Would make a ton of sense if the new engine was able to handle data transfer more efficiently, allowing for less rubber banding and desyncs. I think this would take a ton of time though.Step 1: Transfer ESO over to whatever new engine the new game they are working on runs on and upscale the existing graphics.
HARD agree on this. But combat overall would need to be slowed down and there are a fair amount of people who like their fast action 1 shot pvp so sadly I doubt ZOS would listen, but I agree with you.Step 2: Combat revitalization and normalization: get rid of the buttonmashing and simmer it down to what players actually like. Basic and responsive action combat. No BS.
I am not sure what Radial Dungeon format means, but overall I think dungeons are ok except for fake tank abuse. I can see where new life breathed into them might make them more appealing though.Step 3: Overhaul all the existing linear dungeons using my radial dungeon format. Same assets, same themes, a different way to play.
This would be a good way of getting more people of like minds to play together, but there are also a lot of people who need things like group finder to get things done in a timely manner due to real life.Step 4: Discontinue groupfinder and replace it with NPC guilds with specific content focus which features achievement based and ranked chats to bring people of similar interest and quality together naturally.
I like CP's, but the weighting on some things is so heavy that you can't take it...meaning you never really get to use the other areas to put points in. There is definitely a "best in slot" nature to the items we choose meaning we are all choosing the same things. Which makes a lot of it feel like a lot of work for nothing. A simplfied format as you suggest would definitely be easier on new players and the game performance should increase without all that unnecessary data being transferred.Step 5: Get rid of the cp system and replace with a simplified achievement based advancement system with a basic two choice specialization system to promote player diversity and performance.
Fixing PVP in ESO is a tough one. The core issues that need to be fixed are part of the games design (mainly too many set combinations and or the fun (or frustration) of putting builds together. I like WOW's approach where the PVP sets are currated. Everyone is in the same gear (essentially) that the devs can more easily balance. ESO seems like a nightmare to balance. But getting rid of the sets in ESO is at this point chucking out a massive chunk of the game.Step 6: implement account based pvp alliance rank. Simplify pvp to three campaigns: novice, adept and master based on your highest account alliance rank to give new players a chance to learn the game.
I agree battlegrounds could be better, but I think the issue with trials is more about finding a way to let people get their feet wet, especially those who are not social. Trians for some are intimidating.Step 7: Discontinue trials and battlegrounds and merge them to pvpve instances where 3 groups of 4 compete in intense pvp and pve for the spoils.
I don't disagree with much of your sentiment, but I think we are at the poiint where the ship has sailed.Step 8: Win. Finally. lol. This game has 10 years of content that most people have never seen. 24 mill is nothing. Few mmos are coming out and even fewer are any good. An engine imporvement and modification of game systems can breathe new life into this game. Its an underachiever and always has been. Take a chance.
Step 1: Transfer ESO over to whatever new engine the new game they are working on runs on and upscale the existing graphics.
Step 2: Combat revitalization and normalization: get rid of the buttonmashing and simmer it down to what players actually like. Basic and responsive action combat. No BS.
Step 3: Overhaul all the existing linear dungeons using my radial dungeon format. Same assets, same themes, a different way to play.
Step 4: Discontinue groupfinder and replace it with NPC guilds with specific content focus which features achievement based and ranked chats to bring people of similar interest and quality together naturally.
Step 5: Get rid of the cp system and replace with a simplified achievement based advancement system with a basic two choice specialization system to promote player diversity and performance.
Step 6: implement account based pvp alliance rank. Simplify pvp to three campaigns: novice, adept and master based on your highest account alliance rank to give new players a chance to learn the game.
Step 7: Discontinue trials and battlegrounds and merge them to pvpve instances where 3 groups of 4 compete in intense pvp and pve for the spoils.
Step 8: Win. Finally. lol. This game has 10 years of content that most people have never seen. 24 mill is nothing. Few mmos are coming out and even fewer are any good. An engine imporvement and modification of game systems can breathe new life into this game. Its an underachiever and always has been. Take a chance.
ImmortalCX wrote: »
Or should Microsoft bend to your will and modify its roadmap to dump many millions of dollars into redeveloping ESO?
Step 1: Transfer ESO over to whatever new engine the new game they are working on runs on and upscale the existing graphics.
they wouldnt of stopped the chapters unless they were no longer worth it (declining revenue). So since they did that, theyve already accepted that they will lose the demographic that like the new lands and trials every year. So the new blood wont come from people that liked that content.
it will come from players who havent played the game before or those that might return should there be new systems to investigate. This is why after all this time they are focusing on pvp. Self sustaining content, if they ever get it to work right.
Renato90085 wrote: »or just fix game and server...?
Renato90085 wrote: »or just fix game and server...?
they cannot succeed at this with the way combat currently works. Im sure they already know this. They need to bring down the apm/calculations in a big way. Fans of the current combat system likely wont like the "Fix".
Pepegrillos wrote: »There is no revival possible. Any significant upgrade to the game is heavily constrained by the burden of old gen consoles. The game is also too old to make any drastic changes to combat, which is probably the main reason why this game (as good as it is in other dimensions) could never become a hit like WoW and FF14 were.
thinkaboutit wrote: »they wouldnt of stopped the chapters unless they were no longer worth it (declining revenue). So since they did that, theyve already accepted that they will lose the demographic that like the new lands and trials every year. So the new blood wont come from people that liked that content.
it will come from players who havent played the game before or those that might return should there be new systems to investigate. This is why after all this time they are focusing on pvp. Self sustaining content, if they ever get it to work right.
i dont see why trials would need to be lumped in with chapters, and saying that losing trial enjoyers is an acceptable loss would be a hilarious mistake
as i recall ff14 wasnt a hit until it got revamped.. so theres that.