prices were disgustingly over inflated. So personally i dont think its thats bad. You really have to ask yourself why were wax like 8k on xbox and 40k on pc. Or why crowns were 100 on xbox and 1600-2000 on pc. Its gross. The prices of many items make way more sense now. Higher than console but not insanely high.
However, I dont think its a good thing that it seems like a ton of people aren't interested in trading anymore. That seems like a bad thing, and it seems like it started with the trader and mail time changes. Which honestly seems really stupid to me. Its just not that big of a deal, but maybe it is to the people who only trade and move a ridiculous amount of items. Which brings me to my next point.
Ive said for years i think the reason prices on PC were so over inflated, compared to console, is because of addons like TTC make it a lot easier for richest players in the game to manipulate the market. People do it on console as well, but its much easier with something like TTC being a central auction house for many people. Maybe one of the reasons the prices have dropped so much is that many of those players arent trading or playing anymore because the trade and mail time reductions made it too annoying for them. And it probably doesnt help that the game is bleeding players in general. Idk, it could be a lot of things but thats my guess.
Again, its not a good thing in every way but personally i am happy to be far away from 40k wax, 26k temps, etc. Il admit I do miss selling my hakeijos for 100k though.
Nah I'm usually broke but this time my gold has actually lasted me because I can afford the stuff I need to PvP without having to waste my PvP time on Capitalism Simulator (no shade on those who enjoy it just not my thing).ImmortalCX wrote: »Its great if you already have everything. Two tiers. They eliminated the middle class.
Economy crashed a year ago. Now in a few weeks we will have another anniversary event.
No one knows for certain. There are countless theories.
IMO, the introduction of the Arcanist with the Necrom Chapter followed that summer by the Epic giveaway on PC drove demand for many items.
As the prices of those items rose, so did activities to produce them: especially crafting writs for surveys and master writs.
The supercharged economy then triggered an increase in speculation. Players who buy and sell items to make a profit. There were so many flippers, flippers were probably selling to flippers who would sell to flippers, and so on..
And as players became more wealthy, they started throwing their gold around to buy vanity items, crowns, and services like carries.
When demand began to slow as console players who switched to PC during the Epic giveaway finished gearing up and most enthusiasts already had their Arcanists levelled and geared, prices stagnated for a while....
And then the 2024 Jubilee event hit. As far as I can recall, it was the most rewarding ever and players were highly engaged in getting the most out of it, flooding the game with rare materials -- AND, one method people used to get gift boxes was completing crafting writs on multiple characters, which meant more surveys and master writs being generated. The crafting writ turn-in areas were packed.
Most experienced sellers know there is a lull in activity and sales in the lead-up to a new chapter launch, so they sat on their inventory, expecting prices to rebound when the chapter hit. When this didn't happen, sellers started liquidating and the commodity bubble was revealed.
As prices began to drop, players started to panic sell and the process fed itself.
IMO, the ESO economy had been a bubble for years prior to these events because the craft bag makes it so easy to hoard resources. The extent of this bubble only became apparent after it burst.
On top of all of that, some would say ESO suffered a dip in player activity through 2024.
prices were disgustingly over inflated. So personally i dont think its thats bad. You really have to ask yourself why were wax like 8k on xbox and 40k on pc. Or why crowns were 100 on xbox and 1600-2000 on pc. Its gross. The prices of many items make way more sense now. Higher than console but not insanely high.
However, I dont think its a good thing that it seems like a ton of people aren't interested in trading anymore. That seems like a bad thing, and it seems like it started with the trader and mail time changes. Which honestly seems really stupid to me. Its just not that big of a deal, but maybe it is to the people who only trade and move a ridiculous amount of items. Which brings me to my next point.
Ive said for years i think the reason prices on PC were so over inflated, compared to console, is because of addons like TTC make it a lot easier for richest players in the game to manipulate the market. People do it on console as well, but its much easier with something like TTC being a central auction house for many people. Maybe one of the reasons the prices have dropped so much is that many of those players arent trading or playing anymore because the trade and mail time reductions made it too annoying for them. And it probably doesnt help that the game is bleeding players in general. Idk, it could be a lot of things but thats my guess.
Again, its not a good thing in every way but personally i am happy to be far away from 40k wax, 26k temps, etc. Il admit I do miss selling my hakeijos for 100k though.
katanagirl1 wrote: »Economy crashed a year ago. Now in a few weeks we will have another anniversary event.
Ah, that reminds me…just about everyone said the drop in the economy was caused only by cheap mats from last year’s anniversary and the market would recover by the end of the year. There was a lot of denial that the shorter guild listing times was a factor. Now we are approaching the next anniversary and at least on console, the economy has not recovered and it is still hard to sell anything. Just today I got back an alchemy writ for 5 vouchers that did not sell for 3k.
JustLovely wrote: »The eso economy crashed about a year ago and hasn't recovered. Now almost nothing sells at a price that justifies the farm for any given item.
JustLovely wrote: »The eso economy crashed about a year ago and hasn't recovered. Now almost nothing sells at a price that justifies the farm for any given item.
Most of the guilds that focused on trade have radically changed their membership requirements and most just quit participating in buying/selling all together.
My belief is that the player population has crashed and the economy crashed with their departure, but I could be wrong.
Rishikesa108 wrote: »Events should be enjoyable and we should look forward to them. Instead we see the approaching anniversary event as a bogeyman for the economy...
This should make ZOS think...
JiubLeRepenti wrote: »prices were disgustingly over inflated. So personally i dont think its thats bad. You really have to ask yourself why were wax like 8k on xbox and 40k on pc. Or why crowns were 100 on xbox and 1600-2000 on pc. Its gross. The prices of many items make way more sense now. Higher than console but not insanely high.
However, I dont think its a good thing that it seems like a ton of people aren't interested in trading anymore. That seems like a bad thing, and it seems like it started with the trader and mail time changes. Which honestly seems really stupid to me. Its just not that big of a deal, but maybe it is to the people who only trade and move a ridiculous amount of items. Which brings me to my next point.
Ive said for years i think the reason prices on PC were so over inflated, compared to console, is because of addons like TTC make it a lot easier for richest players in the game to manipulate the market. People do it on console as well, but its much easier with something like TTC being a central auction house for many people. Maybe one of the reasons the prices have dropped so much is that many of those players arent trading or playing anymore because the trade and mail time reductions made it too annoying for them. And it probably doesnt help that the game is bleeding players in general. Idk, it could be a lot of things but thats my guess.
Again, its not a good thing in every way but personally i am happy to be far away from 40k wax, 26k temps, etc. Il admit I do miss selling my hakeijos for 100k though.
While you were paying 25k for a Dreugh Wax on PC in the past, you could sell yours for 25k as well. Materials are pretty easy to farm once you've spent enough skill points in crafting lines, so it wasn’t very hard to make a lot of money and then make expensive items/materials affordable.
The same applies now: prices are lower and theoretically materials are easier to buy, but at the same time, you can't make as much money as you could before the economy crashed.
Regarding the the Crown price... well, it’s never been official, and I think it’s only regulated by supply and demand. There are probably more players on PC, which is why you can sell Crowns at a better price.Btw I've never seen wax being sold at 40k?
Rishikesa108 wrote: »Events should be enjoyable and we should look forward to them. Instead we see the approaching anniversary event as a bogeyman for the economy...
This should make ZOS think...
Rishikesa108 wrote: »Events should be enjoyable and we should look forward to them. Instead we see the approaching anniversary event as a bogeyman for the economy...
This should make ZOS think...
Many of us ARE looking forward to the rewards. You just need to adjust to the demand. Ttc, mm, and ESO hub tools help greatly.
katanagirl1 wrote: »Economy crashed a year ago. Now in a few weeks we will have another anniversary event.
Ah, that reminds me…just about everyone said the drop in the economy was caused only by cheap mats from last year’s anniversary and the market would recover by the end of the year. There was a lot of denial that the shorter guild listing times was a factor. Now we are approaching the next anniversary and at least on console, the economy has not recovered and it is still hard to sell anything. Just today I got back an alchemy writ for 5 vouchers that did not sell for 3k.
You want to hold onto your alchemy writs until there is a double XP event. Prices always increase for those events. Maybe not as much as they used to but they will increase.
freespirit wrote: »Rishikesa108 wrote: »Events should be enjoyable and we should look forward to them. Instead we see the approaching anniversary event as a bogeyman for the economy...
This should make ZOS think...
Many of us ARE looking forward to the rewards. You just need to adjust to the demand. Ttc, mm, and ESO hub tools help greatly.
Every year I stash my motif haul from the Anniversary event and sell them around this time the next year.
Every year their total worth has increased, this year was no different but the increase was smaller than usual.
Nobody that I've noticed has mentioned that besides events dropping copious mats, last year we has the introduction of Luminous Ink which in it early days lead to everyone who wanted to participate in scribing, farming mats like crazy which didn't help an already flooded market(remember ink drops from mobs were bugged on release).
prices were disgustingly over inflated. So personally i dont think its thats bad. You really have to ask yourself why were wax like 8k on xbox and 40k on pc. Or why crowns were 100 on xbox and 1600-2000 on pc. Its gross. The prices of many items make way more sense now. Higher than console but not insanely high.
However, I dont think its a good thing that it seems like a ton of people aren't interested in trading anymore. That seems like a bad thing, and it seems like it started with the trader and mail time changes. Which honestly seems really stupid to me. Its just not that big of a deal, but maybe it is to the people who only trade and move a ridiculous amount of items. Which brings me to my next point.
Blackbird_V wrote: »JustLovely wrote: »The eso economy crashed about a year ago and hasn't recovered. Now almost nothing sells at a price that justifies the farm for any given item.
Most of the guilds that focused on trade have radically changed their membership requirements and most just quit participating in buying/selling all together.
My belief is that the player population has crashed and the economy crashed with their departure, but I could be wrong.
[snip]
Dungeon farming for motifs is worthless as anniversary event boxes *** out top-end dungeon motifs. Imo at the very least, dungeon motifs should never drop from reward boxes to keep the profitability and replayability of dungeons. Raw materials also flood markets and when refined flood golden mats. That should be removed also, imo.
[Edit for profanity]
licenturion wrote: »I don't think there is much need to buy much these days.
If you are a new player; by the time you get a grip on all the different mechanics and loads of quests you already have accumulated some nice gear, materials, money and motifs.
If you are playing for a while and took part in a few events you have resources aplenty, motifs and style pages and a sticker book that lets you construct most stuff easily. It's not like most people change their whole build or outfit every week. In fact I have been playing with my 2 builds for more than a year and also have 5 outfits I made long a ago that I rotate a lot.
So lots of money comes in from playing and some sales, but not much goes out. I guess there are a lot of people like me out there as well.
tomofhyrule wrote: »licenturion wrote: »I don't think there is much need to buy much these days.
If you are a new player; by the time you get a grip on all the different mechanics and loads of quests you already have accumulated some nice gear, materials, money and motifs.
If you are playing for a while and took part in a few events you have resources aplenty, motifs and style pages and a sticker book that lets you construct most stuff easily. It's not like most people change their whole build or outfit every week. In fact I have been playing with my 2 builds for more than a year and also have 5 outfits I made long a ago that I rotate a lot.
So lots of money comes in from playing and some sales, but not much goes out. I guess there are a lot of people like me out there as well.
In addition to this, we last got new character slots in 2023, and that was with Arcanist so people did rush to gear them up. Now that everyone and their brother has an Arcanist (and the meta is ‘just play an Arcanist with Deadly/Rele’) there really isn’t anything people need to improve anymore.
Don’t forget that the ESO playerbase’s “I have to have everything now!!!!” mentality was also the reason people wanted to farm all 500 Luminous Ink for the achieve within the first week of Scribing being out. It wasn’t dropping from chests or heavy sacks on release, and the drops from monsters was bugged, so people were farming mats like it was their job to get ink. That seriously flooded the market after Gold Road released.
So yeah, a flood of mats and no new gearing needed sounds like an incredible surplus of supply and no demand. QED
I guess ZOS should just give us a new Class then, then we’d all rush to gear up another character again.
(Half-joking, but god I want a new Class in the worst way)