There are literally tools built in to the game to detect stealthed players. But that's not what this forum topic is about.
Both of you are approaching the topic in the form of a battle not the war, how to solve the ball group issue.I agree but threads like this often take tangents that do not help the discussion.
Pixiepumpkin wrote: »There are literally tools built in to the game to detect stealthed players. But that's not what this forum topic is about.Both of you are approaching the topic in the form of a battle not the war, how to solve the ball group issue.I agree but threads like this often take tangents that do not help the discussion.
Ball groups are not the problem, ball groups are a symptom.
The crux of the issue is overall balance in PVP. Stealth 1 shot fall into this category, bombers fall into this category, ball groups fall into this category, players that get off 7 abilities in 2 seconds (and I dont mean procs) fall into this category.
Simply, overall PVP needs a better balanced approach than the live game showcases.
To that end, any disucssion in this thread that illustrates the myriad of underlying issues helps to narrow down the problems that need to be solved or at the minimum looked into with a greater degree of fidelity.
There are literally tools built in to the game to detect stealthed players. But that's not what this forum topic is about.
I agree but threads like this often take tangents that do not help the discussion.
I have no idea where this is coming from as I have never said ball groups were a problem neither do I see this forum thread as a battle or a war.
I explained that in the post you replied to.I also fail to see how stealth 1-shots are a ball group issue which is what this thread is about.
1. Discussions about 1 shot combos from stealth classes is not "complaining", its showcasing that there is a real issue with balance in PVP that creates an atmosphere that is not fun to play in. WOW had a rule that no class should have a hard counter. The existence of stealth 1 shot builds/bombers hard counter many builds which makes it completely unfun for the recipient as they do not even get to engage in combat. Its literally allowing god mode over another players agency. This is not a complain, this is a very real issue with the games design and zenimax should be made aware of it.To that end, making this thread about anything someone wishes to complain about takes focus away from an issue and turns the thread into a hot mess that will lead ZeniMax to move on because it is a mess of comments. It is best to stay focused.
This ''problem'' with ball group is easy to solve, just remove the healing stack, remove the rush agony set which is a buggy set (even when blocking you are pulled, even through the wall, and even if you are outside its area) the healing stack is a problem in PVP, if you remove this all ballgroups would play with more caution and would not be immortal!
This ''problem'' with ball group is easy to solve, just remove the healing stack, remove the rush agony set which is a buggy set (even when blocking you are pulled, even through the wall, and even if you are outside its area) the healing stack is a problem in PVP, if you remove this all ballgroups would play with more caution and would not be immortal!
I wonder how many times ZOS reps have to see this posted before they at least comment on the issue? This is what's go me thinking us PvP mains might not have as much a future as we hope for in ESO.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »I have no idea where this is coming from as I have never said ball groups were a problem neither do I see this forum thread as a battle or a war.
The battle/war is a figure of speech. It means you can put a bandaid on the problem where the problem will be a problem in the future again, or you can fix the problem where it will not be a problem in the future again.
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sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »I have no idea where this is coming from as I have never said ball groups were a problem neither do I see this forum thread as a battle or a war.
The battle/war is a figure of speech. It means you can put a bandaid on the problem where the problem will be a problem in the future again, or you can fix the problem where it will not be a problem in the future again.
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To bring things back to the topic, though: do they/should they violate the ToS? Given that ZOS’s stance is “no,” I’m not sure how productive some of these tangents are.
Remove cross healing in PvP
Remove RoA, dark convergence and plague break
Remove vicious death
Make AoE skills blockable (besides siege) in PvP
Congratulation's now all the “ball groups” have to act as a grouped small scale or 1vX group
I think this raises the skill ceiling many are looking for.
Players say comped ball groups require high effort, high skill, and strategy. I say the ladder offers more so and contributes to more overall fun between player interaction in PvP.
ZOS will apparently be experimenting with this on the new PvP pre templated class/skill and set campaign.
I’m honestly looking forward to it.
sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »I have no idea where this is coming from as I have never said ball groups were a problem neither do I see this forum thread as a battle or a war.
The battle/war is a figure of speech. It means you can put a bandaid on the problem where the problem will be a problem in the future again, or you can fix the problem where it will not be a problem in the future again.
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To bring things back to the topic, though: do they/should they violate the ToS? Given that ZOS’s stance is “no,” I’m not sure how productive some of these tangents are.
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