Here is how another MMO that is totally not using Hero Engine recently modernized their characters.
Next time you meet someone again after 10-20 years, just tell them they look very detailed now
TheMajority wrote: »
detailed? looks old to me, they ruined that character
emilyhyoyeon wrote: »
I don't get this. Not every individual of a race necessarily grows up in the same culture, location, etc.
I get that a default isn't necessarily implying that every character is like that, but an orc with the duchess personality is definitely still an orc, and I don't want the game to put mannerisms on my character by default if I'm not given other free options. I would rather them be default blank.
I have many altmer characters and they all were raised in different provinces and cultures and have different mannerisms.
I have a khajiit character that was raised in imperial and argonian culture. I have an argonian who was raised in imperial culture. I have an altmer that was raised in dunmer culture.
I'm all for making a pack of 5 or so basic personalities (as in the cosmetic) be free to players though so there's fewer barbie-standing people everywhere.
But I'd rather have 5 neutral barbie-standing altmer than 5 haughty and prideful (I guess?) standing altmer when none, maybe one, of my altmer even have that personality.
I'm almost certain that every race shares the same body with different caps when it comes to sliders, but the head type is usually rather unique between the races to make them distinct enough from one another. You can still get wildly different body types though. I quickly made 2 different khajiits and they look nothing like each other in more than one way. The first one definitely doesn't look gaunt/thin/svelte.
If NPCs all look the same, it's likely because not much time was put into making them unique. If it's players, it can be the same reason, or because nobody necessarily wants to look chubby/thick due it it affecting what armor looks like.
If anything, body models (not face) could get an update to not make them look too polygonal, especially the chest, but that's still a very dangerous game to play because you can end up making something that once looked good to someone look bad. Just look at what happened to pokemon go when they updated their character models. It'll make a lot of people really upset.
ImmortalCX wrote: »
The thinnest and fattest settings are still within the middle 70% of what a real person would look like. This is a fantasy game. If I want my warrior to have arms the size of tree trunks I should be able to do that.
ImmortalCX wrote: »
The thinnest and fattest settings are still within the middle 70% of what a real person would look like. This is a fantasy game. If I want my warrior to have arms the size of tree trunks I should be able to do that.
ImmortalCX wrote: »One thing that would really invigorate the game is updating the character creator and character models to look better. Ten years ago, ESO looked great compared to other MMO. Skyrim character creator was state of the art and ESO gave similar results.
Today, there isn't enough diversity in character models. My opinion is that characters all look gaunt and skinny, and its hard to differentiate different races. Even if you max the sliders, your character stills looks pretty svelte.
Has there been any talk of this? I think this would go farther than any other upgrade. NPCs could all use the old models, but player characters deserve special treatment.
Hi All, thanks for the question. So this can be answered in two different ways.
Can they improve the character creator? Yes, there is always room to improve things. Though that comes with the caveat that several folks have mentioned already, is that it would likely impact existing characters to some degree as well. But that is something for the team to figure out and solve.
Will they improve the character creator? Right now the focus is on bringing some of the most requested features and addressing the most requested bugs and pain points that players have mentioned in the existing thread on that topic. Updates to the character creator is something can definitely be addressed down the line, but we would like to knock out some of the feature pain points first before adding anything else to the equation.
emilyhyoyeon wrote: »
I don't get this. Not every individual of a race necessarily grows up in the same culture, location, etc.
I get that a default isn't necessarily implying that every character is like that, but an orc with the duchess personality is definitely still an orc, and I don't want the game to put mannerisms on my character by default if I'm not given other free options. I would rather them be default blank.
I have many altmer characters and they all were raised in different provinces and cultures and have different mannerisms.
I have a khajiit character that was raised in imperial and argonian culture. I have an argonian who was raised in imperial culture. I have an altmer that was raised in dunmer culture.
I'm all for making a pack of 5 or so basic personalities (as in the cosmetic) be free to players though so there's fewer barbie-standing people everywhere.
But I'd rather have 5 neutral barbie-standing altmer than 5 haughty and prideful (I guess?) standing altmer when none, maybe one, of my altmer even have that personality.
ImmortalCX wrote: »
There should be a couple default race specific personalities that can be replaced with paid ones.
A khajit should always be crouched and a little closer to the ground like they are ready to pounce.
And Orc should have bold and direct movements and always be scratching and fussing with his clothes.
Argonians need a personality where their tail is a big part of their body language.
Humans should have some swagger and bounce.
Elves are the ones who fit the stiff barbie doll posture everyone is given by default.
ImmortalCX wrote: »
A khajit should always be crouched and a little closer to the ground like they are ready to pounce.
And Orc should have bold and direct movements and always be scratching and fussing with his clothes.
Argonians need a personality where their tail is a big part of their body language.
Humans should have some swagger and bounce.
Elves are the ones who fit the stiff barbie doll posture everyone is given by default.
emilyhyoyeon wrote: »
Eh, you lost me here, especially with the implied lumping of bosmer with altmer lol
ImmortalCX wrote: »But if you want to grow the player base, this is where you should be looking. The game has tons of great content, great systems, the graphics are respectable, etc. But the character models and character creator make the game look like a legacy product.
ImmortalCX wrote: »
I'm sorry but I'm not up on the ESO lore, even having several thousand hours. Part of the problem is that despite having 2500 hours, all the different races, including NPCs have the same general appearance, expecially when covered with a helm. The only time I have ever gotten a feel for a race was when an actor in an NPC quest chain gave a good performance. Except Lyris, she did not have any Nord mannerisms or inflection in her voice.
My point was that I would rather have things that differentiate the different races, including hulking shoulders on Orcs, visible mannerisms and tics, than the current system where everyone is stiff as a board.
Look at WOW, they did it right. For instance, their undead race has human models who are hunched over so they look more corpse like and reanimated. If ESO tried to do an undead race, they would all be upright, stiff as a board, and have the same body dimensions as a human, but with different skin textures, that players would eventually cover with skins they purchased so they didn't look undead, but instead like a barbie doll. Then someone would apply the duchess or seductress personality to them and they would look like every other character running those personality with the same paid skins.
The people playing Barbie seem to be in control. The default for every race is a mannequin with sliders that fall well within the bounds of normal human expression. Most people who are buying cosmetics seem to be creating barbie dolls.
You have strange fixation with saying barbie dolls to anyone who is disagreeing. I go back to what I said before. Elder Scrolls, not just ESO specifically, but Elder Scrolls in general, has usually always been on the side of realisim. There hasn't been any freakish, overly proportionate anatomy in any of the games outside of non daedric races that don't take the appearance of mortals. ESO, and even Elder Scrolls in general, is not the same type of fantasy as WoW, and it does not need to be either to be enjoyable. To solve the stiff, upright posture as the default look, ZOS can just provide more normalized personalities that are earnable outside of events, purchase, or hard achievements. I think there's only 4 personalities that are always available.
ImmortalCX wrote: »My point was that I would rather have things that differentiate the different races, including hulking shoulders on Orcs, visible mannerisms and tics, than the current system where everyone is stiff as a board.
Look at WOW, they did it right. For instance, their undead race has human models who are hunched over so they look more corpse like and reanimated. If ESO tried to do an undead race, they would all be upright, stiff as a board, and have the same body dimensions as a human, but with different skin textures, that players would eventually cover with skins they purchased so they didn't look undead, but instead like a barbie doll.
ImmortalCX wrote: »I remember now why I quit five years ago.
ImmortalCX wrote: »
The microtransactions are the root of the problem. This is why I'm calling to "playing barbie". People are not paying for customizations that make their characters ugly. Let me quote myself, as it encapsulates the problem:
"Look at WOW, they did it right. For instance, their undead race has human models who are hunched over so they look more corpse like and reanimated. If ESO tried to do an undead race, they would all be upright, stiff as a board, and have the same body dimensions as a human, but with different skin textures, that players would eventually cover with skins they purchased so they didn't look undead, but instead like a barbie doll. Then someone would apply the duchess or seductress personality to them and they would look like every other character running those personality with the same paid skins."
If WOW made an undead race hunched over and with wormy skin, players would just apply the duchess personality and a golden skin and it would look just like any other endgame human/elf/orc.
The housing/cosmetics/barbie aspect of ESO is stronger than the PVP/trials/endgame aspects. I remember now why I quit five years ago.
thejadefalcon wrote: »
This is part of the problem with this thread. If someone came to a game you enjoyed after having not played for half a decade and demanded changes that don't make any objective sense, and are frankly kind of offensively shallow and questionable, how would you feel? Would you welcome their feedback? I doubt it.
I've never played WoW. They should get rid of the long ears on elves. They look ridiculous, who could possibly play a game that looks like that?
ESO_player123 wrote: »
What do PVP/trials/endgame aspects have to do with the topic of your thread which is essentially about cosmetics?
NotaDaedraWorshipper wrote: »
Orcs should not have hulking shoulders. Not only does it look awful, but also Orsimer are not Warcraft orcs.
It's funny you say WoW did it right, because I used to play WoW for many years and me and a big, loud majority absolutely hated how all male orcs, tauren, trolls, and undead suffered from extreme kyphosis. Something their female counterparts didn't, or at least not even close to the same digree. Many npcs of those races with unique models, such as Thrall didn't have it either. Another thing that was hated was how undead were missing flesh on big chunks of their elbows, knees and spines, which even affected their clothes/armour (which doesn't make any sense). Think it's only recently that is now an option to change and have flesh-filled joints.
Edit: Adding further to this. I know WoW has racial idle animations, and that too I know so many people was bothered by. Especially for some races, like how female night elves regularly does this annoying cheerful bouncing, that does not match the lore and charactersation of that race at all.
Frankly it's starting to sound you want ESO to be WoW, which is something it isn't, and if that's what you want WoW exist for you to play.
ImmortalCX wrote: »When you were playing WOW, you could instantly look at another player and know what race they were. That's not possible in ESO, which is the problem.
ImmortalCX wrote: »When you were playing WOW, you could instantly look at another player and know what race they were. That's not possible in ESO, which is the problem.
ImmortalCX wrote: »If you think ESO has done it right, and is better than WOW, then I guess you are in the right place. But subscription numbers would tell us their art team achieved something spectacular.
You say you love ESO and say you have all this history with it, but previously you also said you don't know the lore. So far you only come across as condescending and ignorant of this game you supposedly have so much time with and love for.ImmortalCX wrote: »I love ESO but kinda loathe what it has become. At its core it is a microtransaction game which caters to certain kinds of content.
ImmortalCX wrote: »
When you were playing WOW, you could instantly look at another player and know what race they were. That's not possible in ESO, which is the problem.
If you think ESO has done it right, and is better than WOW, then I guess you are in the right place. But subscription numbers would tell us their art team achieved something spectacular.
I love ESO but kinda loathe what it has become. At its core it is a microtransaction game which caters to certain kinds of content.