You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
I care about systems. I care about itemization. I care about progression. I care about rewards.
Its possible to play a game for 2500 hours and not know lore or details of different races. Part of that reason is because every PC looks nearly identical. Underneath all the technicolor microtransaction you can't tell one from race from another.
I am against microtransactions when they dominate a game. The Barbie Dreamhouse playstyle epitomizes what ESO has become. I think its cool when it subsides the rest of us and keeps the servers going. But when the people engaged in that playstyle resist changes that could potentially grow the playerbase, that is when its problematic.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
This thread has shown a ton of resistance to suggestions to improve the character models. (All of my suggestions are based on what is "state of the art" in other games.) I think that is also a factual statement.
So there is a group of players who I have dubbed "Barbie Dreamhouse" players who are obviously attached to their purchases and cosmetic decisions, (who probably pay more than people in my category), yet who may also lead to the demise of the game if they threaten to regequit if the character models are updated. That is why the Barbie Dreamhouse players are so vocal here. They are screaming, "Keep your hands off my microtransaction cosmetics!"
I think I have an accurate understanding of the situation.
ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
I care about systems. I care about itemization. I care about progression. I care about rewards.
Its possible to play a game for 2500 hours and not know lore or details of different races. Part of that reason is because every PC looks nearly identical. Underneath all the technicolor microtransaction you can't tell one from race from another.
I am against microtransactions when they dominate a game. The Barbie Dreamhouse playstyle epitomizes what ESO has become. I think its cool when it subsides the rest of us and keeps the servers going. But when the people engaged in that playstyle resist changes that could potentially grow the playerbase, that is when its problematic.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
This thread has shown a ton of resistance to suggestions to improve the character models. (All of my suggestions are based on what is "state of the art" in other games.) I think that is also a factual statement.
So there is a group of players who I have dubbed "Barbie Dreamhouse" players who are obviously attached to their purchases and cosmetic decisions, (who probably pay more than people in my category), yet who may also lead to the demise of the game if they threaten to regequit if the character models are updated. That is why the Barbie Dreamhouse players are so vocal here. They are screaming, "Keep your hands off my microtransaction cosmetics!"
I think I have an accurate understanding of the situation.
I do not think you have an accurate understanding of the situation.ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
I care about systems. I care about itemization. I care about progression. I care about rewards.
Its possible to play a game for 2500 hours and not know lore or details of different races. Part of that reason is because every PC looks nearly identical. Underneath all the technicolor microtransaction you can't tell one from race from another.
I am against microtransactions when they dominate a game. The Barbie Dreamhouse playstyle epitomizes what ESO has become. I think its cool when it subsides the rest of us and keeps the servers going. But when the people engaged in that playstyle resist changes that could potentially grow the playerbase, that is when its problematic.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
This thread has shown a ton of resistance to suggestions to improve the character models. (All of my suggestions are based on what is "state of the art" in other games.) I think that is also a factual statement.
So there is a group of players who I have dubbed "Barbie Dreamhouse" players who are obviously attached to their purchases and cosmetic decisions, (who probably pay more than people in my category), yet who may also lead to the demise of the game if they threaten to regequit if the character models are updated. That is why the Barbie Dreamhouse players are so vocal here. They are screaming, "Keep your hands off my microtransaction cosmetics!"
I think I have an accurate understanding of the situation.
ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
I care about systems. I care about itemization. I care about progression. I care about rewards.
Its possible to play a game for 2500 hours and not know lore or details of different races. Part of that reason is because every PC looks nearly identical. Underneath all the technicolor microtransaction you can't tell one from race from another.
I am against microtransactions when they dominate a game. The Barbie Dreamhouse playstyle epitomizes what ESO has become. I think its cool when it subsides the rest of us and keeps the servers going. But when the people engaged in that playstyle resist changes that could potentially grow the playerbase, that is when its problematic.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
This thread has shown a ton of resistance to suggestions to improve the character models. (All of my suggestions are based on what is "state of the art" in other games.) I think that is also a factual statement.
So there is a group of players who I have dubbed "Barbie Dreamhouse" players who are obviously attached to their purchases and cosmetic decisions, (who probably pay more than people in my category), yet who may also lead to the demise of the game if they threaten to regequit if the character models are updated. That is why the Barbie Dreamhouse players are so vocal here. They are screaming, "Keep your hands off my microtransaction cosmetics!"
I think I have an accurate understanding of the situation.
That literally makes no sense. So, you know nothing about the races because you think they all look the same? The only races that can be hard to tell apart are some of the human races (like someone else mentioned the Bretons and Imperials can sometimes be hard to tell apart). The elves ALL look different. I can easily tell Dunmer, Altmer, Bosmer, and Orsimer apart unless they're wearing helms or certain skins (for the first three, Orcs you can always tell lol). If you like the way the races are in WoW, then I guess you can always go back to it. This is Elder Scrolls. The art and lore have ALWAYS been different. Elder Scrolls has been trying to go for realism when it comes to the looks and aesthetics.
I agree there needs to be more options and better textures, but that's all...
No racial idle animations, no hulk or shrek Orcs...just NO.
Bashing people for disagreeing with you (for good reason) is not cool. Think the devs should lock this thread...
ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
I care about systems. I care about itemization. I care about progression. I care about rewards.
Its possible to play a game for 2500 hours and not know lore or details of different races. Part of that reason is because every PC looks nearly identical. Underneath all the technicolor microtransaction you can't tell one from race from another.
I am against microtransactions when they dominate a game. The Barbie Dreamhouse playstyle epitomizes what ESO has become. I think its cool when it subsides the rest of us and keeps the servers going. But when the people engaged in that playstyle resist changes that could potentially grow the playerbase, that is when its problematic.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
This thread has shown a ton of resistance to suggestions to improve the character models. (All of my suggestions are based on what is "state of the art" in other games.) I think that is also a factual statement.
So there is a group of players who I have dubbed "Barbie Dreamhouse" players who are obviously attached to their purchases and cosmetic decisions, (who probably pay more than people in my category), yet who may also lead to the demise of the game if they threaten to regequit if the character models are updated. That is why the Barbie Dreamhouse players are so vocal here. They are screaming, "Keep your hands off my microtransaction cosmetics!"
I think I have an accurate understanding of the situation.
ESO_player123 wrote: »I do not think you have an accurate understanding of the situation.ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
I care about systems. I care about itemization. I care about progression. I care about rewards.
Its possible to play a game for 2500 hours and not know lore or details of different races. Part of that reason is because every PC looks nearly identical. Underneath all the technicolor microtransaction you can't tell one from race from another.
I am against microtransactions when they dominate a game. The Barbie Dreamhouse playstyle epitomizes what ESO has become. I think its cool when it subsides the rest of us and keeps the servers going. But when the people engaged in that playstyle resist changes that could potentially grow the playerbase, that is when its problematic.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
This thread has shown a ton of resistance to suggestions to improve the character models. (All of my suggestions are based on what is "state of the art" in other games.) I think that is also a factual statement.
So there is a group of players who I have dubbed "Barbie Dreamhouse" players who are obviously attached to their purchases and cosmetic decisions, (who probably pay more than people in my category), yet who may also lead to the demise of the game if they threaten to regequit if the character models are updated. That is why the Barbie Dreamhouse players are so vocal here. They are screaming, "Keep your hands off my microtransaction cosmetics!"
I think I have an accurate understanding of the situation.
I'm sure people will be happy to see additional options in the character creator (adornments, markings, nose shapes and such), wider sliders for body types, more customization via in game rewards. What many people do not want is to log in one day and find out that their character (that they spent a lot of time creating) looks unrecognizable. So, adding options is a yay, taking away is a nay.
It has nothing to do with crown store. People get attached to the looks of their characters, some even have backstories for them (I personally do not, but I know that it's important for some players).
As for what other games do, current pseudo realistic models is what I personally like about ESO. I definitely do not want to see cartoonish WoW models or anime like FF14 models make their way into ESO.
ImmortalCX wrote: »Its possible to play a game for 2500 hours and not know lore or details of different races.
ImmortalCX wrote: »ESO_player123 wrote: »I do not think you have an accurate understanding of the situation.ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
I care about systems. I care about itemization. I care about progression. I care about rewards.
Its possible to play a game for 2500 hours and not know lore or details of different races. Part of that reason is because every PC looks nearly identical. Underneath all the technicolor microtransaction you can't tell one from race from another.
I am against microtransactions when they dominate a game. The Barbie Dreamhouse playstyle epitomizes what ESO has become. I think its cool when it subsides the rest of us and keeps the servers going. But when the people engaged in that playstyle resist changes that could potentially grow the playerbase, that is when its problematic.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
This thread has shown a ton of resistance to suggestions to improve the character models. (All of my suggestions are based on what is "state of the art" in other games.) I think that is also a factual statement.
So there is a group of players who I have dubbed "Barbie Dreamhouse" players who are obviously attached to their purchases and cosmetic decisions, (who probably pay more than people in my category), yet who may also lead to the demise of the game if they threaten to regequit if the character models are updated. That is why the Barbie Dreamhouse players are so vocal here. They are screaming, "Keep your hands off my microtransaction cosmetics!"
I think I have an accurate understanding of the situation.
I'm sure people will be happy to see additional options in the character creator (adornments, markings, nose shapes and such), wider sliders for body types, more customization via in game rewards. What many people do not want is to log in one day and find out that their character (that they spent a lot of time creating) looks unrecognizable. So, adding options is a yay, taking away is a nay.
It has nothing to do with crown store. People get attached to the looks of their characters, some even have backstories for them (I personally do not, but I know that it's important for some players).
As for what other games do, current pseudo realistic models is what I personally like about ESO. I definitely do not want to see cartoonish WoW models or anime like FF14 models make their way into ESO.
I suggested a parallel system of cosmetics, with race specific animations that can be replaced with other personalities.
Something more in line with the standards of todays games. In retrospect, the lack of default personality (mannequin) is likely intentional to sell personalities. I am shocked that people would not want to be given something for free, but I also suspect that the Barbie Dreamhouse player's don't want other players running around with tree trunk arms, the same way I didn't like that Orc in a wedding dress I saw frequently during my Greymoor questing.
I would rather races be identifyable by their traits and animations than having a male orc running around in a wedding dress. The downside of a microtransaction game.
No that is an opinion and not one backed by a few polls I found online. The number one thing players look for when considering a new MMO is immersion in the polls I saw. Those polls could be biased based on the site they came from but I think it is safe to say your statement is a long way from being anything other than opinion.ImmortalCX wrote: »You say you have a history with the game, but admit you don't know about the lore, in spite of declaring yourself the arbiter of what appearence and poses are appropriate for each race. You dismiss anyone who disagrees with you as "playing barbie dress up" and not being real 'experienced' gamers like you, but you're only able to articulate your point as "make it look like WoW because that's what I'm used to".
Honestly you'd be more likely to get support for your idea if you weren't so condescending about it, and tried to understand that different art styles and especially lore are valid and different people will genuinely like different things. At the moment it comes across as if you have very little experience with MMOs or RPGs outside the one game and you're getting thrown off by things being different.
Edit: Also if you're experience with ESO is from when it launched you might remember that the races and character creator were the same before the game had any microtransactions, and the decision on the art style was made when they were intending to make a 100% subscription based game with no microtransactions or additional costs, before they discovered there wasn't enough demand for that. I know "it sucks because of monetisation" seems like a safe, easy win when complaining about any game, but in this case it makes no sense which makes it a pretty weak argument.
Anyone who comes to ESO from any other modern RPG will immediately see the dated character models and base their decision to play based on that. I think that is a factual statement.
thejadefalcon wrote: »ImmortalCX wrote: »Its possible to play a game for 2500 hours and not know lore or details of different races.
Sure. If you have absolutely no investment in the universe and want to treat it like every other generic game out there. People who are fans of Elder Scrolls are the reason this game survived the rough launch. You, very clearly, have no interest in the world. That's why we're annoyed at your suggestion. Because, at the core of your argument, you want to play World of Warcraft. So go do that and let ESO be ESO. Different games are allowed to exist.
ImmortalCX wrote: »If ESO tried to do an undead race, they would all be upright, stiff as a board, and have the same body dimensions as a human, but with different skin textures, that players would eventually cover with skins they purchased so they didn't look undead, but instead like a barbie doll. Then someone would apply the duchess or seductress personality to them and they would look like every other character running those personality with the same paid skins.
The people playing Barbie seem to be in control. The default for every race is a mannequin with sliders that fall well within the bounds of normal human expression. Most people who are buying cosmetics seem to be creating barbie dolls.
16BitForestCat wrote: »ImmortalCX wrote: »If ESO tried to do an undead race, they would all be upright, stiff as a board, and have the same body dimensions as a human, but with different skin textures, that players would eventually cover with skins they purchased so they didn't look undead, but instead like a barbie doll. Then someone would apply the duchess or seductress personality to them and they would look like every other character running those personality with the same paid skins.
The people playing Barbie seem to be in control. The default for every race is a mannequin with sliders that fall well within the bounds of normal human expression. Most people who are buying cosmetics seem to be creating barbie dolls.
This shows the hand being played, right here. Your problem isn't the game. Your problem is that other players are allowed to design their characters in ways you don't like.
Kind of funny I wanted my first Necromancer character to look as unlike as possible what I thought a Necromancer would look like. So I tried to make him look like a Ken doll. It was trickier than I thought. Settled on this. Chin isn't quite right and no dimples but I tried.
emilyhyoyeon wrote: »ImmortalCX wrote: »I agree that it would be helpful for the OP to give examples of the range of options they want, because (as this thread already shows) a lot of people think you can get very different looking characters from the current character creator, so this sounds like a redundant request.
(Also bear in mind ESO is intended to look more realistic than many MMOs so you're not going to get big exaggerated cartoon features here.)
I also agree that if more options are added it needs to be in a way that doesn't change existing characters, because I'm not adverse to new options but I like how my current characters look and don't want them all changed, even if someone else considers it an "upgrade".
Each race should have its own passive movements and mannerisms. An orc with " duchess" emote is not an orc. Its a duchess. An orc without a personality is just a generic humanoid with weird teeth. Each race should have default mannerisms.
I don't get this. Not every individual of a race necessarily grows up in the same culture, location, etc.
I get that a default isn't necessarily implying that every character is like that, but an orc with the duchess personality is definitely still an orc, and I don't want the game to put mannerisms on my character by default if I'm not given other free options. I would rather them be default blank.
I have many altmer characters and they all were raised in different provinces and cultures and have different mannerisms.
I have a khajiit character that was raised in imperial and argonian culture. I have an argonian who was raised in imperial culture. I have an altmer that was raised in dunmer culture.
I'm all for making a pack of 5 or so basic personalities (as in the cosmetic) be free to players though so there's fewer barbie-standing people everywhere.
But I'd rather have 5 neutral barbie-standing altmer than 5 haughty and prideful (I guess?) standing altmer when none, maybe one, of my altmer even have that personality.
16BitForestCat wrote: »ImmortalCX wrote: »If ESO tried to do an undead race, they would all be upright, stiff as a board, and have the same body dimensions as a human, but with different skin textures, that players would eventually cover with skins they purchased so they didn't look undead, but instead like a barbie doll. Then someone would apply the duchess or seductress personality to them and they would look like every other character running those personality with the same paid skins.
The people playing Barbie seem to be in control. The default for every race is a mannequin with sliders that fall well within the bounds of normal human expression. Most people who are buying cosmetics seem to be creating barbie dolls.
This shows the hand being played, right here. Your problem isn't the game. Your problem is that other players are allowed to design their characters in ways you don't like.
ImmortalCX wrote: »16BitForestCat wrote: »ImmortalCX wrote: »If ESO tried to do an undead race, they would all be upright, stiff as a board, and have the same body dimensions as a human, but with different skin textures, that players would eventually cover with skins they purchased so they didn't look undead, but instead like a barbie doll. Then someone would apply the duchess or seductress personality to them and they would look like every other character running those personality with the same paid skins.
The people playing Barbie seem to be in control. The default for every race is a mannequin with sliders that fall well within the bounds of normal human expression. Most people who are buying cosmetics seem to be creating barbie dolls.
This shows the hand being played, right here. Your problem isn't the game. Your problem is that other players are allowed to design their characters in ways you don't like.
I don't care how people design their characters. I said it in an earlier post, I object when other players resist an upgrade to the character models/textures because it would undermine all the effort and crowns they spent on cosmetics.
Coming at the game with fresh eyes, its pretty obvious the character models didn't age well, and this would be one of the biggest bang for buck improvements they could make.
I think some other players said earlier that if I made a character with hulk arms it would break their immersion. I'm just looking for an improvement to the game that might attract and keep new players. That includes sliders with better range, more detailed face and body mechanics, race animations that communicate body language (that could be replaced, to eliminate all the mannequins) and diversity in the creator so that the different races had specific features that were easily identifiable.
ImmortalCX wrote: »ZOS would have to pay for and run that study.
"When someone argues "has there been a study to prove it?", they are essentially employing an argument from ignorance, which is a logical fallacy that claims something is false because it hasn't been proven true, or vice versa. "
Argument from Ignorance:
This fallacy occurs when someone argues that a claim is false because there's no evidence to prove it true, or that a claim is true because there's no evidence to prove it false.
Why it's a fallacy:
The absence of evidence doesn't automatically mean something is false, and the lack of proof for a claim doesn't automatically make it true.
Not all fantasy games are the same. It depends on the art direction from the beginning. Elder Scrolls has usually always been on the side of realism when it came to how the races are portrayed compared to something like WoW where everyone has massive shoulders and arms.
ImmortalCX wrote: »ZOS would have to pay for and run that study.
"When someone argues "has there been a study to prove it?", they are essentially employing an argument from ignorance, which is a logical fallacy that claims something is false because it hasn't been proven true, or vice versa. "
Argument from Ignorance:
This fallacy occurs when someone argues that a claim is false because there's no evidence to prove it true, or that a claim is true because there's no evidence to prove it false.
Why it's a fallacy:
The absence of evidence doesn't automatically mean something is false, and the lack of proof for a claim doesn't automatically make it true.
said no one ever wrote: »why am i getting notifications for this thread that i didnt start and up until nowe i havent posted in?