valenwood_vegan wrote: »Really too many things at play to offer an exhaustive analysis of what happened (I mean I could, but I don't have the time).
But some of the big factors imo are:
- Reduction in player population
(related to that, a lack of new players who stick around to the point where they participate substantially in the economy)
- Events like last year's extended anniversary celebration, which flooded the market with formerly expensive mats and items
- Reduction in content and lack of substantial changes to the meta so people aren't making new gear / no new systems that require an input of resources (we did get scribing, but it relies only on ink)
I see it as not just an over-supply of many items (which did happen), but more an issue of a drastic reduction in demand for all but the rarest of items and the slow trickle of hot new plans or motifs, which drop in value rapidly since *everyone* tries to farm them because nothing else is worth selling.
EDIT: One other aspect worth mentioning is the lack of long-term rewarding things to spend gold on, made worse by the crown-gifting issues. This makes gold increasingly worthless over time to many players and they may eventually stop interacting with the market because it's not worth the effort with low demand, slow sales, and not much to do with the gold you do make anyway.
I believe a part of it kinda boils down to a stagnant meta. Not many new players coming in that can afford insane prices, and most players who can afford your old prices already have what they want and don't need more.
spartaxoxo wrote: »Events flooded the market with a bunch of new materials, including the (relatively) new Zeal of Zenithar event.
They stopped making huge sweeping balance changes, which decreased the demand for gear
They cut the amount of new content created, further decreasing demand
They indirectly upped the fees for selling items by shortening the amount of time you can list them, which made people have to lower prices in order to prevent needing to relist items.
They up a bunch of barriers to crown gifting. So, there's less crown sellers now. Used to be there would be more crown sellers who sell their crowns for coins so they could buy nice stuff at traders. That's not as common anymore.
Etc etc. It's not as any singular thing but the culmination of a lot of things.
ImmortalCX wrote: »
What barriers are there to crown gifting? Is it not legal/allowed any more?
ImmortalCX wrote: »What barriers are there to crown gifting? Is it not legal/allowed any more?
valenwood_vegan wrote: »ImmortalCX wrote: »
What barriers are there to crown gifting? Is it not legal/allowed any more?
Due to what zos called "a rapidly growing issue of “bad actors” using various fraudulent means to amass crowns without paying for them, then using them in turn to sell Crown Store items to players for cash", crown gifting was halted entirely, and is now available again but restricted to certain accounts that meet various (not entirely clear, to players) criteria set by zos.
If one's account is not currently enabled for gifting, they have to put in a support request - although some have been allowed to gift again, many players have been denied.
spartaxoxo wrote: »Events flooded the market with a bunch of new materials, including the (relatively) new Zeal of Zenithar event.
They stopped making huge sweeping balance changes, which decreased the demand for gear
They cut the amount of new content created, further decreasing demand
They indirectly upped the fees for selling items by shortening the amount of time you can list them, which made people have to lower prices in order to prevent needing to relist items.
They up a bunch of barriers to crown gifting. So, there's less crown sellers now. Used to be there would be more crown sellers who sell their crowns for coins so they could buy nice stuff at traders. That's not as common anymore.
Etc etc. It's not as any singular thing but the culmination of a lot of things.
I think people have just got sick of the guild trader system.
Zos made all items abundant and easily accessible to help new players. The economy collapsed since we have nothing rare to sell. All crafting materials are really common now.
xylena_lazarow wrote: »They fixed it. Praise Zenithar.
prices were disgustingly over inflated. So personally i dont think its thats bad. You really have to ask yourself why were wax like 8k on xbox and 40k on pc. Or why crowns were 100 on xbox and 1600-2000 on pc. Its gross. The prices of many items make way more sense now. Higher than console but not insanely high.
However, I dont think its a good thing that it seems like a ton of people aren't interested in trading anymore. That seems like a bad thing, and it seems like it started with the trader and mail time changes. Which honestly seems really stupid to me. Its just not that big of a deal, but maybe it is to the people who only trade and move a ridiculous amount of items. Which brings me to my next point.
Ive said for years i think the reason prices on PC were so over inflated, compared to console, is because of addons like TTC make it a lot easier for richest players in the game to manipulate the market. People do it on console as well, but its much easier with something like TTC being a central auction house for many people. Maybe one of the reasons the prices have dropped so much is that many of those players arent trading or playing anymore because the trade and mail time reductions made it too annoying for them. And it probably doesnt help that the game is bleeding players in general. Idk, it could be a lot of things but thats my guess.
Again, its not a good thing in every way but personally i am happy to be far away from 40k wax, 26k temps, etc. Il admit I do miss selling my hakeijos for 100k though.