xylena_lazarow wrote: »Continuing from the other Sorc thread, I still disagree here. The BashSorc spec you yourself said is a problem IIRC is not a Ward build. I see the Sorc problem as ranged nuke spam combined with disengage/reengage spam, which even mid players can threaten. There are serious problems with Sorc class design beyond just Ward, which has already been nerfed. I can kill Ward MagSorcs on my DK if I get in their face and outplay them, as I should be able to.StaticWave wrote: »The only nerf magsorc deserves is the heal on the shield. Everything else is not an issue
The common ground between my mid MagSorc problem and your BashSorc problem: the teleport spam.
I totally agree with this assessment. The problem with sorcs - now that I am playing MagSorc - is the completely disproportionate control you have over whether the engage happens and your ability to disengage. A mid-magsorc (ie, me) simply does not have to take a bad fight, even if they play badly and get themselves into one that deserves punishment. A magsorc can leave almost every fight in open world. They can just leave.
StaticWave wrote: »Why is Streak suddenly an issue, when the objective issue is Hardened Ward?
StaticWave wrote: »I’ve already told you the issue with magsorc. Everything else is a l2p issue for most people.
StaticWave wrote: »Why is Streak suddenly an issue, when the objective issue is Hardened Ward?
Ok, nerf them both. FOR THE GREAT JUSTICE!
With all due respect, the issue is not on players having to learn or re learn anything. The sorc problem has been going on for almost 2 years now, so everyone had a lot of time to adapt.
The class is stacked. Period. Hardened Ward, Streak, Negate, passives, huge ranged damage...
Also, it is the single most annoying class at the moment, specially due to the game play style abusing ward and streak.
Something has to be done to tone down this class for the sake of PvP in this game.
Objective by what measure?StaticWave wrote: »Why is Streak suddenly an issue, when the objective issue is Hardened Ward?
The only request I have made was to tone down ALL passives from ALL classes, along making scribing a pve feature.
I am actually pointing out that Sorcs are on a tier of its own and the responsible team must fix this, as it have being going on long enough now.
Take a Sorc word for it, here is a link to Malcolm class tier list:
https://eso-pvp-builds.com/class-tier-list/
D Necromancer
C Arcanist
B Templar
B Dragonknight
A Warden
A Nightblade
S Sorcerer
S Tier: Sorcerer
Sorcerer offers a fast and agile playstyle that requires good positioning and kiting for optimal performance. However, nowadays the class performs extremely well even without using these tools. For a “kite” class that can deal good ranged damage and retreat quickly, the survivability is currently too easy mostly due to the buffed Hardened Ward. The most common variation of Sorcerer is a Maximum Magicka-based spec, which invests a lot in this stat in order to maximize both damage and defense since Hardened Ward scales off either Magicka or Health.
We cannot have a class on its own tier forever and several tiers above a few other classes. It is the same as the ez mode right now.
I am sorry but this is not acceptable for health PvP and it is not any players fault.
For a “kite” class that can deal good ranged damage and retreat quickly, the survivability is currently too easy mostly due to the buffed Hardened Ward. The most common variation of Sorcerer is a Maximum Magicka-based spec, which invests a lot in this stat in order to maximize both damage and defense since Hardened Ward scales off either Magicka or Health.
If they deleted Ward, it would certainly reduce the frequency and volume of range spam, since only "good" players would be on MagSorc. I could probably live with that. Ironically, it would not at all solve Static's issue with BashSorc.Turtle_Bot wrote: »I can guarantee you that without ward the class is significantly less forgiving defensively than when it has ward, despite still having streak.
Turtle_Bot wrote: »The only request I have made was to tone down ALL passives from ALL classes, along making scribing a pve feature.
I am actually pointing out that Sorcs are on a tier of its own and the responsible team must fix this, as it have being going on long enough now.
Take a Sorc word for it, here is a link to Malcolm class tier list:
https://eso-pvp-builds.com/class-tier-list/
D Necromancer
C Arcanist
B Templar
B Dragonknight
A Warden
A Nightblade
S Sorcerer
S Tier: Sorcerer
Sorcerer offers a fast and agile playstyle that requires good positioning and kiting for optimal performance. However, nowadays the class performs extremely well even without using these tools. For a “kite” class that can deal good ranged damage and retreat quickly, the survivability is currently too easy mostly due to the buffed Hardened Ward. The most common variation of Sorcerer is a Maximum Magicka-based spec, which invests a lot in this stat in order to maximize both damage and defense since Hardened Ward scales off either Magicka or Health.
We cannot have a class on its own tier forever and several tiers above a few other classes. It is the same as the ez mode right now.
I am sorry but this is not acceptable for health PvP and it is not any players fault.
Notice how majority of Malcolm's commentary of sorc boils down specifically to ward making survivability too easy.For a “kite” class that can deal good ranged damage and retreat quickly, the survivability is currently too easy mostly due to the buffed Hardened Ward. The most common variation of Sorcerer is a Maximum Magicka-based spec, which invests a lot in this stat in order to maximize both damage and defense since Hardened Ward scales off either Magicka or Health.
Remove ward and sorc sits b-tier at best (even with scribing). This ranking is from a decade of first-hand experience as a shieldless magsorc main. Hardened ward is hard carrying sorcs defense currently, the difference is literally night and day, even when not completely stacking into max mag (sitting around 35-40k mag) the difference is still huge between ward and no ward builds even accounting for streak and ranged damage and abilities like heal soul are included.
Feel free to try it for yourselves if you don't believe me. Remove Ward from your sorc bars and replace it with Vibrant Shroud or Heal soul, changing nothing else about the build, play it for a solid 3-4 hours of actual high end PvP (i.e. don't just zerg-surf or 1v1 bad players and call it a day...) and get back to us on just how "ez mode" sorc is without ward. More props if the session is recorded (if possible) to share it here as well.
I can guarantee you that without ward the class is significantly less forgiving defensively than when it has ward, despite still having streak. This is because that 28-30k health on a sorc with no ward is just that, 28-30k health, not 30k health with a spammable and replenishable ~10-15k buffer on top of it.
Not having that shield means those bad fights are extremely punishing, even with streak (streak doesn't provide any buffer if you get caught in CC). Removing ward also leaves sorcs extremely prone to ganks, because once again, the sorc is at 30k health, not 30k health + 10-15k shield.
xylena_lazarow wrote: »Objective by what measure?StaticWave wrote: »Why is Streak suddenly an issue, when the objective issue is Hardened Ward?
I can kill OW MagSorcs 1v1 just fine, assuming they actually stick around to duel, not teleport spam back and forth taking free potshots while avoiding 1v1 engagement. If you can't break their defenses in a 1v1 that's on your build.
StaticWave wrote: »xylena_lazarow wrote: »Objective by what measure?StaticWave wrote: »Why is Streak suddenly an issue, when the objective issue is Hardened Ward?
I can kill OW MagSorcs 1v1 just fine, assuming they actually stick around to duel, not teleport spam back and forth taking free potshots while avoiding 1v1 engagement. If you can't break their defenses in a 1v1 that's on your build.
Objective by the fact that before Ward buff, magsorc was trash in Cyrodiil and post Ward buff, magsorc is top tier. Streak remained unchanged. Is that good enough of an objective measure for you?
I too don’t have an issue killing Sorcs, so you don’t have to worry about me lol. I can guarantee right now my build is 99% better than people’s builds on this forum, and that’s also field tested.
I’m genuinely curious about your actual agenda here. Are you saying magsorc deserves to have Streak nerfed? Say I entertain your stance on this matter and agree with you. What are you going to do about Sorc losing access to a stun and having more bar space issues?
Dealing with nonstop threatening range spam is unfun ESO PvP even when I survive or win. Don't care so much how exactly they fix it, I came here for the massive medieval melee brawl they advertised, if I wanted a shooter I'd be on Rivals instead. Just look around, Cyro is dead 18 hours a day, single digits of players are willing to leave the zerg. Like most players just get shot dead by an off screen machine gun before they can even get sucked to death by Rushing Agony.StaticWave wrote: »I’m genuinely curious about your actual agenda here.
xylena_lazarow wrote: »Dealing with nonstop threatening range spam is unfun ESO PvP even when I survive or win. Don't care so much how exactly they fix it, I came here for the massive medieval melee brawl they advertised, if I wanted a shooter I'd be on Rivals instead. Just look around, Cyro is dead 18 hours a day, single digits of players are willing to leave the zerg. Like most players just get shot dead by an off screen machine gun before they can even get sucked to death by Rushing Agony.StaticWave wrote: »I’m genuinely curious about your actual agenda here.
To answer your question about Sorc bars, nothing because Streak will still be powerful if addressed correctly. I don't actually need to be able to spam Streak 7+ times in a row on my StamSorc (from full with buffs and pots).
Because this isn't the same game as 5 years ago or whenever. I do think Streak is way too spammable but I don't know for sure that it "needs" to be nerfed, for example I think they could maybe solve the problem by making Sorc ranged attacks as slow as Warden birds or Necro skulls. As I'm not a dev, I'd rather let ZOS figure that part out.StaticWave wrote: »Okay, my next question is why now? Why after all these years does Sorc need Streak nerf?
xylena_lazarow wrote: »Dealing with nonstop threatening range spam is unfun ESO PvP even when I survive or win. Don't care so much how exactly they fix it, I came here for the massive medieval melee brawl they advertised, if I wanted a shooter I'd be on Rivals instead. Just look around, Cyro is dead 18 hours a day, single digits of players are willing to leave the zerg. Like most players just get shot dead by an off screen machine gun before they can even get sucked to death by Rushing Agony.StaticWave wrote: »I’m genuinely curious about your actual agenda here.
StaticWave wrote: »xylena_lazarow wrote: »Objective by what measure?StaticWave wrote: »Why is Streak suddenly an issue, when the objective issue is Hardened Ward?
I can kill OW MagSorcs 1v1 just fine, assuming they actually stick around to duel, not teleport spam back and forth taking free potshots while avoiding 1v1 engagement. If you can't break their defenses in a 1v1 that's on your build.
Objective by the fact that before Ward buff, magsorc was trash in Cyrodiil and post Ward buff, magsorc is top tier. Streak remained unchanged. Is that good enough of an objective measure for you?
I too don’t have an issue killing Sorcs, so you don’t have to worry about me lol. I can guarantee right now my build is 99% better than people’s builds on this forum, and that’s also field tested.
I’m genuinely curious about your actual agenda here. Are you saying magsorc deserves to have Streak nerfed? Say I entertain your stance on this matter and agree with you. What are you going to do about Sorc losing access to a stun and having more bar space issues?
As a DD supposed to be class, with high RANGE dmg, i dont see any reason why you need hard CC that much,especially on a teleport spell, sorc class shoudlnt be tank/heal/DD all in one with teleports and hard CC lol, but idc about sorcs having hard CC, ZOS can always put it on another spell for example, but it definitely shouldnt be on streak lol.
Idk bro, sorc is OP one way or another, see other ppls comments, see some other topics here on forums, ask anyone in game, or check BGs/cyro, sorcs wont get out of this, its destroying whole PVP content in the game, and ppl are refusing to play this nonsense, from BIGGER part cos of sorcs. Like video you posted before, NO other class would, nor should survive such a fight, like 1v5 lol. And no other class except sorc is able to survive it, only class able to get away more less is NB, but its way too easy to get them out of invis, when so many ppl are using sets/spells for reveal, especially in cyro, and without invis NB dont have ANY advantage, not to mention sorcs streak, when theres sorc, its 100% death for NB, if sorc is not completely dumb, you just use streak at the spot where you seen NB takes invis, it drains magicka like crazy, so NB wont be too far from the spot.. And other classes dont even have anything to get away from fight, not even invis, so again, [snip] ?
You cant be serious about defending such mechanics, im sure its good for you as sorc, but soon, there would be no one else playing PVP, just you sorcs fighting each other for eternity, with rest of the community gone, or rather killing openworld mobs.
All classes have bar space issues, ive had to loose heals and get rid of one multitarget CC and strong debuff to get more dmg and enemy resist debuff, so ? You expect other classes dont have issues with their skill bars? Or what, i dont understand ...
Static asked why Streak is just now a problem. Templars are one buff away from that stupid beam being the worst thing in PvP. It's only "balanced" by the otherwise mid offensive kit, and Sorcs doing most of the damage to enable it.Urzigurumash wrote: »Not if youre doing it on Templar like me, then you're as morally righteous as Stendarr himself
xylena_lazarow wrote: »Because this isn't the same game as 5 years ago or whenever. I do think Streak is way too spammable but I don't know for sure that it "needs" to be nerfed, for example I think they could maybe solve the problem by making Sorc ranged attacks as slow as Warden birds or Necro skulls. As I'm not a dev, I'd rather let ZOS figure that part out.StaticWave wrote: »Okay, my next question is why now? Why after all these years does Sorc need Streak nerf?
If you and I can both beat Ward MagSorcs in an even 1v1 scenario, how are they too tanky?StaticWave wrote: »I do think that magsorc only needs to be less tanky (not less mobile). Otherwise, I don’t really care if they reduce the projectile speed. As long as they don’t touch Streak I am fine.