katanagirl1 wrote: »I know you said the HA build wasn’t the main focus of your post, but I feel I just address your comments about toxic vet groups.
HA builds tend to stay way back from the bosses, which means they stand behind the healers. That is a big no no because you can only get heals if you are in front of them. More experienced players on traditional builds feel more comfortable standing in front of the healers because they trust their healers to keep them alive, whereas new HA players are fearful of damage and instinctively back away. You can probably get away with that in normal trials but not in vet.
As for being toxic about HA builds, it is only toxic if they personally insult you for running that build. For vet trials you need high dps and be able to run a class that fits into the group composition well. HA builds do not fit that well right now. Back when I was having pain in my hand I asked to switch from EC necro to HA sorc but I was told I could not. I did not take that as toxic. They got me a sub until I was better.
I am glad you are enjoying the normal trials at least. Good luck.
I have to share this with all of you.
So, I love the HA build, for so many reasons. But right now, I won’t go into detail. I just want to say: I really love HA!
However, as you all know, playing with this build isn’t easy. I mean, of course, the build itself is simple, but being accepted in groups? That’s a whole different story. It’s insanely hard to get into HM content and endgame trials. And since I’ve already completed all my quests, and almost owning all items, there’s not much left for me to do in-game to keep myself entertained.
So, I did something crazy, I bought another account! Yeah, why not? Time to start all over again.
After leveling up my new character, going through the story, and finally reaching CP160, I started running normal trials. And you won’t believe what I discovered…
Players in normal trials are AMAZING. Seriously. it’s like stepping into a completely different world. Players are friendly, helpful, and just there to have fun. No one cares if you have one bar, two bars, or even if you go in naked. They just want to play the game. And it’s incredible!
As a veteran player, all I’ve ever seen in vet trials is toxicity. Players get kicked for having low CP. Others are bullied for their low DPS. And honestly? We, the veteran players, are the ones killing the game. Yep, I finally understand why so many players quit. Veteran content is just way too toxic.
On my main account, I have a long list of ignored players, either because I was toxic, they were toxic, or we just ended up ignoring each other. But guess what? In normal trials, some of those same players and I are friends! Why? Because we’re just playing the game for fun. It’s a completely different experience.
Now, here’s where things get even more frustrating.
On my main account, I have 8k+ Crowns. My wife has 4k+. And yet, we can’t gift them. As you might understand, I can’t play without my merchant, banker, and other essential NPCs. So, I reached out to support and asked them to remove Crowns from my account and use them to gift a Merchant, just a Merchant, to my other account. Support said no. -.-
So now, I have to return to my main account because I literally can’t play the game without NPCs and ESO Plus, I understand that many players can handle this, traveling to a city, selling, returning, and repeating the process. But, I can't (Consequence of years of bad habits in ESO). That means going back to the toxic environment, back to dealing with ignored players, and back to the same frustrating experience.
And you know what? This is 100% ZoS’s fault. Why? Because certain addons have made players more obsessed with DPS than actually playing the damn game. Only normal players and newer players truly enjoy the game for what it is. And for a brief moment, I got to experience that joy too.
But not anymore. Not after this;
GG ZoS, Good Game!!!
sans-culottes wrote: »katanagirl1 wrote: »I know you said the HA build wasn’t the main focus of your post, but I feel I just address your comments about toxic vet groups.
HA builds tend to stay way back from the bosses, which means they stand behind the healers. That is a big no no because you can only get heals if you are in front of them. More experienced players on traditional builds feel more comfortable standing in front of the healers because they trust their healers to keep them alive, whereas new HA players are fearful of damage and instinctively back away. You can probably get away with that in normal trials but not in vet.
As for being toxic about HA builds, it is only toxic if they personally insult you for running that build. For vet trials you need high dps and be able to run a class that fits into the group composition well. HA builds do not fit that well right now. Back when I was having pain in my hand I asked to switch from EC necro to HA sorc but I was told I could not. I did not take that as toxic. They got me a sub until I was better.
I am glad you are enjoying the normal trials at least. Good luck.
It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
sans-culottes wrote: »katanagirl1 wrote: »I know you said the HA build wasn’t the main focus of your post, but I feel I just address your comments about toxic vet groups.
HA builds tend to stay way back from the bosses, which means they stand behind the healers. That is a big no no because you can only get heals if you are in front of them. More experienced players on traditional builds feel more comfortable standing in front of the healers because they trust their healers to keep them alive, whereas new HA players are fearful of damage and instinctively back away. You can probably get away with that in normal trials but not in vet.
As for being toxic about HA builds, it is only toxic if they personally insult you for running that build. For vet trials you need high dps and be able to run a class that fits into the group composition well. HA builds do not fit that well right now. Back when I was having pain in my hand I asked to switch from EC necro to HA sorc but I was told I could not. I did not take that as toxic. They got me a sub until I was better.
I am glad you are enjoying the normal trials at least. Good luck.
It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.

sans-culottes wrote: »katanagirl1 wrote: »I know you said the HA build wasn’t the main focus of your post, but I feel I just address your comments about toxic vet groups.
HA builds tend to stay way back from the bosses, which means they stand behind the healers. That is a big no no because you can only get heals if you are in front of them. More experienced players on traditional builds feel more comfortable standing in front of the healers because they trust their healers to keep them alive, whereas new HA players are fearful of damage and instinctively back away. You can probably get away with that in normal trials but not in vet.
As for being toxic about HA builds, it is only toxic if they personally insult you for running that build. For vet trials you need high dps and be able to run a class that fits into the group composition well. HA builds do not fit that well right now. Back when I was having pain in my hand I asked to switch from EC necro to HA sorc but I was told I could not. I did not take that as toxic. They got me a sub until I was better.
I am glad you are enjoying the normal trials at least. Good luck.
It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
When a football player gets injured, they are rotated out of the squad until they recuperate, because their performance might otherwise be a drag on the rest of the team. In what universe is this considered toxic?
sans-culottes wrote: »It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
Different disabilities have different pain. I use both a HA Sorc, and an Arcanist, and while both are much easier on my arthritic hands than a standard 2-bar build, the HA Sorc is much less painful. I use it when I can, with easier content, and the Arcanist in Cloudrest and harder content.Since they introdced the Arcanist and the Telvanni Amulet I don´t see the reason for insting on HA build because of health reasons. With that you can easily do more damage with a basic rotation than with a HA build, no weaving necessary.
CatoUnchained wrote: »But the most senseless pain point from a business standpoint is ZOS' enabling crown gifting policy. Crown gifting should be enabled until someone abuses the system, then have the right taken away. Not have some nebulous criteria to enable crown gifting that ZOS refuses to share with us so we don't even know what we have to do to enable crown gifting.
In the end the only solution is to just never buy crowns.
sans-culottes wrote: »It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
And you think that it is a healthy social behaviour to expect others that hardly know you to carry you because you are entitled to clear every content without putting in any serious effort? IMHO this kind of entitlement is the real toxicity.
I would love to play Magblade in my dungeon Trifecta group but my personal preferences would cost the group several months in progress because I simply can´t do the same damage and have the same survivability compared to playing a 2 button arcanist. So instead of calling my dear mates toxic, I grit my teeth because of the imbalanced game, and play Arcanist so we can achieve our goals together as a team.
Since they introdced the Arcanist and the Telvanni Amulet I don´t see the reason for insting on HA build because of health reasons. With that you can easily do more damage with a basic rotation than with a HA build, no weaving necessary.
El_Borracho wrote: »I'm totally lost. What does someone not wanting an HA sorc in a HM trial have to do with the inability to gift crowns, and how are either toxic?
Plenty of guilds are fine with HA sorcs in some HM content, but the reality is they are pretty limited in terms of DPS in comparison to other builds, including Arcs. If the players are being jerks about it, find another guild. Unless you're trying to run a HM trial in a pug. Yikes.
sans-culottes wrote: »It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
And you think that it is a healthy social behaviour to expect others that hardly know you to carry you because you are entitled to clear every content without putting in any serious effort? IMHO this kind of entitlement is the real toxicity.
I would love to play Magblade in my dungeon Trifecta group but my personal preferences would cost the group several months in progress because I simply can´t do the same damage and have the same survivability compared to playing a 2 button arcanist. So instead of calling my dear mates toxic, I grit my teeth because of the imbalanced game, and play Arcanist so we can achieve our goals together as a team.
Since they introdced the Arcanist and the Telvanni Amulet I don´t see the reason for insting on HA build because of health reasons. With that you can easily do more damage with a basic rotation than with a HA build, no weaving necessary.
Franchise408 wrote: »sans-culottes wrote: »It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
And you think that it is a healthy social behaviour to expect others that hardly know you to carry you because you are entitled to clear every content without putting in any serious effort? IMHO this kind of entitlement is the real toxicity.
I would love to play Magblade in my dungeon Trifecta group but my personal preferences would cost the group several months in progress because I simply can´t do the same damage and have the same survivability compared to playing a 2 button arcanist. So instead of calling my dear mates toxic, I grit my teeth because of the imbalanced game, and play Arcanist so we can achieve our goals together as a team.
Since they introdced the Arcanist and the Telvanni Amulet I don´t see the reason for insting on HA build because of health reasons. With that you can easily do more damage with a basic rotation than with a HA build, no weaving necessary.
I can't imagine playing a game for any reason other than having fun, or playing a game with a group of people that make me play anything other than what's fun for me.
Franchise408 wrote: »sans-culottes wrote: »It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
And you think that it is a healthy social behaviour to expect others that hardly know you to carry you because you are entitled to clear every content without putting in any serious effort? IMHO this kind of entitlement is the real toxicity.
I would love to play Magblade in my dungeon Trifecta group but my personal preferences would cost the group several months in progress because I simply can´t do the same damage and have the same survivability compared to playing a 2 button arcanist. So instead of calling my dear mates toxic, I grit my teeth because of the imbalanced game, and play Arcanist so we can achieve our goals together as a team.
Since they introdced the Arcanist and the Telvanni Amulet I don´t see the reason for insting on HA build because of health reasons. With that you can easily do more damage with a basic rotation than with a HA build, no weaving necessary.
I can't imagine playing a game for any reason other than having fun, or playing a game with a group of people that make me play anything other than what's fun for me.
sans-culottes wrote: »It’s interesting to note how “toxicity” is interpreted differently here. Personally, few things would drive me away faster than being forced to run something that was causing me pain—with the only options being improvement in the symptoms or replacement.
And you think that it is a healthy social behaviour to expect others that hardly know you to carry you because you are entitled to clear every content without putting in any serious effort? IMHO this kind of entitlement is the real toxicity.
I would love to play Magblade in my dungeon Trifecta group but my personal preferences would cost the group several months in progress because I simply can´t do the same damage and have the same survivability compared to playing a 2 button arcanist. So instead of calling my dear mates toxic, I grit my teeth because of the imbalanced game, and play Arcanist so we can achieve our goals together as a team.
Since they introdced the Arcanist and the Telvanni Amulet I don´t see the reason for insting on HA build because of health reasons. With that you can easily do more damage with a basic rotation than with a HA build, no weaving necessary.
It's not really about toxicity, HA builds just underperform overall, they don't "bully" or "kick" HA builds because they don't like it, it's just for the simple fact low DPS make some hardcore achievements very difficult or impossible to achieve.
spartaxoxo wrote: »It's not really about toxicity, HA builds just underperform overall, they don't "bully" or "kick" HA builds because they don't like it, it's just for the simple fact low DPS make some hardcore achievements very difficult or impossible to achieve.
A lot of them came here to ensure that demanding nerfs specifically to damage to heavy attack builds so they couldn't do certain achievements.
The only issue I have with HA builds is people insisting on using them in my runs.
spartaxoxo wrote: »The only issue I have with HA builds is people insisting on using them in my runs.
That's the issue a lot of trials players had. They didn't want to group with them but also did not want them "ruining" their achievements by getting them in other groups either. So, there was tons of requests for nerfs to their damage so that even the best HA build players wouldn't have the damage to get certain achievements. HA builds were already significantly lower damage than 2 bar builds but it was not enough.
So, I wouldn't say that heavy attack builds are only excluded because they don't enough damage. People don't want to group with them at all. Heavy attack builds aren't welcome in anything besides regular vet clear pugs.
spartaxoxo wrote: »The only issue I have with HA builds is people insisting on using them in my runs.
That's the issue a lot of trials players had. They didn't want to group with them but also did not want them "ruining" their achievements by getting them in other groups either. So, there was tons of requests for nerfs to their damage so that even the best HA build players wouldn't have the damage to get certain achievements. HA builds were already significantly lower damage than 2 bar builds but it was not enough.
So, I wouldn't say that heavy attack builds are only excluded because they don't enough damage. People don't want to group with them at all. Heavy attack builds aren't welcome in anything besides regular vet clear pugs.
Let me note - I only care when I'm the raid lead. If it's someone else's run I'm chilling.
That said, HA builds do not do sufficient damage for the strats my runs follow; that is why I exclude them.
If it's not sweaty HM (meaning: scorepush strat) or pug trifecta runs though I don't really care. I'll roster them for easier content.
spartaxoxo wrote: »spartaxoxo wrote: »The only issue I have with HA builds is people insisting on using them in my runs.
That's the issue a lot of trials players had. They didn't want to group with them but also did not want them "ruining" their achievements by getting them in other groups either. So, there was tons of requests for nerfs to their damage so that even the best HA build players wouldn't have the damage to get certain achievements. HA builds were already significantly lower damage than 2 bar builds but it was not enough.
So, I wouldn't say that heavy attack builds are only excluded because they don't enough damage. People don't want to group with them at all. Heavy attack builds aren't welcome in anything besides regular vet clear pugs.
Let me note - I only care when I'm the raid lead. If it's someone else's run I'm chilling.
That said, HA builds do not do sufficient damage for the strats my runs follow; that is why I exclude them.
If it's not sweaty HM (meaning: scorepush strat) or pug trifecta runs though I don't really care. I'll roster them for easier content.
Yes, and I am saying that HA builds are not only excluded for sufficient damage because the trial community came on these forums and demanded they do insufficient damage for the harder stuff. I'm not talking about your personal preference, apologies if that was unclear. I am specifically talking about the community response to heavy attack builds which was explicitly to demand their damage be nerfed specifically to prevent them from getting those achievements.
spartaxoxo wrote: »spartaxoxo wrote: »The only issue I have with HA builds is people insisting on using them in my runs.
That's the issue a lot of trials players had. They didn't want to group with them but also did not want them "ruining" their achievements by getting them in other groups either. So, there was tons of requests for nerfs to their damage so that even the best HA build players wouldn't have the damage to get certain achievements. HA builds were already significantly lower damage than 2 bar builds but it was not enough.
So, I wouldn't say that heavy attack builds are only excluded because they don't enough damage. People don't want to group with them at all. Heavy attack builds aren't welcome in anything besides regular vet clear pugs.
Let me note - I only care when I'm the raid lead. If it's someone else's run I'm chilling.
That said, HA builds do not do sufficient damage for the strats my runs follow; that is why I exclude them.
If it's not sweaty HM (meaning: scorepush strat) or pug trifecta runs though I don't really care. I'll roster them for easier content.
Yes, and I am saying that HA builds are not only excluded for sufficient damage because the trial community came on these forums and demanded they do insufficient damage for the harder stuff. I'm not talking about your personal preference, apologies if that was unclear. I am specifically talking about the community response to heavy attack builds which was explicitly to demand their damage be nerfed specifically to prevent them from getting those achievements.
I don't think the endgame community cares all that much.
I think it's the midgame community that cared.
At least on PC NA.
HA builds did have their uprise at a very weird time, around U35, right? They were nerfing tons of things, but I can't really recall how much significantly better they were performing before the nerfs.spartaxoxo wrote: »A lot of them came here to ensure that demanding nerfs specifically to damage to heavy attack builds so they couldn't do certain achievements.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »The only issue I have with HA builds is people insisting on using them in my runs.
That's the issue a lot of trials players had. They didn't want to group with them but also did not want them "ruining" their achievements by getting them in other groups either. So, there was tons of requests for nerfs to their damage so that even the best HA build players wouldn't have the damage to get certain achievements. HA builds were already significantly lower damage than 2 bar builds but it was not enough.
So, I wouldn't say that heavy attack builds are only excluded because they don't enough damage. People don't want to group with them at all. Heavy attack builds aren't welcome in anything besides regular vet clear pugs.
Let me note - I only care when I'm the raid lead. If it's someone else's run I'm chilling.
That said, HA builds do not do sufficient damage for the strats my runs follow; that is why I exclude them.
If it's not sweaty HM (meaning: scorepush strat) or pug trifecta runs though I don't really care. I'll roster them for easier content.
Yes, and I am saying that HA builds are not only excluded for sufficient damage because the trial community came on these forums and demanded they do insufficient damage for the harder stuff. I'm not talking about your personal preference, apologies if that was unclear. I am specifically talking about the community response to heavy attack builds which was explicitly to demand their damage be nerfed specifically to prevent them from getting those achievements.
I don't think the endgame community cares all that much.
I think it's the midgame community that cared.
At least on PC NA.
It was definitely endgame players that complained because they felt heavy attack builds devalued their achievement. I was there when it happened and pretty active on the forums. I remember thinking it was the survivability that should be nerfed and that nerfing damage would kill the build's viability in endgame content, which I thought was a bad idea since endgame needed people participating. But was told numerous times it was the point and such an easy build shouldn't be viable endgame.