either magicka or health. In essence, this change enabled sorcerers to do what they had done in 1.6: throw everything into maximum magicka for large defense and good offense. This was all that needed to be done.

    But because the complaints were so loud and incoherent ZOS overreacted and put a large heal on top of Ward, thus making them more powerful than at any previous point in the game.

    My second most playtime is sorcerer and as soon as this patched dropped, I was shocked - shocked - that by using Hardened Ward, already strong now, I was also getting a burst heal that rivaled what my Templar was getting through Breath of Life.

    Broken. And correctly pointed out on day 1 by a sorc main (Static).

    So now we are at this inflexion point where once again something is too strong and needs adjustment. And once again ZOS is being flooded with ranting posts complaining about everything regarding sorcerers by self-proclaimed experts which probably means we are going to repeat the past 11 years of ZOS history with a heavy handed nerf that makes the game worse.

    The history of the game tells us that even with streak, it was possible for sorcs to be so terrible that it wasn't possible to fulfill a kill 20 quest. So nerfing that ability is just a kneejerk reaction that is not necessary and ultimately make the game less interesting and less fun to play (unless of course, one is an inveterate hater of sorcs who enjoy schadenfreude of others being stuck playing a trash class).

    It seems pretty clear that after ten plus years that the source of Sorcerer's effectiveness comes from it's ability to get away with stacking everything into maximum magicka. That is what needs to be looked at. And only that. I am loath to nerf any offensive given the game's current strong bias to heals/defense, so what I would do is a adjust how much defense a sorc can get by putting everything into magicka. The burst heal was a mistake from the beginning. It needs to go. Pay attention to the PTS and see if that was too much of a nerf. If so, turn the heal into a HoT.

    Truly i hate sorc class, thats obvious enough, im not hidint it haha. But main thing is that sorc is a DD supposed to be class, with passives/spells adjusted for exactly that. Thats what ive been pointing at, and it has definitely best passives for a pvp DD in the game. Im sure not too many players were playing it before, cos it was a glass canon, as someone called it, and that was exactly how it SHOULD be, and not changing it to unkillable canon with infinite shields/heals and strongest RANGE DMG in the game atop of best position spell lol. So dont even try to convince me otherwise about this.
    Im sure noobs were crying before, cos theyve been dying a lot on that class, but idk what you think, but my opinion is that ppl should be dying in pvp, and not crying on forums cos they feel sadness after they died in PVP.
    Now sorcs are not crying anymore, why is that so ? They got exactly what they wanted, as i said enough times already.

    And youre right, idk games history much, to be completely honest, i dont even care, i have other things to care about. I started all of this, cos ive seen what ive seen, and im not the only one. And what ive seen ? Completely broken class, which should never exist IN CURRENT STATE in any MMORPG ever. Im playing games since i was a lil kid, around 20 years, played a lot MMORPGs, ive found many bugs in games, bad mechanics, but what is happening in this game with sorc class, thats just too much. Never seen such unbalanced pvp as here, and i wouldnt care, but i like this game, especially cos its not pushing me to do anything, like most other MMORPGs do. And i would like to play PVP here, but in current state its not fun at all, and its from bigger part cos of sorcs, for me its like 80% of the problem caused just by sorc class LITERALLY, cos that class is just WAY TOO MUCH NOW.

    And again, there were comparisons yes, i put some examples myself yes, i hate sorc class yes, but those accusations you can keep for yourself. I never told to change anything else about sorc class than streaks stun and ward, im not a child, this is not about vengeance, i want BALANCE.
    And yes, idc what ZOS does to sorc class honestly, its always up to them, but im definitely supporting nerfing of that class. In exact ways i mentioned in my previous comment.

    1. REMOVING STUN FROM STREAK
    2. CHANGING WARD TO SCALE WITH HEALTH ONLY, AND TAKING HEALS FROM ITS MORPH.

    Thats all, and problem solved, sorc will be still a verry strong class in hands of an actually good players, and if noobs starts dying and crying on forum, so what ? pvp is supposed to be challenging, and players should be equal as much as possible. BALANCE is only way to keep ANY GAMES PVP alive.

    If you think i ask for too much, well im not taking your opinion, but well never agree on this, no matter games history, or who knows that class better. I can see state of this games pvp, i dont need to know 10 years of games history to see in how much deep **** this games pvp is now, and yes, mostly thanks to sorcs.
  • Joy_Division
    Joy_Division
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    Wallar333 wrote: »

    1. REMOVING STUN FROM STREAK
    2. CHANGING WARD TO SCALE WITH HEALTH ONLY, AND TAKING HEALS FROM ITS MORPH.

    Thats all, and problem solved, sorc will be still a verry strong class in hands of an actually good players, and if noobs starts dying and crying on forum, so what ? pvp is supposed to be challenging, and players should be equal as much as possible. BALANCE is only way to keep ANY GAMES PVP alive.

    If you think i ask for too much, well im not taking your opinion, but well never agree on this, no matter games history, or who knows that class better. I can see state of this games pvp, i dont need to know 10 years of games history to see in how much deep **** this games pvp is now, and yes, mostly thanks to sorcs.

    If you are going to tell me with a straight face that sorcerer would be a very strong class by doing that, then that's telling me you are only familiar with the class from an opponent's point of view (which is inherently biased).

    I do respect your honestly in admitting you hate the class. Clearly you do if you think turning Ward into a worse Sun Shield and telling them to add another skill onto their crowded bar for a stun would nevertheless keep them a very strong class. That would objectively make them worse than they were after U35 changes, when they were mid tier. This is precisely why history can be valuable in our assessments.

    I do agree with you that the current state of PvP is terrible. But, I can only shrug my head at the idea that we don;t need to learn from history as to how to make it better or improve it. Because, why bother studying or learning from history? It must be fun to keep repeating the same mistakes.
    Edited by Joy_Division on March 26, 2025 6:30PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • VinnyGambini
    VinnyGambini
    ✭✭✭✭
    Wallar333 wrote: »

    1. REMOVING STUN FROM STREAK
    2. CHANGING WARD TO SCALE WITH HEALTH ONLY, AND TAKING HEALS FROM ITS MORPH.

    Thats all, and problem solved, sorc will be still a verry strong class in hands of an actually good players, and if noobs starts dying and crying on forum, so what ? pvp is supposed to be challenging, and players should be equal as much as possible. BALANCE is only way to keep ANY GAMES PVP alive.

    If you think i ask for too much, well im not taking your opinion, but well never agree on this, no matter games history, or who knows that class better. I can see state of this games pvp, i dont need to know 10 years of games history to see in how much deep **** this games pvp is now, and yes, mostly thanks to sorcs.

    If you are going to tell me with a straight face that sorcerer would be a very strong class by doing that, then that's telling me you are only familiar with the class from an opponent's point of view (which is inherently biased).

    I do respect your honestly in admitting you hate the class. Clearly you do if you think turning Ward into a worse Sun Shield and telling them to add another skill onto their crowded bar for a stun would nevertheless keep them a very strong class. That would objectively make them worse than they were after U35 changes, when they were mid tier. This is precisely why history can be valuable in our assessments.

    I do agree with you that the current state of PvP is terrible. But, I can only shrug my head at the idea that we don;t need to learn from history as to how to make it better or improve it. Because, why bother studying or learning from history? It must be fun to keep repeating the same mistakes.

    You are absolutely wrong.

    https://www.youtube.com/watch?v=UocgNXxnLVg

    This sorc is not using streak, only ward. He ABSOLUTELY dominates PvP. So YES, I'm 10000000% positive, that even without streak AND nerfed ward sorc will still be EXTREMELY strong.

    I don't understand what do you guys argue here - everyone can see that 80% of PvP players are sorcerers, ppl do it for a reason.
  • Wallar333
    Wallar333
    ✭✭✭
    Wallar333 wrote: »

    1. REMOVING STUN FROM STREAK
    2. CHANGING WARD TO SCALE WITH HEALTH ONLY, AND TAKING HEALS FROM ITS MORPH.

    Thats all, and problem solved, sorc will be still a verry strong class in hands of an actually good players, and if noobs starts dying and crying on forum, so what ? pvp is supposed to be challenging, and players should be equal as much as possible. BALANCE is only way to keep ANY GAMES PVP alive.

    If you think i ask for too much, well im not taking your opinion, but well never agree on this, no matter games history, or who knows that class better. I can see state of this games pvp, i dont need to know 10 years of games history to see in how much deep **** this games pvp is now, and yes, mostly thanks to sorcs.

    If you are going to tell me with a straight face that sorcerer would be a very strong class by doing that, then that's telling me you are only familiar with the class from an opponent's point of view (which is inherently biased).

    I do respect your honestly in admitting you hate the class. Clearly you do if you think turning Ward into a worse Sun Shield and telling them to add another skill onto their crowded bar for a stun would nevertheless keep them a very strong class. That would objectively make them worse than they were after U35 changes, when they were mid tier. This is precisely why history can be valuable in our assessments.

    I do agree with you that the current state of PvP is terrible. But, I can only shrug my head at the idea that we don;t need to learn from history as to how to make it better or improve it. Because, why bother studying or learning from history? It must be fun to keep repeating the same mistakes.

    Honestly, i dont even need to play that class to see how OP as hell it is now, as i dont need to play necro to see how bad it is. Ive experienced sorc fights so many times, that yes, i can tell how strong that class is, especially as im playing a MELEE DD, i have to get close to sorcs, and i can tell, that sorc class is the only one capable to withstand TONS of dmg, NO OTHER class is harder to kill. Like, i can literally do almost more dmg to DK TANK than to sorc DD now, which is just incredible level of stupidity. While also if ill get sorc down with HP, he just uses streak and uses ward, dmging over lol, whats the point of such pvp ?

    Sorc is a DD class, why should it be so tanky omg, while also having streak atop of it, its just crazy. Surely sorc class will be weaker than it is now, but thats exactly the point of all of this. Such nerfing will keep all sorcs dmg/passives everything, its just taking its tankiness away, which SHOULD BE DONE for the sake of keeping balance in pvp, as well as taking stun from streak would balance that spell too, cos having ANY direction teleport, DMG and stun on one spell is nonsense.
    As i said before, maybe even streaks stun wouldnt be problem, if ZOS nerfs ward in some way im suggesting, its difficult to say now. Maybe doing both would actually gut the class, making it too weak, but honestly, i dont think so, there are many ways you can adjust build/bar to have enough heals, and for DMG you literally can use just 3 spells i mentioned before, and youll do a lot of RANGE dmg still. Class would get much weaker in BGs thats for sure, but it wont truly solve the cyro sorc problem, where it is even worse.

    About yout history, funny youre mentioning this, cos im history lover, but a true history, not history of some games patches. I do agree about we must learn from history, but this here, is just something different.

    Its a game, game should be fun to ppl, so devs could make money and feel happy that ppl are happy playing their game haha. But if you want a game to be fun, then ALL ppl MUST BE equal. NO person, NO class NO idk what should have any advantage. Of course, different classes/weapons/skills etc. means that everyone have some advantage, but with any advantage, there must also be a disadvantage to keep PVP balanced, fun and interesting to play.
    For example, range DDs should more vulnerable to melee attacks, by for example less deffs/mobility. Tanks should have even less mobility for example cos they are tanky, healers should have less self healing etc.
    I actually never played a game which been balanced, except one sandbox game, where you can be whatever, but that games community is dead, and what left are literally just worst and dumbest ppl there.
    I dont epect this game to ever be balanced honestly, but there are surely ways to get closer to it. And yes, my opinion wont change about sorcs in this matter.

  • Wallar333
    Wallar333
    ✭✭✭
    Wallar333 wrote: »

    1. REMOVING STUN FROM STREAK
    2. CHANGING WARD TO SCALE WITH HEALTH ONLY, AND TAKING HEALS FROM ITS MORPH.

    Thats all, and problem solved, sorc will be still a verry strong class in hands of an actually good players, and if noobs starts dying and crying on forum, so what ? pvp is supposed to be challenging, and players should be equal as much as possible. BALANCE is only way to keep ANY GAMES PVP alive.

    If you think i ask for too much, well im not taking your opinion, but well never agree on this, no matter games history, or who knows that class better. I can see state of this games pvp, i dont need to know 10 years of games history to see in how much deep **** this games pvp is now, and yes, mostly thanks to sorcs.

    If you are going to tell me with a straight face that sorcerer would be a very strong class by doing that, then that's telling me you are only familiar with the class from an opponent's point of view (which is inherently biased).

    I do respect your honestly in admitting you hate the class. Clearly you do if you think turning Ward into a worse Sun Shield and telling them to add another skill onto their crowded bar for a stun would nevertheless keep them a very strong class. That would objectively make them worse than they were after U35 changes, when they were mid tier. This is precisely why history can be valuable in our assessments.

    I do agree with you that the current state of PvP is terrible. But, I can only shrug my head at the idea that we don;t need to learn from history as to how to make it better or improve it. Because, why bother studying or learning from history? It must be fun to keep repeating the same mistakes.

    You are absolutely wrong.

    https://www.youtube.com/watch?v=UocgNXxnLVg

    This sorc is not using streak, only ward. He ABSOLUTELY dominates PvP. So YES, I'm 10000000% positive, that even without streak AND nerfed ward sorc will still be EXTREMELY strong.

    I don't understand what do you guys argue here - everyone can see that 80% of PvP players are sorcerers, ppl do it for a reason.

    Well, this is exactly kind of video showing what is possible with that class, its tankiness is just CRAZY, its sustain, jesus guy in the video is not even using heavy attacks, or at least i didnt saw it. Hes dmg is same, or even highter than mine NB MELEE dmg, another JOKE, and hes not even using streak so even bigger joke.
    And im glad this video is posted here, cos i almost forgot about ***** jumping in pvp, jumping that usually only RANGE DDs doing and which is incredibly annoying when youre playing MELEE DD against them.

    Jumping should also get stamina drain in the same way as rolldodging, i think ill actually make another topic about this here.
    Edited by Wallar333 on March 26, 2025 10:10PM
  • Tcholl
    Tcholl
    ✭✭✭
    Another day and another sorc main defending the most OP class in ESO's PvP by a mile...
    PC NA - Gray Host
  • moo_2021
    moo_2021
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    Wallar333 wrote: »
    Incredible argument AGAIN :D Youre first person here who is comparing charge to streak tho,and THIS deserves an award really, cos you made my jaw drop to the floor now haha. Bro, charge NEEDS A TARGET to be used, its one way ticket spell, which also requires exact weapon to be used. While streak can get you ANYWHERE and ANYTIME, charge wont CC anyone, while streak stuns ppl hit, and LOL GUESS WHAT, streak even does more dmg than charge :D ... Bro i bet that even jesus is standing from the grave now, seeing this comparison muaha.

    Shield charge stuns and gives you a big health scaled shield.

    Toppling charge stuns and gives you major protection

    Dk charge snares amd gives you speed buff


    They need a target and that's why you can't miss. I was suggesting to catch them, not to run away. If you want the latter, mist form is available to all classes.
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    Clearly you do if you think turning Ward into a worse Sun Shield and telling them to add another skill onto their crowded bar for a stun would nevertheless keep them a very strong class. That would objectively make them worse than they were after U35 changes, when they were mid tier.

    But they were very good before the ward changes. Why were they mid-tier? Stam sorc has been one of the best and they barely use ward.
  • Wallar333
    Wallar333
    ✭✭✭
    moo_2021 wrote: »
    Wallar333 wrote: »
    Incredible argument AGAIN :D Youre first person here who is comparing charge to streak tho,and THIS deserves an award really, cos you made my jaw drop to the floor now haha. Bro, charge NEEDS A TARGET to be used, its one way ticket spell, which also requires exact weapon to be used. While streak can get you ANYWHERE and ANYTIME, charge wont CC anyone, while streak stuns ppl hit, and LOL GUESS WHAT, streak even does more dmg than charge :D ... Bro i bet that even jesus is standing from the grave now, seeing this comparison muaha.

    Shield charge stuns and gives you a big health scaled shield.

    Toppling charge stuns and gives you major protection

    Dk charge snares amd gives you speed buff


    They need a target and that's why you can't miss. I was suggesting to catch them, not to run away. If you want the latter, mist form is available to all classes.

    Bro :D i misunderstood you before, i thought you ment two-handed critical charge spell :D:D So my aplogize :D

    As for shield charge sure, but its again just one way ticket spell which needs a target. Same for toppling charge, which is also one of templar class main spells.
    As for DK charge, i guess you mean dragon leap, which is really strong spell thats for sure, but its ultimate spell, which is also one way ticket.
    So all of those simply needs a target and gets you only to certian location, specifically on the enemy. So all of those are MELEE spells, only usable as OFFENSE. I understand where youre pointing at, to catch them, but its still not that easy. This way youre suggesting works in BGs in most cases, but it wont solve the cyro problem.

    So i agree that catching them is possible sure, but it depends on many factors, mostly where youre fighting them, cos streaks distance is 15m, if they streak twice, it makes 30, while also they can stun you, and they can streak once forward, once to the side, so they can get behind buildings walls etc. Also two streaks 30m distance is longer distance than you are able to jump with ANY spell in the game. Thats why im saying its biggest problem in cyro, if they use two streaks youre done, youll never catch them, no matter what you do.
    Thats why most ballgroup players are sorcs, its letting them do HIT/RUN tactic and you usually cant do anything about it, especially thanks to few dumb sets and incredible crosshealing/shielding OR even without that, most sorcs gets away, cos again, two streaks 30m. Which is, well i wouldnt mind, IF they wont be harder to kill than DK tank, as i said before, atop of getting stunned EVERY times when i catch them, its extremely annoying to get to someone and be stunned and guy is running away AGAIN, that way its impossible to kill them.

    I agree that bloodmist is close to streak, while also any other class can use it. Maybe streaks stun really wont be a problem, if that class wouldnt be so tanky, as i said before, i cant say for sure, im not sorc player. But even without streaks stun, that class is way too strong RANGE DD. While i dont mind its high dmg and comically good and easy sustain, i insist on making it MUCH more vulnerable. If sorc wont be tanky as DK tank, i would accept a compromise of letting streak be with its stun.

    The main point about streak is, that i guess it was ment to be more DEFENSIVE spell, to let sorcs get away if someones gets to them, letting them get away. But since that class is completely broken, streak became OFFENSE/DEFENSE spell, and thats the problem. Sorcs can bomb from far away, as well as withstand incredible amount of dmg even on melee range with the same build, many times two DMG set builds, which NO OTHER CLASS can afford, cos youll die in a second on any other class. Especially if youre melee DD, you MUST wear one DEFENSIVE set, or its pointless to even try pvp.
    So now sorcs can just do pvp at ANY range with two DMG set builds.

    MAYBE, it would be enough to change ward to scale with HP only, and to take its morphs heal or to make it weaker HOT heal, as some others suggested, it should be tested.

    The problem about why most ppl are crying that they need more healing in pvp, is most probably caused by not using potions, tri stat potions are INCREDIBLY helpfull in PVP content, but most ppl are not using them im sure. So those ppl comes here on forum, asking for boosting heals, which leads exactly to problems like its now with ward. Those anti-potion rebels wont drink that potion, and they asks and gets some heals increased by devs, but that makes potion addicteds to bath in those potions even more, making them EVEN stronger. So in the end, poor anti-potion rebels will suck still, and probably even more :D .
    Edited by Wallar333 on March 30, 2025 12:54AM
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